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AuthorSearch Results
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Mar 1, 2026 at 7:02pm #222898
In reply to: Bioshock 1&2 Remastered LOW FPS
BoblekoboldParticipant(I must precise I played original Bioshock 1 and Bioshock Infinite with a “simple” Desktop GTX1080 and a 13 years old CPU and it worked very well in G3D 2880p on Reverb G2 / WMR / OpenXR).
So for those who don’t have a good PC, don’t worry, these games should be good choices and are quite impressive and stunning, especially compared to their performences.
Jan 30, 2026 at 9:45pm #222806In reply to: Games with 3d geometric
BoblekoboldParticipantThere is already a topic with a lot of them :
You can check engines&games here :
https://rjkole.com/gamestuff/engines/index.phpOr looking for the game on the forum.
Or just trying it (the only way to be sure).
From my personnal experience, best profiles are :
Originals Bioshock 1&2&Infinite
Originals Metro (I tried 2033 it has perfect G3D and 6dof) and Redux versions (I tried Last Light Redux and it was perfect but I recommand a top end graphic card with this Redux version, without even knowing if it’s better than standard)
The ascent (and some others Unreal Engine 4 games) works well.
Black Mesa (&Xen), probably Portal and Dark Messiah.
People say Dishonored, Titanfall 2, F.E.A.R, Mirror’s Edge, Fallout 3, etc. works well.
Probably Clive Barker’s Jericho & Undying too.
Originals Stalker works with good G3D but without adavanced lighting (DX9 only).Kingdom Come Deliverance, Metro Exodus and Farcry Primal works well enough (and so probably Cry Engine games like Prey 2017 / Crysis 1-3, and Snowdrop Engine games like Facry 2-5)
Even if concerning Metro Exodus, I prefer Z3D during most of the game (except bunkers&spiders which are great in G3D) in order to have raytracing, at least on Reverb G2 (no compression, so it’s stunning).
Some Z3D profiles are very close to G3D (Atomic Heart, Frontier Of Pandora, Unreal Engine 5 games seems to work great from my experience).
I may be wrong, but I think most DX9 games probably have perfect G3D, and some DX11 games too.
Dec 28, 2025 at 9:15pm #222655In reply to: Game can’t handle ultrawide
BoblekoboldParticipantNow I understand! If you zoom into the scenery, you loose pixels (that you do not see anymore). So basically you look through a small window and thus view the game at a lower resolution. Sure, you can compensate that with a higher monitor resolution so that in the end the portion of the screen that you actually see matches the headset resolution.
It’s a little bit complicated.
More details are computed by some games (it depends on the game engine, graphics settings, etc.) if the resolution is higher.
Some games even have an option to compute at higher resolution and rescale it to your resolution (like Metro Last Light Redux), and you can use it with an even higher resolution using VorpX, so it’s even better (it actually works very well !)
You can see every details miles around in a lot of games but objects close to you are also usually more beautiful.
It was especially true with recent games like Metro Exodus (in Z3D mode) or Frontier of Pandora which benefits from ultra high resolution (3840p).
Most of the time, it’s hard to use more than 2880p with G3D, and anyway it doesn’t seem necessary to get a perfect result, at least with official profiles (DX9 games like Bioshock 1&2 originals and some DX11 games are particularly impressive from my experience). Besides, you have an additional option in G3D games to enhance textures.
I also noticed full VR display mode is usually less clear&sharp than Immersive Screen, so you need a bit higher resolution to achieve the same result (when it’s possible).
So you need a very good computer to get the maximum from your G2 with demanding games, but it worth it. Anyway, I used 1440p immersive screen too with my GTX1080 and I already loved it. You probably can experience 2160p or even 2880p G3D full VR with some older games like original Bioshock 1 (or even Bioshock Infinite).
Too bad that (I think) the size of this window cannot be determined.
You’ll get used to it. I usually use more or less always the same FOV value (with 4:3 ratio), and adjust zoom without even thinking about it. The size of the window doesn’t matter. The important thing is to adjust the FOV to maximize immersion and minimize distortions (while the sweetspot can be bothering in some cases like strategy games, the G2 is great to play FPS in Full VR mode because you don’t really have visible distortions compared to other VR headsets like Quest 3 or Aero and 3D works very well).
Oct 13, 2025 at 9:38pm #222267In reply to: Bioshock Infinite the ultimate settings guide
BoblekoboldParticipantConcerning Bioshock Infinite, I played it a few years ago on Reverb G2 and I did something else. It probably works with Quest 3.
I don’t say my guide is better, but it was great on G2. It was my first game with VorpX but I think this method is quite simple and reliable.
It’s really easy to get a great result with this game because you don’t even need the virtual Monitor since you can choose any resolution you want, so you should be able to play this game with any VR headset, and even use it to calibrate the best way to configure VorpX to play another game.
