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  • Jmander11
    Participant

    Hello everyone,
    I’ve done my share of googling and research about vorpx settings, but I haven’t had much luck with my particular problem so I’m making a thread on it. Essentially, my gpu load is around 35% and my cpu under half load with a framerate hovering around or above 80fps a little bit on my rift. I have a framerate counter displayed on my monitor along with gpu and cpu loads all from afterburner. This is pretty annoying, but better than the 45 fps with the vorpx fluid setting (I disabled that). It also has the occasional hiccup while running lightly like this so far as well with some noticeable stutter. I can see the stuttering from the 80 fps and really feel it when moving around.

    My rig:
    Gtx 1080 TI with a small overclock
    I5 4690k overclocked to 4.5ghz
    16gb ddr3 ram
    Oculus rift cv1

    I’m just trying to figure out what settings to look at to increase the load on my rig because I’m still in the vault with this framerate.

    My settings: (not at my gaming rig atm, but I’ll update when I am)
    Resolution – set to what vorpx suggested (1280×1024 IIRC)
    Geometry 3D mode because the others flickered or caused other graphical glitches.
    In-game graphics are set the highest because of how old this game is asides from anti-aliasing.
    The only settings I played with were the 3D effect and camera things, so I don’t think that would affect the fps at all really.

    If there are some other settings needed for a full diagnosis then just ask for them. Everything else I reset to default for the most part anyway.

    Some other issues I’ve been struggling to solve:
    FOV – I tried the suggested 110 FOV in the console in-game, but that didn’t seem to do much. Should I be looking at resolution or field of view changes in the game to adjust this best? I was playing with the settings a lot to tweak this. I’m seeing from my googling that I should use edge peak to use my pipboy. Should this also be applying to conversations? Because I am way in their personal space haha.
    I’m assuming my 5:4 aspect ratio isn’t helping and creating a proper 8:9 ratio will reduce the zooming I see? I see a noticeable amount on the side in wrap mode that I normally don’t see.

    Aiming – What’s the best way to get the shooting to line up with the cursor? I’m hoping that when I was playing with settings I just broke this and it’s an easy fix. Shooting the bb gun at the start was insanely hard and I had to get quite close and aim up to the left to make the hits I needed to progress.

    After I have dealt with this framerate issue, what should I look at for the best leap in in-game graphics? Should I be increasing the resolution past the oculus rift’s resolution or look at supersampling? (not sure which is optimal for overall graphical improvement). Should I figure out how to create an 8:9 resolution and just increase the resolution to be a multiple of that to the point my graphics card is close to max utilization? I don’t see nvidia control panel anymore, so either I find a version of it or maybe the new GeForce experience allows for doing that. I’ll have to do research on this.

    My game is still vanilla with no mods until I sort out these issues. I’m hoping a nice texture pack will help pretty the game up a bit, but the game look quite beautiful already considering its age.

    The 3D effect works great in the game (except talking to people heheh) and this is going to be a blast once I figure out how to tweak the game.

    Thank you to all kind souls willing to lend me a hand. I just got vorpx and this is my first game, so I’m a scrub at it haha. I’ll apply what I learn here to other games in the future.

    #127953
    baggyg
    Participant

    Thanks for the response!

    A month with a 1080ti and no VR Skyrim! That’s torture.

    Indeed it is!

    Your summary is almost right… everything works as intended apart from the scan. It is worth pointing out that the problem is in all games, not just Skyrim so that should rule out issues with SKSE, etc (although I am running vanilla Skyrim). I use Fallout 4 as a good example as this is a fresh install and the scan worked for me previously there. So at worst I can play with head tracking as mouse emulation.

    I assume you’ve got the three necessary apps running… Oculus Client, VorpX (v17.2.1 running in the taskbar with ‘Device Selection’ set as ‘Oculus Rift’) and you’re starting Skyrim via Steam. Because you’re having trouble you’re running no mods whatsoever (so no SKSE).

    Correct

    I also assume that non-VorpX VR titles are working without issue.

    Correct

    Launch Skyrim from Steam. From ‘Options’ set as ‘Aspect Ratio (4:3 or 5:4)’ to ‘1280×1024’) and ‘Windowed Mode’, then ‘Play’. The monitor should show a black window with the VorpX logo bottom middle and the app starts in the Rift.

    It does, yes.

    On or before the Skyrim main menu did you see a message window that says ‘DirectVR supported. Partially cached’ and ‘Recenter tracking if it feels odd in any way’?

    I get the ‘Recenter tracking…’ message. I don’t get “DirectVR supported, Partially cached” in any games (Bioshock 2, Fallout 4, Skyrim, Dishonored, Deus Ex)

    Still in the Skyrim main menu (before selecting ‘Continue’ to start game) can you press ‘Del’ on the keyboard to bring up the VorpX in-game panel? In ‘Main Settings’ there’s a bunch of options starting with ‘Virtual Cinema Mode’ which should have a ‘Direct VR scan Alt+L’ option below. Is this there and can you left-click it if it is?

    When I press the Delete key the menu pops up with, as you say, the Virtual Cinema option at the top. The only buttons I get are “Alter FOV” (this just attempts to open the Skyrim console and enter “fov 110” – I only have this button in certain games and “Recenter Tracking (Alt + Space)”. There is no ‘Direct VR scan Alt+L’ button. It is worth pointing out I used to have this as of Vorpx version 17.1. As of 17.2.1 it has disappeared…

    #127949
    red
    Participant

    Hi. It sounds like you can get VorpX to display Skyrim in the Rift but there’s no DirectVR functionality… is that right? The game loads up in the HMD and you can play even though head-tracking is all over the place. From your posts you seem to say that there’s no Direct Scan option in the VorpX in-game config panel and Alt+L isn’t doing anything.

    I assume you’ve got the three necessary apps running… Oculus Client, VorpX (v17.2.1 running in the taskbar with ‘Device Selection’ set as ‘Oculus Rift’) and you’re starting Skyrim via Steam. Because you’re having trouble you’re running no mods whatsoever (so no SKSE).

    I also assume that non-VorpX VR titles are working without issue.

    Launch Skyrim from Steam. From ‘Options’ set as ‘Aspect Ratio (4:3 or 5:4)’ to ‘1280×1024’) and ‘Windowed Mode’, then ‘Play’. The monitor should show a black window with the VorpX logo bottom middle and the app starts in the Rift.

    On or before the Skyrim main menu did you see a message window that says ‘DirectVR supported. Partially cached’ and ‘Recenter tracking if it feels odd in any way’?

    Still in the Skyrim main menu (before selecting ‘Continue’ to start game) can you press ‘Del’ on the keyboard to bring up the VorpX in-game panel? In ‘Main Settings’ there’s a bunch of options starting with ‘Virtual Cinema Mode’ which should have a ‘Direct VR scan Alt+L’ option below. Is this there and can you left-click it if it is?

    A month with a 1080ti and no VR Skyrim! That’s torture.

    #127821
    loonygeekfun
    Participant

    I am so sorry I said bad things.. I totally retract them all!

    I don’t know what I was expecting but fully native VR wasn’t what I got, it was passable but, the desktop cinema? OMG that is amazing.

    to see a game in 3D like that blew me away. Playing rocket league was simply amazing. So much cool.

    I tried so many games to see if they work in that mode and I love that I don’t have to sacrifice resolution to get the 3d on desktop cinema. It’s like a really well done 3D movie (which I control)

    I ended up playing Enslaved for 8 stages , you know, just testing. It wasn’t as 3D as rocket league but it was such a good ride

    Ryse was another good game to play like that.

    and seeing how high a mountain is in Skyrim was jaw dropping.

    a big thanks to you developer for providing this software, I am only sorry that I didn’t discover all the options before I commented on my purchase.

    Grumdark
    Participant

    I would like to propose the game (elders scrolls online) as candidate for work dx11 with vorpx, get g3d in this title would complete the support for Bethesda titles of maximum interest with VR.
    In addition, there is an announcement for the launch of Morrowind expansion for 6 June 2017, and personally I really want to have this support in Vorpx even now.

    G3D, we would return some advantages in this title,for players who have powerful equipment,in addition to better 3d.
    For example,possibility to add a bit of extra FOV from the Vorpx menu,to extend a little distance between the camera and arms,also the HUD/GUI rescaling,and probably the function to activate or not positional tracking.

    Personally,I would not mind if it is necessary to disable or exclude any possible graphic effect incompatible with g3d,I think it could deserve the effort equally.
    I will include this request also in the Games Wish List,to formalize it in the corresponding section.

