Stryker_66

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Viewing 14 posts - 16 through 29 (of 29 total)
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  • in reply to: General advice for a long time Stereoscopic gamer? #180577
    Stryker_66
    Participant

    I’ve been stereoscopic gaming for nearly…

    Anyone here make a similar transition and have advice to give as to what problems to watch out for? I’m just looking for some general advice / tips if anyone wants to share.

    I’ve been a long time 3D Vision user and participated a lot in the 3D Vision forums as it relates to fixing games with broken shaders in 3D. There is a Helixmod community for 3D Vision users similar to the growing Vorpx community here which has great relevance in getting the most out of this beloved hobby. Thanks to mods like Vorpx for the PC gaming platform. I can share the following thoughts.

    My biggest issue with gaming in VR is the fidelity, especially with games that were never designed for VR. This is a hardware issue and Vorpx does the best it can while offering a variety of display modes that can be switched and saved on a per game profile. My primary Vorpx display mode is “Immersive” and on occasion “Cinema” depending on the game title. Unfortunately Full VR is just not that good and again more related to hardware. To get high resolutions in Full VR is difficult since frame rate significantly suffers. G3D is also a criteria for me since playing in any other mode (i.e. 2D or Z3D) is not as a compelling experience. This is subjective of course and you would need to experiment on what works for you.

    Vorpx does have a variety of useful tools especially the shader authoring tool which can be useful in disabling offending shaders that don’t render well in G3D. The crux of this of course is this is an advanced tool which may or may not turn you off. A bit of a learning curve but not too difficult if you put the effort into it. I personally prefer it since like any mod that has advanced configuration options, you can get the most out of what it has to offer.

    Vorpx does have some nice technical features and the only way get the most out of this mod is to experiment since everyone’s experience is different and opinions are subjective. There are two features missing that I see as essential to make Vorpx much improved.

    1.) Multiple G3D strength settings on a per game profile would be incredibly useful since games with different view perspectives such as isometric games, zoom levels, cut scenes etc…can make G3D hard to view. Currently, Vorpx’s Edgepeek is the best it has in dealing with this kind of thing. Helixmod uses an ini file to configure multiple 3D settings via a keyboard short cut that allows the gamer to change the 3D strength on the fly while in game. Perfect for switching when cut scenes are close up.
    2.) There a some games that use the same name on the executable files and Vorpx has no way of dealing with this due to the nature of the profiles being locked off to one exe. lithtech.exe (game engine) is an example. Sometimes you can get away with renaming the executable but this does not always work. This is more of a hack or workaround.

    Other than that, there is some fun to be had. I don’t feel ripped off as a purchase since I’ve had some fun experiences. I play most of my games in 3D vision simply for the following reasons and this more hardware related. Graphic fidelity and comfort. Playing a traditional game in VR for long periods of time begins to get uncomfortable and I cannot last more than 30-45 mins per session. I am enjoying Oblivion with Vorpx in my Rift and I have this game heavily modded. My resolution is set to 3840×2160 (widescreen, immersive mode and G3D). Performance is fine. I used to own a Nostromo myself and switched to the Logitech G13 which is so useful playing in VR. I can control complex keyboard configured games with the mouse and G13. All intuitive once you get used to it.

    Finally, I have been eyeing the Pimax but my shift is now to the HP Reverb VR headset since early feedback suggests the graphic fidelity is the best so far and comfort seems to be quite good. The FOV is not as good as the Pimax (115 I believe) but the price point is much better than the Pimax product. Hopefully Vorpx will support this new headset which is expected to launch this spring. If this hardware works out, the shift to using Vorpx and VR may be the way to game with non VR games and older titles going forward.

    Have fun,

    Stryker

    in reply to: Ghost Recon: Advanced Warfighter #178533
    Stryker_66
    Participant

    Does g. Recon Advanced warfighter 2 use the same Engine?

    No, It uses the Yeti Engine. Not sure if there is any G3D profile based on this. I don’t own No. 2, I just checked RJK_’s
    Game Engine Crosscheck
    and there does not appear to be a G3D profile based on this game engine. Perhaps experimentation is the only way to go…

    Good luck!

    Stryker

    in reply to: how to remove the vorpx logo #178371
    Stryker_66
    Participant

    I think everyone understood the essence of the question. How to remove the logo in the middle of the screen?

    I prefer the way it is, I do want the VorpX logo as it indicates successful injecton. It has never interfered with any game.

