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  • #166927
    Fredthehound
    Participant

    RJK_

    Unfortunately that’s a belief that’s outlived it’s truth. Some games used to benefit from disabling hyperthreading but that’s long been sorted out. the issue was that it could cause stuttering. Games like Skyrim that REALLY needed all the power you could give it had that issue but code updates have long since fixed the problem. The other meme that overstayed it’s welcome is about ram speed not mattering. It does today with the amount of data being moved at high CPU clocks in most games. Some like the Bethesda games see double digit frame increases going above 3000mhz. Others, less. But it’s a rare exception today in games, when faster ram doesn’t help.

    Today, the issue is that there are too many PHYSICAL, much less virtual cores for games to fully utilize. Which is a good problem to have, all things considered ;). I’ll give you my standard advice. Buy the biggest and fastest you can afford. ESPECIALLY ram. Fast ram will help a LOT. As in 3200 and up. A 4 core/8 thread I7 of 6700K or above clocked to the hilt is a beautiful thing and will do the job admirably on any game out today in VR/VorpX even with a lot of mods (as in Skyrim or Fallout). It will likely be a couple years before the games catch up to Ryzen and the new Intel core monsters so for now, clock is still very much king…but a 4 core/8 thread chip really is a must for VR.

    #166921
    Ralf
    Keymaster

    A pure dual core CPU without hyper threading (which doubles the amount of virtual cores) is not really suitable for vorpX anymore. Aside from modern games being multithreaded in itself, vorpX also uses multiple threads. Depending on the game two of them with the potential to use an entire (virtual) core for themselves if a full core is available.

    So a quad core (or at least a dual core with hyper threading) is heavily recommended. Even better is a quad core with hyper threading (i7), which provides eight virtual cores. This can further improve performance in modern games with Direct VR support (e.g. Fallout 4 with Direct VR enabled) compared to an i5.

    markbradley1982
    Participant

    So I started on the DLC content of New Vegas since I am nearing the end game and am contemplating playing my next non VR game in VR using the amazing VorpX. With New Vegas I’ve effectively been playing the game in VR from start to finish.

    I am thinking of playing Oblivion next. I don’t want to play Skyrim or Fallout 4 since these will have native VR modes in the near future. I want to focus on gems that will unlikely have native VR support in the future, like New Vegas which VorpX helps make it feel like a native VR game especially when played standing.

    If I recall correctly, Direct VR doesn’t support Oblivion. This means there won’t be positional headtracking right? And rotational head tracking would simply be emulating the mouse? What should I expect when trying to play Oblivion in VorpX vs my present experience with New Vegas where I rely on Direct VR?

    #166761
    Karlor
    Participant

    I would maybe hold off on the GPU and think about maybe an SSD if you don’t already have one for your SKyrim/Fallout rig. I would think your video card will give you the same performance on those 2 cards compared to an upgrade, just because the limitation of the actual games and how they are made to function. That being said I would start your SKyrim VR roll with OldRim.

    Get it set up and running and looking the way you want BEFORE adding a ton of mods. Once you got it looking good as far as resolution, FOV and vorpX tweaking then its time to patch it up. Get all the memory patches boosters installed and calibrated for your system alongside your ENB injector to make them work. Once you got it to that point you can go nuts with mods, but be smart about modding, use the same common sense you would for modding flat screen and you’ll be fine.

    You should be able to get what you want now from your system and GPU, just make sure you patch your OldRim. Also I would recommend using a game pad over motion controls at this point simply because of a lack of inputs. If your clever you can get your controller to have all needed inputs plus some that are required from mods. Around 1000 hours deep after 3 years of playing with vorpX and it only gets better so if your a Skyrim freak just dive in and get it set up, you’ll be glad you did.

    Tiggerdyret
    Participant

    I am in the process of scraping together to buy a GPU upgrade from my GTX 980, but I’m unsure if it is worth right now. I mainly want to play Skyrim SE and Fallout 4, but I still want some graphic fidelity. I only want a stable 45 fps, but I don’t think the official recommended resolution is enough, maybe it is with the vorpx 2x sampling. What settings are you guys running these games at? Is SE even playable at this point?

