Archives

Homepage Forums Search Search Results for 'Get Even'

Viewing 15 results - 1,426 through 1,440 (of 2,129 total)
  • Author
    Search Results
  • #167048
    Tiggerdyret
    Participant

    Ralf:
    It’s Bioshock infinite and sadly it didn’t help. I tried to move on to the next part and there the stutter was less noticeable, maybe it’s just that part of the game. It’s the level called fairgrounds if you want to test it yourself.
    Skyrim side question. Does turning off shadows through Vorpx help with frame rate or do I have to turn them off from the ini?

    More tests. Skyrim runs better now. Both Oldrim and SSE. I’d say SSE has less stuttering than Oldrim, which makes sense, since it is less cpu bound. I can’t get the frame rate to go higher than 45fps on SSE with or withou async and/or fluid. If it’s vsync problem I haven’t been able to turn it off. I’ve tried the Vorpx optimizer, turn off-vsync through ini, but nothing helps. The said, it feels smooth, so might I just say to hell with it.
    Turning off TXAA makes the image just as clear as Oldrim, so with a GTX 1080 Ti and my CPU, considering pop-ins, better shadows (even though they are a bit weird, so maybe I’ll turn them off) and general graphics I’d say SSE is the most viable option. If you don’t like the saturated look you can turn it down through Vorpx and/or install a mod like Climates of Tamriel.

    Even with the annoying Bioshock performance I’m feeling pretty good about my purchase. I can’t wait for SKSE64 to be officielly out and play Skyrim SSE modded to hell!

    #167040
    Tiggerdyret
    Participant

    I’ve tested some more. Seems like the problem with Skyrim was ASync was off. It run okay now and the fps dips I get are probably CPU bound.

    With Bioshock I have no idea whats wrong. The stutters are massive even on Z-buffered, lower resolution or lower settings. I even tried without Vorpx and I actually get very minor stuttter in the exact same places. They are much bigger with Vorpx, though. Seems like it’s the game or maybe a bug with my setup. I didn’t get these stutters 6 months back on my old 980, but of course my frame rate wasn’t good on higher resolutions. Could someone test Bioshock with the first part of the game, mostly the fairground with all the npcs and games, and see if it’s just a problem with the game or maybe windows updates has messed something up yet again.

    Lastly I ran Furmark for 10 minuttes (I was in a hurry) without a hitch, but my cpu got up to 100 degrees (C) when running prime and Furmark at the same time, which seems a bit to much. It’s clocked at 4.0 Ghz, which is stock clocking. Right now it’s idling at 53 Degress (C).

    #167024
    dborosev
    Participant

    I’ve only gotten it to work once in about 40 tries. And that was after resetting the profile. I tried that again, but never works now.
    I wonder what else it could be? Tried disabling oculus home as well (I use revive).
    Do you run the game from steam? And get that “this game will be displayed on monitor and may affect performance” message …. when it works.
    Then run the game from the DE:MD launcher that comes up?

    I can’t even get that far.
    I used to be able to run this game no issues a couple of months ago.

    #166833
    PhoenixSpyder
    Participant

    Sorry, I was referring to 4k as SS in Skyrim loader menu (which 1080Ti is fully capable of)…which looks astronomically better than just running native Rift resolution. It literally makes Skyrim look almost like a native VR game running at that res. Incredibly clear. Once you try SS at that level and succeed…you won’t want to go back to just the native res. Just a thought for you to consider if you get a 1080Ti. Give it a try on your system…just to see what it looks like…it will prob be a slide show but will at least show you what to expect.

    As for just running at the native oculus res…just crank everything to max and go for it…the card will handle that without even breaking a sweat!!!

    Cheers!!!

    #166828
    PhoenixSpyder
    Participant

    I’m using a Rift in my setup.