    -I have noticed that the game itself allows several important options,such as the following:
    Positive Data:
    -Possibility increase of (FOV) ingame.
    -Possibility of deactivation headbob in first person camera.
    -Possibility of hiding HUD and bar skills out of combat and more options.
    -Possibility to use gamepad including use of skills optionally.
    -“Possibility to support window mode,borderless”, and full screen.
    -All available ingame and also from game files.

    Negative Data:
    -Changing resolutions to get closer aspect ratios like 4:3 or 5:4 or 16:10 does not seem to have any effect on the narrowing size change…or I’m just going through some detail with this particular game.
    I have tried switching to borderless mode and full screen while changing different resolutions.Any ideas here?

    -It occurred to me to perform a test using the (strech mode) available in the vorpx internal menu,as a last option,but this is too narrow.
    It is probably a good idea to improve this mode,to make it a bit wider,
    And thus have a secondary option for some games or cases like this.
    I have always thought that having this option available together with letterbox modes 1 and 2 is a wise mode,but it is too narrow to take advantage of using it.

    Conclusions:
    -A retouch for this mode(in general),and the inclusion of a G3D profile for Elder Online scrolls,would simply be a brutal added improvement.

    ——————————————————————————–
    PD:Before I say goodbye, I would like to take advantage of this thread,
    to dedicate 2 minutes to congratulate the great work done with the version Vorpx 17.2.0 and to thank the simple fact of being able to play some of my favorite games in vr.
    I am really enjoying a lot of changes in the last two versions,and the DirectVR functionality seems like a great success,a function with many possibilities and the right way to go now and in the future with new improvements.
    I also thank some of added profiles.
    regards.

    #127695
    alegse
    Participant

    I know a mod that helps:

    Lower 1st Person Weapons

    http://www.nexusmods.com/skyrim/mods/26764/?tab=3&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D26764%26user%3D1%26gid%3D110&pUp=1

    This mod lowers the weapons out of the way (more natural down by your side instead of up in your face)

    This does not fix the size, but helps reduce the amount they block your view.

    #127386
    Aries144
    Participant

    Here’s the logs:

    vorpX System Info 3/28/2017 10:16:23 AM

    _ Computer System ________________________________________________________

    Name: ANDREW-PC
    Model: MS-7A59
    Manufacturer: MSI

    _ Operating System _______________________________________________________

    Name: Microsoft Windows 10 Pro
    Version: 10.0.14393
    Architecture: 64-bit
    Build Number: 14393
    Boot Device: \Device\HarddiskVolume1

    _ Folders ________________________________________________________________

    System : C:\WINDOWS\system32
    Documents: C:\Users\Andrew\Documents
    Local AppData: C:\Users\Andrew\AppData\Local
    Common AppData: C:\ProgramData
    vorpX Install: D:\Games\Animation Labs\vorpX\
    vorpX MainData: C:\ProgramData\Animation Labs\vorpX\

    _ CPU ____________________________________________________________________

    Name: Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
    Cores: 4

    _ Memory _________________________________________________________________

    Name: Physical Memory
    Capacity: 8192.00 MB

    Name: Physical Memory
    Capacity: 8192.00 MB

    _ GPU ____________________________________________________________________

    Name: NVIDIA GeForce GTX 970
    Device ID: VideoController1
    Adapter RAM: 4095.00 MB
    Adapter DAC Type: Integrated RAMDAC
    Driver Files: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f37f8f12da8b10d7\nvd3dumx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f37f8f12da8b10d7\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f37f8f12da8b10d7\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f37f8f12da8b10d7\nvwgf2umx,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f37f8f12da8b10d7\nvd3dum,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f37f8f12da8b10d7\nvwgf2um,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f37f8f12da8b10d7\nvwgf2um,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_f37f8f12da8b10d7\nvwgf2um
    Driver Version: 21.21.13.7892
    Video Processor: GeForce GTX 970
    Video Architecture: 5
    Video Memory Type: 2

    [Prog] audiodg.exe | full path: C:\Windows\System32\audiodg.exe
    [Prog] backgroundTaskHost.exe | full path: C:\Windows\System32\backgroundTaskHost.exe
    [Prog] conhost.exe | full path: C:\Windows\System32\conhost.exe
    [Prog] conhost.exe | full path: C:\Windows\System32\conhost.exe
    [Prog] Core Temp.exe | full path: C:\Program Files\Core Temp\Core Temp.exe
    [Prog] dllhost.exe | full path: C:\Windows\System32\dllhost.exe
    [Prog] explorer.exe | full path: C:\Windows\explorer.exe
    [Prog] MSASCuiL.exe | full path: C:\Program Files\Windows Defender\MSASCuiL.exe
    [Prog] nvcontainer.exe | full path: C:\Program Files (x86)\NVIDIA Corporation\NvContainer\nvcontainer.exe
    [Prog] NVIDIA Web Helper.exe | full path: C:\Program Files (x86)\NVIDIA Corporation\NvNode\NVIDIA Web Helper.exe
    [Prog] nvtray.exe | full path: C:\Program Files\NVIDIA Corporation\Display\nvtray.exe
    [Prog] OculusClient.exe | full path: C:\Program Files\Oculus\Support\oculus-client\OculusClient.exe
    [Prog] OculusClient.exe | full path: C:\Program Files\Oculus\Support\oculus-client\OculusClient.exe
    [Prog] OculusClient.exe | full path: C:\Program Files\Oculus\Support\oculus-client\OculusClient.exe
    [Prog] oculus-overlays.exe | full path: C:\Program Files\Oculus\Support\oculus-overlays\oculus-overlays.exe
    [Prog] OculusVR.exe | full path: C:\Program Files\Oculus\Support\oculus-home\OculusVR.exe
    [Prog] OVRServer_x64.exe | full path: C:\Program Files\Oculus\Support\oculus-runtime\OVRServer_x64.exe
    [Prog] RtkNGUI64.exe | full path: C:\Program Files\Realtek\Audio\HDA\RtkNGUI64.exe
    [Prog] RuntimeBroker.exe | full path: C:\Windows\System32\RuntimeBroker.exe
    [Prog] SearchUI.exe | full path: C:\Windows\SystemApps\Microsoft.Windows.Cortana_cw5n1h2txyewy\SearchUI.exe
    [Prog] ShellExperienceHost.exe | full path: C:\Windows\SystemApps\ShellExperienceHost_cw5n1h2txyewy\ShellExperienceHost.exe
    [Prog] sihost.exe | full path: C:\Windows\System32\sihost.exe
    [Prog] Steam.exe | full path: D:\Utilities\Steam\Steam.exe
    [Prog] steamwebhelper.exe | full path: D:\Utilities\Steam\bin\cef\cef.win7\steamwebhelper.exe
    [Prog] steamwebhelper.exe | full path: D:\Utilities\Steam\bin\cef\cef.win7\steamwebhelper.exe
    [Prog] svchost.exe | full path: C:\Windows\System32\svchost.exe
    [Prog] taskhostw.exe | full path: C:\Windows\System32\taskhostw.exe
    [Prog] vorpConfig.exe | full path: D:\Games\Animation Labs\vorpX\vorpConfig.exe
    [Prog] vorpControl.exe | full path: D:\Games\Animation Labs\vorpX\vorpControl.exe
    [Prog] vorpControl64.dat | full path: D:\Games\Animation Labs\vorpX\vorpControl64.dat
    [Service] IProsetMonitor.exe | full path: C:\Windows\system32\IProsetMonitor.exe
    [Service] jhi_service.exe | full path: C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL\jhi_service.exe
    [Service] KMS-R@1n.exe | full path: C:\Windows\KMS-R@1n.exe
    [Service] LMS.exe | full path: C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\LMS\LMS.exe
