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I’m currently having an issue with F1 2020 where the original (dx11) .exe file results in a game crash as soon as a 3d rendered image appears on screen – either in one of the main menus or when entering a driving session. This happens even without using vorpx. It seems like this is related to the latest driver (I’m using an nvidia rtx 3070) and it may or may not be resolved in a future update. On the other hand, F1 2020 is totally playable for me when using the dx12 .exe file.
F1 2021 runs well for me with vorpx despite being a dx12 title. Therefore, I was thinking I could try using a custom dx12 profile for F1 2020 based on the official F1 2021 vorpx profile, which runs with dx12.
My problem is that the F1 2020 dx12 .exe file is linked to the official F1 2020 vorpx profile. This profile doesn’t actually use the dx12 .exe file – it forces the game to run in dx11. Basically the dx12 .exe file link to the official F1 2020 vorpx profile is redundant as it will never use that file except to redirect to a different file. This means it’s impossible to do anything with the F1 2020 in dx12 using vorpx.
I have tried deleting the non-dx12 .exe file from steam and running the dx12 file, which works without vorpx, but when running vorpx it triggers steam to download the original .exe file. When attempting this while disconnected from the internet the game simply doesn’t launch. I’ve also tried switching the names of the files without success.
Based on this situation, I was wondering if it would be possible to either remove the F1 2020 dx12 .exe file from the official F1 2020 vorpx profile, or creating a separate profile without any redirect, to allow an attempt to use it with vorpx. Switching between the different F1 2020 .exe files on steam is very straightforward and simple enough that anyone who can get vorpx working on their machine should be able to do so. I’m not requesting the removal of the F1 2020 profile – having read through a number of forum posts I totally understand and agree with the reasons for official profiles being fixed and protected. However as it stands, the dx12 .exe file being linked to an official profile means it can’t be used.
One thing I don’t actually understand is how F1 2021 is able to run with vorpx – and I’m wondering if there is some reason that my plan to make a custom F1 2020 dx12 profile based on the F1 2021 would not actually work – if anyone knows more I’d like to learn.
Thanks for reading, please let me know your thoughts :)
Hi, I can`t get vorpX to attach to Metro Exodus. Vorpx isnt attaching. Metro last light works fine. Did anybody get the enchanced edition to work?
I tried a lot. I installed the helper. I tried with and without the alternative method. I even made a config change to run the game in windowed mode.
I tried starting the game through the desktop viewer. I tried setting vorpx to the stema runtime and launching through steam vr. I disabled everything I can think of. I reinstalled vorpX.
Is the Metro Exodus profile even the correct one? The exe file name matches and I get the attachment message that runs into its failure state.Hi. I’m on Quest 2 and Virtual Desktop. I’ve had Cyberpunk (GOG) working great for some time. Then today when I started it, VorpX gave a message about missing a component, so I installed it. It didn’t say what component was missing, or what it installed. I selected to install it, and it just closed out of VorpX.
It took much longer than usual to enter the game, (from the time I selected “Continue” to the time it actually entered the game,) and it’s stuck in EdgePeek mode when Full VR is selected. I tried Immersive and Cinema modes, and they seem to work fine. I tried both the thumbstick and the middle mouse button to exit EdgePeek, but neither work.
Also, now when I exit the game, I get a message that it crashed even when I exit the game through the menu. And now the VR controllers don’t work. They worked fine the first time I started after the missing component message, but now they don’t. They work fine as far as the Quest is concerned – I can still bring up the menu to quit Virtual Desktop and all that – but as far as controlling the game is concerned, they’re non-responsive.
Any help would be appreciated. Thanks in advance.
I’m trying to get Sekiro running with an Xbox gamepad on the v24 beta but there’s some sort of button remapping being applied that I can’t figure out how to disable.
The A and X buttons are swapped, joystick sensitivity is maxed, LB/RB don’t register in the menu and the thumb button opens vorpx instead of crouching.
I found the gamepad override option but it doesn’t fix the above for me even after a restart. Any hints on how to fix this? I really just want the inputs to get passed through untouched!
Hi!
Just bought Vorpx and I’ve only played with it for two evenings. Got some questions that I didn’t find answers for.
