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Apr 1, 2021 at 1:02am #201606
In reply to: Remnant from the Ashes User Profiles G3D
dellrifter22ParticipantYes Ralf, I experiment with dozens of UE4 indie games and many have this terrain texture problem to some degree. I’ve spent many hours attempting to resolve them somehow with the tool but failed. Usually the best I can do is find a less offensive texture assignment, with minimal detail, and try to ignore it. Otherwise, UE4 is my favorite engine for vorpX, as it is very easy to setup with vorpX, looks clean, and many indie games use it. It would be a tremendous help to me and my profile work if you could find a solution. Perhaps I’ll pray for rain :)
Mar 31, 2021 at 10:14pm #201603In reply to: Remnant from the Ashes User Profiles G3D
Michelangel0ParticipantChecked this today. I’m pretty sure that there never has been a really well working G3D user profile for the game. At least in all outdoor areas there is a severe visual glitch due to the ground plane not being properly stereoized even if G3D works otherwise. The nature of the issue makes it impossible that someone could have managed to fix it with a user profile.
Didn’t remember that yesterday, but that’s also the reason why there is no official G3D profile for the game. Looks like a nice little puzzle to solve on some rainy weekend though, which might also benefit other UE4 games, so I’ll probably take a closer look at some point.
I swear I remember playing it on G3D when it came out :)
I had my own profile working. I stopped playing the game for a few months, came back and only Z3D was working and couldn’t even select Geometry. Several days later I started checking other profiles and found some others listed as G3D but with only Z3D working so I think I was not the only one.But hey! you are the Dev and have the real knowledge of the current problem, maybe the game was updated in the middle as you mentioned it.
Not sure, but I’m glad that you checked it.
At this point the game has it’s crowd of gamers so it would be great if you understand it also for VorpX players.Thaaaaaanks!
Mar 31, 2021 at 3:48pm #201599In reply to: Bad performance with Metro 2033 Redux + Rev G2
DerfelMaxParticipantPerfect also from my side, I’ll let you know how things are gonna change. Thank you!!
Mar 31, 2021 at 1:50pm #201597In reply to: Bad performance with Metro 2033 Redux + Rev G2
RalfKeymasterJust realized that MS released a new version of the ‘Windows Holographic’ component yesterday, which also updates their OpenXR runtime.
Perfect timing, all working now without the dev OpenXR version. Making sure your Windows 10 is up-to-date is enough now.
Caveat: I’m not entirely sure whether there might be differences between the Windows 10 feature release versions that are still supported. If in doubt make sure you have the latest one, dubbed “20H2” (you can check that by typing winver + ENTER while the start menu is open).
Mar 31, 2021 at 12:06pm #201593In reply to: Bad performance with Metro 2033 Redux + Rev G2
tauronuxParticipantvorpX’s automatic headset supersampling calculation
Sounds like something that makes life easier. Would you recommend installing the dev tools Ralf?
Mar 31, 2021 at 11:43am #201592In reply to: Bad performance with Metro 2033 Redux + Rev G2
RalfKeymasterYou don’t need it, but it also can’t hurt to have the dev tools installed. I have made sure that vorpX also works without by temporarily disabling vorpX’s automatic headset supersampling calculation for WMR/OpenXR since that only works right with the latest cutting edge OpenXR dev version from Microsoft.
So you should be good if you don’t want to install the dev tools. I’ll re-enable said feature once the current dev OpenXR version becomes the official one, of course.
Mar 31, 2021 at 10:18am #201579In reply to: Display number of FPS ?
DaggettParticipantHello,
great, thanks a lot for your feedback !
Mar 31, 2021 at 12:07am #201566In reply to: Poor performance in F1 2020
AkaLucasYuParticipantYes, I am currently running with ultra low settings at 1440p. I have reset the vorpx profile a few times now, and uninstall/install once. But the GPU usage never go beyond 10% in game.