    [Service] LocalSystem” | full path: C:\Program Files\NVIDIA Corporation\Display.NvContainer\NVDisplay.Container.exe” -s NVDisplay.ContainerLocalSystem -f “C:\ProgramData\NVIDIA\NVDisplay.ContainerLocalSystem.log” -l 3 -d “C:\Program Files\NVIDIA Corporation\Display.NvContainer\plugins\LocalSystem” -r -p 30000
    [Service] LocalSystem” | full path: C:\Program Files\NVIDIA Corporation\NvContainer\nvcontainer.exe” -s NvContainerLocalSystem -a -f “C:\ProgramData\NVIDIA\NvContainerLocalSystem.log” -l 3 -d “C:\Program Files\NVIDIA Corporation\NvContainer\plugins\LocalSystem” -r -p 30000
    [Service] lsass.exe | full path: C:\WINDOWS\system32\lsass.exe
    [Service] lsass.exe | full path: C:\WINDOWS\system32\lsass.exe
    [Service] LSM | full path: LSM
    [Service] mqsvc.exe | full path: C:\WINDOWS\system32\mqsvc.exe
    [Service] MSI_LiveUpdate_Service.exe | full path: D:\Utilities\MSI\Live Update\MSI_LiveUpdate_Service.exe
    [Service] MSIRegisterService.exe | full path: C:\MSI\MSIRegister\MSIRegisterService.exe
    [Service] MsMpEng.exe | full path: C:\Program Files\Windows Defender\MsMpEng.exe
    [Service] NetSetupSvc | full path: NetSetupSvc
    [Service] NisSrv.exe | full path: C:\Program Files\Windows Defender\NisSrv.exe
    [Service] OVRServiceLauncher.exe | full path: C:\Program Files\Oculus\Support\oculus-runtime\OVRServiceLauncher.exe
    [Service] plugin | full path: C:\Program Files (x86)\NVIDIA Corporation\NvTelemetry\NvTelemetryContainer.exe” -s NvTelemetryContainer -f “C:\ProgramData\NVIDIA\NvTelemetryContainer.log” -l 3 -d “C:\Program Files (x86)\NVIDIA Corporation\NvTelemetry\plugin
    [Service] SearchIndexer.exe | full path: C:\WINDOWS\system32\SearchIndexer.exe /Embedding
    [Service] SMSvcHost.exe | full path: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\SMSvcHost.exe
    [Service] SMSvcHost.exe” | full path: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\SMSvcHost.exe” -NetMsmqActivator
    [Service] spoolsv.exe | full path: C:\WINDOWS\System32\spoolsv.exe
    [Service] sppsvc.exe | full path: C:\WINDOWS\system32\sppsvc.exe
    [Service] StarWindServiceAE.exe | full path: D:\utilities\Alcohol Soft\Alcohol 120\StarWind\StarWindServiceAE.exe
    [Service] SteamService.exe” | full path: C:\Program Files (x86)\Common Files\Steam\SteamService.exe” /RunAsService
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k apphost
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k appmodel
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k appmodel
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k DcomLaunch
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k DcomLaunch
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k DcomLaunch
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k DcomLaunch
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k DcomLaunch
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k iissvcs
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k iissvcs
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k imgsvc
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalService
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalService
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalService
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalService
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalService
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalService
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k LocalService
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k LocalService
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalServiceAndNoImpersonation
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalServiceAndNoImpersonation
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalServiceNetworkRestricted
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalServiceNetworkRestricted
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalServiceNetworkRestricted
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k LocalServiceNetworkRestricted
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k LocalServiceNetworkRestricted
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k LocalServiceNetworkRestricted
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k LocalServiceNetworkRestricted
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k LocalServiceNetworkRestricted
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalServiceNoNetwork
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalServiceNoNetwork
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalServiceNoNetwork
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k LocalServiceNoNetwork
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k LocalServiceNoNetwork
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalSystemNetworkRestricted
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalSystemNetworkRestricted
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalSystemNetworkRestricted
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalSystemNetworkRestricted
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k LocalSystemNetworkRestricted
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k LocalSystemNetworkRestricted
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k LocalSystemNetworkRestricted
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k LocalSystemNetworkRestricted
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k LocalSystemNetworkRestricted
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k LocalSystemNetworkRestricted
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k netsvcs
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k netsvcs
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k netsvcs
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k netsvcs
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k netsvcs
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k netsvcs
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k netsvcs
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k netsvcs
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k netsvcs
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k netsvcs
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k netsvcs
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k netsvcs
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k netsvcs
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k netsvcs
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k netsvcs
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k netsvcs
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k netsvcs
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k NetSvcs
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k NetworkService
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k NetworkService
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k NetworkService
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k NetworkService
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k rpcss
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k RPCSS
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k UnistackSvcGroup
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k UnistackSvcGroup
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k UnistackSvcGroup
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k UnistackSvcGroup
    [Service] svchost.exe | full path: C:\WINDOWS\System32\svchost.exe -k WerSvcGroup
    [Service] svchost.exe | full path: C:\WINDOWS\system32\svchost.exe -k wsappx
    [Service] TmService.exe | full path: C:\Program Files (x86)\Thrustmaster\TARGET\TmService.exe

