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  • #185264
    jjensson
    Participant

    Could you post a link to this interview, please?

    EDIT: Found it – www hitc com/en-gb/2019/05/24/cd-projekt-red-cyberpunk-2077-vr-support/

    #184943

    In reply to: Cyberpunk 2077

    jjensson
    Participant

    Ha! I came here to write a new topic with the title “Ralf, are you excited for Cyberpunk 2077?” – but i see, i’m not the first on the hype train. :)

    TW3 is my GGOAT (greatest game of all time), and i tried it in Z3D and it works very very well. I figured that since CP2077 uses a new version of the same engine, it should be easy to make it run in vorpX.

    Regarding the API: AFAIK the ray-tracing setting is optional, so i doubt that it will be DX12 only. CDPR, like any business, wants to maximize install base and profits, so i’m quite sure they will include a DX11 path as a minimum.

    Ofc, DX12 vorpX support would be a nice thing to have, for compatibility with new games.

    #184910
    dborosev
    Participant

    I’m only about a year too early, but lets get the hype ball rollin. If vorpX supports Cyberpunk 2077 when it comes out, I might as well have died and gone to heaven. No pressure.

    But seriously, you must keep us notified Ralf if you find out any engine details or such which might point to a “maybe” or a “definitely not” as it get closer. With your usual disclaimer of course. ;)

    #180688
    jjensson
    Participant

    Havoc is the physics engine those games use.

    Wikipedia is a good source for this info if one has a bit previous knowledge of game engines.

    The Witcher 2 is 100% RedEngine, so i thought it would be useful to add the entry. It was the very first iteration of this engine, before it was upgraded for The Witcher 3.

    A new version of RedEngine is used for Cyberpunk 2077.

    #176990
    Ralf
    Keymaster

    If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.

    For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.

    If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.

    Metro 2033
    Metro Last Light
    Kingdom Come Deliverance
    Half-Life 2
    Portal
    Portal 2
    Cyberpunk 2077
    Left 4 Dead 2
    Black Mesa Source
    The Stanley Parable
    Prey [2017]
    Mirror’s Edge
    Deus Ex: Human Revolution
    Thief [2014]
    Get Even
    Dishonored
    Aliens: Colonial Marines
    Oblivion
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Fallout 76
    Skyrim
    Outlast
    Outlast 2
    Crysis
    Crysis 3
    The Hunter: Call of the Wild
    Titanfall
    Titanfall 2
    Conan Exiles [no BattleEye]
    ArmA III (no BattleEye)
    Far Cry
    Far Cry 2
    Far Cry 3
    Far Cry 4
    Far Cry Primal
    F.E.A.R
    F.E.A.R 2
    Shadow Warrior [2013][DX9]
    Shadow Warrior 2
    The Talos Principle
    Unreal Tournament 3
    Bulletstorm Full Clip Edition
    Conarium
    The Turing Test
    Hard Reset [original version]
    Farming Simulator 2017
    Gone Home
    Dear Esther (original Source engine version)
    Quake 3
    Quake 4
    Tron 2.0
    Deadfall Adventures
    Star Wars: Jedi Knight II
    Star Trek Voyager Elite Force
    #168759
    Laser
    Participant

    2032 still before Cyberpunk 2077 and Star Citizen so its cool. And better to always to get critical bugs out instead of publishing buggy mess.

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