Hey dude, that didnt work that just shifted the colours of the overall screen a little. Everything is still being shown double. Like, instead of seeing one pillar, i am seeing 3, one white, one blue and one red note* the pillar should just be one white pillar. Sadly the chromatic abberation didnt help me. Any other ideads? This seems to only affect 3D models, nothing 2d is affected ( eg fallout new vegas main menu)
Hey, on my skyrim and my fallout every NPC and static object has a red and a blue double. This makes pretty much everything on csreen distorted. Everythuing else works, except the game is virtually unplayable because of how hard it is to look at. Already mailed vorpx support, no reply after 24 hrs so im posting here
Thanks Ralph,
It turns out Portal 2 has a command line style menu that I found by randomly pressing keyboard buttons after finding a youtube DK1 vid – turns out it was “o”.
After some messing with several settings I got it pretty well sorted out.
Appreciate the personal support you throw in.
VorpX really makes the DK2 worthwhile. Fallout 3 and Bioshock Infinite are absolutely amazing in the Rift.
Great job!
I also am using Win 8.1 and cannot get Star Citizen working with this PC. I have tried the combinations that Sajittarius tried for Fallout, but I still cannot get headtracking to work or the vorpx menu to show up. All I can get is the display working. Any help would be greatly appreciated by leadf00t and I.
fallout 3 steam version works fine for me on windows 8, however NV worked the first time, and fails to render after that. I’ve tried everything, and only got it to launch once more before failing again once closed by messing with primary display. Even then, it ONLY works one time, even without changing a single thing. I’ve yet to repeat my first, and second successes.
I found a work around by running oculus off of a separate card. (I had stopped using both GPUs because I wasn’t sure if it would cause issues). Only issue is that some games that are claimed to be supported by vorpx have issues like invisible cursor (mass effect 3) or unable to bring up DEL menu (fallout new vegas) and nearly all of them don’t allow you to quite see the entire screen even with the setting zoomed all the way out. Disappointing to say the least.
Hi, today i purchased vorpx driver and tried to get Fallout 3 running. My problem is that i dont see the menu to start or load a game. Menu is out of view. What can i do?
Hello, i dont know if there is an easier way and if so you can please tell me.
But anyway. I bought vorpx mostly for fallout. Tried alot and got “Failed To Initialize renderer. Your display doesn’t support the selected resolution. please set a different resolution in Fallout New Vegas” all the time. Tried almost every frikking way.
But finally! And i dont know if you got this working before me but ive searched google and stuff and didnt find any solution but shame on quitters.
I saw that the screen tried to clone rift and my monitor when i got the error all the time and vorpx did work when i only had my monitor on. Anyway. If you clone your screen and rift beforehand and then try (ive had “show only on rift but dont think that matters really) and then when you try again it should work but mine was sideway on the rift (Might work if rift is primary) but all i did was rotate to “portaite” and then it worked with the rift.
Well if you have an easier way let me know and this might work in other games with the same error in resolution.
Hope it helped someone! Been trying a couple of hours and only get 5 hours to until work and wanted to help someone if more people have this problem.
I tried it with vorpX yesterday. Unfortunately the game crahses, when it’s set to global illumination/dx11. But dx9 works, unfortunately not in g3d, it works only z-modes but looks good though.
On my actual pc with gtx660 and a Quad 2 Core it runs not supersmooth, but good enough. Haven’t tried it with a decreased FOV. The normal fov-setting is much to near.
@Ralf: any tip for running this game in dx11? Besides this I installed the Mod “Stalker Complete 2013”, works with dx9.
And at least: the game itself is even without vorpX very good, if you like fallout or Metro. And for 10 bucks, it should be no question to buy it. Peanuts! Have fun! ;-)
Hi there!
I found some usefull .ini-tweaks for the FOV and tested them. It work really good.
I found them originally here:
Its written in the text but in short: to change the games FOV permanently put fDefaultWorldFOV=120 at the END of the [Display] section, it helps, you dont have to set FOV everytime in the console.
Also very helpful, to increase the FOV of the weapons and the Pipboy in front of you. I think they are much to near in front of my view. I changed it to:
fPipboy1stPersonFOV=80.0
fDefault1stPersonFOV=110.0000
The other interface-settings which are listed below I havn’t tested so far, but also the settings described above makes the experienve much more comfortable. The benefit is that you don’t have to use vorpX’ force fov-command in the menue. When you do it with this ini-tweaks it seems you have no visual glitches.
Also it should be possible to set some vorpX-keys manually. I have some games I have to run with gamepad emulators. Sometimes you activate with this emulators vorpX-functions like [shift+space], witch causes recentering of the vorpX positional tracking.
For example, I had this in Fallout, when you move the gamepad joystick forward, I set mine to slower movement in pinnacle [shift] and when I simultaneously hit the Y-Button for jumping, vorpX recenters the view unwanted.
Of course you can changing the binding of the controlls in the game itself, but I just wanted to mention it. Perhaps there are a few games out there, where this changing is not quite good possible.
By the way: all Bethesda-games are quite good to be played with Oculus Rift. They deliver a very nice vr-experience. Not to fast gameplay and very focused on exploring. I hope Ralf will all of them get to work properly without graphic issues and with positional tracking.
What woks really good and out of the box besides Skyrim is Fallout 3. I had a problem, which caused crashing, but it seems one of the mods/patches I posted in this forum yesterday helped.
Skyrim is at the moment vorpX best supported game overall. Oblivion looks very good in 3d, but vorpX support should be improved to enhance conveniant gameplay, especially this fov-issue is at least anoying.
Played more than 1.5 hours without crashing, so it seems one of the patches did it. I guess it was a memory issue because Fallout 3 is not Win7 optimized. Absolutely phantastic vr-experience now! Wasteland is heaven! :-)
Perhaps a solution:
today I installed some useful (i hope!) mods. Now the freezing of the game seems not to happen again. (But this is just a first impression. I had’nt the time to test the game longer than ten minutes per session, but the crashing/freezing didn’t happen again.) So I guess, one of the following mods helped, to stabilize the game. If you have the same problems like me, perhaps the following links will help:
(complete links seems to be deleted, so go to http://www.nexusmods.com/ and paste the following adresses)
– Purge cell buffers: /fallout3/mods/7817/?
– Games for Windows live disabler: /fallout3/mods/1086/?
– 3GB Enabler (4GB for 64 bit): /fallout3/mods/6510/?
– UPDATED Unofficial Fallout 3 Patch: /fallout3/mods/19122/?
The only thing with Bioshock: you have to be sure it’s set to 1080p and reset any settings I did in Nvidia-Controllpanel. (to force AA, for example). In the first case the game won’t start and in the second, the game can freeze in g3d-mode. (at least in BS 1)
Also Skyrim and Oblivion are really enjoyable in vr, especially when you have a powerfull card which delivers smooth framerates. Fallout 3 too, but unfortunately this game crashes after a few minutes. I hope this is a bug which can be solved easily by Ralf. I can’t wait to play Fallout longer than 3 to 10 minutes. ;-)