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RalfKeymasterSounds like there might be a conflict with some other program that also hooks into games. When multiple programs hook into the same functions all sorts of issues can arise, crashes included. Typical candidates would e.g. be GPU/CPU tools, FPS counter, chat programs, basically everything that can show an overlay in games.
The trouble shooting guide on top of this sub forum has a few more details of the matter.
RalfKeymasterThere is an option to swap Y and B on the motion controller page of the menu. The default may look a bit funny, but in many games it feels better gameplay wise. You can change it though and see whether that works better for you.
RalfKeymasterYou have to wait for the next update then, sorry. Same situation here: the game specific mod currently is pretty much FullVR centric, so some settings in the menu don’t really have an effect or aren’t available at all. Didn’t really occur to at the time why anyone would want to play a game with FullVR support as close to a native VR title like this in cinema mode.
If you want, you can disable the mod portion entirely, but then you lose all its features (including alternate frame 3d). To do that remove/rename C:\Program Files (x86)\Animation Labs\vorpX\Pulgins\vpxGTAV.dll.
RalfKeymaster@ drowhunter: I have read your suggestion and will consider it. There isn’t always an immediate answer to everything you ask :(, but I always read everything.
RalfKeymasterThere is a setting on the DirectVR page of the vorpX menu that allows your disable the pitch lock. I’d suggest to leave it on though. A fixed horizon is more confortable in the long run.
Caveat: I’m not sure whether the setting does something for GTA V currently. GTA V is one the games with an additional game specific mod portion, and I’m not entirely sure whether the vorpX API used in the mod already correctly honors that settings. Fixed that a while ago, but don’t recall whether that was before or after the last update.
RalfKeymaster@ akidom :
When you press the left grip button, the left thumbstick acts as DPAD. In the same way you can switch between trigger and index finger buttons.
RalfKeymasterRemove the version.dll from [CP2077]\bin\x64. It belongs to the Cyber Engine Tweaks modding framework that the mod uses.
Since a lot of other mods also use this framework the uninstaller doesn’t remove it to not break other mods. Shouldn’t crash nomally though unless you have removed other parts of the framework manually.
RalfKeymasterWhen you run a game as admin, vorpX also has to be run as admin . There is an option for that in the config app on the ‘General’ page. Unless a game requires admin rights (only fairly old ones do usually) there is no need to that though.
RalfKeymasterDoing that any other way would be sickening as hell unless you have a titanium stomach. Apart from that there are just a handful of braindance sequences throughout the whole game. I could imagine that CDPR originally had planned to make braindance a big thing since the idea is fairly cool. If so, apparently that plan fell victim to their development schedule problems at some point.
RalfKeymasterIf you run the game windowed, make sure it’s running in the foreground, otherwise keyboard shortcuts aren’t registered.
RalfKeymasterIt’s entirely standalone. vorpX should be paused or exited while using the mod. The next vorpX will include the mod functionality.
The mod tweaks a few setiings, you can simply restore them in game options. The usual vorpX restore option is not included since that’s part of the vorpX config app.
To temporarily disable the mod without uninstalling it move vpxC2077.asi from [CP2077]\bin\x64\plugins to your desktop.
RalfKeymasterMake sure to play front facing, standing in place. Do not turn your body to change your ingame character’s rotation. Head rotation is decoupled from body rotation to let you freely look around while walking in a different direction. Use your the right thumbstick to turn in the game.
Make sure to recenter tracking if the direction is off, happens once automatically on start, but you can also repeat any time from the settings menu.
You can switch from the VR view to a screen view (EdgePeek) and back with the right grip button.
RalfKeymasterCan totally vouch for this one. While not as rare as in the past anymore, games that can invoke emotions like movies can are still relatively few and far between. This is one of them. Not to be missed.
RalfKeymasterSounds an awful lot like some hooking conflict. Either with a Reshade mod in case you have one installed. Check for any d3d11.dll, d3d12.dll, dxgi.dll in the [CP2077]\bin\x64 folder. Remove any dll called that way.
If that is not the problem, there might be a tool running that also hooks into games. Basically anything that can show an overlay in games might cause a conflict.
RalfKeymasterAs far as I’m aware those filters are applied in the graphics driver. vorpX grabs the image before it reaches the driver, so while you would see them on the monitor they wouldn’t show up in the headset.
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