Ralf

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  • in reply to: Can't hook Max Payne or Max Payne 2 #191392
    Ralf
    Keymaster

    I knew it was a mistake to even mention dgVoodoo before I did it… :)

    Just a heads-up that the dgVoodoo2 profile is purely there for you to play with it and see what is possible. dgVoodoo2 itself is a moving target from my perspective. I have zero influence on its development, it may fail at any time and there won’t be any “official” support for any dgVoodoo2 games at all.

    That said, I re-check the profile from time to time to see whether it still generally works, and maybe (*maybe*!) I’ll add something in the future, but do not expect anything in that regard ever. And even if I do, that will still be considered unsupported as far as I’m concerned.

    Ralf
    Keymaster

    The game is not supported, so I can’t really say anything specific. There is one suggestion I have for you though:

    You could try to enable the alternative hooking method in the config app, may help with issues like this sometimes.

    Caveat: Only try the alternative hooking method in case of issues and switch back afterwards. You will encounter problems with other games otherwise that require the default hooking. The alternative method is not better, just different.

    Apart from that you might want to check for potential hooking conflicts on your PC, the trouble shooting guide in the help has more detailed information in that regard.

    in reply to: Can't hook Max Payne or Max Payne 2 #191387
    Ralf
    Keymaster

    I’ll check them on occasion. Good old Max would deserve to be vorpXed one way or the other. No promises though, making changes to the dgVoodoo2 shader parser is a bit dangerous since that may have unforeseen consequences for games that work fine.

    in reply to: CPU Upgrade #191383
    Ralf
    Keymaster

    If you change hardware in your PC, you will probably need a new key. That’s not a problem though.

    in reply to: Can't hook Max Payne or Max Payne 2 #191363
    Ralf
    Keymaster

    Definitely worth a try. Can’t really say whether it will work though.

    The dgVoodoo2 profile is mainly provided for you guys to experiment with, I’ll test it every now and then with a handful of games to make sure it does what it’s supposed to do, but I can’t really tell which games do work in the end and which may not.

    in reply to: WoW Classic not working anymore #191362
    Ralf
    Keymaster

    Checked the classic version today and updated the cloud profile after confirming it works. You can now simply download the ‘World of WarCraft [vorpX]’ profile from the cloud to get classic support. Will also be included in the next vorpX update.

    Ralf
    Keymaster

    Implemented this today, you can tilt the screen in cinema and immersive screen mode with the next vorpX for reclined gaming. Just don’t fall asleep while you play. :)

    in reply to: Recent update brakes aspect ratio? (Witcher 3) #191358
    Ralf
    Keymaster

    Issue is found and fixed for the next update. Until then please use one of the workarounds.

    in reply to: Pre Buy Question Oculus Quest #191355
    Ralf
    Keymaster

    Yes. All you need for that is a decent USB3 cable to connect your Quest to your PC via Oculus Link.

    in reply to: Stuttering in game when using Xbox gamepad for moving #191345
    Ralf
    Keymaster

    Alternatively you can just play with mouse and keyboard, of course.

    BTW: While I’m always willing to help, I can’t really give in-depth support for user profiles. Neither do I know them nor did I try the games in question. You can tell whether a cloud profile is a user profile from its name. Everything that doesn’t end with [vorpX] is a user profile

    in reply to: Stuttering in game when using Xbox gamepad for moving #191343
    Ralf
    Keymaster

    Use “full”, the default setup covers a typical first person shooter actions (WASD with the left stick, mouselook with the right stick etc.), but you probably will want to fine tune the key mapping for FC5 specifically afterwards.

    The original user profile author probably played with mouse and keyboard and thus didn’t care about the gamepad settings, so you will have to do that part yourself.

    in reply to: Stuttering in game when using Xbox gamepad for moving #191341
    Ralf
    Keymaster

    Try the “X-Box Gamepad Override” in the vorpX menu. It’s a reasonably well featured built in mouse/kb emulator that translates gamepad actions to kb/mouse.

    If your issue is related to the game disliking mouse/kb and gamepad input at the same time (sounds that way), the override will help.

    Ralf
    Keymaster

    Not an officially supported game. I saw your earlier post about EAC possibly being removed. If that’s the case, I’ll check it shortly.

    The scanner parameters are from the game the user profile author built the profile from (probably FC4). Would be a suprise if it worked. The memory scanner is a highly complex beast with a boatload of parameters. More often than not it requires different settings even for games based on the same engine.

    Without having tried it, I’d say with the current user profile your best bet is the gamepad > mouse/kb mapper mentioned above.

    BTW: For FullVR games you will also have to take care of the field of view. If an official profile proofs viable, FOV will likely be handled automatically, but for the current user profile you will have to take care of it yourself.

    Ralf
    Keymaster

    Without knowing what game this is, I can just guess, but it’s likely a game where mouse/keyboard input and gamepad input at the same time do not work well.

    Since vorpX emulates a mouse for head tracking (unless DirectVR memory scanner tracking is available), the solution to such issues is a gamepad > keyboard/mouse mapper. vorpX has one built in that can be activated and configured on the input page of the vorpX menu (‘X-Box Gamepad Override’).

    The second option (only really makes sense in immersive screen/cinema mode) would be to set the head tracking sensitivity to 0.0. That way vorpX wouldn’t have to emulate mouse input anymore.

    in reply to: Recent update brakes aspect ratio? (Witcher 3) #191333
    Ralf
    Keymaster

    If I can find something, it will be fixed. Just not on a Saturday evening.

    Hope until then you can live with either the slight stretch, the Cinema Mode workaround or setting the game to 1920×1200.

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