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morbidexpressionParticipantWorks much better after remapping edgepeek button.
morbidexpressionParticipantNeverwinter Nights: Enhanced Edition works for me now, I think I’m using a copy of the Quake III profile using nwnmain.exe in admin mode. In geometry 3D. It looks gorgeous zoomed out like a tabletop game but spazzes out and turns into a postage stamp occasionally. Hitting the middle mouse button seems to sort it out. Something with the camera settings and/or head tracking is going wonky but can probably be fixed easily.
Piddled around on a persistent world server anyway since I had voice chat going with the mic on the rift, REALLY enjoyable to muck around half-playing D&D with people online despite the camera and cursor problems.
Ralf, might be worth taking a look at profiles for NWN1:EE and NWN2, that worked for me as well and was goddamn delightful loading up an old module I made and running around rubberbanding in 3D throughout.
If anyone can sort out the camera or find a good graphics setting that fixes these glitches, shout! They are redoing all the assets and character models for NWN:EE along with improvements to the UI and shaders, so things could improve significantly if we can adjust the UI in a few months.
morbidexpressionParticipantWow, I was still working my way through stuff added in the last update! Amazing burst of methodical work, I feel almost spoiled by the selection of games and look forward to revisiting a lot of these, proper geometry mode adds such a surreal touch to these experiences that really amps up the nostalgia on old favorites.
If you’re going to increase the output rate on profiles of this quality, definitely time to revisit monetization schemes for VorpX late this year maybe — because I wouldn’t mind paying for a few more years of this. Something that’s fair and makes both parties feel like they are getting value for money and money for time spent.
Surprised someone hasn’t tried to absorb you into their corporate blob by now and confined your work to their games or hardware. I suppose it’s been more for adventurous, tinkering types but you are getting closer to a smoother, friendlier experience with every release and surely the acquisition vultures will circle.
morbidexpressionParticipantAs if that broken tech demo wasn’t bad enough, ugh… it’s like space sim Scientology.
morbidexpressionParticipantLooks like the next release has a 5-7% boost in most games. Upgrading my graphics card REALLY helped on stuff like GTA V and Skyrim, amazing the framerates I used to put up with.
morbidexpressionParticipantTry renaming the exe file and linking the profile to that.
Feb 15, 2018 at 5:47am in reply to: Preliminary changelog for vorpX 18.1.0 (available 2018/02/17) #170816
morbidexpressionParticipantWould love to see Geometry 3D back in Elder Scrolls Online, if that’s ever up for another look…
Feb 15, 2018 at 5:47am in reply to: Preliminary changelog for vorpX 18.1.0 (available 2018/02/17) #170815
morbidexpressionParticipantNice seeing a new release so soon, interesting game choices and sweet sweet Geometry 3D! Bravo and good luck making what else you’re working on make the cut!
morbidexpressionParticipantWhat’s to keep trying? Just use the Crysis 3 profile and don’t rename anything. Loads just fine and Geometry 3D works everywhere.
morbidexpressionParticipantWhat would be the advantage of running this as opposed to Dolphin VR or regular Dolphin in SBS mode and Bigscreen?
morbidexpressionParticipantYes, you should stay tuned for the imminent new release because that will also allow WoW in geometry 3D which is a far better 3D effect.
morbidexpressionParticipantThe Z-mode 3D isn’t very strong, I wonder if copying another profile might give a better effect or allow geometry 3d to do something?
The 3D effect is much better if you use tri-def/bigscreen or virtual desktop, tho it makes a lot of the text pretty rough and you have to turn off anti-aliasing to fix the screwed-up skybox. I’d prefer vorpx cinema mode…
morbidexpressionParticipantRalf, godspeed on the last leg of this update — the new features sound tasty and I can only imagine what a frustrating, maddening endeavor trying to remove the optimizer and make that stuff automatic for everyone with SO many different profiles to sort through must have been. All for a feature that new users won’t even notice despite years of complaints previously hahaha — well thanks!
Your product really added so much value to these early days of consumer headsets and DKs and was worth the $ several times over, I hope as it evolves you get a little more recognition and reward for all this work. The sneers about it on reddit are so obnoxious to me, “it HAS to be native support!” is very grating to hear in this era of little content and shallow shooting galleries. Giving us a way to experience a decent slice of our old game library in a new, surreal, and sometimes damn intoxicating way has a lot of value if you don’t turn blue at FPS locomotion. Especially with older titles you remember fondly, being inside these bizarre worlds of primitive 3D is such a potent nostalgia cocktail.
Any other profiles you managed geometry 3d support with? Witcher 3 and WoW sound absolutely perfect. Restoring it to ESO would be brilliant.
morbidexpressionParticipantNo it’s outdated, more games than that support geometry 3d.
Dec 2, 2017 at 10:56pm in reply to: Tom Raider 2 remake demo shows 3rd person in VR can work well #168459
morbidexpressionParticipantSure, lots of us have been enjoying 3rd person VR-age for years, via injection drivers or for-VR platformers like Lucky’s Tale. Lately I’ve been quite enjoying Dragon Age: Origins in virtual cinema mode. Never played it when it came out and the geometry 3D makes everything pop nicely, 3rd person over the shoulder for exploration and then switching to overhead for combat.
Would kill for a really nice VR tactical tabletop game — lots of low budget attempts but nothing truly quality that would keep you playing for a long time with good motion controller support and multiplayer. The format really lends itself to peering in closer to a teeming tabletop world for a closer look at little models.
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