RobCram

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  • in reply to: Cyberpunk VR Update Thread #209529
    RobCram
    Participant

    Ahh, that is probably it because I changed that setting to WMR.

    in reply to: Cyberpunk VR Update Thread #209526
    RobCram
    Participant

    @ralf yeh the HP Reverb G2 buttons (A/B/X/Y), none of them work at all. Could this be because I have a gamepad connected at the same time?

    in reply to: Cyberpunk VR Update Thread #209524
    RobCram
    Participant

    I just made a video. Gestures work really great although need to map some of the controller buttons and tune the steering sensitivity. Just need the actual character hands in VR. Thanks Ralf, great work!

    in reply to: Cyberpunk VR Update Thread #209515
    RobCram
    Participant

    Arrggh Just tried it and got frustrated they didn’t work for me.

    in reply to: Cyberpunk VR Update Thread #209506
    RobCram
    Participant

    Will try this in a tick. Nice update Ralf. Thanks.

    in reply to: Cyberpunk WMR Controller Mapping #209028
    RobCram
    Participant

    I get what V is saying. If you want to stand up and turn around when playing then obviously the body has to follow where the arms are pointing/head is looking realistically. Otherwise your head will do an Evil Dead type zombie thing and rotate whilst the body remains stationary. The way developers have gotten round this is to just have the hands/arms (HL:A etc.) and no body.

    in reply to: Cyberpunk 2077 VR Mod Questions – GOG version #208916
    RobCram
    Participant

    Thanks, DLSS was already disabled. Render res at around 4K looks mint but is too stuttery. Letterbox 1 or 2 is where it’s at for me however if there was a way to just get a little closer to the screen to almost eliminate the top-bottom black bars it would be perfect.

    With regards to my second question? How can one play outside of VR again? is it a case of unplugging the headset or can I remove specific files from the folder and put them in again when needed?

    in reply to: Cyberpunk 2077 VR Mod Questions – GOG version #208891
    RobCram
    Participant

    More testing and the best visuals come from enhanced viewing screen. However, this isn’t practical. The next best and most preferable is using the VR Mode but swapping to letterbox 1. It seems then when choosing 1:1 Pixel it causes too much visual distortion using a GOG version and HP Reverb G2 RTX 3090 combo.

    in reply to: Cyberpunk 2077 VR Mod Questions – GOG version #208888
    RobCram
    Participant

    In addition, I just tried switching in-game to the cinema mode no background and then moved the screen closer for a 3D like experience and the quality is much better even with sharpening enabled. with the screen close it almost feels like VR in terms of depth and scale, except you can’t headtrack. With most of my FOV in the game where the blackness outside of the screen is barely noticeable, I wonder then why the VR version looks so much worse, and it is a lot worse than this.

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