Category Archives: vorpX

vorpX 24.1.0 – Optional Cutting Edge Version

If you already own vorpX and want to try some brand new features, play Cyberpunk 2077, Starfield or some other newer titles that now have official profiles, you can download the latest version 24.1.0 instead of the default version you got with your purchase. This version also comes with a fix for poor DX9 performance […]

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Baldur’s Gate 3

An Immersive Screen/Cinema profile for Baldur’s Gate 3 has been released, allowing you to play this gem in immersive stereo 3D. Due to its gameplay the game might not be that well suited for a full VR experience, but experiencing this awesome adventure on a huge immersive screen with stereoscopic 3D is still something you […]

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vorpX 21.3.0 Released

This update mainly adds AMD FidelityFX upscaling/sharpening during the headset render stage of vorpX for a crisper final image. Note that FidelityFX works kind of the other way around than it does usually in games. Instead of rendering a game at a lower resolution to gain performance, vorpX uses the method to improve the image […]

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vorpX 21.2.1 Released

Originally this was supposed to be just a maintenance update, but in the end became an almost-major-release due to two huge additions in the form of vorpX connection mods for GTA V and Red Dead Redemption 2 that provide a great out-of-the box FullVR experience for both games. Both are still somewhat beta, but good […]

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vorpX 21.2.0 Released

vorpX 21.2.0 is the second major release for 2021. This time mainly focusing on making vorpX future proof by adding support for the industry wide OpenXR standard. Apart from that there also are two brand new game related features: for one the DirectVR feature family got a new member named Automatic Weapon Hiding, great for […]

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vorpX 21.1.1 Released

vorpX 21.1.1 focuses on improving the experience and optimizing performance in various ways, also games with TrackIR support are now handled and the D3D12 pipeline has been updated to support Cyberpunk 2077. If you don’t own vorpX yet, you can buy it here: Supported headsets: Oculus Rift, Rift S, Quest 1/2 (via Oculus Link), HTC […]

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vorpX 20.3.0 Released

vorpX 20.3.0 is the third major update for 2020. Main additions this time are a new (potentially faster) headset sync method, a new cinema default environment and a new fallback hooking method. There also have been various improvements to the DX11 and DX12 pipelines and of course some game profiles have been added. A few […]

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vorpX 20.2.0 Released

vorpX 20.2.0 is the second major update for 2020. This release mostly focuses on internal rewrites, large portions of vorpX’s internal rendering code have been rewritten to get rid of some legacy code and make vorpX future proof. There also have been a few smaller functional additions though. Full changelog below. As always also several […]

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vorpX 20.1.1 Released

vorpX 20.1.1 is a medium sized maintenance release, mainly aimed at improving/updating existing profiles and addressing a few issues that have been reported recently. On top of that Immersive Screen and Cinema play styles can now be configured for comfortable reclined gaming and a couple of smaller improvements have been implemented. The release also comes […]

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vorpX 20.1.0 Released

This year’s holiday release is finally out, and not a day early. Merry Christmas (or whatever else you may celebrate) to everyone! The biggest single addition feature wise this time is probably basic shader authoring for DX12, at this point that only affects Red Dead Redemption II though in the form of an added scalable […]

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