    #166720
    markbradley1982
    Participant

    Minecraft is a good example of a game that a modern studio wouldn’t touch but has had the longevity and engagement that surpasses your Fallouts and your GTAs.

    Indeed. Minecraft is amazing in VR with the Vivecraft mod too.

    I also disagree. I had some incredible VR gaming experiences in Star Trek: Bridge Crew, Ironwolf VR, Bullets and More, Pavlov, Onward, Vivecraft, Raw Data, Climbey, The Art of Fight, Quell 4D, Warpaint, Elite, and Battlezone.

    On the other hand I’ve also been having a blast playing New Vegas for 95 hours and counting using VorpX. I love both VorpX and native VR games.

    I think you can and should enjoy all the options 🙂

    I am curious. Are you playing New Vegas in Cinema / Geometry mode or in full directVR mode?

    I play New Vegas in full Direct VR mode with a wireless Xbox One controller standing. It feels very immersive even with a gamepad. Ralf also suggested to me to try it using the Vive controllers instead of the gamepad because it frees up your hands.

    It really feels great to be able to turn with your body and look around with your head. With standing mode you basically take full advantage of the rotational and positional tracking.

    nilez
    Participant

    Hi guys I’m new to vorpx and as these two are my favorite games I tried to get them working right away. I searched the forums and it wasn’t good news a lot of people only got them to work with no or barely any mods and support for fully modded versions just wasn’t there

    but I’m stubborn so umm yeh it actually works this is what I have/did I hope it helps anyone that wants to go back to these amazing games.

    (fallout 3 with fose and fully wanderer edition mods is on bottom of post)
    MORROWIND WITH WORKING DISTANT LANDS! WITH LANDMASS MODS/GAMEPLAY MODS/GRAPHIC SHADERS/REFLECTIONS WORKING)

    modlist
    Morrowind rebirth (giant land mass/city/gameplay overhaul better then MOSG imho)
    Tamriel rebuild (giant main land added right of morrowind)
    Better Heads
    Better Armor
    Better Bodies
    XE Sky Variations (from MGEXE sky and weather mod)
    LGNPC (dialogue only version, large dialogue mod)
    Quick char (to skip intro)
    Merged Objects (merged list to make all armor/clothing mods work better)
    Morrowind Graphic Extender XE
    4gb patch
    Morrowind Code patch

    This all runs at 1600/1200 or 1440/1080 depending on your machine. FPS drop in seyda neen/balmora but are decent everywhere else
    Cinema mode close up to the screen 80-90% you can use vorpx controller or just go keyboard.

    Key to not getting the graphic glitch that makes everything grey/white. In MGEXE make sure you turn off the extenders FPS counter. This is the reason your graphics is glitching out. You can have the ingame engines fps counter (which will be bottom right) but any other fps counter will cause vorpx to glitch out into white/grey polygons.

    This is the same glitch you get after installing MOSG and I know that has an fps counter to so I’m sure that’s linked to the white/grey polygon screen glitch BUT I haven’t tested it on that cause I’m using rebirth. Rebirth changes more on the landmass then overhaul does so if rebirth is working you should be able to get overhaul working also.

    Assuming you get all the latest mod versions from nexus make sure FPS counter is disabled you can just run distant lands and use ALL SHADERS/reflections etc etc it looks amazing really and hooks without issues. Use MLOX for mod load order amd testool to merge lists if needed depending on your preferred mods.

    On MGEXEgui you can easily reproduce the graphic glitch by ticking/unticking the fps counter on the first tab.

    FALLOUT 3 with FOSE working WANDERER EDITION
    so I spend a ton of time getting all recommended mods to play on wanderer edition.