    My two cents…. :-)

    in reply to: Styx: Master of Shadows #178370
    Stryker_66
    Participant

    @stryker i meant my to do list

    BTW: Allowing access to the shader tools for everyone was a very good decision, way better profiles can be created. (Not many people are making use of that though.) One thing i am wondering about is that the guys from the helixmod didnt jump on this, noone can tell me they will stick to 3D-Vision for the rest of their life.I have just played an hour or so with 3D-Vision last night, it was horrible compared to VorpX, everything was so small, i could barely spot my enemies (COD 4).

    Helixmod has been a great source for understanding shaders and 3D gaming in general. It can be limited in scope for those that only understand the basics, like me :-). Many 3D vision users do want VR but there are a lot of good reasons to stick with 3D Vision, at least for now :-). VorpX would be great if it could implement some of the features that the helixmod and 3DMitigo have. One big one is having a couple of G3D strength settings on a per profile basis. Meaning, be able to switch the G3D strength with a hot key on the fly in game. Anyone using the helixmod and 3DMitigo treats this as essential. As you know, games will have different camera view distances, angles etc….and the ability to switch the G3D strength on the fly would be a huge and an awesome feature in VorpX. This can apply to cutscenes, switching game modes ie. switching when in strategy maps, menus, game modes etc….it’s really any essential since some new non VR or older games ever considered camera views within VR G3D

    I still think 3D Vision on a 120 inch projector is still the best way to play most games for a couple of reasons.

    – Graphic fidelity, VR headsets just cannot compete with this. Technology not there yet
    – Comfort, I have much shorter play sessions in VR, the headset can be annoying and uncomfortable over time
    – No ghosting on a projector, but actually VR would be superior if it wasn’t for the dam god rays
    – Software (other than VorpX) is not being developed in a way to play G3D games in a traditional way with keyboard + mouse, I prefer traditional right now
    – VR native games are just not that good, there are a few good titles but overall wave shooters are boring to me, enough zombie shit already

    Anyway, I am optimistic for future VR since I’ll agree that VR with proper G3D games can be quite compelling. VorpX has been shaping up to be a really fine piece of software as features and profiles are being added.

    Stryker

    in reply to: Advent Rising #178203
    Stryker_66
    Participant

    – Adjust FOV, ini tweak

    In regards to my Advent Rising post, another option which works a little better is do the following ini tweak for FOV.

    In the MyDefUser.ini file do this as an example, just change the FOV numbers to your preferences

    t=ToggleCameraView | OnRelease FOV 140
    f=StartMeleeAttack | OnRelease FOV 125

    What this does is changes your FOV to when you switch from first person to third person. Utilize on any key for flexability

    | onRelease FOV xxx where xxx is your FOV

    in reply to: Possible to increase 3D strength beyond 5.0? #177304
    Stryker_66
    Participant

    Wow this post has derailed from it’s original intention. This is not about campaigning to who’s right, ego is getting in the way. This is simply about having an option to satisfy a preference. I am on a CV1 headset and I would appreciate having a little more 3D strength. If it cannot be done, just leave it at that. There is nothing here that is objectively beneficial.

    in reply to: Possible to increase 3D strength beyond 5.0? #177280
    Stryker_66
    Participant

    I’ll make this my last response to this post as well. I’ll concede that I have no idea what it would take for a developer to implement such an option. If this required a fork lift change or required a massive amount of time to implement, this is understandable. Doesn’t change the fact the 3D strength is still too weak. Most PC games were never designed for VR anyway. VR in general is still in infancy. Many developers are creating new ways to play in VR and it is one massive experimentation….lol.

    Some of the best VR experiences are coming from mods. Alien Isolation VR, Doom 3 Fully Possessed VR, Penumbra VR are amazing. The fact these were never originally designed for VR is ironic. Creativity is what makes PC gaming so dam fun. Hellblade VR with their experimentation “table top” mode is an incredible way to play a third person game in a headset.

    Anyway, if that is what it is, you can’t fight city hall….lol. Nothing wrong with constructive feedback.

    in reply to: Possible to increase 3D strength beyond 5.0? #177273
    Stryker_66
    Participant

    This is an unfortunate response.

    “Stereo disconnects lead to severe discomfort und thus the current max of 5.0 was carefully chosen. That is all I an say.”

    No one is asking to force stronger 3D strength on anyone. Just asking for the option for those that want it. Any forms of entertainment are subjective in nature and from I’ve read around here on these forums, G3D support seems to be king as the preferred method.