Mar 30, 2021 at 8:19pm #201557In reply to: Bad performance with Metro 2033 Redux + Rev G2
tauronuxParticipantEven if you’ll still encounter the framerate dips into the 30 range after the update, that will feel a lot better.
Interesting and really good news. I’ve played some more and i find it pretty playable. I even pushed the graphics settings higher now so i’m eager to see what happens :))
One question though. I’m also playing Deep Rock Galactic and i have 45/45 FPS according to the VorpX counter. But it really is so smooth, that it feels like i’m playing at 60 or even 90 FPS. So you’re right. But i was not able to reproduce that in Metro Redux. If i’m right, i followed same procedure while setting up VorpX, but my framerates were 45/90 which felt absolutely not smooth. After turning off the FluidSync and Async, i have the same framerates in-game and in the headset, but wildly jumping between 50-80 most of the time, occasionaly dropping to 30. I’ll have to check my Deep Rock Galactic settings and try it i guess.
@Zloba: thanks a lot for your reply, you gave me very useful info!
@Ralf: with the new release of Vorpx do we need to download OpenXR dev tool or we need just to prompt WMR as OpenXR (which I already have)?Thank you and have a good job!
No problem mate. After i found the thing with Advanced Physics, i’m thinking about reinstalling the original. There was also an Advanced PhysX setting which could cause the stuttering. And i played the game when it was released and i remember how it left me in awe, as it absolutely nailed the atmosphere and visuals that i was imagining while reading the book prior to playing the game. Redux version on the other hand feels like it lost some of the charm. Maybe it’s the lightning, the color scheme, or the changed music … but it feels totally different compared to the original.
And i’m also curious about the OpenXR. Today i clicked on “Fix It” after the message poped up in WMR portal (something about it not being set up for OpenXR), and after that i just got a message “Done, you’re good to go”. So is it really everything that needs to be done? I read on some Microsoft website that OpenXR does install automatically nowadays. But i also read about the developer tools.
Mar 30, 2021 at 6:07pm #201554In reply to: Dying light 2021
dellrifter22ParticipantI messed around with the shaders last night and managed to get some good results you can try. Check the cloud for Dying Light (G3D) [dellrifter22]
First you’ll need to set additional FOV:
With Notepad, open video.scr found in C:\Users\*name*\Documents\DyingLight\out\settings
Remove any reference to OculusEnabled, and edit/add the line:ExtraGameFov(50.00)
Recommended Settings:
-use a 4:3 resolution (1600×1200,1920×1440) in Fullscreen mode
-set Textures High, Ambient Occlusion is optional
-set Anti Aliasing OFF to avoid texture blur
-set all other graphical options to OFF or their Lowest*scalable HUD, use EdgePeek for cutscenes
*vorpX G3D Shadow Treatment set to OFF will disable global illumination for a simpler/cleaner look if desired
*tested on HP G1 with mouse and keyboard. DLC not testedA few particle effects and fire were disabled for bad 3D translation, and some blood effects and shadows may not appear exact. The tiny toddler Player arms while climbing is funny, but could not be fixed without breaking other animations.
G3D in this game is quite performance heavy, so expect to use a modest resolution (I use 1600×1200 with 2080ti). After 10 minutes your immersion forgets about jaggies :) Enjoy.
Mar 30, 2021 at 1:20pm #201551In reply to: Bad performance with Metro 2033 Redux + Rev G2
RalfKeymasterEven if you’ll still encounter the framerate dips into the 30 range after the update, that will feel a lot better. Framerates below half the headset refresh rate (so everything below 45 in your case) are really bad with WMR over SteamVR. Heavy judder guaranteed. Thats’s precisely the situation where OpenXR is much, much better for WMR headsets.
vorpX is built to deal with framrates that low gracefully, but WMR headsets in SteamVR mode only really work right at either exactly 90fps or 45fps, hence the FluidSysnc option always has to be on for WMR in the vorpX menu. With OpenXR WMR finally behaves like it should (and other headsets do with vorpX).
