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vorpX Hotfix 16.2.1 Available Now

vorpX hotfix 16.2.1 has been released. This is a hotfix release that fixes the two issues below. The next big vorpX update with new features will be released soon. Stay tuned. – Oculus Rift: New Oculus runtime 1.10 feature “Asynchronous Spacewarp” could lead to heavy judder (randomly inserted wrong frames a few times per second) […]

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Experimental No Man’s Sky Profile & What’s Up Next

With the next vorpX version not far away it’s finally time for another “What’s Up Next” post. But before I come to that here’s a little bit of info regarding No Man’s Sky, probably the most anticipated game of the summer. Experimental No Man’s Sky Profile This one wasn’t really expected to work at all […]

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vorpX 16.1.2 Maintenance Release

vorpX 16.1.2 has been released. This is a maintenance release that mainly addresses a few DK2 related issues with the last version. List of changes: Fallout 4: 15-20% performance gain when using Geometry 3D. Some OpenGL games only displayed horizontal bars instead of the game. Oculus Rift CV1: 3D mode controls weren’t always shown in […]

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Power to the People!

With the next vorpX version not far away it’s time again to talk a little about what to expect. As always we were dedicated to bring something new to vorpX. In this case something that probably was the most requested feature since day one, but wasn’t done until now because the way we considered the […]

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vorpX 0.9 Available

vorpX 0.9.0 has been released. If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available. Please note that the update may fail if you already […]

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vorpX 0.9 Announcement

Important update: We had to push back the release of vorpX 0.9 a little bit to mid October. For details please check this forum post. Thanks for your patience. Original post: vorpX 0.9 will be made available later this month. Here’s a little overview on what you can expect this time: Short update since there […]

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