nieda113

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Viewing 15 posts - 166 through 180 (of 253 total)
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  • in reply to: Vorpx Hooking to Skyrim through Mod Organizer #138028
    nieda113
    Participant

    Hi i cant run enb but i use the injector for the memory fix. So yes enb kind of works..I need to pause the watcher because if u dont the mesage waiting too long for the tesv.exe or even exe not found. As i said i need to delay the start of the tesv.exe in order to avoid that message, although sometimes vorpx kicks in but very rare . I used the watcher pause method on almost every game except FO4 and Skyrim SE. TW3, Syrim original dead space3 need the watcher pause thing because i dont want to restart the games four 4 or five times..
    As said in my original post NMM works fine without the watcher put on puase.. MO is the problem its too fast loading tesv.exe….

    in reply to: BioShock Infinite "Access is denied" #136015
    nieda113
    Participant

    Hi had the same problem if lauched through steam.. try to go to the original folder and start the bioshock exe from here……

    (and sometime its the uac settings maybe bioshock is not granted the rights to start for the current user..happend to me at a differnet game.. accidentially installed it as admin and then tried to run as a normal user)

    in reply to: Vorpx Hooking to Skyrim through Mod Organizer #136004
    nieda113
    Participant

    Hi, its a rift
    and all related programs are on the vorpx ignore list.
    As said F4SE ond other scriptextenders run well and NMM with skse works prefect, the problem is that if u use MO and skse tes5.exe starts immediately, whereas starting through NMM its a delay of two or three seconds that helps to resume the previously pause vorpx watcher…. The problem is MO related….

    in reply to: Vorpx Hooking to Skyrim through Mod Organizer #134034
    nieda113
    Participant

    Hi today i gave MO another try because NMM cause my modded game to crash almost every minute. Here is what i did.
    The problem is when starting tesv through MO with skse the well known message .. exe or waiting too long appears. The reason is that one needs to pause the vorpx watcher first and than start skse in mo and then resume vorpx watcher . The problem here is, that when starting skse skyrim loads immediately so that one has not time to resume the vorpx watcher it just too fast game start. So I used the enb injector . I first run the enb injector, than pause voprx watcher, than start skse in MO and as fast as possible i resume the vorpx watcher. that did the trick so the enb injector somehow delays the start of tesv.exe.
    If someone knows how to delay the tesv.exe through MO that would be more convenient since to get the coursor to the vorpy resume is bit tricky atleast for me..
    But anyways MO and 230 mods running as for the ctds i will see tomorrow…..

    in reply to: Fallout4 direct vr #128490
    nieda113
    Participant

    found the problem ,one need to go first person mode before aiming……
    not cool…..

    in reply to: GTA5 no geometry #128450
    nieda113
    Participant

    HI,after reading lots of posts regarding this issue including raplh s statements i took the burdon of relaunching gta 5 like a 50 times to nail down the problem
    First the game runs well in G3D !!!!!
    My resolution is 20XX by 3XXX (4K)
    I do have 100 mods installed though, but no FOV canging mod.
    So to get g3d kick in u need to disable all grahics settings in GTA5.
    Once ur done so start the game and voila G3D.
    If u have G3D working u can enable almost all grahpics settings again. I set mine to very high and ultra.
    The conclusion is just disable all grahic settings and then switch it on step by step again. My problem was the tessalation setting and the vsync those are switched off. Ur problem could be just MSAA Shaders or anything related to graphics improvemnt.
    So just disable all and give it a try…….

    in reply to: Vsync warning #128438
    nieda113
    Participant

    Hi had the same problem . I am on nvidia..
    U have to go into 3d settings and let the 3d application manage vsync. U dont enable vsync by default. Also make sure ur global settings have vsync not set to forced , set it to 3d application controlled…..

    in reply to: vorpX 64 bit and GTA5 #128377
    nieda113
    Participant

    Hi, pls read older post. But here: U gotta put vorpx into pause mode, then start gta5 wait for few seconds ( 10 to 20 ) then hit resume voprx and the game will start….

    in reply to: Skyrim and ENB #128351
    nieda113
    Participant

    Hi here my ini & enb settings
    enblocal:
    [PROXY]
    EnableProxyLibrary=true
    InitProxyFunctions=false
    ProxyLibrary=other_d3d9.dll

    [GLOBAL]
    UsePatchSpeedhackWithoutGraphics=false
    UseDefferedRendering=true
    IgnoreCreationKit=true