There was a DirectVR scan option to autoconfigure the last time I tried (V21) but if you want to configure manually, as I did, I would recommand to :
– adjust the FOV in the .ini files (I used MaxUserFOVOffsetPercent=110 in XUserOptions.ini, but you can probably use a bit more on Quest 3).
– use a very high 4:3 resolution like 3840×2880 (if you can but it shouldn’t be a problem with most PC). You can probably use even higher resolution if you want but this isn’t a very detailed game so 2880p is probably good enough in most cases.Don’t use the FOV slider in game (at least if you play in full VR), because it’s limited and you probably would have to change the FOV again with the files.
Concerning resolution, you can either :
– use the Virtual Monitor with VorpX v23, V24 or V25 to avoid any problem (launch VorpX desktop Viewer instead of VorpX allow you to really play games with the desired resolution, even in fullscreen mode).
– or you can simply play Windowed, so you can choose any resolution you want, but you’ll have to navigate in the main menu with keyboard instead of mouse.Don’t forget to adjust Gamma in VorpX, and to use options to enhance image quality (ClarityFX, Sharpness, Texture enhancements in VorpX ingame menu page 2).
I didn’t try to modify the “G3D shadow” parameter on this game (it was my first game with VorpX) but usually it’s better on “auto” (you can try to change it if you experience differences between Z3D and G3D).
I think I had to replace .ini files every time I launched the game (simply reextract an archive you created once).
I may have checked “Don’t Optimize Game settings” but it’s probably not recommanded if you want to auto-configure (it didn’t seem to be a problem if you configure manually but I don’t really know – once again, it was my first game with VorpX a few years ago). This kind of games probably have a lot of automated features, especially if you want to play in 6dof. My method worked well enough to play seated.But you can probably just load a level and use the DirectVR scan button every time. With my method, changes are permanent and you never have to change anything (except It’s sometimes great to play in immersive screen mode too).
With this method, the game shouldn’t be pixellated at all (at least on G2, because there is no compression), and you shouldn’t have distortions or other problems. It works very well and it’s quite impressive in VR.
You can (and probably should) change font size in the file XUI.ini. Modify value of MaxResolutionUpScale :
https://steamcommunity.com/app/8870/discussions/0/828934723974503663/I used MaxResolutionUpScale=9.0
Bioshock 1 and especially Bioshock 2 with VorpX are even more beautiful in my opinion :
Oct 13, 2025 at 2:17am #222263In reply to: Bioshock Infinite the ultimate settings guide
lipplogParticipantThis particular guide is now outdated. Just open he VorpX configuration app, click on cloud profiles, type in Bioshock Infinite, and import the VorpX version of the profile.
Oct 13, 2025 at 1:36am #222262Topic: Bioshock Infinite the ultimate settings guide
in forum Game Hints and Settings
lipplogParticipantJun 24, 2025 at 4:03pm #221572In reply to: AFR or DirectVR with AFR
BoblekoboldParticipantSome games have great G3D, are quite amazing in VR and aren’t very demanding. You could try Bioshock 1 Original & Infinite. I played them in 2880p with a GTX1080 (but I had a Reverb G2). Maybe Bioshock 2 original (I already had my RTX4090 so I don’t know).
May 20, 2025 at 2:37am #221423In reply to: Higher resolutions?
BoblekoboldParticipantMost of the time, it’s not complicated if you use the virtual monitor (launch Desktop Viewer before hooking) : if the game isn’t restrictive, you just have to modify the game resolution in the game’s video settings.
With Bioshock Infinite, you don’t even need the virtual monitor because the game accept any resolution/ratio you want if you play windowed (but it’s still better if you want to play fullscreen in order to avoid mouse limitations in the main menu).
In addition : some unusual games use physical monitor’s resolution when they are in full screen mode (like Metro 2033 original). In this case you have to specify the windowed mode (in the .cfg file of the game or in the game’s video settings). With this particular game, the window must in addition not be larger than the destkop (you can guess why), so you must actually modify the virtual monitor’s desktop resolution with Windows display settings.
There may be be other special cases.
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I wouldn’t say the viewer automatically look pixilated if properly configured in immersive screen (at least without 3D). I didn’t really compare but it can be very good (at least the way I use it : high FOV, high resolution, low distance and high curvature, so a curved screen larger than my field of view). I think it’s simply more important to choose the appropriate resolution with the desktop viewer. But it may depend on a lot of things (VR headset, settings, etc.)
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Anyway, with hooked games, if you don’t see any difference between resolutions above 1440p or 2160p (or even 3200p), there is a problem somewhere, because it’s not the usual behavior.
It may be because of the game or the profile.
