Using a 2:1 resolution is a waste of pixels that never show in the headset. Without overcomplicating things and leaving out special cases: for FullVR mode 4:3 is usually a good choice, while for Immersive Screen/Cinema Mode you want to use 16:10 or 16:9.
For games with support for auto resolution via DirectVR like Conan Exiles vorpX will pick the best one according to the quality preset you have selected on the DirectVR page of the vorpX menu if you have added the custom resolutions suggested here to your PC.
Thank you for making such a great program.
I am using HP Reverb WMR.
The device supports 2160 * 2160.
For this reason, the resolution setting must be set to 4320 * 2160 in the game for correct pixel matching.
So I’m playing 4320 * 2160 at a custom resolution in the most of all game, but with Conan Exiles G3D doesn’t work with 4320 * 2160.
But at 3456 * 2160, it works normally with G3D.
Can’t you add 4320 * 2160 to your custom resolution in the next update?
thx in advance and sorry for my bad english
I couldn’t get the head tracking with Conarium, but was able to with Conan Exiles. The graphics aren’t looking great though and it’s very sluggish. This is the epic stores version. Instead of using the TheOuterworlds.exe I had to use the file that is in the Indiana folder (Indiana something .exe)
keyboard still broke so sorry for short response ..
did you try launching with keyboard/mouse – no gamepad? if that fixes tracking issue then you just need to find a program that tricks pc into taking controller inputs as mouse keyboard actions. steam supports this out of the box with steam controller config, i just tested and you can put epic game launcher in steam – if keyboard mouse fixed ur issues, right click epic game launch in steam, controller needs to be plugged in -go to browse configs – templates and select wasd and mouse – apply configuration. launch epic from steam thinking u on keyboard mouse – then just make control adjustments in game or in steam controller App to replicate games unique controls, youll just have to fiddle with that
for better performance i cant help much cause of stores – but when you launch have task manager open, right click that indiana file – click details – right click it again and try setting to realtime, if that doesnt work, try high 2nd time
obviously reboot game before doing these in sequence.. but im in dark for you with egs sorry . hope that helps
tthe conariumm profile seems to work for 99% of people.. make sure to include directvr settings when importing.
if outerworlds.exe wouldnt connect to vorpx, do this trick;
Go to your desktop, just hit “Create new text document”.. Rename that document to TheOuterWorlds.exe (itll say itll create a corrupt file or whatever- doesnt matter, just make it)
make new profile for outerworldsbut direct it the fake .exe we just made – vorpx will attach even tho its a bullshit file just cause its on lookout for anything with that name
Thanks for our good man Ralf’s brilliance – this will make Vorpx look for ANY TheOuterWorlds.exe being launched – even the real one
I couldn’t get the head tracking with Conarium, but was able to with Conan Exiles. The graphics aren’t looking great though and it’s very sluggish. This is the epic stores version. Instead of using the TheOuterworlds.exe I had to use the file that is in the Indiana folder (Indiana something .exe)
If you are still hunting for Z3D, Conan Exiles is one I’ve had most luck with for Unreal4 games.
Others worth trying are Hellblade, Mordhau, and Edith Finch.
That’s not quite as important anymore for modern games as it used to be. Most games these days use low latency mouse input with almost as little latency as memory scanner head tracking. The memory scanner is still quite a bit better for other reasons, but the advantage isn’t as huge with most newer games.
Aliens: Colonial Marines
Bioshock
Bioshock Remastered
Bioshock 2
Bioshock 2 Remastered
Bioshock Infinite
Black Mesa Source
Borderlands
Borderlands GOTY Enhanced
Borderlands 2
Borderlands: The Pre-Sequel
Bulletstorm: Full Clip Edition
Conan Exiles
Deadfall Adventures
Conarium
Contagion
Crysis 3
Dark Messiah of Might & Magic
Dear Esther (Source)
Dishonored
Duke Nukem Forever
Deus Ex: Human Revolution
Elder Scrolls: Oblivion
Elder Scrolls Skyrim
Elder Scrolls Skyrim SE
Fallout 3
Fallout 4
Fallout 76
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Blood Dragon
Far Cry Primal
Get Even
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
The Hunter: Call of the Wild
Kingdome Come Deliverance
Left 4 Dead 2
Metro 2033
Metro 2033 Redux
Metro Exodus
Metro Last Light
Metro Last Light Redux
Mirror’s Edge
Portal
Portal 2
Quake III
Quake 4
Return to Castle Wolfenstein
The Stanley Parable
Star Trek Voyager: Elite Force
The Turing Test
Unreal Tournament 3
Vampire: The Masquerade – Bloodlines
The Vanishing of Ethan Carter
Zeno Clash
First off, see if you can get any other game to hook so we can rule out anti virus blocking it. Good idea to turn off any recording or monitoring apps like fraps or afterburner etc.
