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  • #190959

    Topic: Fallout Shelter

    in forum User Profiles
    RJK_
    Participant

    Fallout Shelter (G3D)

    Nice 3D on the environment but characters are drawn 2D (by the engine), which doesnt look bad at all, it pretty much suits to the game. I recommend using higher custom resolutions like described below because zooming into rooms looks better this way.

    – Use command line options for custom resolution
    — -screen-width XXXX -screen-height YYYY
    – Optimized for Cinema Modes
    – Profile available at the cloud

    #190936
    Ralf
    Keymaster

    It should switch to native after a successful DirectVR scan.

    Background: some games (including Fallout 76) do not allow mouse and gamepad to be used at the same time. Since prior to a successful DirectVR scan vorpX emulates a mouse for head tracking the gamepad cannot be used natively while that is the case, so vorpX overrides it with its built in gamepad to mouse/keyboard mapper.

    After a succesful DirectVR scan vorpX does not have to emulate a mouse for head tracking anymore and turns off the override. You can then use your gamepad natively.

    #190935
    Spawn3232
    Participant

    Can somone walk me through how i can get my Xbox controller to act like it does native when i play Fallout 76 on PC, vorpx overrides it and remapping it will never get you the same results as “Native”

    I have read i need to do a directVr scan, but how should the controller the be set in vorpx after the scan ?

    i know i can get banned in fallout 76, but have bought a burner account just to do this lol.

    I guess after it is done and the profile is exported, i should be able to use it on until the change something in the game ?

    #190872
    Robocop
    Participant

    I just received my Odyssey+ WMR headset yesterday and am utterly new to VR, but am otherwise technically savvy. I can program, build computers, etc. I bought VorpX after reading so many rave reviews about it, but have so far had nothing but issues with it. I’m sure much of this can be blamed on the Steam VR and Microsoft issues affecting WMR devices right now, but I’m really hoping someone can help me get this figured out.

    So far I’ve tried Skyrim and Battlefront 2 (2017) and both have been utter disasters. I watched the 55-minute VorpX guide on Youtube from 2018, I’ve scoured these forums, and I’ve read and followed every tutorial and piece of advice I can find.

    With Battlefront, specifically, the game is just a nightmare to behold. I got the headtracking working ok, but the actual game looks pixelated and glitchy, with constant flickering, pop-ins, weird partical effects, etc. Is there anything I should be doing to address these issues? I’ve turned off V-Sync, though I still get the warning about it from VorpX when the game starts, telling me to disable it. I’ve lowered most of the game settings as recommended in the Youtube guide.

    Any advice for getting VorpX running, for Battlefront, Skyrim, Fallout, or otherwise, would be immensely appreciated.

    #190595
    Spawn3232
    Participant

    Thanks Ralf, got a bit more working.
    Importing the older user made cloud profile made the FOV more like normal.

    EdgePeek wont work when you use the menu version of the pip-boy (there are 2 pip boy modes), half the menu will be outside of the screen.
    Switching to normal pip boy helps, but you newest profile makes the pip boy way to small to read, in the older cloud version the pip boy is much larger, is there a manual way of changing this ?

    At the bottom of the game screen you have 3 bars, left middle and right, those are very important and you need to be able to see them all the time, i can zoom out if i edit the profile, but then i get black bars all around the picture, using Edgepeek for this will make any player die very fast, at least if you are playing a bloodied character..

    And for last:
    What i meant in my other post is that i Use a Xbox Elite controller, with Microsofts own usb dongle, this works very good in fallout 76, if the controller is turned on when i start fallout it will find the controller and exchange all places you normal see what keyboard button to press with the xbox controllers real button names, VorpX seems to block this, and that is a bit bad since it will need a lot of re mapping in Vorpx to get it to work like it usually does.

    I don’t think there even is a mapping for some of the buttons / uses of the original xbox controller in VorpX ?

    Btw, DirectVR scanning fails every time…

    #190594
    Ralf
    Keymaster

    Mmm, last time I checked X3 it was clearly 3D. In a large scale space sim you will have to fly fairly close to a station though to notice much of a 3D effect. Just like in reality things hundreds of meters away don’t really have any parallax. If it was any different, everything would look like a miniature world.

    From the games on your list personally I would recommend Dead Space, Jedi Knight II, Prey 2017 (must play if you like Deus Ex & Co., you may want to stick to Z3D though), Crysis, Black Mesa, Fallout New Vegas, Left4Dead 2. Most of the others aren’t even officially supported, so I can’t comment on them.

    Black Mesa, Fallout New Vegas, Left4Dead 2 have the best possible DirectVR support imaginable, even allowing a little bit of roomscale. Jedi Knight II has DirectVR rotaional tracking and FOV, Crysis and Prey 2017 have DirectVR FOV. All seven should be playable pretty much without tweaking except for adjusting resolution and image quality to your liking.

