StreetPreacher

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Viewing 15 posts - 1 through 15 (of 46 total)
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  • in reply to: Skyrim – CPU or GPU dependent? #127867
    StreetPreacher
    Participant

    You can upgrade to an SSD and it will help these loading stutters DRAMATICALLY.

    Good tips! I am running a samsung 950pro so hopefully it’s not the hdd speed causing problems :)

    I think my other problem is that I’m using the Special Edition… I guess I should try installing the old vanilla skyrim and see if it runs any better. :)

    in reply to: Skyrim – CPU or GPU dependent? #127734
    StreetPreacher
    Participant

    What counts more is the single thread thread performance of a CPU since the main game thread almost always will utilize one full core 100% (which translates to only 25% overall CPU usage shown in the task manager with an i5).

    Good point Ralph, I wasn’t thinking about the multi-core utilization. I was tracking stats using Afterburner, but I’ll try looking at single core performance during the stutters and see if it is just the CPU choking. :)

    in reply to: IL2 1946 working! #127673
    StreetPreacher
    Participant

    And it looks like IL2 sturmovik just got official VR support in the v2.009 update!

    https://il2sturmovik.com/news/303/update-2009-vr/

    in reply to: Resolving the Bioshock Infinite enigma. #127672
    StreetPreacher
    Participant

    Thanks! I messed around with the display options, and changing to one of the windowed options gave me access to supersampled resolutions, so I’m currently running it at 2376×1485, and everything looks great!

    in reply to: Skyrim – CPU or GPU dependent? #127671
    StreetPreacher
    Participant

    I’ll try and record my system stats while playing skyrim in Vr, but in my experience there is some stuttering in the overworld while the CPU only shows ~85% utilization. I’m running an i5-6500/GTX 1080ti, so I’m not sure if the stuttering in VR is strictly a hardware issue.

    in reply to: Resolving the Bioshock Infinite enigma. #127581
    StreetPreacher
    Participant

    Does anyone know how to force a custom resolution for this game? My monitor is only 1680×1050, so I’ve had to set it for 1280×1024 which is less than ideal…

    I tried modifying the .ini file, but the changes never seem to take affect, and the game always just runs at 1280×1024… And if I try to use the oculus tool to increase pixel density the game just seems to crash.

    Other than my resolution issue this game is amazing with DirectVR!

    in reply to: Rank your 5 best Vorpx games. #127380
    StreetPreacher
    Participant

    The Bethesda stuff works great with VorPX, currently enjoying Skyrim and Fallout New Vegas, and holding off on Fallout 4 to see what happens with the official VR mod… As for performance I just upgraded to a 1080ti which improved things quite a bit, however I’m still not getting great performance.

    For instance I can run SkyrimSE with max settings at 2400×1800 and it looks great, but I still get visual stuttering even though Afterburner real-time stats show that neither CPU or GPU are hitting 100% at the time. I’ll have to do more benchmarking, but I’m assuming that brute force just isn’t enough for perfect performance, and there are some inherent bottlenecks with this mod. I’m just not sure if bumping up to an i7 7700 will provide any more performance than i’m already getting with the i5 6500…

    The experience is still very enjoyable, even if perfect performance is a physical impossibility ;)

    Also enjoying Bioshock Infinte (although it seems to be crashing all the time now for some reason), Resident Evil 7, Far Cry Primal, The Portal games, Deus Ex Mankind Divided.

    Here’s a pic of my new rig, most people seem to get a kick out of it :)



    in reply to: fps problem Gta V #127044
    StreetPreacher
    Participant

    if I run GTA on vorpx desktop I get about 90-115 fps but if I just use vorpx it will not go over 45fps I set it in NVidia and it still will not go over 45 fps any ideas for this. so when I only get 45 fps and lower I get really bad lag.also I set all the setting in gta 5 to norm no change.

    Are you using an Oculus Rift? If so then it might be the Rift’s ow ‘ASW’ frame doubling tech that is locking your frame rate to 45fps.

    If you have ‘ASW’ enabled on the Rift (enabled by default I believe), then the games will lock into 45fps if they can’t maintain a steady 90fps, and the rift drivers artificially insert an extra frame to create an artificial 90fps for display on the HMD.

    in reply to: Does ,,direct vr" games looks like native vr? #126856
    StreetPreacher
    Participant

    Thanks Ralf, and I’m aware that DirectVR doesn’t directly improve the image, however just having the FOV set correctly, and the buttery smooth head movement helps make everything look better overall.

    I’m now on the hunt for a 1080ti, I haven’t actually done any benchmarking of Vorpx, but I’m assuming that the GPU is the bottleneck in most situations?

    in reply to: Does ,,direct vr" games looks like native vr? #126850
    StreetPreacher
    Participant

    Bioshock Infinite is now running crash free, and looks amazing with DirectVR! I just played for a couple of hours and it ran rock solid, and the only issue was the movement freezing when I tried to use one of the binocular stations. Solution; just don’t use the binoculars ;)

    Now what I’m trying to understand is why some games (such as Infinite) look so good and run so smoothly at the 1280×1024 resolution, while other games tend to look far softer and more aliased running at the same resolution?

    Is there something unique about the Unreal 3 engine?

    in reply to: Cant get any games to Launch with Vorpx #126773
    StreetPreacher
    Participant

    Are you sure that the VorPX driver is running, and the icon is showing up in the system tray before trying to launch a game? I’ve noticed a few times that the driver wasn’t running when I thought it was, and it took me a few minutes to figure out what was wrong :)

    in reply to: vorpX 17.2.3 Available Now #126772
    StreetPreacher
    Participant

    Are there any games that allow you to use the vive wands positionally? Like, holding a gun and pointing?

    Dooom 3 is the only game I know of that’s been modded to allow for motion controlled weapons, and that mod was only possible thanks to ID releasing the game’s source code…

    Unfortunately most games don’t release their source code, so it’s very impressive what Ralf has managed to do with such limited access to these game engines!

    in reply to: vorpX 17.2.3 Available Now #126771
    StreetPreacher
    Participant

    omg thank you so much Ralf for this amazing update 😀

    re7 in G3D, my dream comes true.
    GTA5 in g3D another of my dream comes true.
    and all other games support & improvements are also greatness.

    time to get some VR fun now 😀

    Is there some trick to getting GTA V working? I just tried playing with the new 17.2 vorpx update, however I’m getting a ‘Direct Vr failed’ error while the game is booting and going through the company info text screens.

    When I get in game the Alt-L DirectVR button combo doesn’t do anything, however the Alt-Space re-center seems to work.

    Am I missing something?

    in reply to: RESIDENT EVIL 7 #126670
    StreetPreacher
    Participant

    Thanks Ralph, I can deal with the letterboxing, just wanted to make sure I had it configured properly.

    in reply to: Does ,,direct vr" games looks like native vr? #126665
    StreetPreacher
    Participant

    Just played for a long while with the new build and everything went incredibly smoothly! DirectVr is really a great achievement, just the basic positional tracking ability to lean to look around corners is huge for immersion.

    It’s just a shame that unlocking the weapons is an impossibility with most games, otherwiuse this Vorpx driver is nearly perfect! :)

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