I’ve read that directx 12 is possible in this game, so make sure you’re not running 12 by accident. vorpX hooks to dx11.
The profiles you tried should have at least hooked (even if not 3d) if your vorpX is working correctly, so it’s likely not a profile issue.
There are still a few more official Unreal 4 profiles you can try though: Conarium, Conan Exiles, Vampyr, Edith Finch, and Abzu.
I got We Happy Few to work well in Z Adaptive with the Conan Exiles profile, but G3D came so close but the image in each eye was slightly different in lighting (some light objects were present in one eye but not the other).
If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.
For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.
If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.
Metro 2033
Metro Last Light
Kingdom Come Deliverance
Half-Life 2
Portal
Portal 2
Cyberpunk 2077
Left 4 Dead 2
Black Mesa Source
The Stanley Parable
Prey [2017]
Mirror’s Edge
Deus Ex: Human Revolution
Thief [2014]
Get Even
Dishonored
Aliens: Colonial Marines
Oblivion
Fallout 3
Fallout New Vegas
Fallout 4
Fallout 76
Skyrim
Outlast
Outlast 2
Crysis
Crysis 3
The Hunter: Call of the Wild
|
Titanfall
Titanfall 2
Conan Exiles [no BattleEye]
ArmA III (no BattleEye)
Far Cry
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Primal
F.E.A.R
F.E.A.R 2
Shadow Warrior [2013][DX9]
Shadow Warrior 2
The Talos Principle
Unreal Tournament 3
Bulletstorm Full Clip Edition
Conarium
The Turing Test
Hard Reset [original version]
Farming Simulator 2017
Gone Home
Dear Esther (original Source engine version)
Quake 3
Quake 4
Tron 2.0
Deadfall Adventures
Star Wars: Jedi Knight II
Star Trek Voyager Elite Force
|
Looks like it runs on Unreal 4. So profiles to test first could be:
Conan Exiles
Hellblade
Vampyr
Try both G3D and Z-normal.
Let us know if it works with 3D. Might pick this one up on a sale.
Thanks for the tip for Conan Exiles profile. Z3D seems to work well as intended.
The ghosting you describe is a normal artifact of Z3D unfortunately, as the images being reproduced have to guess how to fill in the gaps by mimicking the pixels around them. It’s faking 3D from flat image information.
This halo effect is only very noticeable for things very close to you, but otherwise it works quite well to give the world depth. You can decrease the focal distance setting as well as the weighting to minimize this effect, until you find a balance between 3D strength and acceptable halo. Some games fare better than others in this regard.
Shadow of the Tomb Raider also has native Side by Side 3D support if you’d rather play it in real G3D (without the ghost halos). There are a couple profiles on the cloud you can try. See here.
I’ve uploaded my first run profile for Shadow of the Tomb Raider for SBS G3D cinema. It’s configured for my Pimax4k with the following settings:
– set to dx11, use keyboard to navigate menus
– use a 4:3 resolution (1600×1200, 3200×2400)
– set “Side by Side” stereoscopic mode in game and use:
Separation: 4 arrow ticks right from 0
Popout: 7 arrow ticks right from 0
(these are my preferred for best 3D world pop, though scale is a bit low)
* Some particle and fog effects may look slightly strange, disable “volumetric lighting” if desired.
* Since this was tuned for Pimax4k, Rift users may need to adjust screen distance a few notches for better FOV, and/or tone down the saturation/brightness/sharpness some.
————————————————————-
While it looks quite good in SBS, it can be performance heavy and suffer from aliasing, as compared to running Z3D with Conan Exiles profile. Some may prefer to play it Z3D instead, and for this I might recommend the forthcoming official profile to allow both SBS and Z3D options if possible.
Many 3rd person games such as Assassins Creed can look quite good in Z3D, and I believe Tomb Raider might as well.
Anyhow, off to play now. Enjoy!
Went back from SteamVR beta to normal, no change.
Error codes / warnings in log:
ERR: OpenVRDevice: OpenVR init exception.
WRN: Loading pre 17.3.0 G3D settings (0.0.0)
WRN: D3D11 Base: No DeviceContext created, not hooking device
WRN: D3D11 Base: Device creation failed: S_FALSE: 1
Like I said, Conan Exiles works, so maybe the problem is in the Rise of the Tomb Raider game itself?
Same here, can’t get Rise of the Tomb Raider (Set to DX11)to start. Error code is always “VorpX could not initialize your headset since SteamVR crashed when during the init.” even if I start the game from VorpX Desktop which is ALREADY USING the headset. Conan Exiles for example starts up fine.