    INF: VorpControl: Starting (32bit, version 17.2.1).
    INF: VorpControl: Starting (64bit, version 17.2.1).
    INF: VorpControl Injector InjectVorpDll1: DLL injected: arma3_x64.exe (mode 1).
    ERR: VorpControl Injector InjectVorpDll1: Injection failed: Unable to hook: arma3_x64.exe
    ERR: VorpControl Injector InjectVorpDll1: Injection failed: Unable to hook: arma3_x64.exe
    INF: VorpControl: Starting (32bit, version 17.2.1).

    baggyg
    Participant

    I have heard from other users there is a “controller mode” setting where you can switch between Touch Gamepad etc. I do not see this option at all.

    Here is the latest log file dump:
    INF: ********************************************************************

    INF: App: Attaching to tesv.exe (32bit, vorpX 17.2.1)
    INF: D3D9 Base: Installing Main Hook
    INF: XInput Base: Installing Main Hook
    INF: DI8 Base: Installing Main Hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: TESV.exe (mode 1).
    INF: VorpSetting: GUI StereoOffset: 0.007000
    INF: VorpSetting: Font Normal: Cabin Condensed
    INF: VorpSetting: Font Small: Cabin Condensed
    INF: VorpSetting: Font Small: Arial
    INF: VorpSetting: Font Symbol: Wingdings
    INF: VorpSetting: Author Button: 547
    INF: VorpSetting: Device Name: OculusRiftCV1
    INF: VorpSetting: Display Adapter Index: -2
    INF: VorpSetting: Disable DWM: false
    INF: VorpSetting: Show Advanced Parameters: true
    INF: VorpSetting: Pos Tracking Notification: true
    INF: VorpSetting: Start Message: true
    INF: VorpSetting: GUI Texture Width: 2048
    INF: VorpSetting: GUI Texture Height: 2048
    INF: VorpSetting: EdgePeek Mode: 0
    INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
    INF: VorpSetting: Disable DX9 Grabber Scan: false
    INF: VorpSetting: AuthorCode: 0
    INF: VorpSetting: Menu Button: 46
    INF: VorpSetting: EdgePeek Button: 4
    INF: VorpSetting: VR Hotkeys Button: 260
    INF: VorpSetting: Reset Button: 813
    INF: VorpSetting: Cursor Button: 835
    INF: VorpSetting: Stereo Disable Button: 856
    INF: VorpSetting: FOV Adjust Button: 854
    INF: VorpSetting: Center Pos Tracking Key: 800
    INF: VorpSetting: Center Gamepad Key: 544
    INF: VorpSetting: Info Overlay Key: 838
    INF: VorpSetting: Magnifier Key: 4
    INF: VorpSetting: G3D/Z3D Key: 843
    INF: VorpSetting: Direct VR Scanner Key: 118
    INF: VorpSetting: Direct VR Enable Key: 834
    INF: VorpSetting: Debug Window Key: 770
    INF: DeviceSetting: Product Name: RiftCV1
    INF: DeviceSetting: Display Name: Oculus Rift
    INF: DeviceSetting: Manufacturer: Oculus
    INF: DeviceSetting: Model Number:
    INF: DeviceSetting: Device Type: 30
    INF: DeviceSetting: Clone Display Allowed: false
    INF: DeviceSetting: Desired FPS: 90
    INF: DeviceSetting: Performance Warn FPS: 0
    INF: DeviceSetting: Recommended Game Res X: 1280
    INF: DeviceSetting: Recommended Game Res Y: 1024
    INF: DeviceSetting: Recommended Game FOV: 110.000000
    INF: DeviceSetting: vorpX Cam FOV Vert: 96.016037
    INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
    INF: DeviceSetting: Screen Type: 2
    INF: DeviceSetting: Physical Screen Width (mm): 125.769997
    INF: DeviceSetting: Screen Res X: 2160
    INF: DeviceSetting: Screen Res Y: 1200
    INF: DeviceSetting: Screen Aspect: 1.800000
    INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
    INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
    INF: DeviceSetting: Minimum Color Value: 0.000000
    INF: DeviceSetting: HMD Default IPD: 64.000000
    INF: DeviceSetting: Roll Mode: 1
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.000000
    INF: DeviceSetting: Vertical Shift Enable: false
    INF: DeviceSetting: DM New Direct Mode Allow: true
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: DM Gamma Correction: 1.000000
    INF: DeviceSetting: Head Tracking Type: 30
    INF: DeviceSetting: Device Audio Available: true
    INF: DeviceSetting: Swap Buttons BY Available: true
    INF: DeviceSetting: Render Mode: 10
    INF: DeviceSetting: Timewarp Mode: 0
    INF: DeviceSetting: Vignette Scale: 1.000000
    INF: DeviceSetting: User IPD (mm): 64.000000
    INF: DeviceSetting: Vertical Shift Left: 0.000000
    INF: DeviceSetting: Vertical Shift Right: 0.000000
    INF: DeviceSetting: Fix Chromatic Aberration: true
    INF: DeviceSetting: Minimum RGB Value: false
    INF: DeviceSetting: Enable Device Audio: true
    INF: DeviceSetting: DM New Direct Mode Enable: false
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: Swap Buttons BY Enabled: true
    INF: TrackerSetting: Product Name: OculusTracker
    INF: TrackerSetting: Display Name: Oculus Tracker
    INF: TrackerSetting: Manufacturer: Oculus
    INF: TrackerSetting: Model Number:
    INF: TrackerSetting: Device Type: 30
    INF: TrackerSetting: Head Tracking Pos Tracking: true
    INF: TrackerSetting: Raw Axis Index X: 0
    INF: TrackerSetting: Raw Axis Index Y: 1
    INF: TrackerSetting: Raw Axis Index Z: 2
    INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
    INF: TrackerSetting: Head Tracking: true
    INF: TrackerSetting: Head Tracking Roll: true
    INF: TrackerOculus: Init
    INF: OculusRiftDevice: Init succeeded, HMD found: Oculus Rift CV1
    INF: OculusRiftDevice: Display Resolution: 2160×1200
    INF: OculusRiftDevice: Render Target Size: 1344×1600
    INF: OculusRiftDevice: FOV: 96.016045
    INF: OculusRiftDevice: Desired Framerate: 44.998501
    INF: OculusRiftDevice: IPD: 0.058836
    INF: ExtraSetting: SceneEnv File Name:
    INF: ExtraSetting: Image Zoom Combined: 1.000000
    INF: ExtraSetting: Mouse Disable Axis Y: false
    INF: MemScan Manager: Initialized
    INF: HookBase: Installing Mouse Hook
    INF: Mouse/Keyboard Base: Installing Main Hook
    INF: Sound Manager: Initialized, audio mode: 0
    INF: ProgSetting User: FOV Stretch Strength: 0.000000
    INF: ProgSetting User: Image Zoom: 1.000000
    INF: ProgSetting User: UI Scale: 0.505000
    INF: ProgSetting User: UI Scale: 0.845000
    INF: ProgSetting User: UI StereoOffset: 0.800000
    INF: ProgSetting User: Edge Peek Scale: 0.600000
    INF: ProgSetting User: Edge Peek Disable Stereo: false
    INF: ProgSetting User: Image Background: 0
    INF: ProgSetting User: Aspect Correction Mode: 1
    INF: ProgSetting User: Image Sharpness: 0.000000
    INF: ProgSetting User: Image Game Gamma: 1.000000
    INF: ProgSetting User: Image Game Saturation: 1.000000
    INF: ProgSetting User: Input Image Geometry Type: 0
    INF: ProgSetting User: Input Image Stereo Type: 0
    INF: ProgSetting User: Input Image Stereo Flip: false
    INF: ProgSetting User: Input Image FOV Horizontal: 360
    INF: ProgSetting User: Input Image FOV Vertical: 180
    INF: ProgSetting User: Input Image Surround Guess Params: false
    INF: ProgSetting User: Virtual Screen Enabled: false
    INF: ProgSetting User: Virtual Screen Scene: 100
    INF: ProgSetting User: Virtual Screen Lock Head Tracking: true
    INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
    INF: ProgSetting User: Virtual Screen Curvature: 1.000000
    INF: ProgSetting User: Virtual Screen Curved Vertical: true
    INF: ProgSetting User: Virtual Screen Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
    INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
    INF: ProgSetting User: Virtual Screen Aspect: 0
    INF: ProgSetting User: Direct Mode Render Quality: 1
    INF: ProgSetting User: Direct Mode Render Async: true
    INF: ProgSetting User: Direct Mode Present Original Image: false
    INF: ProgSetting User: Direct Mode Thread Sync: 2
    INF: ProgSetting User: DM Force New Direct Mode: false
    INF: ProgSetting User: Head Tracking Sensitivity: 1.000000
    INF: ProgSetting User: Head Tracking Invert X: false
    INF: ProgSetting User: Head Tracking Invert Y: false
    INF: ProgSetting User: Head Tracking Pos Tracking: true
    INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: true
    INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
    INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
    INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
    INF: ProgSetting User: Head Tracking Crouch Key: 162
    INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: true
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
    INF: ProgSetting User: Head Tracking Jump Key: 32
    INF: ProgSetting User: DVR Enable: true