Mar 30, 2021 at 7:19am #201543In reply to: Remnant from the Ashes User Profiles G3D
Michelangel0ParticipantImproved hooking timing/safety: fixes some DX12 games not hooking anymore since Microsoft split the d3d12.dll into two separate DLLs a few weeks ago. Also improves hooking reliability with some games that initialize DirectX very early in their launch process.
Could this be also an issue in DX11 games like Remnant from the Ashes?
It is an unreal4 game that was working perfect in G3D and it simply stopped working, I can still find G3D profiles in the cloud that do not work anymore and I was also playing it in G3D, so …. not sure what happenned, is a similar bug?Mar 29, 2021 at 10:36pm #201532In reply to: Bad performance with Metro 2033 Redux + Rev G2
RalfKeymasterYes, you have to wait until the next update. The current vorpX version only supports the Oculus and the SteamVR APIs. OpenXR support is the major addition of the next update.
The message in the WMR portal means that WMR is currently not set up as OpenXR runtime, you should definitely confirm that prompt. WMR over SteamVR is a translation layer that translates SteamVR calls to native WMR. You only want to do something like that if you can’t avoid it. Whenever a game/app supports OpenXR or WMR natively (few do currently though), use that instead of SteamVR.
BTW: Worst thing you could do is activating SteamVR‘s OpenXR runtime instead of WMR‘s own. That would mean OpenXR calls get translated to SteamVR calls get translated to native WMR…
Mar 29, 2021 at 8:46pm #201528In reply to: Bad performance with Metro 2033 Redux + Rev G2
RalfKeymasterWorth a shot to try again with OpenXR instead of SteamVR once the next vorpX is out (will be soon). WMR via SteamVR has always been fairly prone to judder in various situations. Totally different experience in that regard with SteamVR out of the way. I’m almost inclined to say that WMR jumped from last place straight to the top as far as recommended headsets for vorpX are concerned just by getting rid of the SteamVR detour.
Wouldn’t really do anything if your issue is a problem with the game itself, but if it’s related to the less than ideal game/headset syncing with WMR over SteamVR, you’ll be in for a pleasent surprise. Either way I’d be glad to get some feedback once you tried with OpenXR.
Mar 29, 2021 at 8:16pm #201527In reply to: Bad performance with Metro 2033 Redux + Rev G2
tauronuxParticipantMetro games are very weird ones on VorpX. I spent last few days trying the original and also the Redux version, just playing with game settings and VorpX settings, playing the short intro every time to compare the performance.
I was able to run the original in G3D with nice performance but once i got to the end of the intro, the game lagged like hell no matter what settings i used. Redux on the other hand was crashing every few minutes so i decided to stay with the original, but in Z3D. I had everything set up perfectly, getting 80-90 FPS @1080p, but the game lagged every 5-10 seconds so badly that it was game breaking and unplayable for me. It was like i was loosing frames every few seconds, i don’t know. And the problem prevailed no matter what settings i changed.
So i went back to Redux and found out that having the graphics preset above Medium caused the game to crash. Playing with G3D crashed the game too often also. So i switched to Z3D and now it’s buttery smooth and the game still crashes, but maybe every 30 minutes or so. I had a 90min session yesterday so i’m happy.
Btw. my specs – i5 6600, 16GB RAM, GTX1060, Win10, SSD .. so you should be fine with Z3D at least. Also one thing i find helpfull before i try to set a game with VorpX – i try playing with graphics settings, so my flat-monitor performance don’t drop below 100. If it can stay above 120, then great. This way i’m almost always able to get 80-90 FPS with VorpX. But i also turn off the Asynchronous rendering. For me it doesn’t feel smoother to have the game at 45 and HS at 90. So i turn off 2 of the options which affects that and there’s also 3rd one which i set to Faster or Safe depending which one is moother (sorry, but i can’t recall the names of the options and submenus right now. But it’s easy to find).
Edit:
I forgot to mention that i also own G2 -
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