    [PERFORMANCE]
    SpeedHack=false
    EnableOcclusionCulling=true

    [MEMORY]
    ExpandSystemMemoryX64=false
    ReduceSystemMemoryUsage=true
    DisableDriverMemoryManager=false
    DisablePreloadToVRAM=false
    EnableUnsafeMemoryHacks=false
    ReservedMemorySizeMb=256
    VideoMemorySizeMb=10480
    EnableCompression=true
    AutodetectVideoMemorySize=false

    [THREADS]
    DataSyncMode=2
    PriorityMode=4

    [MULTIHEAD]
    ForceVideoAdapterIndex=false
    VideoAdapterIndex=0

    [WINDOW]
    ForceBorderless=false
    ForceBorderlessFullscreen=false

    [ENGINE]
    ForceAnisotropicFiltering=true
    MaxAnisotropy=16
    ForceLodBias=false
    LodBias=0.0
    AddDisplaySuperSamplingResolutions=false
    EnableVSync=true
    VSyncSkipNumFrames=0

    [LIMITER]
    WaitBusyRenderer=true
    EnableFPSLimit=false
    FPSLimit=39.0

    [INPUT]
    //shift
    KeyCombination=16
    //f12
    KeyUseEffect=123
    //home
    KeyFPSLimit=36
    //num / 106
    KeyShowFPS=106
    //print screen
    //KeyScreenshot=
    //enter
    KeyEditor=13
    //f4
    KeyFreeVRAM=115
    //B
    KeyBruteForce=66
    KeyScreenshot=44
    KeyShowFPS=106

    [ADAPTIVEQUALITY]
    Enable=true
    Quality=1
    DesiredFPS=30.0

    [ANTIALIASING]
    EnableEdgeAA=false
    EnableTemporalAA=false
    EnableSubPixelAA=false
    EnableTransparencyAA=false

    [FIX]
    FixGameBugs=true
    FixParallaxBugs=true
    FixParallaxTerrain=true
    FixAliasedTextures=true
    IgnoreInventory=true
    FixTintGamma=true
    RemoveBlur=false
    FixSubSurfaceScattering=true
    FixSkyReflection=true
    FixCursorVisibility=true
    FixLag=true

    [LONGEXPOSURE]
    EnableLongExposureMode=false
    Time=1.0
    BlendMax=0.0

    skyrim.ini:
    [General]
    sLanguage=GERMAN

    uExterior Cell Buffer=36

    [Display]
    fShadowLODMaxStartFade=1000.0
    fSpecularLODMaxStartFade=2000.0
    fLightLODMaxStartFade=3500.0
    iShadowMapResolutionPrimary=2048
    bAllowScreenshot=0

    [Audio]
    fMusicDuckingSeconds=6.0
    fMusicUnDuckingSeconds=8.0
    fMenuModeFadeOutTime=3.0
    fMenuModeFadeInTime=1.0

    [Grass]
    bAllowCreateGrass=1
    bAllowLoadGrass=1
    bDrawShaderGrass=1
    bGrassPointLighting=1
    b30GrassVS=1
    iMaxGrassTypesPerTexure=8
    iMinGrassSize=20

    [GeneralWarnings]
    SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the “Warnings.txt” file for more information.

    [Archive]
    sResourceArchiveList=Skyrim – Misc.bsa, Skyrim – Shaders.bsa, Skyrim – Textures.bsa, Skyrim – Interface.bsa, Skyrim – Animations.bsa, Skyrim – Meshes.bsa, Skyrim – Sounds.bsa
    sResourceArchiveList2=Skyrim – Voices.bsa, Skyrim – VoicesExtra.bsa

    [Combat]
    fMagnetismStrafeHeadingMult=0.0
    fMagnetismLookingMult=0.0

    [Papyrus]
    fUpdateBudgetMS=20.0
    fExtraTaskletBudgetMS=20.0
    fPostLoadUpdateTimeMS=500.0
    bEnableLogging=0
    bEnableTrace=0
    bLoadDebugInformation=0
    iMinMemoryPageSize=128
    iMaxMemoryPageSize=512
    iMaxAllocatedMemoryBytes=153600

