nieda113

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Viewing 15 posts - 151 through 165 (of 187 total)
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  • in reply to: Dishonored 2 #125519
    nieda113
    Participant

    BUMP!!

    in reply to: Dishonored 2 #125265
    nieda113
    Participant

    BUMP!

    in reply to: Dishonored 2 #124630
    nieda113
    Participant

    BUMP!

    in reply to: Skyrim and MO #124593
    nieda113
    Participant

    yeah i did already skse works but with MO no mods are active…..
    If i start MO and try to start skse through MO the game wont start.
    Hence starting NMM and then skse the game runs fine….

    in reply to: Skyrim and MO #124582
    nieda113
    Participant

    Hi i tried almost anything to get the previous voprx version run on mod organizer,, no luck. I needed to switch to nexus modmanger though. NMM works flawlessley with old rim. Did u try the previous version of vorpx with MO?
    ( It was a drag to reinstall all mods into NMM ) I dont wan to run into problems again when switchin back to MO.)
    BTW MO is not supported anymore the developper now works for NMM and tries to convert MO features to new NMM.

    in reply to: Dishonored 2 #124232
    nieda113
    Participant

    no answers so far , noone playing it?

    in reply to: Multiple programs giving odd errors #124038
    nieda113
    Participant

    hi try to disable all overlays and close all non relevant programs..

    in reply to: Update?? #123985
    nieda113
    Participant

    Hello THX for the update,, btw is the list of current games updted as well.Dishonored 2, mafia 3 ?? THX
    happy new year !!1!!11!

    in reply to: Skyrim Special Edition #123376
    nieda113
    Participant

    I know that one dosnt need a mod manager for using vorpx , but a serious gamer always modifies his game to his own prefernce though.As for skse most good mods are using skse and a modded skyrim legendary is at the moment far better than skyrimse. I have both installed and modded so i know . Just to let u know 1500 mods vs 95 mods.My post was just informational because Mod Organizer doesnt run on vorpx.NMM does!
    The reason is that mod organizer is far better for using mods than nmm.But unfortunately mod organizer is not developed any further.
    I confirm that NMM SKSE Vorpx run perfectly.

    in reply to: Witcher 3 support? #123278
    nieda113
    Participant

    Hi, i can confirm Witcher3 hooks on vorpx with Nexus modmanger..It tooks me time to find out the glitches prior to successfully lauch the game though.
    Best is to start witout any mod installed.
    1. Disable all dpi scaling
    2. COG user need to stop voprx watcher.
    3. Start the game by hitting the witcher3 .exe in Nexus modmanger.
    4. The cog screen will pop up and a second screen too ,this is the point where you restart your vopx watcher (resume)( If u hit the restart button too early the game wont lauch, if u hit the restart button too late the game will lauch on ur screen not in ur CV1)

    The game will launch in CV1
    I do still have problem with “waitng too long for witcher 3 to start”, if i change tracking options. I solve this problem by just starting a differnt game and then doing the procedure as described above.

    in reply to: Mod Organizer, SKSE, Skyrim #123223
    nieda113
    Participant

    Yes only manager that works flawlesley is NMM.

    THX

    in reply to: Mod Organizer, SKSE, Skyrim #123169
    nieda113
    Participant

    understood, but i do have a non modded skyrim just installed the skse and mod organizer. the same setup works with nexus mod manager though.
    If some one reads this post and use mod organizer pls be so kind to post ur settings..

    THX

    in reply to: Skyrim Special Edition #123067
    nieda113
    Participant

    found it , somehow the prelim file wasnt in the vorpx configurator.
    G3D is worth it.
    But i switched to mod organizer now skyrim se wont hook anymore. What to do??

    THX

    in reply to: Skyrim Special Edition #123048
    nieda113
    Participant

    Hi there isonly z buffer available for SSE. G3D is probably available with the next voprx release though..

    in reply to: CV1 headtrack sensor #122960
    nieda113
    Participant

    u r right, i saw that upside down when trying desperately getting to run.
    I disappeared though, but didnt know why. THX for clearifying.

Viewing 15 posts - 151 through 165 (of 187 total)

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