mhe

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  • in reply to: Disable headtracker access? #10937
    mhe
    Participant

    Thanks for the info, Ralf!

    And yes, having the option of letting VorpX ignore the tracker completely would be nice, because there are a lot of headtracking features in games already so VorpX just needs these tools to work.

    This would be a very nice feature for every game out there with TrackIR support, because FaceTrackNoIR can read the Rift tracker data and feed it to the game without much setup hassle and VorpX delivers the visuals. Perfect combination.

    in reply to: 32 bit only? #10924
    mhe
    Participant

    So DCS, being a pure 64bit application as of the latest update, will simply not work with VorpX, no matter how hard I try?

    in reply to: vorpX – Pre-Release Thread #1919
    mhe
    Participant

    How you can control and modify the FOV very much depends on the game. There are ways to trick a game’s renderer into modifying the FOV, but it is best to do it in the game config directly as there is one less source of error present in that case. Which game do you speak about? Check out wgsf.org for a ton of guides on how to modify renderer and FOV settings for almost every game out there.

    in reply to: Pay now / Alpha or Beta version? #1896
    mhe
    Participant

    Got my Rift on tuesday. Resolution needs to increase, but what an impressive glimpse into the future of gaming. Now I need VorpX so I can start patching my flight simulators and puke my guts out when dogfighting in VR…

    in reply to: Pay now / Alpha or Beta version? #1875
    mhe
    Participant

    Here I sit, in front of a UPS tracker page telling me my Rift will be here tomorrow. And in another browser tab, I have the VorpX forums open. And I’m throwing money at the screen, but nothing is happening, it really is the weirdest thing…

    in reply to: vorpX – Pre-Release Thread #1347
    mhe
    Participant

    Ralf, the IDC/GameStar guys mentioned you in their review of the Rift, said they visited you in Bremen, how was it for you to get some journalist feedback of your driver? :)

    in reply to: Tracker emulation #564
    mhe
    Participant

    I can really sympathize – I avoid cameras wherever I can ;)

    As far as I know NaturalPoint imposes pretty draconic measures upon the licensees of their API. If you implement TrackIR in your game, no other tracking API may be implemented (granting them a monopoly on a per-game basis), the API itself is encrypted and all that. Not a very open or friendly licensing model.

    But, for the legalities, there might be a loophole – you cannot offer it working right out of the box in a commercial product because they might sue you but let’s say there is a module API in VorpX itself that will allow let’s say tracking i/o, the open source community will find a way to make a free module addon to VorpX that you are neither have to do the work for and are not legally responsible. Just make it open enough for a solution to be integrated into your product by some fellow enthusiasts if you know what I mean. ^^

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