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Search Results
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Topic: Cyberpunk 2077 Path Tracing
When I try path tracing, vorpX keeps crashing. Are there some settings or something I’m missing, or does path tracing just not work with it?
Thanks in advance.
Where are the controller mappings for Cyberpunk 2077, and more importantly, how can I change them?
Thanks in advance.
I’m having an issue with the free standalone mod for cyberpunk 2077. When I boot the game with steam vr, I get the tutorial for the motion controls which I’m able to do, but as soon as it prompts me to press a button on my motion controls to exit the tutorial, it doesn’t respond, I have to press E on the keyboard. From that point, I have to use the keyboard and mouse, and while the camera does track my head motion, the game displays in a floating screen in front of me, even though I have theatre view disabled. I installed the mod onto a clean install of the game.
Any suggestions?
Topic: Cyberpunk 2077 not working
I have the latest version of Cyberpunk 2077 (2.12) and VorpX.
I don’t have any mods or overlay enabled.
I run it on an AMD 7800x3d/RTX 4070Ti
It stopped working some time go, but now I would really want to play it in VR.
Hogwarts Legacy doesn’t work neither.Thank you!
Hoping someone can explain to me the sequences by which things are generated by the graphics card. I would like to know so i can determine which is more important in attempt to optimize for my preference (seem I need higher refresh so greater then image quality).
More specifically, how are rendering resolution settings (found in the Quest desktop app), and game resolution settings different. Or, how do they impact they tend to impact performance.
I have two possibly thoughts:
(1) Game (virtual monitor) and virtual environment are rendered independently. And combined right before forming a final image (rasterization). In this thought, Rendering Resolution has no effect on the virtual monitor, only the environment. I image being in mindcraft world, and looking through a portal/mirror to Cyberpunk 2077. Therefore, 0.7x vs. 1.3x has little effect on the quality of the virtual monitor/game image.(2) Game (virtual monitor) and virtual environment are rendered on top of another (like the game monitor is a texture). Assuming the game is rendered at a lower resolution, and the game would be scaled to the Rendering Resolution. Stretching the image and making it look fuzzy. I guess this would be like looking at a low resolution texture/posture in a game running 4k. The text would be all blurry. In this case, i’m not sure where to start to find optimal balance, Rendering Resolution or Game Resolution. Although Rendering Resolution would be the max, for game. It’s effectively the monitor resolution.
Hello, i’ve bought VorpX today and I wanted to try out Cyberpunk 2077. I followed a guide how to install VorpX.
I configured VorpX, made a standard profile for Cybeprunk 2077 and selected Oculus Rift. I launched Cyberpunk 2077 and immediately received a message that Oculus software doesn’t support any directx 12 games.
So, I went back to the VorpX settings, changed it to SteamVR and relaunched the game. It immediately flatlines on the CD Projekt intro. I deleted Cyberpunk 2077 and re-install it and it was now working in SteamVR settings.
But the game looked VERY ugly and pixaleted and it was very zoomed it. The video told me to put the field of view on 100, but it was still very zoomed in.
I tried to changed some other settings, but now Cyberpunk 2077 flatlines all the time, no matter what settings I use or changed it back to default. I just can’t get it to work anymore, unless I re-intall the game again.
I do have a powerful computer, a I9 14900kF, RTX 4080 and 32gb DDR5 memory on 6000mhz and installed on a m.2 SSD. When I watch other people video’s, it looks so much better.