    MODS
    Fallout 3 Wanderer Edition
    Marts mutants
    weapon mod kit
    project beauty (fallout redesigned)
    EVE
    texture packs
    DarnUI interface
    blackened compatibility patch
    FOIP for weapon mod kit
    Expanded Unofficial patch
    4gb patch
    LOOT (mod load order)
    FO3Edit for making merged patch

    theres an extensive guide on wanderer and steam how to do a perfect new installation (theres to much steps) so you can just follow that. Make sure your using Fallout mod manager.

    Then after doing all that and making your merged lists and what not it plays but it wont hook unless you don’t use fose. Problem is your mods wont work without fose right?

    So make sure the game runs, try it out without vorpx.

    You can play with controller but youll miss a lot of keybinds for all the new gameplay additions so id go with keyboard mouse on this one.

    Once your game is running perfectly its time to get your VR on.

    go into your steam folder and rename your falloutlauncher to something else, like falloutlauncherbackup. Now rename your foselauncher to falloutlauncher.

    Now you can just launch the game from steam and it will use fose to launch BUT NOW IT HOOKS!!!!!

    if you need to change resolution or graphic settings you can do this in your fallout mod manager. I’m running at 1600/1200 with AA and every setting maxed, lower if needed.

    For me I prefer cinema mode over direct VR even tho direct vr works normal framerate seems fine but when you turn your head it stutters at times for me so I prefer just go cinema, its better for pipboy/interface/dialogue imho anyways.

    Theres 2 things for preference.
    There is no FOV slider in game but if you go to your documents/my games/fallout3 folder you can tweak the fallout.ini,

    under [display] find
    fPipboy1stPersonFOV=70.0
    fDefault1stPersonFOV=85.0000

    this lets you tweak first person FOV but also how close your PIP boy is to your face when you pull it up. This setting worked best for me but its all personal preference play around with it.

    On the pipboy the bottom 3 buttons click seem a bit off the mouse but clicking on the actual options in the pipboy seem fine.

    then I upped the FOVassist in vorpx by 0.5 (again personal preference) somehow felt the depth feel more right in megaton etc.

    Hope this helps anyone out there wanting to play these classics but maybe didn’t cause they couldn’t get it to work with mods!
    These 2 are definetly in my top 5 games of all times and I absolutely love replaying them in VR.

    #166618
    markbradley1982
    Participant

    vorpX normally switches to the native X-Box controller mode after Direct VR is enabled.

    The whole reason for the gamepad emulation is that in some games, Fallout games included, mouse and gamepad can’t be used together. That’s not issue with Direct VR though since in that case vorpX doesn’t need the mouse for headtracking and consequently the gamepad emulation is disabled.

    With one exception: if Touch/Vive controllers are detected and set to keyboard/mouse mode, this auto disabling gets overridden. Maybe that is happening for you.

    Please try to either disable Vive/Touch controllers or set them to X-Box controller mode in the vorpX menu. This way Direct VR should always disable the gamepad emulation, regardless whether Touch/Vive controllers are detected or not.

    Quite an odd issue you are experiencing though: did you maybe change the vorpX menu shortcut to the same key that you have bound to crouch in New Vegas? Just a guess, but sounds like the most reasonable explanation to me.

    I tried disabling the Vive/Touch controllers completely, but VorpX stuff still pops up when I press certain buttons in my xbox controller.

    Also just for an FYI I need to do the DirectVR scan first before enabling Xbox support within New Vegas otherwise the scan will fail.

    I didn’t change the VorpX menu shortcuts at all.

    Do you have any thoughts like Valve’s latest async reprojection updates? Supposedly the async updates help with some Oculus games like Lone Echo if you use Revive (which I do also use), but I found that it seems to cause more reprojection with VorpX at least in New Vegas than before.

    #166616
    Ralf
    Keymaster

    vorpX normally switches to the native X-Box controller mode after Direct VR is enabled.

    The whole reason for the gamepad emulation is that in some games, Fallout games included, mouse and gamepad can’t be used together. That’s not issue with Direct VR though since in that case vorpX doesn’t need the mouse for headtracking and consequently the gamepad emulation is disabled.

