senrab

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Viewing 7 posts - 1 through 7 (of 7 total)
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  • in reply to: Cyberpunk VR Update Thread #214254
    senrab
    Participant

    Hey just asking again. Is anyone using a Pico 4 for this? Does it work, and also do motion controls work?

    in reply to: Cyberpunk VR Update Thread #214199
    senrab
    Participant

    Hi,

    Just wondering if the motion controller support will work for Pico 4 (while streaming over Virtual Desktop)?

    in reply to: Cyberpunk VR Update Thread #210342
    senrab
    Participant

    That’s reasonable, I’m lucky enough to be immune to motion sickness/dizziness but I can appreciate how that would be a major deterrent for some people.

    in reply to: Cyberpunk VR Update Thread #210296
    senrab
    Participant

    Hi Ralf,

    Thank you for trying to help me out with anti-aliasing awhile back… I will sheepishly admit aliasing was actually working and I was confusing the AFR halo artifacts for aliasing. But anyways…

    I am wondering if there is a way to avoid switching into edgepeek mode during cutscenes? I know you will probably find your head mildly disconnected from your body… but my impression from trying the (overall inferior) LR VR mod was that the immersion is still greater in spite of this if G3D is left on during those scenes. It’s sad that some of the most emotional moments in the game (like the romance scenes for example) end up feeling like a fixed, non G3D video, I can see how some people would prefer that but it’d be nice to have the option.

    in reply to: Cyberpunk VR Update Thread #209878
    senrab
    Participant

    Ya, did both and it still doesn’t work. Thanks though.

    in reply to: Cyberpunk VR Update Thread #209860
    senrab
    Participant

    Oh and I should also mention, I am playing on an HP Reverb G2 on OpenXR

    in reply to: Cyberpunk VR Update Thread #209859
    senrab
    Participant

    First off, thanks for this mod, its life changing. I’ve already played a lot using it, however I have one issue which is driving me crazy. Anti-aliasing stops working when I have the mod installed, thus edges of everything look terrible, and I can’t find a way to fix it

    When the mod is not installed, anti-aliasing looks fine. When it is installed, anti-aliasing is off including on my main 2D monitor. I take that to mean its nothing with the underlying game code.

    I have:
    -Increased resolution settings
    -Set clarity settings to high
    -Tried with and without DLSS
    -Turned anisotropy to 16x
    -Made sure “disable anti-aliasing” was turned off (it looked the same with or without this checked)

    I have an RTX 2060 super, and I’ve played around a lot with my geforce settings. The problem persists both at default settings, as well as my current settings which are:
    -Anisotropic filtering: application controlled
    -Antialiasing- FXAA: On
    -Antialiasing- Gamma Correction: On
    -Antialiasing- mode: Application controlled
    -Antialiasing- transparency: 8x supersample
    -DSR- factors: 1.78x DL
    -DSR- smoothness: 33%
    -MFAA: Off
    -VRSS: Always On

    Any ideas what I might be able to do?

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