    You might find you will need to tweak the distance settings for Skyrim a bit too much to get geometry to run to your liking in 4k. That makes the immersion level drop…especially when you hear an enemy yelling at you that you can’t yet see and then he all of a sudden appears a short distance in front of you in attack mode. You could probably set the distance for enemies up to a more comfortable level and other objects to less but that still brakes immersion…when you consistently see trees, bushes and rocks all of a sudden appearing in front of you as you walk. It’s a balancing act of performance vs visual when you are pushing 4k in VR & G3D…even for a 1080Ti…but that’s prob due to Skyrim optimization or lack of it.

    I just find geometry robs too much performance when running in 4k for my liking (have to turn down distance settings in Skyrim loader menu to much). I agree, geometry looks more natural in Skyrim but only marginally. I did forget to mention that I also turn off fluidsync in z-buffer so that my card is not restricted to 45fps. I don’t notice the fps fluctuations above 45fps to 90fps without it on…and that gives me a smoother experience (outside) in game play when running 4k in VR with z-buffer (Skyrim distance settings just under ‘high’). Inside I get consistent 90fps.

    Definitely get yourself a 1080Ti though…it gives you more ability to tweak things…and that’s what it’s all about… ;D

    #166808
    Sleep
    Participant

    I have a steam deus ex mankind divided version that is no longer renders in 3d even though the vorpx is working. 3d injection probably stopped because of some minor automatic game upate because it litteraly stopped working mid-game. it was working fine and when I opened the game menu (not vorpx menu) and got back to the game it was no longer 3d injected even though vorpx was still working. I have a non steam version of deus ex mankind divided which does allow vorpx to inject and 3d is working just as it did with the steam version prior todays update (9/5/2017).
    did anyone ever encounter such issue maybe with previous updates that interfered with vorpx? how can I get it working again?? funny thing is that I have bought a new pc for this game including pimax 4k and it suddenly quit on me..thanx

    #166776
    Tiggerdyret
    Participant

    Cool, thanks for the thoughtful responses guys. I do have an SSD both for my windows installation and one for gaming. 16gb Corsair vengeance ram and a 4790k, so there should be no bottleneck. I might install the game again just to check if I can’t get a stable fps with my current gpu, but running Skyrim at those resolutions does sound tempting.

    Karlor: I’ve never been able to get ENBinjector or even ENBoost to work with Vorpx.

    #166765
    PhoenixSpyder
    Participant

    Tiggerdyret, if I play old Skyrim in VR…I run it at 2560×1440 (even tho Ralf recommends 4:3) with no visual gliches that I can see. Also, I run it at High settings, AA=2, AF=16 in Skyrim menu (no difference in visual quality going to Ultra in VR and loose a bit of FPS if doing so). I have SS set at 1.5 for Rift. With all this I get consistant 45fps with Geometry=on, DirectVR=on. Running 1080Ti slightly boosted but don’t really need to…I just have it set that way as standard for my overall system. I also have about 13 visual mods going in old Skyrim too.

    As I am also spoiled with 4k…it’s kind of hard to go back to lesser resolution…even with these settings on the Rift…but only for Skyrim for some reason. The AA in old Skyrim doesn’t really do much other than suck up FPS when set for use in Vorpx. Thus the reason for only setting it at AA=2. No visual difference going to 4 or 8 on my system in VR. I can run old skyrim in VR at 4k resolution but the FPS falls below 45fps to often and not worth it. It does look quite a bit better than 2560×1440 though. The jaggies are nearly not there in 4k but are still there in 2560×1440.

    Oh yes, I agree about the SSD. It makes a difference in loading stuff big time…

    #166756
    Tiggerdyret
    Participant

    I’d consider it a vorpx/4k upgrade and no real upgrade to native vr, which is running fine on my system. I have used Vorpx alot and even made a few guides on how to setup games, so I’m no stranger to tweaking the app. It just doesn’t run and look sharp enough that I want to play it with my 980. What resolution do you run skyrim at? It gets pretty choppy at the suggested resolution, which is lower than the headsetss native res and a bit too blurry for me. I also want to mod the hell out of Skyrim and I prefer controller/normal locomotion to teleporting, so no real point in waiting for that ;)

    #166753
    PhoenixSpyder
    Participant

    Ralf is correct. I have both a 980Ti & 1080Ti in 2 separate systems and even throwing brute force of 1080Ti at Skyrim SE doesn’t make much difference in VR. Original Skyrim runs much smoother and should get you consistent 45fps even with what you have…depending on your resolution settings. Be prepared to tweak vorpx though…for your personal preferences.

