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Viewing 15 results - 136 through 150 (of 527 total)
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  • #216986
    beemzy
    Participant

    I am experiencing a strange bug with the 1.63 hotfix version of the mod. The loot/other markers and yellow arrows over key NPC’s move when my head moves. Usually, they are in a fixed position above or next to the NPC. Now they are a in a general x,y coordinate range on my screen and maintain that general screen position even as I am moving my head away or towards the NPC. This can be seen if you go to outside V’s apartment in the later part of the game when there are always two police officers standing over a perp who is lying on the floor. In the previous version of the mod, the yellow arrows are tethered above the officers’ heads. Now they move about depending on where I’m looking.

    I have tried a fresh install of CP2077 (v.1.63 Hotfix) along with the Alpha 9 mod but the problem persists. The CP2077 version and Alpha 9 are matched correctly. Previous versions of the mod have older CET versions which break VR when matched with latest version of CP2077.

    #216885

    In reply to: Remnant 2 launch error

    luka2099
    Participant

    All games that run with dx12 , work with cp2077 profile. But someone have a specific profile that work ever better. In this case , renmant 2 work with unreal engine 5 profile.

    #216884

    In reply to: Remnant 2 launch error

    chapeka
    Participant

    Hello

    yes I am using now a cyberpunk 2077 profile, It works gret for me, I am preparing a best performance profile to set at the cloud.

    #216834
    Ralf
    Keymaster

    2023/07/27

    Version alpha 9 is available. This update mainly adds full compatibility with Cyberpunk 2077 1.63, including a fix for the scalable HUD that didn’t work with the original 1.63 mod update. In addition to that a fairly severe issue caused by newer nVidia drivers has been addressed that could lead to automatic game settings changes like resolution and various tweaks not being applied.

    Download link in the first post of this thread.

    #216825
    Boblekobold
    Participant

    I just tried the 1.63 version of Cyberpunk 2077 with VorpX Beta and I had no head tracking. Z3D works.

    #216822
    Ralf
    Keymaster

    Looks as if the last CP2077 update broke the HUD shader definition. That can happen occasionally. Thanks for the heads-up.

    I’ll take a closer look at the matter next week. Check this thread for info about when an updated build will be available.

    #216783
    destraudo
    Participant

    apologies the website said ‘Version alpha 8 is now available. This update adds compatibility with Cyberpunk 2077 1.61.’ as latest. This is great to know thank you!

    Ralf
    Keymaster

    The mod shows up in the built-in Windows program uninstall section in the Windows settings.

    Alternatively you can move the following file somewhere else temporarily, start the game to reset the graphics options, and finally move the file back:
    [CP2077]\bin\x64\plugins\vpxCP2077.asi.

    robinwatts
    Participant

    Hi all,

    I’ve wanted to play Cyberpunk 2077 in VR since it came out, but had been put off by the need for using a mouse and keyboard (or controller) with Luke Ross’s mod. So when I found the Vorpx mod I was very excited.

    I bought the game, I downloaded the mod, and (because it only seemed fair to support the developer) I finally got around to buying/installing VorpX too.

    Sadly, the game had updated to 1.63, so the mod didn’t fully work – everything appears in VR but on a giant “cinema screen”.

    I see from 2 other posts on this forum a note that we should be able to solve this by installing the latest ‘Cyber Engine Tweaks’ mod from Nexus. (Supposedly there should have been a “large window on the screen” telling me this, but for me at least, I could only see the top line or two of the message while all the rest was off the bottom of the screen. If others are seeing the same as me, it’s unsurprising that they got confused).

    But… I installed it, and it’s still not working for me.

    I’m using a Valve Index through SteamVR. I start SteamVR, pull up the desktop view, and run Cyberpunk from Steam. Close the desktop view, and Cyberpunk starts up.

    I get into the ‘home room’ with the tutorial for motion controls and can try them all out.

    I can click out of this to get to the loading screen. At this point, I need to hit space. Bit of a pain as my VR rig is downstairs and the PC it connects to is upstairs, but a bit of cardio later, and I’m into the game.

    Then I’m talking to the guy at the bar. Everything is being displayed on the giant cinema screen rather than in proper VR. Is this expected? I still have to use keyboard controls to choose conversation options.

    The VR mod *is* running cos I can squeeze the left-hand controller, then the right one, and get the VR setup menu up.

    I can’t seem to move around though.

    Am I doing something dumb here? Are my expectations wrong?

    I’m happy to be told that I’m a fool and I haven’t read the instructions, as long as someone can point me to the instructions that I haven’t read!

    Thanks in advance for any help people can give.

    #216730
    Boblekobold
    Participant

    I use Cyberpunk 2077 profile. With Metro Exodus profile, it seems only possible to launch the game if it’s set on DirectX 11.

    #216721
    Muskoka1847
    Participant

    Just bought Cyberpunk 2077 to try with the Vorpx Standalone mod. I do own Vorpx, but I’m using the Standalone. All seems ok visually, some ghosting, problem is I can’t move around with my Oculus touch controllers, I have a Rift S. I have applied the latest CET files. Not sure what I’m doing wrong. Any help would be much appreciated.

    beemzy
    Participant

    Once a CP2077 game is started/resumed, a double notice always appears on the left side of the screen stating:
    (1) “Game settings changed, a restart might be required ….etc”; and below that
    (2) “CP2077 is a full blown mod ….etc …. CTRL+ALT+SHIFT to close this message”

    I have two problems:
    1st) CTRL+ALT+SHIFT does not close the message; and
    2nd) ALT+F (FPS counter) doesnt work until the notice window is closed.

    Eventually, the notice window disappears after 10 mins, but I want to activate the FPS counter when the game starts.

    Is there any way to (either using control buttons or config/ini file edits):
    a) disable the message from appearing at the start or close it immediately
    b) make the FPS counter active when game starts, ideally set it to auto-start

    Thanks!

    Boblekobold
    Participant

    Hi,

    if I launch Metro Exodus with local profile and DX11, the game is in G3D, but I can’t get the menu with the shortcut I defined.

    It works in DX12 with Cyberpunk 2077 profile without any 3D at all (can’t even get Z3D).

    I would like to have the menu to set zoom value, etc.

    antoine810
    Participant

    I installed the mod the game loaded but not in vr, I’m just wondering will an update be coming soon because of the 1.63 update

    #216665
    f00dl3
    Participant

    Has anyone had luck getting vorpX to attach to games using Steam? I tried installing vorpX in the same Proton installation folders as Tomb Raider 2013 and Cyberpunk 2077 and can not get the games to launch even with Steam VR active.

Viewing 15 results - 136 through 150 (of 527 total)

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