    [Water]
    bReflectLODObjects=1
    bReflectLODLand=1
    bReflectSky=1
    bReflectLODTrees=1

    skyrimprefs.ini:
    [General]
    fBrightLightColorB=1.0000
    fBrightLightColorG=1.0000
    fBrightLightColorR=1.0000
    iStoryManagerLoggingEvent=-1
    bEnableStoryManagerLogging=0
    [Imagespace]
    bDoDepthOfField=1
    iRadialBlurLevel=2
    [Display]
    iBlurDeferredShadowMask=1
    fInteriorShadowDistance=3000.0000
    fShadowDistance=2500.0000
    iShadowMapResolutionSecondary=1024
    iShadowMapResolutionPrimary=2048
    iShadowSplitCount=2
    iMaxAnisotropy=16
    fLeafAnimDampenDistEnd=4600.0000
    fLeafAnimDampenDistStart=3600.0000
    fTreesMidLODSwitchDist=3600.0000
    fGamma=1.0000
    fDecalLOD2=1500.0000
    fDecalLOD1=1000.0000
    fSpecularLODStartFade=2000.0000
    fShadowLODStartFade=200.0000
    fLightLODStartFade=3500.0000
    iTexMipMapMinimum=0
    iTexMipMapSkip=0
    iWaterMultiSamples=0
    iMultiSample=8
    iShadowMode=3
    bTreesReceiveShadows=1
    bDrawLandShadows=1
    bFull Screen=0
    iSize H=1440
    iSize W=1920
    fMeshLODFadePercentDefault=1.2000
    fMeshLODFadeBoundDefault=256.0000
    fMeshLODLevel2FadeTreeDistance=2048.0000
    fMeshLODLevel1FadeTreeDistance=2844.0000
    fMeshLODLevel2FadeDist=10000000.0000
    fMeshLODLevel1FadeDist=10000000.0000
    iScreenShotIndex=2
    bShadowMaskZPrepass=0
    bMainZPrepass=0
    iMaxSkinDecalsPerFrame=25
    iMaxDecalsPerFrame=100
    bFloatPointRenderTarget=1
    sD3DDevice=”NVIDIA GeForce GTX 1080 Ti”
    bFXAAEnabled=0
    iShadowMapResolution=1024
    fShadowBiasScale=0.3000
    iShadowMaskQuarter=3
    iAdapter=1
    iPresentInterval=1
    bTransparencyMultisampling=1
    bDeferredShadows=0
    iShadowFilter=3
    bShadowsOnGrass=1
    bDrawShadows=1
    [Grass]
    b30GrassVS=0
    fGrassStartFadeDistance=7000.0000
    fGrassMaxStartFadeDistance=7000.0000
    fGrassMinStartFadeDistance=0.0000
    [MAIN]
    bGamepadEnable=1
    bCrosshairEnabled=1
    fHUDOpacity=1.0000
    bSaveOnPause=0
    bSaveOnTravel=0
    bSaveOnWait=0
    bSaveOnRest=0
    fSkyCellRefFadeDistance=150000.0000
    [GamePlay]
    bShowFloatingQuestMarkers=1
    bShowQuestMarkers=1
    iDifficulty=2
    [Interface]
    bDialogueSubtitles=0
    bGeneralSubtitles=0
    fMouseCursorSpeed=1.0000
    bShowCompass=1
    [Controls]
    fGamepadHeadingSensitivity=1.0000
    fMouseHeadingSensitivity=0.0125
    bAlwaysRunByDefault=1
    bInvertYValues=0
    bGamePadRumble=1
    bMouseAcceleration=1
    bUseKinect=0
    [Particles]
    iMaxDesired=750
    [SaveGame]
    fAutosaveEveryXMins=100.0000
    [AudioMenu]
    fAudioMasterVolume=1.0000
    fVal7=1.0000
    uID7=822288566
    fVal6=1.0000
    uID6=690416380
    fVal5=1.0000
    uID5=690416381
    fVal4=1.0000
    uID4=690416382
    fVal3=1.0000
    uID3=94881
    fVal2=0.4000
    uID2=466532
    fVal1=1.0000
    uID1=554685
    fVal0=0.8000
    uID0=1007612
    [Clouds]
    fCloudLevel2Distance=262144.0000
    fCloudLevel1Distance=32768.0000
    fCloudLevel0Distance=16384.0000
    fCloudNearFadeDistance=9000.0000
    [TerrainManager]
    fTreeLoadDistance=75000.0000
    fBlockMaximumDistance=250000.0000
    fBlockLevel1Distance=70000.0000
    fBlockLevel0Distance=35000.0000
    fSplitDistanceMult=1.5000
    bShowLODInEditor=0
    [NavMesh]
    fObstacleAlpha=0.5000
    fCoverSideHighAlpha=0.8000
    fCoverSideLowAlpha=0.6500
    fEdgeFullAlpha=1.0000
    fEdgeHighAlpha=0.7500
    fEdgeLowAlpha=0.5000
    fTriangleFullAlpha=0.7000
    fTriangleHighAlpha=0.3500
    fTriangleLowAlpha=0.2000
    fLedgeBoxHalfHeight=25.0000
    fEdgeDistFromVert=10.0000
    fEdgeThickness=10.0000
    fPointSize=2.5000
    [Trees]
    bRenderSkinnedTrees=1
    uiMaxSkinnedTreesToRender=20
    [Decals]
    uMaxDecals=1000
    bDecals=1
    bSkinnedDecals=1
    uMaxSkinDecals=100
    uMaxSkinDecalsPerActor=60
    [LOD]
    fLODFadeOutMultObjects=15.0000
    fLODFadeOutMultItems=15.0000
    fLODFadeOutMultActors=15.0000
    fLODFadeOutMultSkyCell=1.0000
    [Launcher]
    bEnableFileSelection=1
    bShowAllResolutions=0
    uLastAspectRatio=3
    [BlurShaderHDR]
    bDoHighDynamicRange=1
    [BlurShader]
    bUseBlurShader=0
    [Water]
    iWaterReflectHeight=512
    iWaterReflectWidth=512
    bUseWaterDisplacements=1
    bUseWaterRefractions=1
    bUseWaterReflections=1
    bUseWaterDepth=1

