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Topic: Witcher 3 issues
Quest 3, vorpx 25.1.5, RTX 5090, Driver 595.79, using virtual monitor
I’ve been tinkering a lot to make Witcher 3 look great and results would be amazing. 5090 handles ~Ultra settings at 3648×3840@120Hz (Virtual Desktop Godlike res + H264+ ~400Mbps for the best image).Two outstanding issues:
* The image suddenly corrupts after ~1-10minutes as in the screenshot at these non standard resolutions tested – repros at 2736×2880 too. Not sure if it’s because the res are high or that they are “unmanaged”. Usually the whole frame corrupts, and often with red and blue “fractal” regions.
This repros through Oculus too, not just OpenXR/VD.
I’ve not reproed this with vorpx managed resolutions (Ultra).
I’ve not reproed this without vorpx at 6832×4840 in 25 mins (though might be just chance).
I don’t have similar problems elsewhere, and haven’t reproed hardware problems with OCCT VRAM test + concurrent FurMark to drive temp up.
Interestingly, the corruption persists after resolution change, and even Exit To Main Menu -> Load Game.* OpenXR/VD
I understand it’s not recommended but have no perf issues with this setup, but a control issue – when putting the headset down, seems that some movement is captured when the headset “disconnects” (during movement of putting the camera down) and gets continuously reapplied making the mouse/camera move all over the place – persists after reconnecting, haven’t figured out a way to reset it.The working profile has been uploaded to the cloud.
After trying the official profile without success, I was able to achieve depth using a different official profile.
The 3D effect breaks every time you take out a weapon or a blackjack. After using them, always hide them using the ~ key (or any other key you assigned earlier for that purpose). This restores the 3D effect. In most other games, this issue would make the game unplayable in 3D, but in Thief it’s irrelevant, as the game focuses on stealth and exploration.
With everything properly configured, the game looks as good as Blood in G3D. The City in the “Endless Rain” and “Winds of Misfortune” fan missions is breathtaking.
Once everything is set up, the 3D effect is strong, creating a real sense of moving through space and observing objects with depth.
Steps to make everything work:
Install TFix 1.27 for Thief I, Thief II, and Thief Gold.
Copy (clone) thief.exe and rename it to thiefvorpx.exe. Repeat the same process for Thief II and the executable inside the Thief Gold folder.
Change the FOV to 140 in cam_ext.cfg. Don’t forget to remove the “;” so the optional FOV setting works. You can adjust the FOV to your preference, but remember you may also need to tweak VorpX Immersive Mode settings and save the changes.
Set the resolution to 3840×2880. For this resolution to appear in-game, you must select it in your screen settings after launching VorpX Virtual Desktop. To enable this, create a custom resolution in VorpX Virtual Monitor. Once created, launch VorpX Virtual Desktop, right-click on your desktop, open Screen Settings, and select the resolution. Then launch the game and choose 3840×2880.
Websites like Thief Missions and Keep of Metal and Gold host over a thousand fan missions. Most are unrated, but the only way to judge them—especially in VR—is to play them. Even a simple mission aesthetics can be great to look at in 3D. With the sense of moving through space, you gain access to countless new places to explore, with VorpX acting as the only secret door to them.
Use AngelLoader to catalog and launch fan missions. Start them through VorpX Virtual Desktop via AngelLoader.
After playing for a while, adjust VorpX Immersive Mode settings to your liking—distance, scale, curvature, and so on.
Use Alt + Space to recenter if you feel too short or if you feel that the picture is misaligned.
Optional:
Set F5 for quicksave and F9 for quickload—you’ll use them frequently.
You can also try cloning the Dark Messiah of Might and Magic VorpX profile, as more options seem to work in Z-Normal mode. However, there may be ghosting issues.
For the best immersion, use Peltor (or similar) noise-canceling headphones together with Panasonic in-ear buds, and a backlit keyboard for night play.
Consider using a Samsung HMD Odyssey Plus headset for excellent colors and contrast in Thief and The Dark Mod. Since darkness is a core part of the experience, display quality matters greatly.
The Samsung HMD Odyssey Plus still offers outstanding color and contrast thanks to its AMOLED screen technology.
When buying one, ask the seller whether the USB cable (which is long and sturdy) works properly. Signal interruptions can crash AMD drivers. If the system detects a signal loss (VorpX acts as a virtual monitor), it may switch to standard graphics drivers, resulting in a black screen.
Note that AMD Adrenalin driver crashes can still occur even with a fully functional cable. In such cases, both the monitor and headset may go black. You may need to restart your computer and manually reinstall the graphics drivers—often twice, as the first attempt may fail—via Windows Device Manager.