    With one exception: if Touch/Vive controllers are detected and set to keyboard/mouse mode, this auto disabling gets overridden. Maybe that is happening for you.

    Please try to either disable Vive/Touch controllers or set them to X-Box controller mode in the vorpX menu. This way Direct VR should always disable the gamepad emulation, regardless whether Touch/Vive controllers are detected or not.

    Quite an odd issue you are experiencing though: did you maybe change the vorpX menu shortcut to the same key that you have bound to crouch in New Vegas? Just a guess, but sounds like the most reasonable explanation to me.

    #166583
    jasoncb2017
    Participant

    Minecraft is a good example of a game that a modern studio wouldn’t touch but has had the longevity and engagement that surpasses your Fallouts and your GTAs.

    Indeed. Minecraft is amazing in VR with the Vivecraft mod too.

    I also disagree. I had some incredible VR gaming experiences in Star Trek: Bridge Crew, Ironwolf VR, Bullets and More, Pavlov, Onward, Vivecraft, Raw Data, Climbey, The Art of Fight, Quell 4D, Warpaint, Elite, and Battlezone.

    On the other hand I’ve also been having a blast playing New Vegas for 95 hours and counting using VorpX. I love both VorpX and native VR games.

    I think you can and should enjoy all the options :)

    I am curious. Are you playing New Vegas in Cinema / Geometry mode or in full directVR mode?

    #166548
    markbradley1982
    Participant

    Minecraft is a good example of a game that a modern studio wouldn’t touch but has had the longevity and engagement that surpasses your Fallouts and your GTAs.

    Indeed. Minecraft is amazing in VR with the Vivecraft mod too.

    I also disagree. I had some incredible VR gaming experiences in Star Trek: Bridge Crew, Ironwolf VR, Bullets and More, Pavlov, Onward, Vivecraft, Raw Data, Climbey, The Art of Fight, Quell 4D, Warpaint, Elite, and Battlezone.

    On the other hand I’ve also been having a blast playing New Vegas for 95 hours and counting using VorpX. I love both VorpX and native VR games.

    markbradley1982
    Participant

    Is there anyway to bind edge peek to an xbox button? I want to try playing Fallout New Vegas strictly with my Xbox gamepad standing rather than mouse and keyboard sitting.

    My experience with mouse and keyboard sitting for the past 95 hours in New Vegas was quite good despite the fact that it was sitting for a game that normally you should stand in. But after hearing people having such amazing VR experiences with Resident Evil 7 on both PC (Thanks Ralf!) and PSVR where the optimal position is standing, I want to try playing New Vegas standing.

    The only problem is I need to access edge peek via my xbox controller, all other controls should already be mapped for New Vegas.

    #166511
    oiSNaKeYio
    Participant

    I bought it and it’s just awful I wasted my money over someone who won’t help me? let’s see.
    I launched steamVR and it broke completely and I had to reinstall it again. I started up vorpX and configured RE7 and Fallout 4 both did not work anymore. Fallout 4 wasn’t detected through steam and Resident evil 7 crashes.

    #166455
    Ralf
    Keymaster

    In Fallout 4 and Skyrim that shouldn’t happen after running the Direct VR scan normally. With Direct VR enabled, vorpX directly manipulates the game camera.

    For other games with mouse based head tracking there is an option to invert the tracking on the head tracking page of the vorpX ingame menu.

    MuddledMuppet
    Participant

    Hey everyone, new to site, new to occulus rift :)

    As long as i’ve been gaming, i’ve always inverted the mosuelook or controllor input for up and down, problem is, when I do that with vorpx games, it also inverts the information when i use my head to look up or down. Is there any way to change this so when i use controllor to look up i can have inverted, and still keep my head movement follow the actual direction of my head?

    It’s proving a real stumbling block for me, I just can’t do anything!

    Games I have installed so far are Fallout 4, Skyrim SE and GTAV (I havent set this up yet but assuming I will run into same problem)

    If it’s not possible on these games, are there any games where it IS possible?

    Thanks in advance!!

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