Feb 11, 2025 at 5:32pm #221144Topic: Far Cry 3 won’t hook
in forum Technical Support
jaekeauParticipantYesterday I bought vorpX, first game that I wanted to try out in VR was FC3, but sadly it doesn’t seem to hook and thus fails to launch. It gets randomly stuck on “hooking to FC3” into “this takes a while” with suggested actions and then stops running, or the game stops running without those pop-up messages and after 30-60s goes directly to “failed to hook”.
– Quest 2
– Steam version, running through Ubisoft Connect
– Steam & Ubi overlays disabled
– Steam & Ubi don’t run as admin
– Tried running in DX9 & DX11 and resp. hook helpers
– Tried running vorpX as admin
– I have Far Cry 3 enabled for Large Address Aware because of the crashing problem, I haven’t tried disabling that, but I would assume that disabling the command that enables a crash-free experience would induce crashes again, thus making it a net-neutral option: it won’t make the game playable.
– No AV other than standard Windows Defender
– Tried Bioshock Infinite today and was basically a plug & play experience (Steam overlay enabled on that game btw)Idk where to go from here sadly. Any troubleshooting tips or obvious oversights I missed?
Feb 4, 2025 at 11:19pm #221100In reply to: Visual Artifacts and Low Image Quality in VorpX
BoblekoboldParticipantI think an RTX 4060 isn’t a very good graphic card to use PC VR with a Quest 3.
Especially if you use a laptop version, which usually are a lot less powerful.
You may not be able to apply my advices. Try lower values (of SS, Bitrate and resolution) first…
You can check Quest 3 image quality with another PC VR program (like SteamVR’s DeoVR with a detailed 4k regular photo/vidéo, not 180/360°, for example ? Or photogrammetry in SteamVR’s Home)
You could also use a more optimized VR headset. But it’s still a laptop with an RTX4060… I had good results with VorpX, a desktop with GTX1080 and a Reverb G2. I was able to play games like Death Stranding, Bioshock Infinite, Bioshock 1, Elden Ring, Guadians of the Galaxy, etc.
Dec 14, 2024 at 10:48pm #220929In reply to: 3d instead of vr… is that even a thing?
BoblekoboldParticipantUsually, beginners prefers Cinema Mode or Immersive Screen mode.
1) Cinema mode is exactly what you’re asking for (like a giant 3D screen in your home). So try it. You’ll probably want more immersion with time, when you’ll get used to VorpX and realize the potential.
(You don’t have much to configure, except 3D type and strenght, distance/size of the screen, ClarityFX, Sharpness, Gamma and Saturation).2) Immersive screen is still a giant screen, but is a more advanced mode, somewhere between Cinema and Full VR. It let you tilt down screen, curve horizontally and vertically screen around you (which is better with high resolution and FOV), unzoom instantly with edgepeek, etc.
You can add some limited head tracking if you want (you can disable it with “headracking Speed” at 0).You should use Immersive Screen mode at long distance when you can’t reach a very high resolution (at least 4k), but it’s also great with high resolution and FOV at short distance because you can then curve screen around you and see every detail of the game with a very good immersion.
It’s great to play TPS, but it can also be very good with FPS (it’s often clearer/sharper than full VR, especially at low resolution). It’s easier to see HUD in this mode, and if game camera movement are limited or locked, it will be a lot more comfortable.
3) Full VR can be the most immersive mode with first person games but it’s the most difficult to configure, and if you don’t configure it perfectly, you probably won’t like it.
Maybe you’ll like it more when you’ll get used to VorpX.
First of all you need to adjust the FOV and resolution, so the exact method depends on each game. Some games are very easy to configure (like Bioshock Infinite), other aren’t. Some games can’t be perfect, depending on your VR headset (but most games can run in 4:3 with 105-110 FOV so most games are good on Quest 2/3 and Reverb G2 or other 4:3 headset with low FOV).
Zoom level is very important too.
Some games are partially (or completely) automated (you can launch a DirectVR scan to configure automatically, and then just adjust resolution or else if you need to).Nov 8, 2024 at 10:44am #220764In reply to: Newbie with Vorpx, some technical questions
Benedict81ParticipantSome technical questions again, with more experience on using Vorpx.
– What if any procedure is there to launch Vorpx? This might be a problem with my rig, but for example, I start my comp for gaming, I start Pimax tool first with the headset on and it connects and then I start Vorpx from the ‘start Vorpx’ shortcut. Everything is fine up to this point, but then I try to start either the desktop viewer or the virtual monitor and nothing happens. Usual remedy for this is to restart my computer all over and then it works.
