If you encounter problems with the DirectVR FOV scan failing in Fallout 4, please update your Fallout 4 profile by downloading the latest “Fallout 4 [vorpX]” profile from the cloud in the vorpX config app.
Yesterday’s Fallout 4 update broke the FOV portion of the Direct VR scan, the updated profile addresses that.
You can run games at any resolution you want with vorpX. The higher, the better the image quality. Recommendations are: 1280×1024 (performance), 1600×1200 (balanced), 1920×1440 (quality). 4:3/5:4 resolutions are generally best for vorpX, not widescreen.
Please also make sure to update the Fallout 4 profile from the cloud. Yesterdays Fallout 4 update broke the Direct VR scanner, which you can address by downloading the latest version of the “Fallout 4 [vorpX]” profile from the cloud.
You may also consider to set Antialising to “Off” in the Fallout 4 launcher. Both AA modes used by Fallout 4 blur the image.
Hello,
I’ve followed along this guide http://riftinfo.com/how-to-setup-vorpx-and-oculus-rift-for-fallout-4-perfectly to setup my fallout 4, however, the quality is really bad. I have a powerful PC so that shouldnt be the issue. The resulution is low and the quality is bad overall
This should have been an answer to your Fallout 4 thread I guess? The resolution is of no concern for Direct VR. If you play with Geometry 3D you have the normal positional tracking available. So with rotation and FOV you are perfectly fine. Those are the most important ones. Positional Direct VR is the icing on the cake.
There always is a certain chance of failure, for more details on that please check the hint text that is shown during each scan. The next vorpX version will have changes regarding FO4 Direct VR too, with some luck that will help with your position issue.
I don’t have any mods (I deleted everything minus saves… including ini files… reinstalled… started… quit… Ran Game Settings Optimizer for fallout 4. Tried again.
This time, I started from scratch (previously I was running a new game that was just out of the vault… I started over).
I got the first two working, but not the last one (positional I believe). Ran through the vault. Got outside and tried again (still only the first two worked). Saved… Loaded… and now only the first two are working again :(
Also, I’m still only getting the Aspect Ratio when launching for 16:9 in the graphic adapter settings. I’m guessing this is part of the problem. The dropdown itself is grayed out. I also don’t have an option to select all available resolutions like in Skyrim.
If I start in windowed mode, I get 16:10 also, but still no 4:3.
Should I be modifying the ini file for the resolution and trying again?
Thanks
Drake
Please try a another save game/location if you didn’t do that already.
Also make sure that the game is updated to the latest version in Steam. Although it should work with most versions, the Fallout 4 FOV scan is one of the cases that is not guaranteed to work with every version of the game.
And last but not least try without any mods and especially without the Fallout Script Extender (F4SE) if you use that. Unlikely, but it may change the memory layout of the game in a way that makes the scanner fail.
I’m getting the first DirectVR to work, but the FOV and the POV are both failing. I reloaded the game and reset the ini files. I’m trying with the Vive now, but also tried it with the rift and had similar results.
I also did the optimize setting vorpx
One weird thing, I’m not seeing the right resolution when I launch. I’m not sure if that’s the issue. Also, I don’t get this in skyrim, but it comes up with a warning “Fallout 4 will launch into an environment in your VR HMD as well as on your desktop… ” I’m not sure if that’s normal.
Anyway, would love to see this working as well as I got skyrim.
Thanks
Drake
Hey guys,
I don’t like the way the buttons are mapped for Fallout: New Vegas with the Vive wands (used as an Xbox controller, not emulating KB/M). Is there a hidden option I have missed to change the keybindings? E.g. I don’t like how the right stick is on the right wand and rather want to only use the right stick with map shifting and have the face buttons always available to me.
Did you run the Direct VR scanner after entering the actual gameworld to adjust field of view and head tracking?
Direct VR games (incl. Skyrim) are the ones that work best. Current games with Direct VR support are: Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source. More to come shortly.
For further Skyrim hints please check this recent Reddit thread:
http://www.reddit.com/r/oculus/comments/5r17qa/vorpx_is_worth_the_money_right_now_for_skyrim/
First you should always be aware that vorpX applies VR functionality to games that were never meant to be played in VR. So depending on how you define 100%, either only a few may work without issues or most.
If you are searching for the games that work best, the ones with the new Direct VR feature, which provides automatic 1:1 head tracking and FOV adjustment, are clearly closest to a native experience. Others will require more tweaking. Currently this includes (more to come shortly):
Fallout 4, Skyrim, Skyrim Special Edition, Half-Life 2, Left 4 Dead 2, Portal 2, Borderlands 2, Bishock (original), Bioshock 2 (original), Bioshock Infinite, Aliens: Colonial Marines, Fallout 3, Fallout New Vegas, Black Mesa Source.
I am not entirely sure if that title is the most correct, but I have setup Fallout 4 now to the point where I think I may be happy to play most of the game – though I am still testing.
Early on I noticed that when I was talking to the Vault Tec guy, the conversation suddenly became really close to each person talking and it was like I was looking past their waste. This happens anytime it moves into one of those auto conversations.
I figured I could deal with that. I entered my vault chamber and on entry, the camera panned out and moved through half the vault before settling on an area behind my actual vault and I was looking through the walls.
After getting out of the vault, and doing another tour of the vault before getting control of the character again, everything was fine for a while and was actually having fun – until I went to sit down at a console (terminal). Upon attempting to activate the console, the camera moved, panned right then down and sat on the floor and it stays in this position on every terminal I try to use making it impossible to see or interact with them. At this point I have to switch out to Cinema mode so I can see what is happening.
Does anyone know what is causing this camera to go wild and into strange places and whether there is any fix for it, or do I have to live with switching to cinema mode each time this happens?
100% accurate. Been playing RE since the first one on PSX, but I’m not going to play this game because by the time PC VR support arrives, I’ll be balls deep in the Wasteland of Fallout 4 VR. Capcom dropped the ball. As much as I understand platform exclusivity, it is the opposite of what VR as a medium needs right now.
In gamepad mode, it looks like there is no deadzone at all on the triggers. Which means the slightest touch will activate them. Just resting the fingers on them will activate them constantly. In Fallout NV, it means random firing the weapon and zooming in.
In KB/mouse mode, it’s the opposite, you have to pull the trigger about half its full range to activate the binded button.
I have discovered a problem with Vorpx and Fallout New Vegas.
When I view the pipboy, its screen information goes into a small box in the top left corner instead of being centred. My arm and pipboy is shown correctly however.
I have loaded the same save without Vorpx running and everything is fine.
Don’t know whether its because I am supersampling (3840×2160), but it almost seems that the texture used for the pipboy screen hasn’t increased and is still being displayed at 512×512, whereas the pipboy has gone to the correct resolution.
Does anybody know how to fix this issue.
alright thanks a ton for the quick response and keyboard mouse it is than. hope to see it but i understand it not being top priority at it does work with keyboard.
and i was reading another thread the crouch for when im crouching at a normal height it crouching before i get to a comfortable position and for me to push the button and crouch im almost in the floor. It also resets sometimes when going to crouch that cant be fixed thats something with the way engine works unless it has positional fallout 4 bioshock and alien colonial ? no skyrim and no borderlands cause its just rotation?