    Hope you may reconsider.

    in reply to: Possible to increase 3D strength beyond 5.0? #177254
    Stryker_66
    Participant

    @dellrifter22: Thanks for the link but I find the current VR Headsets lack the graphic fidelity and 3D strength to play games like the Total War series. Mainly because of the text and labels to identify things. I did try your Rift profile for Empire but as suspected, didn’t look too good. Nothing to do with your profile though. I’ve played hundreds of hours with 3D Vision and I’ve been spoiled with the toyification effect along with the graphic fidelity on 120″ screen using a 3D Vision projector. Top notch stuff.

    Hopefully the 3D strength can be unlocked or increased within Vorpx. There are several third person games that may still be good using Vorpx. As I mentioned before, the table top mode in Hellblade VR is really amazing.

    in reply to: Possible to increase 3D strength beyond 5.0? #177252
    Stryker_66
    Participant

    Great request and good timing for me. I have spent the last few days experimenting with some third person games with VorpX and have found the 3D strength to be very weak. This lock of 5.0 is too restrictive.

    The reason for these recent experiments are because of my recent play through of Hellblade Senuas Sacrifice VR. My hats off to Ninja Theory for providing the VR version free to the owners of the original version. They built in an option under experimentation called “table top” and playing with this mode is nothing short of amazing and a compelling experience. I am a huge 3D Vision user and play games 95% of the time in a way which can be described as a “toyification” or “doll house” effect. 3D Vision allows for separate convergence and depth settings which are non restrictive and makes games amazing to play in this way. How we play games is subjective. Thankfully PC gaming allows for modifications and customizing. This provides for maximum enjoyment and personal experience.

    Providing unlimited or much higher 3D strength in VorpX would be a massive improvement. There are only a handful of games that are good with VorpX and it’s not a fault of VorpX since most games were never designed for VR.

    Having said that, I’ve tried a few games such as The Witcher, Neverwinter Nights, Gothic III, Dragon Age Origins and a few others in VorpX and the 3D strength is just lacking. I was wondering in the last few days if there was a way to get beyond the 3D strength of 5…….anyone with ideas to get beyond the limit of 5 for 3D strength?

    in reply to: Tron 2.0/Thief 2014 #171063
    Stryker_66
    Participant

    @LukeRoss

    Thanks man!!!!! The +DrawGuns 0 worked like a charm and that is exactly what I was looking for. Going to do a full play through in VR.

    In regards to your VR conversion of No One Lives Forever 2, yes!!!!! In fact I’ve been playing this recently and what you’ve done with that is phenomenal work, thank you!!!!! I especially like what you’ve done with the cut scenes which gives a different perspective of telling the story, NOLF 2 is such a hilarious game and is on my top list of favorite games.

    in reply to: New to Vorpx – Suggestions Welcome #170480
    Stryker_66
    Participant

    Now that I’ve had several weeks to play around with Vorpx, I think I’ve tapped into the gist of what this software is and what it can offer. On first impressions, my initial thoughts were not that favorable. In order to improve that perception, I had to dig in deeper and not be afraid to learn how to tweak, use mods, edit ini files and understand the inherent complexity of PC gaming. With some perseverance trying several games, I’m glad to report that not all is lost and there are some good experiences to be had within Vorpx. This applies for only a handful of games. Too many games have one or two immersion breaking elements, yet leaving the impression of potential.

    For the games that had some modest success, it required tinkering, ini tweaks and the use of mods. Thank god for the world of PC gaming. Without the ability to tweak and mod games to ones liking, Vorpx would not be viable for VR. This leads me into areas of Vorpx that the developer needs to consider when doing updates. Using Direct VR yielded little pleasing results. While I appreciate the idea of ease of use, auto configuring and less tweaking by the user, the reality is I’d prefer to ignore in favor of my decisions to override for customizing. The few games that had good results for me involved tweaking ini files, overriding FOV, use of mods and adjusting/overriding main aspects of Vorpx suggested settings, especially with G3D. In general (not directed at Vorpx developer) game developers need to resist the concept of “what is best for the user” and lock off tweaking or customization options for “the users own good”. To me, this is developer arrogance, I’ll decide what is good for me in terms of what I deem as a good experience. After all, ones preferences and idea of entertainment in gaming is subjective.

    Thankfully I do see the ability to override some stuff within Vorpx, but I hope the developer resists the urge in removing advanced or overriding features in the future, in fact it’s better to add more overriding options! To get the most out of this, customization, modding and tweaking is the essence of making games that were never developed for VR at least playable and give a new experience to said game. As far as modding goes, Bethesda has got this right!

    Here are a few improvement areas for Vorpx that would benefit greatly and widen for more playable games in VR.