    in reply to: Skyrim and ENB #128226
    nieda113
    Participant

    Yes, as soon as the effect in the enb gui is enabled the image looks flat. I found out changing the occlusion settings will change that. I am still tweaking setup , since i fallout 4 enb works fine, even not using the injector version ( not avalable for FO4) enb works fine.

    in reply to: Skyrim and ENB #128106
    nieda113
    Participant

    So figured it out! Vorpx and enb working together.
    I can open the enb gui ingame and change setings that take effect in the game. If someone is interested on how to get it work i can post my eblocal and skyrim pref ini and the nvidia settings here.

    Next step i plan ist to use the dx9.ini settings from helix mods to inject atleast reshade 2.0 because 3.0 wont work with oculus latest sdk…

    peace out!

    in reply to: Skyrim and ENB #128016
    nieda113
    Participant

    so i am back, yesterday i had some succsess atleast a bit. I fired up the enbinjector and started skse after tabout three to four times the game started and i got the enb boost notice on the skyrim loading screen. But thats all because the game froze and i got the loading screen and sound .
    (Somtimes waiting for two or three minutes the game will start )
    Today ill try some more setting in enb boost and skyrim pres.ini. I noticed changes in ipresentinterval and some other changes were resulting in different effects . I will keep on trying to get this to work, since i loved it playing with the DK2 and all the reshade and enb features….
    keep u updated.

    in reply to: Skyrim and ENB #127936
    nieda113
    Participant

    Are you using Rift or Vive?
    Is Skyrim + ENB working on the screen (not with VorpX, the normal flat screen).
    Is Skyrim working without ENB with VorpX?
    Which SKyrim is this – the Classic or SSE?
    Are you trying to use only ENB Boost or some ENB preset?

    Hi yes Skyrim (normal version legendary) , CV1 , runs fine on win10 with enb reshade and whatever. As soon as i will use it with vorpx i will have a black screen and only sound. I can use the enb boost .
    I cant use any preset since enb doesnt work with vorpx
    I tested several enb version including the latest 3.0XXX
    I tried all settings in the proxy part, even to inject the enb twice by using the enbinjector.

    hope that helps..

    in reply to: Witcher 3 #127575
    nieda113
    Participant

    Hi do u get a compilation error ?
    Does w3 start without vorpx?
    U use enb , reshade?
    If not does the witcher 3 logo display in ur task bar? if so hit the taskbar witcher 3 logo again….

    ……anyway if witcher 3 hooks to the game and than the game shuts down it mostlikely a problem with ur installation….

    in reply to: VorpX Support Not Answering? #126893
    nieda113
    Participant

    keep cool man no other support is doing such a good support like ralph.

    You ask a serious question and u get a precise answer..

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