    INF: ProgSetting User: DVR FOV World Offset: 0.000000
    INF: ProgSetting User: DVR FOV Player Offset: 0.000000
    INF: ProgSetting User: DVR Lock Look Pitch: true
    INF: ProgSetting User: DVR Positional: false
    INF: ProgSetting User: DVR Use Cache: true
    INF: ProgSetting User: Input Multithreading: false
    INF: ProgSetting User: Mouse Disable Acceleration: false
    INF: ProgSetting User: Mouse Handle Cursor: true
    INF: ProgSetting User: Mouse Do Not Center: false
    INF: ProgSetting User: X-Input Override: 1
    INF: ProgSetting User: X-Input Override Left Stick: true
    INF: ProgSetting User: X-Input Override Right Stick: true
    INF: ProgSetting User: X-Input Override Buttons: true
    INF: ProgSetting User: X-Input Controller Index: 0
    INF: ProgSetting User: X-Input Headtrack Mode: 0
    INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
    INF: ProgSetting User: X-Input Sensitivity X: 1.000000
    INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
    INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity RightX: 0.300000
    INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
    INF: ProgSetting User: Gamepad Deadzone Left: 0.200000
    INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
    INF: ProgSetting User: Gamepad Walk/Run Key: 160
    INF: ProgSetting User: Gamepad Walk/Run Invert: true
    INF: ProgSetting User: Gamepad Walk/Run is toggle: false
    INF: ProgSetting User: Gamepad Thumbstick Curve: 2
    INF: ProgSetting User: Gamepad Keycode 0: 69
    INF: ProgSetting User: Gamepad Keycode 1: 70
    INF: ProgSetting User: Gamepad Keycode 2: 67
    INF: ProgSetting User: Gamepad Keycode 3: 32
    INF: ProgSetting User: Gamepad Keycode 4: 2
    INF: ProgSetting User: Gamepad Keycode 5: 1
    INF: ProgSetting User: Gamepad Keycode 6: 2
    INF: ProgSetting User: Gamepad Keycode 7: 1
    INF: ProgSetting User: Gamepad Keycode 8: 38
    INF: ProgSetting User: Gamepad Keycode 9: 40
    INF: ProgSetting User: Gamepad Keycode 10: 37
    INF: ProgSetting User: Gamepad Keycode 11: 39
    INF: ProgSetting User: Gamepad Keycode 12: 260
    INF: ProgSetting User: Gamepad Keycode 13: 4
    INF: ProgSetting User: Gamepad Keycode 14: 27
    INF: ProgSetting User: Gamepad Keycode 15: 46
    INF: ProgSetting User: VHK Keycode 0: 27
    INF: ProgSetting User: VHK Keytext 0: ESC
    INF: ProgSetting User: VHK Keycode 1: 116
    INF: ProgSetting User: VHK Keytext 1: QSAVE
    INF: ProgSetting User: VHK Keycode 2: 120
    INF: ProgSetting User: VHK Keytext 2: QLOAD
    INF: ProgSetting User: VHK Keycode 3: 77
    INF: ProgSetting User: VHK Keytext 3: Map
    INF: ProgSetting User: VHK Keycode 4: 49
    INF: ProgSetting User: VHK Keytext 4: 1
    INF: ProgSetting User: VHK Keycode 5: 50
    INF: ProgSetting User: VHK Keytext 5: 2
    INF: ProgSetting User: VHK Keycode 6: 51
    INF: ProgSetting User: VHK Keytext 6: 3
    INF: ProgSetting User: VHK Keycode 7: 73
    INF: ProgSetting User: VHK Keytext 7: Inventory
    INF: ProgSetting User: VHK Keycode 8: 52
    INF: ProgSetting User: VHK Keytext 8: 4
    INF: ProgSetting User: VHK Keycode 9: 53
    INF: ProgSetting User: VHK Keytext 9: 5
    INF: ProgSetting User: VHK Keycode 10: 54
    INF: ProgSetting User: VHK Keytext 10: 6
    INF: ProgSetting User: VHK Keycode 11: 74
    INF: ProgSetting User: VHK Keytext 11: Journal
    INF: ProgSetting User: VHK Keycode 12: 55
    INF: ProgSetting User: VHK Keytext 12: 7
    INF: ProgSetting User: VHK Keycode 13: 56
    INF: ProgSetting User: VHK Keytext 13: 8
    INF: ProgSetting User: VHK Keycode 14: 57
    INF: ProgSetting User: VHK Keytext 14: 0
    INF: ProgSetting User: VHK Keycode 15: 84
    INF: ProgSetting User: VHK Keytext 15: Wait
    INF: ProgSetting User: VRHC Controller Mode: 1
    INF: ProgSetting User: VRHC Trackpad Mode Left: 2
    INF: ProgSetting User: VRHC Trackpad Mode Right: 1
    INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
    INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
    INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
    INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
    INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
    INF: ProgSetting User: VRHC Extra Key Left: 0
    INF: ProgSetting User: VRHC Extra Key Right: 3
    INF: ProgSetting User: VRHC Contriller Vis Type: 1
    INF: ProgSetting User: VR Hand Controller Keycode 0: 1
    INF: ProgSetting User: VR Hand Controller Keycode 1: 2
    INF: ProgSetting User: VR Hand Controller Keycode 2: 87
    INF: ProgSetting User: VR Hand Controller Keycode 3: 83
    INF: ProgSetting User: VR Hand Controller Keycode 4: 65
    INF: ProgSetting User: VR Hand Controller Keycode 5: 68
    INF: ProgSetting User: VR Hand Controller Keycode 6: 69
    INF: ProgSetting User: VR Hand Controller Keycode 7: 162
    INF: ProgSetting User: VR Hand Controller Keycode 8: 82
    INF: ProgSetting User: VR Hand Controller Keycode 9: 81
    INF: ProgSetting User: VR Hand Controller Keycode 10: 90
    INF: ProgSetting User: VR Hand Controller Keycode 11: 32
    INF: ProgSetting User: VR Hand Controller Keycode 12: 27
    INF: ProgSetting User: VR Hand Controller Keycode 13: 9
    INF: ProgSetting User: VR Hand Controller Keycode 14: 20
    INF: ProgSetting User: VR Hand Controller Keycode 15: 164
    INF: ProgSetting User: VR Hand Controller Keycode 16: 38
    INF: ProgSetting User: VR Hand Controller Keycode 17: 40
    INF: ProgSetting User: VR Hand Controller Keycode 18: 37
    INF: ProgSetting User: VR Hand Controller Keycode 19: 39
    INF: ProgSetting User: VR Hand Controller Keycode 20: 84
    INF: ProgSetting User: VR Hand Controller Keycode 21: 73
    INF: ProgSetting User: VR Hand Controller Keycode 22: 49
    INF: ProgSetting User: VR Hand Controller Keycode 23: 50
    INF: ProgSetting User: VR Hand Controller Keycode 24: 51
    INF: ProgSetting User: VR Hand Controller Keycode 25: 52
    INF: ProgSetting User: VR Hand Controller Keycode 26: 74
    INF: ProgSetting User: VR Hand Controller Keycode 27: 116
    INF: ProgSetting User: VR Hand Controller Keycode 28: 70
    INF: ProgSetting User: VR Hand Controller Keycode 29: 120
    INF: ProgSetting User: VR Hand Controller Keycode 30: 0
    INF: ProgSetting User: VR Hand Controller Keycode 31: 0
    INF: ProgSetting User: VR Hand Controller Keycode 32: 77
    INF: ProgSetting User: VR Hand Controller Keycode 33: 80
    INF: ProgSetting User: VR Hand Controller Keycode 34: 0
    INF: ProgSetting User: VR Hand Controller Keycode 35: 0
    INF: ProgSetting User: Display Mode: 4
    INF: ProgSetting User: 3D Create method: 3
    INF: ProgSetting User: Anaglyph Mode: 2
    INF: ProgSetting User: Max Separation Normal: 1.000000
    INF: ProgSetting User: Focal Offset Normal: 0.030000
    INF: ProgSetting User: Max Separation Complex: 0.800000
    INF: ProgSetting User: Focal Offset Complex: 0.000000
    INF: ProgSetting User: Use DOF Complex: true
    INF: ProgSetting User: Z-Far-Mult: 0.050000
    INF: ProgSetting User: G3D Max Separation: 1.000000
    INF: ProgSetting User: G3D Focal Offset: 0.000000
    INF: ProgSetting User: G3D FOV Multiplier: 0.000000
    INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
    INF: ProgSetting User: G3D Shadow Treatment: 0
    INF: ProgSetting User: RTS Target Scale: 1.000000
    INF: D3D9 Manager: Buffer Resolution: 1280×1024, Format: X8R8G8B8
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
    INF: Display Adapter Device Name: \\.\DISPLAY1
    INF: Display Adapter Driver: nvd3dum.dll
    INF: Display Adapter Driver WHQL: 0
    INF: Nvidia Driver Version: 37892, r378_78
    INF: Available GPU Memory: 4086MB
    INF: D3D9 BufferGrabber initialized. Grab mode: 1
    INF: D3D9 ShaderManager: shaders created
    INF: UIRendererDX9: Initialized
    INF: UI Manager: Initialized
    INF: Keyboard: Init
    INF: Input Manager: Initialized
    INF: ProgState: First Time Init 0
    INF: Gamepad Manager: New gamepad found. Index: 0, Type: 1
    INF: Gamepad Manager: Initialized
    INF: TrackerOculus: Init
    INF: OculusDirectModeManager: base initialized.
    INF: OculusDirectModeManager: renderer initialized.
    INF: UIRendererDX11: Initialized
    INF: Engine3D: Scene Initialized: 13
    INF: RendererDX11: Initialized (2688×3200). Multisampling off.
    INF: MessageWindow: Init
    INF: VirtualHotkeyUI: Init
    INF: SettingsUI: Init
    ERR: DirectModeManager: drawUi Exception
    INF: Gamepad Manager: New gamepad found. Index: 0, Type: 1