– About performance. What is the ‘headset FPS’ that shows on the FPS counter? Im experiencing weird drops in it when playing Bioshock Infinite. The headset FPS drops to something like 20 or so (from steady 120). Weird thing is, I can fix this by going in to the game settings and graphics options and it goes back to normal. Maybe a glitch with the game, can’t remember experiencing this with Metro Last Light. Only happens maybe once or twice on a several hour gaming session.
Nov 1, 2024 at 7:25pm #220731In reply to: Newbie with Vorpx, some technical questions
BoblekoboldParticipantVirtual Monitor is really useful. With Quest 3 and Reverb G2, it also helps you to get 4:3 resolution.
Most useful resolutions are already predefined (I just had to add a 4:3 3200p resolution).
On Reverb G2, Metro Exodus works with 2880p, 3200p and even 3840p (5120×3840) resolution (at least in Z3D) with an RTX4090 ! With ultra raytracing and no DLSS (with Cloud Profile Ennchanted Edition and renamed excecutable). Even official G3D allow very high resolutions (especially if you turn off G3D shadow in VorpX). You can play fullscreen and adjust ratio in game video settings in this particular game.
Metro Last Light Redux (in G3D) is less optimized and 2880×2160 is already high resolution on RTX4090.
Metro 2033 original can reach easily 2880p in DX9 G3D (but if you go too high, your’ll have some glitches, 3D should be perfect in this game, which is like perfect native).
Bioshock 2 reach stable 90fps at 2880p G3D but you can’t really go above because it could crash. It’s still one of the best looking native like VR games.
Bioshock Infinite handle very high resolutions (more than 2880p, even on a GTX1080) and you don’t even need Virtual Monitor because windowed mode allow you to use any resolution/ratio you want !
I’m currently playing Atomic Heart and 2880p is smooth. 3840p works but it’s harder to fight.
Immersive screen seems sharper to me. You need higher resolution in full VR.
Of course with non 4:3 headset, you’ll have more megapixels, so 4:3 is better I think.
Sep 12, 2024 at 9:55pm #220285Topic: G3D vs Z3D
in forum General vorpX Discussion
BoblekoboldParticipantI was wondering something : is G3D less sharp than G3D in DX11 games ?
For example, Bioshock 2 (DirectX9) is perfect in G3D (better than no 3D at all or Z3D), but Metro Exodus looks better (i mean like if resolution was higher) in Z3D than G3D (at the same 3200p resolution).
However, as far as I can remember, Bioshock Infinite (DX11) can have a perfect G3D (on Reverb G2) at high resolution.
Am I missing something ?
May 26, 2024 at 2:52am #219771In reply to: Bioshock 2 (Fixed crash)
BoblekoboldParticipantBecause not everyone seems to know : you can use 3840×2880 resolution even if your monitor doesn’t allow it.
Only once :
– Install VorpX Beta.
– Add Predefined resolutions above 4k in VorpX config (“Virtual Monitor” tab)Every time :
1) Launch VorpX Desktop Viewer
If you play Bioshock 1 or infinite, unzip/replace your edited ini files before or after ( no need with Bioshock 2 )
2) launch the game (make sure you hook, you can create a direct VorpX Desktop Shortcut, you can exclude Launchers, etc.)
3) If needed (each time you load a new level in Bioshock 1 for example), change the resolution to 3840×2880 -
AuthorSearch Results
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Search Results
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Topic: Far Cry 3 won’t hook
Yesterday I bought vorpX, first game that I wanted to try out in VR was FC3, but sadly it doesn’t seem to hook and thus fails to launch. It gets randomly stuck on “hooking to FC3” into “this takes a while” with suggested actions and then stops running, or the game stops running without those pop-up messages and after 30-60s goes directly to “failed to hook”.
– Quest 2
– Steam version, running through Ubisoft Connect
– Steam & Ubi overlays disabled
– Steam & Ubi don’t run as admin
– Tried running in DX9 & DX11 and resp. hook helpers
– Tried running vorpX as admin
– I have Far Cry 3 enabled for Large Address Aware because of the crashing problem, I haven’t tried disabling that, but I would assume that disabling the command that enables a crash-free experience would induce crashes again, thus making it a net-neutral option: it won’t make the game playable.
– No AV other than standard Windows Defender
– Tried Bioshock Infinite today and was basically a plug & play experience (Steam overlay enabled on that game btw)Idk where to go from here sadly. Any troubleshooting tips or obvious oversights I missed?
Topic: G3D vs Z3D
I was wondering something : is G3D less sharp than G3D in DX11 games ?
For example, Bioshock 2 (DirectX9) is perfect in G3D (better than no 3D at all or Z3D), but Metro Exodus looks better (i mean like if resolution was higher) in Z3D than G3D (at the same 3200p resolution).
However, as far as I can remember, Bioshock Infinite (DX11) can have a perfect G3D (on Reverb G2) at high resolution.
Am I missing something ?