Vorpx works and I’ve played Metro Last Light Redux with it for abit. Setting the game resolution is problematic, granted that this game has problems of its own with setting the resolution in windowed mode but heres what happens :
– If I just start the game with Vorpx running and use the automated settings, it wants to use a very low resolution (1600×1200 or something like that). I can change the resolution in-game, but that garbles the graphics (this is because of the windowed mode, not because of Vorpx, the graphics go weird even in flat mode if the game is not fullscreen). So not a Vorpx problem, it is the game not liking windowed mode.
– If I run the game through Vorpx Desktop Viewer, the resolution goes up, but now I can’t choose the resolution at all (the game locks the resolution to something weird like 5124×1440 (is that an ultrawide reso or something?), can’t remember the exact resolution but it was about that). Ok, the game is playable with this resolution, but I am still wondering why I can’t change the resolution in desktop viewer situation. I tried to turn the automatic resolution thing off, but that didn’t seem to do anything. I have created a plethora of custom resolutions into Nvidia control panel and if I understand correctly, it is recommended to run games in 4:3 aspect ratio or close to that for best results. And ofcourse I feel like I’d want to up the resolution a bit (getting near constant 120fps according to the Vorpx FPS thingy with this reso) cause the graphics still look a bit pixelated in the distance. Yes, I am new with Vorpx and I might be doing something wrong here, but thats why I am here :)
-Another tech question not related to resolution – is the ALT+L thing something that should be done once you are in-game and in full vr? I ask this because if i tap ALT+L once in-game, it reduces mouselook to just horizontal movement and if I don’t tap ALT+L I have full mouselook in both axis. Using the ALT+L also seems to remove the Y-axis options completely from the Vorpx menu (delete key), again, if I don’t tap the ALT+L, the menus have all the Y-axis options (and I do want full mouselook, especially in first person games).
Im running Win 11 (all the latest updates), RTX 4080, Pimax Crystal HMD.
Thanks!
Greetings Ralf,
I hope all is well. I am just curious, even though it is very early and tentative, will vorpx support true geometry 3d multi planar rendering or not?
If you work on a shader injection solution I’m wiling to pay for it or purchase another license. Please get into contact with pimax so you can work on it if you want to.
Thank you Ralf for your good software. Vorpx is great..
Also, if you are willing to work with me I would work with you contractually with a non disclosure and non ucompete agreement if you are interested. If not then OK.
Johnclasheras. WordPress. com
God bless and God speed,
John Lasheras
What I’m working with:
QUEST 3, i9, 32gRam, 4070 RTX
– COPY of Updated Vorpx CYBERPUNK Standalone mod dated SEPT 2024
– Copy of CYBERPUNK 2077 2.13 + Phantom LibertyEveryone remembers what happened the dreadful week of the the infamous 2.13 update drop.
Many solutions were sought. Many things wouldn’t work no matter how closely defined my actions were to the instructions concerning CET and the like.I was ecstatic that Ralf powered by Vorpx, or rather Vorpx powered by Ralf – was quick to update the stand alone mod and link. In my neck of the woods internet is non existent so after installing and and reinstalling with fixes in different combinations and orders it took forever each time I got exhausted – you have no idea how slow of a connection lol
I looked forward to downloading CP2077 what I thought would be the final time and began to install the new updated standalone {all smiles}.Unfortunately I was stuck in the game waiting room , with the same message of “my version of cyberpunk being newer” ..etc etc. Realizing it could be a false message (see above if it linked properly) I sought to continue : However I noticed that I wasn’t able to use either the keyboard or Quest 3 controllers to continue. I was able to use the grips to use the vorpx configuration menu ( open and close the menu) – that was it. I changed a few settings in vorpx menu – gamepad back to keyboard etc – Mouse was only working in vorpx menu. upon closing the menu AND after the opening intro movie I would get a message saying {!} CONTROLLER DISCONNECTED Please Reconnect controller.No controller buttons or keyboard would work (other image if posted correctly)- I Never post to Forums, as most threads seem a spiral into condescension to the poster -Among other things Im embarrassed I cant figure this out – and reading comments on videos expressing that it worked first try no fuss no muss – Im pulling out what 3 hairs I have left on my head. Ive tried everything – I, in my heart think its got to be something I’ve overlooked, or accidental setting change.
**Headset selection on The –CyberpunkVR config link — oculus headsets , rift , Quest via Oculus link is selected** (I’ve always used questlink for this game with unfailing great results)If anyone can Help, I would owe you my soul.
Thanks in advance,
TJP
A Tenacious enthusiast even after a wrong turn or two