    #127300
    baggyg
    Participant

    Here is the log file of the latest run if that is any help:
    `INF: VorpControl: Starting (32bit, version 17.2.1).
    INF: CHECK: HOORAY!
    INF: VorpControl: Starting (64bit, version 17.2.1).
    INF: CHECK: HOORAY!
    INF: VorpControl Injector InjectVorpDll1: DLL injected: TESV.exe (mode 1).

    INF: ********************************************************************

    INF: App: Attaching to tesv.exe (32bit, vorpX 17.2.1)
    INF: D3D9 Base: Installing Main Hook
    INF: XInput Base: Installing Main Hook
    INF: DI8 Base: Installing Main Hook
    INF: VorpControl Injector InjectVorpDll1: DLL injected: TESV.exe (mode 1).
    INF: VorpSetting: GUI StereoOffset: 0.007000
    INF: VorpSetting: Font Normal: Cabin Condensed
    INF: VorpSetting: Font Small: Cabin Condensed
    INF: VorpSetting: Font Small: Arial
    INF: VorpSetting: Font Symbol: Wingdings
    INF: VorpSetting: Author Button: 547
    INF: VorpSetting: Device Name: OculusRiftCV1
    INF: VorpSetting: Display Adapter Index: -2
    INF: VorpSetting: Disable DWM: false
    INF: VorpSetting: Show Advanced Parameters: false
    INF: VorpSetting: Pos Tracking Notification: true
    INF: VorpSetting: Start Message: true
    INF: VorpSetting: GUI Texture Width: 2048
    INF: VorpSetting: GUI Texture Height: 2048
    INF: VorpSetting: EdgePeek Mode: 0
    INF: VorpSetting: Head Tracking Recenter Distance: 0.800000
    INF: VorpSetting: Disable DX9 Grabber Scan: false
    INF: VorpSetting: AuthorCode: 0
    INF: VorpSetting: Menu Button: 46
    INF: VorpSetting: EdgePeek Button: 4
    INF: VorpSetting: VR Hotkeys Button: 260
    INF: VorpSetting: Reset Button: 813
    INF: VorpSetting: Cursor Button: 835
    INF: VorpSetting: Stereo Disable Button: 856
    INF: VorpSetting: FOV Adjust Button: 854
    INF: VorpSetting: Center Pos Tracking Key: 800
    INF: VorpSetting: Center Gamepad Key: 544
    INF: VorpSetting: Info Overlay Key: 838
    INF: VorpSetting: Magnifier Key: 4
    INF: VorpSetting: G3D/Z3D Key: 843
    INF: VorpSetting: Direct VR Scanner Key: 844
    INF: VorpSetting: Direct VR Enable Key: 834
    INF: VorpSetting: Debug Window Key: 770
    INF: DeviceSetting: Product Name: RiftCV1
    INF: DeviceSetting: Display Name: Oculus Rift
    INF: DeviceSetting: Manufacturer: Oculus
    INF: DeviceSetting: Model Number:
    INF: DeviceSetting: Device Type: 30
    INF: DeviceSetting: Clone Display Allowed: false
    INF: DeviceSetting: Desired FPS: 90
    INF: DeviceSetting: Performance Warn FPS: 0
    INF: DeviceSetting: Recommended Game Res X: 1280
    INF: DeviceSetting: Recommended Game Res Y: 1024
    INF: DeviceSetting: Recommended Game FOV: 110.000000
    INF: DeviceSetting: vorpX Cam FOV Vert: 96.016037
    INF: DeviceSetting: Crop Border Aspect Ratio: 1.000000
    INF: DeviceSetting: Screen Type: 2
    INF: DeviceSetting: Physical Screen Width (mm): 125.769997
    INF: DeviceSetting: Screen Res X: 2160
    INF: DeviceSetting: Screen Res Y: 1200
    INF: DeviceSetting: Screen Aspect: 1.800000
    INF: DeviceSetting: Chromatic Aberration Strength Red: 0.000000
    INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.000000
    INF: DeviceSetting: Minimum Color Value: 0.000000
    INF: DeviceSetting: HMD Default IPD: 64.000000
    INF: DeviceSetting: Roll Mode: 1
    INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
    INF: DeviceSetting: LensDistort Coefficient 2: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 3: 0.000000
    INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
    INF: DeviceSetting: LensDistort Scale: 1.000000
    INF: DeviceSetting: Vertical Shift Enable: false
    INF: DeviceSetting: DM New Direct Mode Allow: true
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: DM Gamma Correction: 1.000000
    INF: DeviceSetting: Head Tracking Type: 30
    INF: DeviceSetting: Device Audio Available: true
    INF: DeviceSetting: Swap Buttons BY Available: true
    INF: DeviceSetting: Render Mode: 10
    INF: DeviceSetting: Timewarp Mode: 0
    INF: DeviceSetting: Vignette Scale: 1.000000
    INF: DeviceSetting: User IPD (mm): 64.000000
    INF: DeviceSetting: Vertical Shift Left: 0.000000
    INF: DeviceSetting: Vertical Shift Right: 0.000000
    INF: DeviceSetting: Fix Chromatic Aberration: true
    INF: DeviceSetting: Minimum RGB Value: false
    INF: DeviceSetting: Enable Device Audio: true
    INF: DeviceSetting: DM New Direct Mode Enable: false
    INF: DeviceSetting: DM FSync Enable: true
    INF: DeviceSetting: Swap Buttons BY Enabled: true
    INF: TrackerSetting: Product Name: OculusTracker
    INF: TrackerSetting: Display Name: Oculus Tracker
    INF: TrackerSetting: Manufacturer: Oculus
    INF: TrackerSetting: Model Number:
    INF: TrackerSetting: Device Type: 30
    INF: TrackerSetting: Head Tracking Pos Tracking: true
    INF: TrackerSetting: Raw Axis Index X: 0
    INF: TrackerSetting: Raw Axis Index Y: 1
    INF: TrackerSetting: Raw Axis Index Z: 2
    INF: TrackerSetting: Raw Axis Multiplier X: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Y: -1.000000
    INF: TrackerSetting: Raw Axis Multiplier Z: -1.000000
    INF: TrackerSetting: Head Tracking: true
    INF: TrackerSetting: Head Tracking Roll: true
    INF: TrackerOculus: Init
    INF: OculusRiftDevice: Init succeeded, HMD found: Oculus Rift CV1
    INF: OculusRiftDevice: Display Resolution: 2160×1200
    INF: OculusRiftDevice: Render Target Size: 1344×1600
    INF: OculusRiftDevice: FOV: 96.016045
    INF: OculusRiftDevice: Desired Framerate: 44.998501
    INF: OculusRiftDevice: IPD: 0.058629
    INF: ExtraSetting: SceneEnv File Name:
    INF: ExtraSetting: Image Zoom Combined: 1.000000
    INF: ExtraSetting: Mouse Disable Axis Y: false
    INF: MemScan Manager: Initialized
    INF: HookBase: Installing Mouse Hook
    INF: Mouse/Keyboard Base: Installing Main Hook
    INF: Sound Manager: Initialized, audio mode: 0
    INF: ProgSetting User: FOV Stretch Strength: 0.000000
    INF: ProgSetting User: Image Zoom: 1.000000
    INF: ProgSetting User: UI Scale: 0.505000
    INF: ProgSetting User: UI Scale: 0.845000
    INF: ProgSetting User: UI StereoOffset: 0.800000
    INF: ProgSetting User: Edge Peek Scale: 0.600000
    INF: ProgSetting User: Edge Peek Disable Stereo: false
    INF: ProgSetting User: Image Background: 0
    INF: ProgSetting User: Aspect Correction Mode: 1
    INF: ProgSetting User: Image Sharpness: 0.000000
    INF: ProgSetting User: Image Game Gamma: 1.000000
    INF: ProgSetting User: Image Game Saturation: 1.000000
    INF: ProgSetting User: Input Image Geometry Type: 0
    INF: ProgSetting User: Input Image Stereo Type: 0
    INF: ProgSetting User: Input Image Stereo Flip: false
    INF: ProgSetting User: Input Image FOV Horizontal: 360
    INF: ProgSetting User: Input Image FOV Vertical: 180
    INF: ProgSetting User: Input Image Surround Guess Params: false
    INF: ProgSetting User: Virtual Screen Enabled: false
    INF: ProgSetting User: Virtual Screen Scene: 100
    INF: ProgSetting User: Virtual Screen Lock Head Tracking: true
    INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
    INF: ProgSetting User: Virtual Screen Curvature: 1.000000
    INF: ProgSetting User: Virtual Screen Curved Vertical: true
    INF: ProgSetting User: Virtual Screen Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000
    INF: ProgSetting User: Virtual Screen Env Gamma: 1.000000
    INF: ProgSetting User: Virtual Screen Env Saturation: 1.000000
    INF: ProgSetting User: Virtual Screen Aspect: 0
    INF: ProgSetting User: Direct Mode Render Quality: 1
    INF: ProgSetting User: Direct Mode Render Async: true
    INF: ProgSetting User: Direct Mode Present Original Image: false
    INF: ProgSetting User: Direct Mode Thread Sync: 2
    INF: ProgSetting User: DM Force New Direct Mode: false
    INF: ProgSetting User: Head Tracking Sensitivity: 1.000000
    INF: ProgSetting User: Head Tracking Invert X: false
    INF: ProgSetting User: Head Tracking Invert Y: false
    INF: ProgSetting User: Head Tracking Pos Tracking: true
    INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: true
    INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
    INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
    INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
    INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
    INF: ProgSetting User: Head Tracking Crouch Key: 162
    INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: true
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
    INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
    INF: ProgSetting User: Head Tracking Jump Key: 32
