StreetPreacher

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Viewing 15 posts - 1 through 15 (of 39 total)
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  • in reply to: Skyrim – CPU or GPU dependent? #127867
    StreetPreacher
    Participant

    You can upgrade to an SSD and it will help these loading stutters DRAMATICALLY.

    Good tips! I am running a samsung 950pro so hopefully it’s not the hdd speed causing problems :)

    I think my other problem is that I’m using the Special Edition… I guess I should try installing the old vanilla skyrim and see if it runs any better. :)

    in reply to: Skyrim – CPU or GPU dependent? #127734
    StreetPreacher
    Participant

    What counts more is the single thread thread performance of a CPU since the main game thread almost always will utilize one full core 100% (which translates to only 25% overall CPU usage shown in the task manager with an i5).

    Good point Ralph, I wasn’t thinking about the multi-core utilization. I was tracking stats using Afterburner, but I’ll try looking at single core performance during the stutters and see if it is just the CPU choking. :)

    in reply to: IL2 1946 working! #127673
    StreetPreacher
    Participant

    And it looks like IL2 sturmovik just got official VR support in the v2.009 update!

    https://il2sturmovik.com/news/303/update-2009-vr/

    in reply to: Skyrim – CPU or GPU dependent? #127671
    StreetPreacher
    Participant

    I’ll try and record my system stats while playing skyrim in Vr, but in my experience there is some stuttering in the overworld while the CPU only shows ~85% utilization. I’m running an i5-6500/GTX 1080ti, so I’m not sure if the stuttering in VR is strictly a hardware issue.

    in reply to: Rank your 5 best Vorpx games. #127380
    StreetPreacher
    Participant

    The Bethesda stuff works great with VorPX, currently enjoying Skyrim and Fallout New Vegas, and holding off on Fallout 4 to see what happens with the official VR mod… As for performance I just upgraded to a 1080ti which improved things quite a bit, however I’m still not getting great performance.

    For instance I can run SkyrimSE with max settings at 2400×1800 and it looks great, but I still get visual stuttering even though Afterburner real-time stats show that neither CPU or GPU are hitting 100% at the time. I’ll have to do more benchmarking, but I’m assuming that brute force just isn’t enough for perfect performance, and there are some inherent bottlenecks with this mod. I’m just not sure if bumping up to an i7 7700 will provide any more performance than i’m already getting with the i5 6500…

    The experience is still very enjoyable, even if perfect performance is a physical impossibility ;)

    Also enjoying Bioshock Infinte (although it seems to be crashing all the time now for some reason), Resident Evil 7, Far Cry Primal, The Portal games, Deus Ex Mankind Divided.

    Here’s a pic of my new rig, most people seem to get a kick out of it :)



    in reply to: Does ,,direct vr" games looks like native vr? #126856
    StreetPreacher
    Participant

    Thanks Ralf, and I’m aware that DirectVR doesn’t directly improve the image, however just having the FOV set correctly, and the buttery smooth head movement helps make everything look better overall.

    I’m now on the hunt for a 1080ti, I haven’t actually done any benchmarking of Vorpx, but I’m assuming that the GPU is the bottleneck in most situations?

    in reply to: Does ,,direct vr" games looks like native vr? #126850
    StreetPreacher
    Participant

    Bioshock Infinite is now running crash free, and looks amazing with DirectVR! I just played for a couple of hours and it ran rock solid, and the only issue was the movement freezing when I tried to use one of the binocular stations. Solution; just don’t use the binoculars ;)

    Now what I’m trying to understand is why some games (such as Infinite) look so good and run so smoothly at the 1280×1024 resolution, while other games tend to look far softer and more aliased running at the same resolution?

    Is there something unique about the Unreal 3 engine?

    in reply to: Cant get any games to Launch with Vorpx #126773
    StreetPreacher
    Participant

    Are you sure that the VorPX driver is running, and the icon is showing up in the system tray before trying to launch a game? I’ve noticed a few times that the driver wasn’t running when I thought it was, and it took me a few minutes to figure out what was wrong :)

    in reply to: RESIDENT EVIL 7 #126670
    StreetPreacher
    Participant

    Thanks Ralph, I can deal with the letterboxing, just wanted to make sure I had it configured properly.

    in reply to: Does ,,direct vr" games looks like native vr? #126665
    StreetPreacher
    Participant

    Just played for a long while with the new build and everything went incredibly smoothly! DirectVr is really a great achievement, just the basic positional tracking ability to lean to look around corners is huge for immersion.

    It’s just a shame that unlocking the weapons is an impossibility with most games, otherwiuse this Vorpx driver is nearly perfect! :)

    in reply to: RESIDENT EVIL 7 #126663
    StreetPreacher
    Participant

    I’m having no problems hooking, however with the Rift I seem to be getting a letterboxed image with the resolution set to 1280×960? The image fills my fov horizontally, but vertically I can see black bands above and below the image in-game using the rift.

    Anyone else seeing the same thing, or is this just me? :)

    And yes, with a gtx970 the image looks pretty jaggy at 1280×960 with 1.3x scaling (in game option).

    to the Vive guy, how high can you push the scaling with a 1080ti?

    in reply to: RESIDENT EVIL 7 #126598
    StreetPreacher
    Participant

    Come on Ralf! The wait is killing me! Probably nearly as much as RE in VR will! Give us some sugar

    Lol, I guess that means there has been no update on the update. Guess I’ll just keep refreshing the forum hoping for some news :)

    in reply to: Portal 2 – Problems #126093
    StreetPreacher
    Participant

    But I still have this annoying issue

    – After Direct VR activation
    I see flickering/ shakeing sometimes
    The whole scene, like 0.2 second duration and after that, is the Portal gun only. Then it stabilizes but the cycle can resume 5-10 seconds later

    In the state it is too disruptive to make the game playable

    I just started playing Portal and have been noticing the same issue. It’s an odd flicker every few seconds. I thought maybe it was another of my system specific problems with Source engine stuff, but I guess not :(

    Too bad, Portal is the only Source game I’ve managed to get working, and they’re supposed to be some of the first to be supported and should work for everyone lol!

    I’ll have to try the cloud profiles instead.

    in reply to: Does ,,direct vr" games looks like native vr? #126089
    StreetPreacher
    Participant

    Half-Life 2 is supported for so long, I’m sure there would have been quite a few reports in case of a general issue thus severe.

    Yes, that’s the frustrating part! It seems I’m the only person to have encountered any issues lol.

    EDIT: I just tested again and it seems that it’s the Geometry 3D setting that causes the problem. If I switch to z nomral or adapative or turn off 3d then all the textures are normal, but they get messed up again as soon as I switch back to geometry 3d…. I’m also failing the FOV scan, if that means anything…

    in reply to: Does ,,direct vr" games looks like native vr? #126084
    StreetPreacher
    Participant

    Is there a specific build of Half Life 2 that is supported? I’m using the ‘complete edition’ and everything is normal until I try loading it with Vorpx, and then a bunch of textures show up white, black, or transparent… Also episode 1 & 2 don’t even seem to launch with vorpx active…

    just frustrating since it seems this is a system specific problem on my side :(

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