QUBE Director’s Cut works flawlessly with udk.exe, it doesn’t have fov controls but it can be tweaked to 120 on the config files, so another one to the list.
I’ll try crysis 2 and 3 with your tweak and see how it works, hopefully crysis 2 will work just as well since both share the same engine.
I managed to get success with crysis 3, rename it to DXHRDC, you will now have geometry 3D, however the FOV enhancer does not work, so your stuck with 112 FOV (the maximum the engine will allow)
Still, it’s an improvement.
Thanks for that link, you should try bulletstorm, it has perfect 3D with strength set at 1, unfortunately ADS has double vision in the gunsight so i have to lower it to 0.4, if you can think of a way to hide that part of the gun that would be perfect, you will know what I mean when you install it
See below for my head fix (alingns AND scales)
under stormhud.ini set the values
BaseScreenWidth=1200
BaseScreenHeight=1620
this pushes the hud to the center, it also scales the hud by the resolution, so it makes the hud much smaller, so for once the crosshair size is decent inside vorpx.
im trying to find a way to move the hud up from this point, any help would be appreciated.
I tried renaming crysis 3’s exe, but it didn’t work, vorpx just loaded the regular crysis 3 profile, any other advice?
I tesed Crysis 2 now, but I can’t change the 3D depth. What am I doing wrong? What mode should I use?
I’m having similair issue’s but only with a few games,
These games work for me :
Fallout New Vegas
FarCry 3 & Blood Dragon
Mirrors Edge(but not steam version)
Garry’s Mod
DayZ
Stalker Call of Pripyat(but shows a blackscreen can hear sounds tough)
Battlefield 3
Crysis 3
F.E.A.R – wich launches with vorpx but runs on my normal screen not the rift even tough the rift is primary display.
Games that do not seem to trigger vorpx:
Bioshock Infinite – the game launches but is not running via vorpx
F.E.A.R 2 – Crashes at startup but briefly triggers vorpx.
Mad an account to answer this one. Yeah this is an issue with the way the game developer supported 360 input on the PC. The bad news is that it wants you to use either mouse+keyboard or 360 pad. Vorpx uses mouse inputs for head-tracking so when you use a 360 pad it wigs out. Both Thief and Deus Ex: HR have this problem and I do believe they were both made by Eidos. Now this is not all games, plenty do play well with both inputs at the same time like the Crysis and Bioshock series. There is no ini or console command to disable the 360 pad auto-detect within the game and plugging it in after the game has started and using xpadder to map k&m commands to your 360 pad will not work either. Same goes for Vorpx’s own gamepad tool. I spent like 2 days trying to get a work around for both Thief and Deus Ex HR.
THE GOOD NEWS IS that you can use a non xbox360 gamepad and xpadder and control is restored. Newegg.com even has some knock off 360 pads if you want to keep the same joystiq layout for like 10$.
Or you could just go k&m but if you wanted to do that you wouldn’t have asked. Thief does come out to be a glorious experience though once you get it all setup.
thank you for taking the time to answer. That sounds great, tomorrow a friend will lend me his ps3 controller so I will give it a try with that if that works I think I wil order one of your mentioned knockoff gamepads, guess that should take care of my gamepad problems in skyrim as well.
thanks very much :)
Mad an account to answer this one. Yeah this is an issue with the way the game developer supported 360 input on the PC. The bad news is that it wants you to use either mouse+keyboard or 360 pad. Vorpx uses mouse inputs for head-tracking so when you use a 360 pad it wigs out. Both Thief and Deus Ex: HR have this problem and I do believe they were both made by Eidos. Now this is not all games, plenty do play well with both inputs at the same time like the Crysis and Bioshock series. There is no ini or console command to disable the 360 pad auto-detect within the game and plugging it in after the game has started and using xpadder to map k&m commands to your 360 pad will not work either. Same goes for Vorpx’s own gamepad tool. I spent like 2 days trying to get a work around for both Thief and Deus Ex HR.
