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morbidexpressionParticipant
Ralf, godspeed on the last leg of this update — the new features sound tasty and I can only imagine what a frustrating, maddening endeavor trying to remove the optimizer and make that stuff automatic for everyone with SO many different profiles to sort through must have been. All for a feature that new users won’t even notice despite years of complaints previously hahaha — well thanks!
Your product really added so much value to these early days of consumer headsets and DKs and was worth the $ several times over, I hope as it evolves you get a little more recognition and reward for all this work. The sneers about it on reddit are so obnoxious to me, “it HAS to be native support!” is very grating to hear in this era of little content and shallow shooting galleries. Giving us a way to experience a decent slice of our old game library in a new, surreal, and sometimes damn intoxicating way has a lot of value if you don’t turn blue at FPS locomotion. Especially with older titles you remember fondly, being inside these bizarre worlds of primitive 3D is such a potent nostalgia cocktail.
Any other profiles you managed geometry 3d support with? Witcher 3 and WoW sound absolutely perfect. Restoring it to ESO would be brilliant.
morbidexpressionParticipantNo it’s outdated, more games than that support geometry 3d.
Dec 2, 2017 at 10:56pm in reply to: Tom Raider 2 remake demo shows 3rd person in VR can work well #168459morbidexpressionParticipantSure, lots of us have been enjoying 3rd person VR-age for years, via injection drivers or for-VR platformers like Lucky’s Tale. Lately I’ve been quite enjoying Dragon Age: Origins in virtual cinema mode. Never played it when it came out and the geometry 3D makes everything pop nicely, 3rd person over the shoulder for exploration and then switching to overhead for combat.
Would kill for a really nice VR tactical tabletop game — lots of low budget attempts but nothing truly quality that would keep you playing for a long time with good motion controller support and multiplayer. The format really lends itself to peering in closer to a teeming tabletop world for a closer look at little models.
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