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  • #17951

    In reply to: Arma 3 – Help needed

    BentoFox
    Participant

    Be sure to use the latest version of OpenTrack which has support for the Rift (DK2 !!!).
    https://www.dropbox.com/sh/544fbhsokdpy3n7/AAAKwl6BluqwT9Xn2slyp0dCa
    use the latest one (changed 3 days ago).

    After you’ve done that, the OpenTrack should access the O-Rift DK2 no matter the mode (Extended/direct both work fine) and you should get a “Raw” readout.

    To access this raw data in other programs or games, make sure you have a protocol set (like FreeTrack / TrackIR) and you click the Mapping button in the bottom right corner of the programme… You have to make curves or lines yourself there, the default is a “Flat on 0” ‘curve’ which means it doesn’t actually output any data.

    Program with rift tracker:
    http://puu.sh/bJdkN/58d930fc39.png

    Mapping Options (do this for each axis):
    http://puu.sh/bJdlV/a6e5208b8e.png

    Hope that helps :)
    Pro tip: If you feel like playing a game of DayZ/Arma with headtracking without going blind, put on a cap and put the rift on your forehead.. then play the game via normal monitor :p

    #17947

    In reply to: Arma 3 – Help needed

    BentoFox
    Participant

    Interesting, thanks for explaining :)
    I have a whole ton of hours in Arma 2 too, mainly due to DayZ.

    The main drawbacks to the Oculus in general for VR are currently the screen door effect and the 60 FPS-dependency … if you drop below that you will definitely notice it.

    VorpX didn’t work well in any game that I personally tried so far… But its very well possible that I just expected the experience to be… different.
    I’m now trying to build me a headtracker from an arduino nano v3 and MPU6050 so I can play arma with headtracking without oculus :P

    #17946

    In reply to: Arma 3 – Help needed

    TNO_MSG
    Participant

    But but I have 100+ hours on Arma2 ! : /

    Haha xD

    I need to research the possibilities to play Arma 3/VBS 3 with a full Virtual Reality experience (VBS being a Professional version of Arma 3). I use the Oculus and some other VR devices for it and didnt get the Oculus to work with Arma at first. I am just interested in when the “final” Arma 3 VorpX version comes :P

    Thanks for the reactions so far!

    #17940
    BentoFox
    Participant

    I would just wish there were more frequent, smaller updates made to VorpX …
    it would feel more like there’s progress being made, and there’s quicker fixes for small problems such as games that used to hook but do not anymore (arma3 being one of em).

    #17901
    deathadda88
    Participant

    No, this is not Arma3. This is a problem with all my games I try to play. You know how the desktop looks way too zoomed in and messy in the rift dk2 when it is in extended mode? This is exactly how all my games look. It looks like it is trying to merge the screens, but it can’t and it is too zoomed in.

    Ralph, I have tried all those suggestions. I have tried every single possible setting that is in the documents….any more suggestions, please?

    Does no one else have or experienced this problem???

    Does anyone think it maybe could be to do with my monitor being a 55inch 3DTV? Has that got to do with anything? (The normal dk2 demos all work in direct and extended)

    #17885

    In reply to: Arma 3 – Help needed

    BentoFox
    Participant

    But Vincent, you already finished your Internship – and didn’t even touch the Arma2 I gifted you on steam ages ago! (JK, just to entertain myself as my buddy’s name’s Vincent)

    Why do you need stereoscopic Arma3 for an internship…?
    Also – the 3D will work as soon as “that bug” Ralf mentioned is fixed. VorpX doesn’t hook properly into Arma3, so all the fancy shader stuff isn’t working.
    Once it hooks the right parts of the game again everything should work smooth(er).

    #17883
    BentoFox
    Participant

    I just quickly flew over the text here…

    Is the game you’re trying out ARMA 3?
    Arma 3 doesn’t work with VorpX atm (despite it saying it’s compatible), it doesn’t hook correctly. The steps you’ve taken to “force it to work” are the right -and only- ones for the game (atm).

    #17876

    In reply to: Arma 3 – Help needed

    Ralf
    Keymaster

    There is a bug currently that prevents Arma 3 from working correctly. Will be fixed soon. For a temporary workaround please check this post: https://www.vorpx.com/forums/topic/how-to-setup-arma3-and-the-dk2/#post-17814

    #17867
    TNO_MSG
    Participant

    Hi,

    I bought Arma 3 + VorpX, but when i try to test/play it i get a bugg.
    I can navigate to the menu on my main screen en select training mode for example, but when im in-game and try to either move my mouse or pick up the Oculus (DK1) the screen on my monitor aswell as on my Oculus turns LightBlue and Arma 3 crashes.