    INF: ProgSetting User: DVR Enable: true
    INF: ProgSetting User: DVR FOV World Offset: 0.000000
    INF: ProgSetting User: DVR FOV Player Offset: 0.000000
    INF: ProgSetting User: DVR Lock Look Pitch: true
    INF: ProgSetting User: DVR Positional: false
    INF: ProgSetting User: DVR Use Cache: true
    INF: ProgSetting User: Input Multithreading: false
    INF: ProgSetting User: Mouse Disable Acceleration: false
    INF: ProgSetting User: Mouse Handle Cursor: true
    INF: ProgSetting User: Mouse Do Not Center: false
    INF: ProgSetting User: X-Input Override: 1
    INF: ProgSetting User: X-Input Override Left Stick: true
    INF: ProgSetting User: X-Input Override Right Stick: true
    INF: ProgSetting User: X-Input Override Buttons: true
    INF: ProgSetting User: X-Input Controller Index: 0
    INF: ProgSetting User: X-Input Headtrack Mode: 0
    INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
    INF: ProgSetting User: X-Input Sensitivity X: 1.000000
    INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
    INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
    INF: ProgSetting User: Gamepad Sensitivity RightX: 0.300000
    INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
    INF: ProgSetting User: Gamepad Deadzone Left: 0.200000
    INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
    INF: ProgSetting User: Gamepad Walk/Run Key: 160
    INF: ProgSetting User: Gamepad Walk/Run Invert: true
    INF: ProgSetting User: Gamepad Walk/Run is toggle: false
    INF: ProgSetting User: Gamepad Thumbstick Curve: 2
    INF: ProgSetting User: Gamepad Keycode 0: 69
    INF: ProgSetting User: Gamepad Keycode 1: 70
    INF: ProgSetting User: Gamepad Keycode 2: 67
    INF: ProgSetting User: Gamepad Keycode 3: 32
    INF: ProgSetting User: Gamepad Keycode 4: 2
    INF: ProgSetting User: Gamepad Keycode 5: 1
    INF: ProgSetting User: Gamepad Keycode 6: 2
    INF: ProgSetting User: Gamepad Keycode 7: 1
    INF: ProgSetting User: Gamepad Keycode 8: 38
    INF: ProgSetting User: Gamepad Keycode 9: 40
    INF: ProgSetting User: Gamepad Keycode 10: 37
    INF: ProgSetting User: Gamepad Keycode 11: 39
    INF: ProgSetting User: Gamepad Keycode 12: 260
    INF: ProgSetting User: Gamepad Keycode 13: 4
    INF: ProgSetting User: Gamepad Keycode 14: 27
    INF: ProgSetting User: Gamepad Keycode 15: 46
    INF: ProgSetting User: VHK Keycode 0: 27
    INF: ProgSetting User: VHK Keytext 0: ESC
    INF: ProgSetting User: VHK Keycode 1: 116
    INF: ProgSetting User: VHK Keytext 1: QSAVE
    INF: ProgSetting User: VHK Keycode 2: 120
    INF: ProgSetting User: VHK Keytext 2: QLOAD
    INF: ProgSetting User: VHK Keycode 3: 77
    INF: ProgSetting User: VHK Keytext 3: Map
    INF: ProgSetting User: VHK Keycode 4: 49
    INF: ProgSetting User: VHK Keytext 4: 1
    INF: ProgSetting User: VHK Keycode 5: 50
    INF: ProgSetting User: VHK Keytext 5: 2
    INF: ProgSetting User: VHK Keycode 6: 51
    INF: ProgSetting User: VHK Keytext 6: 3
    INF: ProgSetting User: VHK Keycode 7: 73
    INF: ProgSetting User: VHK Keytext 7: Inventory
    INF: ProgSetting User: VHK Keycode 8: 52
    INF: ProgSetting User: VHK Keytext 8: 4
    INF: ProgSetting User: VHK Keycode 9: 53
    INF: ProgSetting User: VHK Keytext 9: 5
    INF: ProgSetting User: VHK Keycode 10: 54
    INF: ProgSetting User: VHK Keytext 10: 6
    INF: ProgSetting User: VHK Keycode 11: 74
    INF: ProgSetting User: VHK Keytext 11: Journal
    INF: ProgSetting User: VHK Keycode 12: 55
    INF: ProgSetting User: VHK Keytext 12: 7
    INF: ProgSetting User: VHK Keycode 13: 56
    INF: ProgSetting User: VHK Keytext 13: 8
    INF: ProgSetting User: VHK Keycode 14: 57
    INF: ProgSetting User: VHK Keytext 14: 0
    INF: ProgSetting User: VHK Keycode 15: 84
    INF: ProgSetting User: VHK Keytext 15: Wait
    INF: ProgSetting User: VRHC Controller Mode: 1
    INF: ProgSetting User: VRHC Trackpad Mode Left: 2
    INF: ProgSetting User: VRHC Trackpad Mode Right: 1
    INF: ProgSetting User: VRHC Deadzone Mouse-Emu: 0.100000
    INF: ProgSetting User: VRHC Deadzone Key-Emu: 0.300000
    INF: ProgSetting User: VRHC Allow Left Stick/Pad Shift: true
    INF: ProgSetting User: VRHC KBM Stick Mode Left: 1
    INF: ProgSetting User: VRHC Sensitivity Left X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Left Y: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right X: 0.300000
    INF: ProgSetting User: VRHC Sensitivity Right Y: 0.300000
    INF: ProgSetting User: VRHC Extra Key Left: 0
    INF: ProgSetting User: VRHC Extra Key Right: 3
    INF: ProgSetting User: VRHC Contriller Vis Type: 1
    INF: ProgSetting User: VR Hand Controller Keycode 0: 1
    INF: ProgSetting User: VR Hand Controller Keycode 1: 2
    INF: ProgSetting User: VR Hand Controller Keycode 2: 87
    INF: ProgSetting User: VR Hand Controller Keycode 3: 83
    INF: ProgSetting User: VR Hand Controller Keycode 4: 65
    INF: ProgSetting User: VR Hand Controller Keycode 5: 68
    INF: ProgSetting User: VR Hand Controller Keycode 6: 69
    INF: ProgSetting User: VR Hand Controller Keycode 7: 162
    INF: ProgSetting User: VR Hand Controller Keycode 8: 82
    INF: ProgSetting User: VR Hand Controller Keycode 9: 81
    INF: ProgSetting User: VR Hand Controller Keycode 10: 90
    INF: ProgSetting User: VR Hand Controller Keycode 11: 32
    INF: ProgSetting User: VR Hand Controller Keycode 12: 27
    INF: ProgSetting User: VR Hand Controller Keycode 13: 9
    INF: ProgSetting User: VR Hand Controller Keycode 14: 20
    INF: ProgSetting User: VR Hand Controller Keycode 15: 164
    INF: ProgSetting User: VR Hand Controller Keycode 16: 38
    INF: ProgSetting User: VR Hand Controller Keycode 17: 40
    INF: ProgSetting User: VR Hand Controller Keycode 18: 37
    INF: ProgSetting User: VR Hand Controller Keycode 19: 39
    INF: ProgSetting User: VR Hand Controller Keycode 20: 84
    INF: ProgSetting User: VR Hand Controller Keycode 21: 73
    INF: ProgSetting User: VR Hand Controller Keycode 22: 49
    INF: ProgSetting User: VR Hand Controller Keycode 23: 50
    INF: ProgSetting User: VR Hand Controller Keycode 24: 51
    INF: ProgSetting User: VR Hand Controller Keycode 25: 52
    INF: ProgSetting User: VR Hand Controller Keycode 26: 74
    INF: ProgSetting User: VR Hand Controller Keycode 27: 116
    INF: ProgSetting User: VR Hand Controller Keycode 28: 70
    INF: ProgSetting User: VR Hand Controller Keycode 29: 120
    INF: ProgSetting User: VR Hand Controller Keycode 30: 0
    INF: ProgSetting User: VR Hand Controller Keycode 31: 0
    INF: ProgSetting User: VR Hand Controller Keycode 32: 77
    INF: ProgSetting User: VR Hand Controller Keycode 33: 80
    INF: ProgSetting User: VR Hand Controller Keycode 34: 0
    INF: ProgSetting User: VR Hand Controller Keycode 35: 0
    INF: ProgSetting User: Display Mode: 4
    INF: ProgSetting User: 3D Create method: 3
    INF: ProgSetting User: Anaglyph Mode: 2
    INF: ProgSetting User: Max Separation Normal: 1.000000
    INF: ProgSetting User: Focal Offset Normal: 0.030000
    INF: ProgSetting User: Max Separation Complex: 0.800000
    INF: ProgSetting User: Focal Offset Complex: 0.000000
    INF: ProgSetting User: Use DOF Complex: true
    INF: ProgSetting User: Z-Far-Mult: 0.050000
    INF: ProgSetting User: G3D Max Separation: 1.000000
    INF: ProgSetting User: G3D Focal Offset: 0.000000
    INF: ProgSetting User: G3D FOV Multiplier: 0.000000
    INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
    INF: ProgSetting User: G3D Shadow Treatment: 0
    INF: ProgSetting User: RTS Target Scale: 1.000000
    INF: D3D9 Manager: Buffer Resolution: 1280×1024, Format: X8R8G8B8
    INF: Display Adapter Description: NVIDIA GeForce GTX 1080 Ti
    INF: Display Adapter Device Name: \\.\DISPLAY1
    INF: Display Adapter Driver: nvd3dum.dll
    INF: Display Adapter Driver WHQL: 0
    INF: Nvidia Driver Version: 37892, r378_78
    INF: Available GPU Memory: 4086MB
    INF: D3D9 BufferGrabber initialized. Grab mode: 1
    INF: D3D9 ShaderManager: shaders created
    INF: UIRendererDX9: Initialized
    INF: UI Manager: Initialized
    INF: Keyboard: Init
    INF: Input Manager: Initialized
    INF: ProgState: First Time Init 0
    INF: Gamepad Manager: No controller found
    INF: Gamepad Manager: Initialized
    INF: TrackerOculus: Init
    INF: OculusDirectModeManager: base initialized.
    INF: OculusDirectModeManager: renderer initialized.
    INF: UIRendererDX11: Initialized
    INF: Engine3D: Scene Initialized: 13
    INF: RendererDX11: Initialized (2688×3200). Multisampling off.
    INF: MessageWindow: Init
    INF: SettingsUI: Init
    ERR: DirectModeManager: drawUi Exception