Minor scratches or blurring on lenses can be removed using PolyWatch Plastic Polish. However, on some headsets, it may cause additional blurring.
Only use PolyWatch if you are certain it’s safe for your device, as improper use can damage the lenses.
Removing scratches requires applying firm pressure—don’t be afraid of pressing too hard, but proceed carefully.
If you’re doing this for the first time, watch several YouTube tutorials. PolyWatch works by dissolving plastic on a microscopic level, so avoid overuse, as it can deform or reshape the lenses.
Tips for new Thief players:
Always pick up rope arrows—they are reusable.
You can pull yourself up by pressing and holding Space after a jump.
Shooting rope arrows close to edges makes climbing easier.
Some surfaces (like windowsills) are wooden—these can support rope arrows if you aim carefully.
Certain pipes can be climbed.
Some roofs can be climbed by jumping and holding Space, similar to windowsills and walls.
Doors and windows can be deceptive—some that look unusable can actually be opened. Always check them up close.Knocking out peasants is not always a good idea. They may serve a purpose, such as opening doors, which they cannot do if unconscious.
I can get 2077 to crash pretty reliably when using the motion aiming, sometimes it’s fine other times it crashes, enought to where I’m considering just using a gamepad or KB+M which is a shame because it actually works quite well. The game doesn’t seem to crash in VR outside of when motion controls are engaged.
(Quest 3)
Topic: Nightingale
Nightingale works very well for me in full VR but the game is very demanding and unusually, I had to configure the game and VorpX very precisely.
I would love an ingame option or a special key binding to disable headtracking while using edgepeek or a key binding to disable/enable headtracking. There are a lot of menus and inventory management in this game.
I can’t resize HUD (or I don’t know how). It’s not really a problem because I usually don’t, but maybe there is a solution working with every Unreal Engine 5 games.
On my Reverb G2, with an RTX4090, I use (with VorpX V24.1) :
– 5120×3840 resolution (just choose this resolution in Virtual Monitor, and the game follow). I wasn’t able to force fullscreen sadly (it may be more optimized).
– 120 FOV (ingame slider is limited to 110 but you can edit FieldOfView in GameUserSettings.ini file in “Appdata\Local\NWX\Saved\config\WindowsClient” folder)
– Judder Protect (it seems to be recquired with this game).
– (And cap framerate at 33% but it’s just because I don’t want to burn my computer).
– Headtracking speed at 5.0/max (I don’t know why I need that much, but It didn’t work otherwise. I have no problem now but I had to ensure the game is perfectly smooth, which is unusual).
– Z3D strenght 3.0/max – Works very well but once again, the game must be smooth. I play with max graphics but I had to use FSR with max quality/sharpness.
– ClarityFX & Sharpness at max. Gamma between 0.9-1.0There may be better settings, but it works well (considering there is no official profile). It seems a bit sharper&clearer than UEVR (even with lower resolution). It has been more reliable for me (no glitches / crashes).
Topic: Nightingale
Nightingale works very well for me in full VR but the game is very demanding and unusually, I had to configure the game and VorpX very precisely.
I would love an ingame option or a special key binding to disable headtracking while using edgepeek or a key binding to disable/enable headtracking. There are a lot of menus and inventory management in this game.
I can’t resize HUD (or I don’t know how). It’s not really a problem because I usually don’t, but maybe there is a solution working with every Unreal Engine 5 games.
On my Reverb G2, with an RTX4090, I use (with VorpX V24.1) :
– 5120×3840 resolution (just choose this resolution in Virtual Monitor, and the game follow). I wasn’t able to force fullscreen sadly (it may be more optimized).
– 120 FOV (ingame slider is limited to 110 but you can edit FieldOfView in GameUserSettings.ini file in “Appdata\Local\NWX\Saved\config\WindowsClient” folder)
– Judder Protect (it seems to be recquired with this game).
– (And cap framerate at 33% but it’s just because I don’t want to burn my computer).
– Headtracking speed at 5.0/max (I don’t know why I need that much, but It didn’t work otherwise. I have no problem now but I had to ensure the game is perfectly smooth, which is unusual).
– Z3D strenght 3.0/max – Works very well but once again, the game must be smooth. I play with max graphics but I had to use FSR with max quality/sharpness.
– ClarityFX & Sharpness at max. Gamma between 0.9-1.0There may be better settings, but it works well (considering there is no official profile). It seems a bit sharper&clearer than UEVR (even with lower resolution). It has been more reliable for me (no glitches / crashes).