    I already turned headtracking off in the VorpX configure and set my screens to duplicate and in vorpX to “Use system settings”

    Does anyone know how to fix this?

    Kind regards,

    Vincent

    #17818
    BentoFox
    Participant

    Alright, I tried it out.
    The menu and everything is alright – as it seems this is because of the “detectedAdapterID = 1”. Thanks for that :)

    Mouse cursor still doesn’t work though (because VorpX gets it wrong :p) so I had to navigate with Tab again.
    Arms seem extremely long now, not super near, which is because of the FOV settings though.

    What I don’t get tho is… why use VorpX at this point for this game?
    The only advantage this gives in Arma 3 now is fixing the ChromaticAbberation.
    Edgepeek is useless because you have to disable VorpX’ headtracking (because it always emulates the mouse, too, with no setting to disable that behaviour).

    The “one image” fix seems to be final now tho – that can be achieved via “detectedAdapterSetting = 1” :) great

    #17815
    BentoFox
    Participant

    Heya, I’ll try it later and let you know~
    But whether 2D/3D and with FOV change wasn’t really my concern with VorpX – the main problems are that:
    1st. VorpX fucks up the main menu big time
    2nd. VorpX fucks up the mouse cursor (meaning you have to use TAB and arrow keys to navigate the Arma3 menu)
    3rd. VorpX zooms in quite a bit (quite a huge bit – in every game)

    But like I said, I’ll try it with your exact settings later and report back :)

    #17814
    Floh
    Participant

    BentoFox can u try this out and tell me if it’s the same result:
    – change detectedAdapterId=0 to detectedAdapterId=1; in the congif game folder
    – change the Fov in the Profil Config to
    fovTop=3.1500001;
    fovLeft=5.5999999;

    (with this settings u got the max fov of 180)
    – start vorpX (version 0.7.1.0)
    – start opentrack for dk 2 (btw got someone the link for the newest versions)
    – in Opentrack menu set the Main Tracker to RIFT and the Game Protocol to FREETRACK 2.0
    – then start it with the button below
    – set the rift as ur primary monitor
    – start arma3 via steam (for me its different starting it up via steam or desktop shortcut) btw its really hard to find all the buttons when u got the cosseye effect but its possible
    – now arma3 launches with vorpX and opentrack for independent headtracking
    – change the resolution to 1920×1080 (u can change it permanently in the profil config)
    – do some other changes in the vorpX ingame menu

    this is the way how i play arma3 with vorpX and opentrack… it’s 2D…
    i dont know why, but the hands and the gun don’t look that big today so i’m asking if anyone can try this out…
    hope this helped :)

    #17810
    BentoFox
    Participant

    I found out how to use Arma3 with the DK2 temporarily … :)

    – DISABLE VorpX (pause watcher or close the software)
    – Run OpenTrack
    – Set Arma3 to 948×1080 Pixels
    – Make Rift Primary Monitor
    – Restart Arma3

    … and you’re able to play Arma 3
    – without EXTREME ZOOM from VorpX
    – with a working mouse cursor (VorpX seems to fuck up mouse controls in 2/5 games I’ve tried)
    – without messed up HUD/GUI
    :D
    obviously you won’t have the 3D effect in the game then, it’ll be 2D … but with VorpX that doesn’t currently work either anyway, so we might just as well play the game without the bugs VorpX currently causes in Arma3

    Hope it helps anyone :)
    @ Ralf: Faster, Harder, Ralfer! *cracks whip*

    #17808
    nomisum
    Participant

    This sounds like a config mess so far. If I ever will purchase VorpX it will be because of Arma3. As soon as there seems to be a simple setup process I’ll be back :0)

    #17775
    Floh
    Participant

    So Opentrack and VorpX don’t like each other ^^
    For your arma experience: – 3d still doesn’t work with arma
    – get opentrack working on arma
    – go to ur arma setups and set the fov to 180
    – get ur ingame menus closer to the middle that u
    are able to see all of them
    – ignore it that ur hands look like the ones from
    HULK

    Playing with independent headtracking in arma is fun…. still in 2D
    for now this is the only way to play arma via Oculus Rift

    if u find another one…. pls let me know :)

Viewing 15 results - 346 through 360 (of 407 total)

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