    1.) G3D Strength: Being a 3D Vision user for many years, one of the greatest features to have is multiple settings for 3D strength that can be switched on the fly when in game with a single key stroke. The benefit of this is far reaching and can be applied to a game where difference settings is needed. i.e. cut scenes, main gameplay or top down/isometric view

    This is accomplished in 3D Vision (not compatible with Vorpx) through a mod known as Helix/3DMitigo and can simply be configured in an ini file. Some may already be familiar with these mods. This has been a vital feature for 3D Vision and I believe that Vorpx could benefit massively with an option like this. ARMA III comes to mind since I set it up with Vorpx and thought wow, if I could only hit a keystroke to have a difference 3D strength when viewing the compass or scope and a simple keystroke to revert back for normal play. This immersion breaking element could be resolved with multiple 3D strength settings. I’ve never needed more than a total of three for the all years I’ve been 3D Vision gaming.

    To the Vorpx developer, can this not be done or added feature? Please….. ;-)

    Since 3D Vision is a wide subject, I think there is relevance when using Vorpx. More information can be found here and specifically on convergence (3D strength, pop out etc…)

    HelixMod BlogSpot

    2.) I noticed some games are capped at 5.00 for G3D strength and this varies from game to game profiles. Please unlock this in a games profile. Toyification in 3D is a great way to play some games. You can see a lot of discussions on the Nvidia 3D Vision forums surrounding this subject and it is a popular way to game!

    3.) While I have experimented a bit with copying profiles, my impressions is that the profiles are too locked down to an exe file. Since I have games using the “lithtech.exe”, I see the dgVoodo profile but already assigned. Please remove this restriction if possible? Will hard links work? A little more flexability would be great.

    If the developer reads this, I hope these observations and suggestions are taken as constructive feedback. The multiple 3D strength settings would be a huge benefit, hopefully this can be added.

    That is it for now and if anyone wants to chime in, offer advice, suggestions or feedback. It will be well received. I’ll contine to report back of any ideas or finds.

    Cheers,

    Stryker

    in reply to: New to Vorpx – Suggestions Welcome #169382
    Stryker_66
    Participant

    Thanks for your input PhoenixSpyder. I knew that about Alien Isolation. I will take some of your suggestions and experiment. If I can get a few titles to give me an experience like the VR mods I previously posted, this will be an alternate way of gaming time to time. I never bought Vorpx thinking it would replace my 3D Vision gaming set up. Nothing has come even close to that benchmark. The first gen of VR headsets are for us guinny pigs and I agree mod, tweak and tweak some more. This is actually why I like PC gaming, the mods and customization!

    Cheers.

    in reply to: Game support and future release versions of VorpX #97587
    Stryker_66
    Participant

    Hello, I haven’t purchased this program yet but I probably will in the near future when my CV1 arrives in a few weeks.

    I signed up for this specifically because VorpX appear to be a must purchase with the Oculus Rift. I am planning to buy the CV1 but won’t have a delivery until July or perhaps by end of summer 2016. Can we assume that Vorpx will evolve and support the consumer version of the Oculus Rift? The Rift + VorpX looks like the deciding factor for me in terms of which way to go as far as experimenting with VR technology.

    I am an avid Nvidia 3D Vision user using a 120 Inch projector setup for some real immersive gaming experiences. I have been active in the Nvidia 3D Vision forums and the work that the community has done on game fixes and tweaks for 3D Stereoscopic is mind blowing. Dead Space series in 3D Vision on a 120 Inch screen is just amazing and has to be experienced to appreciate. I’ve seen a user inject the 3D Vision fix with Far Cry Primal along with VorpX to obtain good results.

    Far Cry Primal + VorpX + 3D Vision Fix

    Question for anyone here, can these fixes be useful with VorpX? The 3D Vision fixes has ini files that can be set to inject or chain DLL’s. You have to visit the two links that I included in the body of this post. The scope of all that has been done in the last several years is a must look for those that are interested in real immersive gaming for the PC.

    Helixmod – 3D Vision Game Fixes & Tweaks

    Nvidia 3D Forums – Active

    VR appears to be steps forward in immersive gaming and based on some Youtube videos of users using VorpX with the Rift, this seems like the right fit for me. Room scaling for the Vive seems half baked to me and while it has glowing reviews, I cannot justify the extra cost for this especially for the first time I am spending any money on VR technology. I suspect I should get several hours of enjoyment with VorpX and the Rift even though it’s not fully refined. Anyone who has this kind of setup, please give me your thoughts and comments for the amount of enjoyment, if any that you’ve had. I realize this cost will be more experimental into VR gaming until the industry matures.

    Cheers all!

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