    Spawn3232
    Participant

    Hi there :)
    New to Vorpx and bought it to play Fallout 76 in 3D.
    The 3D grahpics looks great, but my problems are:

    1. Guns looks enormous when you use them.

    2. When i bring out the pipboy menu, i can se half of it on the left, if i turn my head the “world” turns like it should, but the menu is stil way of to the left.

    3. Top of the map is suppose to show some option, like the social list, but like the pip boy menu you can’t see them…

    4. i Normaly use a Xbox elite controller, it acts exactly like it would on my xbox (mapping) but when i use Vorpx is all messed up…

    I guess i need a modified ini file for fallout 76 and also a tweaked profile for Vorpx ? not sure how this works, but would love some help here :)

    I was under the impression that it was more or less just to fire up vorpx and fallout, and it should work :)

    Ralf
    Keymaster

    In Fallout 3 and New Vegas vorpX automatically switches between its built in gamepad > mouse/keyboard emulation and the game’s native gamepad handling depending on whether you have run the DirectVR scanner.

    Without DirectVR active the native gamepad handling of these games can’t be used since they do not allow mouse input (required by vorpX for head tracking) and gamepad input at the same time. After running the scan vorpX does not need the mouse for head tracking anymore and thus turns off the override.

    bjr84
    Participant

    I have the same sort of issue. Fallout 3 GOTY and Fallout NV. Weird thing tho, every once in a while it works fine… (i.e. controller is default). I tried different sequences leading up to opening the game, but cant replicate. It simply works sometimes and does not others… it only started for me about 3 weeks back. Also when this started to happen, Half-life 2 stopped working properly.

    #190489
    bjr84
    Participant

    Hi,
    Im having issues on startup with Fallout 3 GOTY, and Half-life 2. If I have SteamVR running or not, the game/computer decides to launch with keyboard/mouse primary over the controller for some reason. This, therefore, results in non-functionality of some controller buttons and/or non-functioning of the game… I cant replicate the issue as it seems sporadic (as in sometimes the controller is the primary…). I believe a late update just crushed it becauase it was working not a few weeks ago. I now have to alt+tab to select the game window for some reason and this may have something to do with it?

    mr_spongeworthy
    Participant

    I’m running a Pimax 5k + and I have brainwarp turned off, and I have both Async and Fluid Sync turned off. As I delve into VR I’m finding that I really, really dislike all forms of injecting fake frames (that shouldn’t surprise me, I’m definitely hyper – sensitive to that type of thing, I can’t stand the Soap Opera Effect, for example, which on some modern TVs actually makes me feel slightly queasy).

    I will say that the vorpX Fluid Sync (locking to 45 and then doubling to 90) is the best I’ve yet seen by far, but I still prefer the game running at “x” fps and my hmd running that same rate. (Also, your Z-Buffer 3D is really, shockingly good. I’ve used a LOT of 3D processes in the past, and I have to say I’m deeply impressed with the quality of vorpX).

    But I digress: So I have all those functions turned all the way off, but both FO3 and FO4 will still frequently lock to 45fps. For testing purposes I’ve already tried completely disabling vsync and leaving the games totally uncapped (but I don’t run that way due to game-engine issues), or capping the FPS with Riva Statistics Tuner (this is what I generally use for games) or in the case of FO3 locking it with a FOSE utility called Fallout Stutter Remover. In all cases I’ll see the games lock to 45, and then eventually unlock again.

    Any thoughts on how I might remedy this?

    #190311
    rainykawa
    Participant

    It worked prior to update 19.3.0. Now it launches like it used to and on the monitor says VORPX and the view moves around with the headset, but it wont launch into the HMD :(

    #190257
    mr_spongeworthy
    Participant

    Ok, thanks! I’m having significantly more issue with Fallout 3 than I have had in the past, despite modding it incredibly lightly this time and having the reliable GOG version. Good to know I don’t have to worry about vorpX changing my actual .ini files.

    #190256
    Ralf
    Keymaster

    Config app: you should be able to solve that by using by one of the High DPI compatibility options Windows provides. Right click the .exe > Properties > Compatibility.

    vorpX does not change the bLoadFaceGenHeadEGTFiles option in Fallout 3. Some mod managers or similar tools may also change .ini files. So if you are using something like that, that’s a potential candidate. The .vpxbak file is not used unless you restore settings in the vorpX config app.

    PipBoy: IIRC shaders in the game are used in multiple places, so enhancing/scaling the PipBoy breaks other things. EdgePeek is you best friend here. The save an extra mouse click you can bind the EdgePeek key to your PipBoy key.

    #190252
    mr_spongeworthy
    Participant

    Completely Vanilla Fallout 4 install – no mods, no tweaking of any kind, and I’m having the following problem:

    When I enter VATS, the screen will shudder and hop between two different views of the scene. It kind of zooms in and out and sometimes I’ll see the highlighted target way off in the distance somewhere. Then the target will pop back into place. Back and forth. This in running Fallout 4 at 1080p in Lounge mode (haven’t tried other modes yet).

Viewing 15 results - 271 through 285 (of 1,123 total)

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