THE GOOD NEWS IS that you can use a non xbox360 gamepad and xpadder and control is restored. Newegg.com even has some knock off 360 pads if you want to keep the same joystiq layout for like 10$.
Or you could just go k&m but if you wanted to do that you wouldn’t have asked. Thief does come out to be a glorious experience though once you get it all setup.
Hello everyone
I was trying out Vorpx with BF4 and the oculus rift.
The game displays correctly on the oculus rift but I have 3 issues:
-I can’t see any entry in the Vorpx in-game menu so I had to set it up playing Crysis 3 first (for the screen size and the 3d z buffer)
-Bf4 3d effect using zbuffer doesnt work
-BF4 only works with Vorpx using the 32-bit executable of the game
I just see a plain screen with no 3d effect, while playing crysis 3 and other games the zbuffer 3d effect works properly and I can also access the in-game menu related to vorpx (del key)
I saw a video using Vorpx on bf4 and the zbuffer was working on my oculus.
Any Suggestion?
If i turn 215 degrees, the screen has already turned 360 degrees!?! Please advise if i setup something wrong. I’ve calibrated the RIFT and it works fine in other things.
i just discovered how to enable awesome 3d in Z-Buffer 3Dgames just switch to rift sbs then znormal or adaptive then back to rift amf znormal or adaptive until 3d appears/ fiddle with these 2 components till 3d depth and convergence appears. tested in crysis 3 and its awsome not flat anymore will test with others and report back. I think we should all congratulate Ralf for this driver
I am well aware of this, I think you misunderstood my post. All I am saying is that turning off shadows, although a fine temporary fix, is not a solution to the issue. HELIX managed to fix shadows for 3DVision (for free I may add) so it’s not impossible for you to do this also. Clearly, even with HELIX’s mod not being compatible with this driver it can displace and move shaders etc (even if not correctly).
From a product I have paid money for & that advertised Skyrim as a supported game I’d expect more. Beta or nay, Skyrim was stated it was a working game. Yes, it “works” depending on how you personally interpret “working” (it doesn’t CTD on launch like BioShock Infinity at least), but it is really unplayable due to the many bugs I listed above. Without working water, sky box and scaled arms I would say the game is an unplayable mess. Which is shame.
I’m not trying to have a go or anything but so far other than the edge peek function (which is liable to be copied in some shape or form) I have been quite disappointed with VORPX in general. Even as a beta I expected the listed games to at least work well considering how few there are.
I hope you are not expecting the Z-Buffer mode to carry this product as many 3D enthusiasts will not touch fake 3D with a barge pole. Take a look at all the Crysis 2/3 threads out there.
If you intend to look into these issues then fair enough, just let us know and if possible provide some kind of ETA / priority list. Equally, if intend on leaving stuff broken in games or worse still disabled (as your original reply hinted) let us know and if at all possible where / how we get our money back.
You need to seriously look at posting a bunch of known issues on your “compatible” games list so people can at least make an informed purchase.
Hello Ralf! For me, head movement in the game, much less important than the excellent 3D picture. (Albeit with low frame rate) I think you should strive to this conclusion 3D images (2 full-frame) in all supported games. All other methods of artificial output 3D – just awful. Especially in games in the first person! (Halo, transparent objects are not displayed in 3D (glass, water, dust, fog, light, smoke, blood, and other sprites!) As I understand it, your output method of stereoscopic images is similar to that used in CRYSIS 2,3 and many games on consoles … Did you see coming out of the screen looks like a weapon in CRYSIS 3 in 3D?
I am willing to pay thousands of dollars for moschny PC – just not to see artificial 3D!
People like me, think it’s not enough …
Sorry, a little harsh, but that is the reality. 3D quality should not be worse than the NVIDIA 3D VISION. And please! Add a function separate convergence of weapons from the world, the games in the first person. That there was no effect “Guliver”!
Many thanks Ralf!