    I would suggest waiting till Skyrim VR & (FOV4 in 2017) gets released on PC in 2018…after PS exclusive times out before doing your upgrade…unless you want to play other games also in VR and take advantage of the brute force. It should run quite well with Bethesda tweaking it for VR.

    I pulled the trigger prob too soon on my 1080Ti when it came out. I don’t see much difference between the 980Ti & 1080Ti in VR in native VR games. Maybe a bit better using Vorpx though…but not enough to warrant a rushed upgrade from a 980Ti. From a 980…might be worth it for using Vorpx alone but don’t expect a huge difference. It will enable you to SS to higher levels…which most people want to do…but you will still see the limitations of the present VR technology…no matter what you do.

    Cheers!!!

    Tiggerdyret
    Participant

    I am in the process of scraping together to buy a GPU upgrade from my GTX 980, but I’m unsure if it is worth right now. I mainly want to play Skyrim SE and Fallout 4, but I still want some graphic fidelity. I only want a stable 45 fps, but I don’t think the official recommended resolution is enough, maybe it is with the vorpx 2x sampling. What settings are you guys running these games at? Is SE even playable at this point?

    nilez
    Participant

    Hi guys I’m new to vorpx and as these two are my favorite games I tried to get them working right away. I searched the forums and it wasn’t good news a lot of people only got them to work with no or barely any mods and support for fully modded versions just wasn’t there

    but I’m stubborn so umm yeh it actually works this is what I have/did I hope it helps anyone that wants to go back to these amazing games.

    (fallout 3 with fose and fully wanderer edition mods is on bottom of post)
    MORROWIND WITH WORKING DISTANT LANDS! WITH LANDMASS MODS/GAMEPLAY MODS/GRAPHIC SHADERS/REFLECTIONS WORKING)

    modlist
    Morrowind rebirth (giant land mass/city/gameplay overhaul better then MOSG imho)
    Tamriel rebuild (giant main land added right of morrowind)
    Better Heads
    Better Armor
    Better Bodies
    XE Sky Variations (from MGEXE sky and weather mod)
    LGNPC (dialogue only version, large dialogue mod)
    Quick char (to skip intro)
    Merged Objects (merged list to make all armor/clothing mods work better)
    Morrowind Graphic Extender XE
    4gb patch
    Morrowind Code patch

    This all runs at 1600/1200 or 1440/1080 depending on your machine. FPS drop in seyda neen/balmora but are decent everywhere else
    Cinema mode close up to the screen 80-90% you can use vorpx controller or just go keyboard.

    Key to not getting the graphic glitch that makes everything grey/white. In MGEXE make sure you turn off the extenders FPS counter. This is the reason your graphics is glitching out. You can have the ingame engines fps counter (which will be bottom right) but any other fps counter will cause vorpx to glitch out into white/grey polygons.

    This is the same glitch you get after installing MOSG and I know that has an fps counter to so I’m sure that’s linked to the white/grey polygon screen glitch BUT I haven’t tested it on that cause I’m using rebirth. Rebirth changes more on the landmass then overhaul does so if rebirth is working you should be able to get overhaul working also.

    Assuming you get all the latest mod versions from nexus make sure FPS counter is disabled you can just run distant lands and use ALL SHADERS/reflections etc etc it looks amazing really and hooks without issues. Use MLOX for mod load order amd testool to merge lists if needed depending on your preferred mods.

    On MGEXEgui you can easily reproduce the graphic glitch by ticking/unticking the fps counter on the first tab.

    FALLOUT 3 with FOSE working WANDERER EDITION
    so I spend a ton of time getting all recommended mods to play on wanderer edition.

