Forum Replies Created
-
AuthorPosts
-
rustParticipant
Sorry, buddy, bur I disagree. Out of all the X games, I really enjoyed the Rebirth and even more X4:F. Have hundreds of hours into both (300+ in XR and probably 700 in X4, most of them obviously station running in AFK making money).
Me too. I have something in 2000’s hours in different X games and I liked XRebirth very much and I love X4 Foundations. Now with version 3.1 with VRO mods game is incredible rewarding. Lots of bugs but that’s nothing new in X series.
Could we please have some love for X4 Vulcan in vorpx? X4 has Tobii and TrackIR head/eye tracking with 6 degrees of freedom head movement within game engine implemented with 3D Interface. Game has extensible MOD support so It should be easier to make it work great.
rustParticipantI would like to switch it off too. Most of the time i know how to return to default position without recentering. Just leave an option to change it and save in game profile please
Jan 1, 2017 at 8:23pm in reply to: VorpX 17.1 render different shadows in every eye Alien Isolation #124102rustParticipantThanks, by the way ingame HTC vive controllers after 17.1 update are just great. With options i can make to button settings, nice. Is there any other option to battle double ‘drunk’ vision in alien isolation other than changing geometry to Z-buffer?
Jan 1, 2017 at 6:51pm in reply to: VorpX 17.1 render different shadows in every eye Alien Isolation #124090rustParticipantEhh i cant beacuse there are no such options in main menu after 17.1 update anymore. So i Reinstalled Vorpx like you said. And so I lost Vorpx registration. I’m little tired of fighting it after update
EDIT registered and there are still no options in main menu other than virtual cinema
Jan 1, 2017 at 6:41pm in reply to: VorpX 17.1 render different shadows in every eye Alien Isolation #124087rustParticipantCan you move this topic and answer question little less… enigmatically? I mean what can be done, is there something there can be done etc.. Thanks for your time
Jan 1, 2017 at 6:04pm in reply to: VorpX 17.1 render different shadows in every eye Alien Isolation #124079rustParticipantdidnt knew, sorry
rustParticipantacually i can make a screenschot, here :
Jan 1, 2017 at 5:45pm in reply to: VorpX 17.1 render different shadows in every eye Alien Isolation #124074rustParticipantBeside shadows rendered differently in every eye there is something like double ‘drunk’ vision:
rustParticipantThat’s the “3D-Reconstruction” option on the main page of the ingame menu, which hasn’t changed. It’s where it always was.
Nope i believe you’re wrong. Cant make a screenschot in VR but i had this option before update and now in alien isolation there is only one option “Virtual Cinema ON/OFF”
rustParticipantI had something like z-buffer normal or adaptive. I dont remember, now i cant change it and shadow rendering is different in each eye. It makes Vorpx unusable for now
rustParticipantWhere are geometry settings? I had them before
rustParticipantWhat can be handled by Direct VR varies from game to game. The Direct VR settings page in the vorpX menu always indicates what is available for a game. Unavailable options are marked as such.
If it’s not enabled per default (can’t remember currently), you can force the normal pos tracking in Left 4 Dead 2 (and all other Geometry 3D games) on the head tracking page of the ingame menu though.
Where are those options in game? Where are geometry settings, Direct VR settings? I have:
Main settings (only one option here VR cinema ON/OFF)
Image Settings
Display settings
Head tracking settings
Vive hand controller settings
Mouse settings
VR hotkey settingsWhere are settings for Vive controller trackpad sensivity (beside mouse acceleration ON/OFF)Found itrustParticipantWaiting for this too :/
-
AuthorPosts