    #127166
    LawnmowerMan
    Participant

    I guess geometry 3d makes the GPU work twice as hard, but what is the effect on CPU usage?

    This information may help me in trying to figure out if it’ll be worth it to upgrade my CPU from an i5-2310. Unfortunately none of the new Ryzens even match old Intel CPU’s single thread performance which I think is what I need to look for. :/

    #127138
    finstern
    Participant

    A little step by step guide to use vorpX with a FOVE HMD

    So .. with FOVE VR HMD ..

    First .. preparation, you start here if you havn’t already visited this website : https://www.getfove.com/developers/
    Obviously, you need to be a registered member of the steamVR beta plugin so you register if you arn’t and hope they answer you fast, after what you will receive a steam key and be able to download the steamVR driver for FOVE.
    Of course you NEED the FOVE Setup, that’s the base driver and application needed for your HMD to work.
    I will leave it to you to make it work, first initialisation and configuration for the Fove and later for the steamVR .. yada yada it’s on your hands.
    Just know that for this “thing” to work, you need it to be aknowledged by your windows OS, so you go to your screen parameters and launch detection.. eventually it will find something but will not recognize it, damn. So you extend your desktop to this display, and slap any resolution, unimportant for now.. apply. It’s important to have your main display + this other display wich is your FOVE in this curent beta stage (microsoft have not received official drivers already).

    Second .. well, vorpX installed and ready to go, you don’t say ? >_>
    Nothing special here, you need to buy, download, install, activate, it’s done.
    Just know that for now, as stated by Ralf himself, it don’t work in a multi screen configuration so you have to shut down your dual or triple screen if you have one like me, only keep your main screen + Fove turned on.

    Third : those are the steps I found out to work, to start a game (here “Warhammer : Vermintide”) from Steam with SteamVR + vorpX

    A _ You Start the FOVE VR, you must STOP the FOVE compositor (disable autostar compositor) but the runtime must be started. It should show you a little info windows like that :
    Fove monitor

    B _ You Start SteamVR (clic the icon VR in your steam window : steamVR icon ) it should start the SteamVR monitor and you should be able to see the “grid room” in your FOVE HMD (+ your infrared camera should power on with a green led shown).

    SteamVR Monitor

    If it’s not and it tell you the compositor is unavaiable or whatever..

    SteamVR gone wrong

    I would suggest closing SteamVR in your detailed task manager, kill those process mercilessly (here, shown on a french windows 10, but you should find it on win8 or 7 too)
    taskmanager

    Then Restart SteamVR. It should initialize correctly this time.

    C _ This is the time to start vorpX, so .. well start it. At this point, it would work like any HTC Vive, vorpX don’t care at all. Remember to unset the built in audio device as the FOVE don’t have any, and set the “enable head tracking” for a real experience in your game.
    vorpX config

    D _ At this point as I said above, you just follow vorpX setup, it’s identical to a Vive

    Select HTC Vive device

    Then you start your game, it will warn you that the game isn’t VR ready, you don’t care and clic OK anyway, vorpX is here to change this little problem (here the warning is in french, but you will get the same in english or whatever your language, just clic ok).

    VR not ready warning

    If everything is ok, you will wait for various loading then your game will finally show in your HMD.

    I would suggest to change in-game key bindings as some key are common shortcut in most game and you will actually NEED it to configure your render in game, but that’s something only you can select. I would suggest getting rid of stereoscopic 3D view for a long gaming session but you can fine tune it in game, just follow the vorpX instructions.

    I hope this little guide help people using a Fove VR HMD, it worked for me so it’s perfectly compatible.

    #126996
    markbradley1982
    Participant

    I have been playing around with the different 3D settings that VorpX has to offer. I noticed in New Vegas with Z buffer modes such as Z buffer Adaptive and Z buffer Normal, the image “shakes” or stutters every few seconds. Is this a New Vegas specific issue? I personally prefer using Geometric reconstruction since it offers the best 3D effect and it doesn’t have that “shaking” stutter, but I know some games only work with Z buffer mode and I am wondering will I have this stutter in these games? I hope it is just a NV specific issue since I wouldn’t be using Z buffer in NV.

    Thanks again for this amazing 3D injector Ralf. It seriously rocks.

    Jiub
    Participant

    Hey everyone,
    I’m running HTC Vive on an older laptop (i7-4700 and a GTX 770m), and originally planned to make an extended step-by-step guide on running Morrowind with modern mods through Vorpx.. citing my “low-spec” build and how it runs, versus my future high-spec build so others could have ease of access to run a modern rendition of many people’s favourite RPG, but I have encountered a big problem that has gotten in the way of such a thing:

    Due to the fact that I have an older laptop(I’m assuming), running SteamVR with Direct Mode on will not work(and oh god have I tried), which in turn, unfortunately, neuters the functionality of Vorpx.

    On the plus side, I’ve managed to circumvent this issue through using the following steps:
    1.Turning off SteamVR
    2. Choosing “Generic VR headset (extended mode)” option under the Device Selection drop-down in general options
    3. Choosing the “Show on all monitors(clone)” selection.
    4. Run the game.
    5. (Optional) While running the game, re-enabling SteamVR,going into SteamVR settings, and enabling the vive headphone functionality in the Audio Settings tab.

    This works fine and dandy with geometry-3d (and its gorgeous by the way!) and DirectVR setting seems to inject fine as well. Minus one critical feature: Head-tracking. Head-tracking is turned off by default, and is the only thing missing to an otherwise totally functional experience for people in my situation.

    Ralf has made it clear in previous posts that Direct Mode is what Vorpx is programmed for, but considering its current near-perfect functionality in extended mode (Testing on Fallout: New Vegas), what i’m wondering is if there is any way I could fiddle with the settings to enable head-tracking? Maybe using a previous version would help out as well? Any advice on the situation is much appreciated, I can get by for these few months without head-tracking but if there was another way to go about this I’d love to give it a whirl. Thanks for reading, I hope this issue can be resolved so others with sub-par gaming rigs can jump in on the VR experience before building their super rigs as I have :)

    Nighteyes
    Participant

    Hi guys,

    I recently bought the oculus rift and vorpX, that I am trying on Skyrim SE. first, I’d like congratulate vorpX for the work because my first experience went pretty smoothly. The game is already beautiful, but I however require some assistance to make it even better regarding the 3D. Here is my configuration (i can add more info if needed, or https://www.steg-electronics.ch/fr/article/Exzellenz-20-20192452.aspx, in french):
    – i7 6700K
    -16Go Ram
    – GTX 1060

    -First, the resolution, I tried many things, I read on this forum that best possible resolution for the oculus was: 1920×1440, is it still the case? Does that mean that above that it will not change anything about the display in the headset?

    -second, the 3D: without headset/oculus/voprX, I have no problem to run the game with several texture mods/ultra graphics, etc. I am caped at the maximum 60fps.

    With headset/oculus/voprX, with no 3D or the reconstruction (not geometry mode) at resolution 1920×1440, i am always at 45 fps (which seems to be a cap as well).

    However with the reconstruction setting Z normal and Z adaptative, any close in object/NPC have their edges tripled/doubled, with white pixels blinking at the edges. Especially the hair of NPC are a mess. I could solve that by setting 3D strength to 0 (not very useful), or by setting the sharped amount to 0, but if I do so, faraway structures look blurry. Any advice?

    Finally, geometry mode works very great with the recommended resolution 1280*1024 (45fps), but drops at 20-30 fps at 1920×1440, I would prefer to use the latter, otherwise the face of the npc are blurry if they are standing more than 1 meter from me. What is limiting my fps with the 1920×1440 resolution? My ram? graphic card? I tried monitoring the memory usage during the display, but it never go higher than 50%, so I don’t know where the limitation comes from. I would also mention that, beside resolution, other paramters doesnt seems to impact much my fps

    cheers

    #126328
    ajelcocks
    Participant

    That fixed it for OFDR and AC but it still does not recognize Arx and Arma3 now gives a message “Injection failed: Unable to hook arma3.exe”

    I guess upgrading reset the device to occulous?

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