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Ralf
KeymasterI knew it was a mistake to even mention dgVoodoo before I did it… :)
Just a heads-up that the dgVoodoo2 profile is purely there for you to play with it and see what is possible. dgVoodoo2 itself is a moving target from my perspective. I have zero influence on its development, it may fail at any time and there won’t be any “official” support for any dgVoodoo2 games at all.
That said, I re-check the profile from time to time to see whether it still generally works, and maybe (*maybe*!) I’ll add something in the future, but do not expect anything in that regard ever. And even if I do, that will still be considered unsupported as far as I’m concerned.
Dec 30, 2019 at 12:30pm in reply to: Mechwarror 5: Only hooks once per reboot or after hooking another game first #191390Ralf
KeymasterThe game is not supported, so I can’t really say anything specific. There is one suggestion I have for you though:
You could try to enable the alternative hooking method in the config app, may help with issues like this sometimes.
Caveat: Only try the alternative hooking method in case of issues and switch back afterwards. You will encounter problems with other games otherwise that require the default hooking. The alternative method is not better, just different.
Apart from that you might want to check for potential hooking conflicts on your PC, the trouble shooting guide in the help has more detailed information in that regard.
Ralf
KeymasterI’ll check them on occasion. Good old Max would deserve to be vorpXed one way or the other. No promises though, making changes to the dgVoodoo2 shader parser is a bit dangerous since that may have unforeseen consequences for games that work fine.
Ralf
KeymasterIf you change hardware in your PC, you will probably need a new key. That’s not a problem though.
Ralf
KeymasterDefinitely worth a try. Can’t really say whether it will work though.
The dgVoodoo2 profile is mainly provided for you guys to experiment with, I’ll test it every now and then with a handful of games to make sure it does what it’s supposed to do, but I can’t really tell which games do work in the end and which may not.
Ralf
KeymasterChecked the classic version today and updated the cloud profile after confirming it works. You can now simply download the ‘World of WarCraft [vorpX]’ profile from the cloud to get classic support. Will also be included in the next vorpX update.
Dec 29, 2019 at 2:43pm in reply to: Is it possible to move the screen up and down in desktop viewer? #191360Ralf
KeymasterImplemented this today, you can tilt the screen in cinema and immersive screen mode with the next vorpX for reclined gaming. Just don’t fall asleep while you play. :)
Ralf
KeymasterIssue is found and fixed for the next update. Until then please use one of the workarounds.
Ralf
KeymasterYes. All you need for that is a decent USB3 cable to connect your Quest to your PC via Oculus Link.
Ralf
KeymasterAlternatively you can just play with mouse and keyboard, of course.
BTW: While I’m always willing to help, I can’t really give in-depth support for user profiles. Neither do I know them nor did I try the games in question. You can tell whether a cloud profile is a user profile from its name. Everything that doesn’t end with [vorpX] is a user profile
Ralf
KeymasterUse “full”, the default setup covers a typical first person shooter actions (WASD with the left stick, mouselook with the right stick etc.), but you probably will want to fine tune the key mapping for FC5 specifically afterwards.
The original user profile author probably played with mouse and keyboard and thus didn’t care about the gamepad settings, so you will have to do that part yourself.
Ralf
KeymasterTry the “X-Box Gamepad Override” in the vorpX menu. It’s a reasonably well featured built in mouse/kb emulator that translates gamepad actions to kb/mouse.
If your issue is related to the game disliking mouse/kb and gamepad input at the same time (sounds that way), the override will help.
Ralf
KeymasterNot an officially supported game. I saw your earlier post about EAC possibly being removed. If that’s the case, I’ll check it shortly.
The scanner parameters are from the game the user profile author built the profile from (probably FC4). Would be a suprise if it worked. The memory scanner is a highly complex beast with a boatload of parameters. More often than not it requires different settings even for games based on the same engine.
Without having tried it, I’d say with the current user profile your best bet is the gamepad > mouse/kb mapper mentioned above.
BTW: For FullVR games you will also have to take care of the field of view. If an official profile proofs viable, FOV will likely be handled automatically, but for the current user profile you will have to take care of it yourself.
Ralf
KeymasterWithout knowing what game this is, I can just guess, but it’s likely a game where mouse/keyboard input and gamepad input at the same time do not work well.
Since vorpX emulates a mouse for head tracking (unless DirectVR memory scanner tracking is available), the solution to such issues is a gamepad > keyboard/mouse mapper. vorpX has one built in that can be activated and configured on the input page of the vorpX menu (‘X-Box Gamepad Override’).
The second option (only really makes sense in immersive screen/cinema mode) would be to set the head tracking sensitivity to 0.0. That way vorpX wouldn’t have to emulate mouse input anymore.
Ralf
KeymasterIf I can find something, it will be fixed. Just not on a Saturday evening.
Hope until then you can live with either the slight stretch, the Cinema Mode workaround or setting the game to 1920×1200.
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