    MODS
    Fallout 3 Wanderer Edition
    Marts mutants
    weapon mod kit
    project beauty (fallout redesigned)
    EVE
    texture packs
    DarnUI interface
    blackened compatibility patch
    FOIP for weapon mod kit
    Expanded Unofficial patch
    4gb patch
    LOOT (mod load order)
    FO3Edit for making merged patch

    theres an extensive guide on wanderer and steam how to do a perfect new installation (theres to much steps) so you can just follow that. Make sure your using Fallout mod manager.

    Then after doing all that and making your merged lists and what not it plays but it wont hook unless you don’t use fose. Problem is your mods wont work without fose right?

    So make sure the game runs, try it out without vorpx.

    You can play with controller but youll miss a lot of keybinds for all the new gameplay additions so id go with keyboard mouse on this one.

    Once your game is running perfectly its time to get your VR on.

    go into your steam folder and rename your falloutlauncher to something else, like falloutlauncherbackup. Now rename your foselauncher to falloutlauncher.

    Now you can just launch the game from steam and it will use fose to launch BUT NOW IT HOOKS!!!!!

    if you need to change resolution or graphic settings you can do this in your fallout mod manager. I’m running at 1600/1200 with AA and every setting maxed, lower if needed.

    For me I prefer cinema mode over direct VR even tho direct vr works normal framerate seems fine but when you turn your head it stutters at times for me so I prefer just go cinema, its better for pipboy/interface/dialogue imho anyways.

    Theres 2 things for preference.
    There is no FOV slider in game but if you go to your documents/my games/fallout3 folder you can tweak the fallout.ini,

    under [display] find
    fPipboy1stPersonFOV=70.0
    fDefault1stPersonFOV=85.0000

    this lets you tweak first person FOV but also how close your PIP boy is to your face when you pull it up. This setting worked best for me but its all personal preference play around with it.

    On the pipboy the bottom 3 buttons click seem a bit off the mouse but clicking on the actual options in the pipboy seem fine.

    then I upped the FOVassist in vorpx by 0.5 (again personal preference) somehow felt the depth feel more right in megaton etc.

    Hope this helps anyone out there wanting to play these classics but maybe didn’t cause they couldn’t get it to work with mods!
    These 2 are definetly in my top 5 games of all times and I absolutely love replaying them in VR.

    jasoncb2017
    Participant

    I was finally able to get Mass Effect (via Origin) to work by starting Vorpx as admin, it looks amazing so far :).

    The only problem is when talking to anyone in the game (or cut scenes), the 3d geometry looks horrible, (unusable basically). Characters are super imposed on top of each other, can’t read the text options, etc.

    Having a quicker way to turn off the Geometry and back on would basically solve this issue even if it’s not ideal.

    Right now I have to bring up the Vorpx menu (Del) and press reload, it seems to pick the right setting on it’s own so that’s kinda cool. But I have to do this every time I am going to interact with anyone.

    Thanks!

    Kaimali
    Participant

    Hey all! I’m brand new to VorpX (just got my Rift 5 days ago) and still getting the hang of the in-game settings. But with one game in particular, I can’t even get that far:

    Dark Souls 1 (Prepare to Die edition, Steam)

    The game launches fine without VorpX, but when I enable the driver, it launches to a black screen. No sound, and no indication of progress. I’ve disabled everything I can think of (AVG, Steam overlay, nVidia overlay, streaming programs, Plex, even my print monitor). Still no luck. And ideas? Thanks in advance!

    #166419
    Mars-5
    Participant

    Hi, so I’m trying to get DAO to work with vorpx. So far, Vorpx has worked well for Fallout 4 and Saint’s Row 3 for me, but I’m only able to make it start in Admin mode. Otherwhise, it doesn’t do anything. Now, for DAO, even in admin mode, Vorpx doesn’t do anything and the game gets stuck in an endless loop closing itself and restarting every 10 seconds. Any idea on what I could try? I’m using the HTC vive.

Viewing 15 results - 1,426 through 1,440 (of 2,129 total)

Spread the word. Share this post!