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  • MrGeddings
    Participant

    Just wanted to say i am sorry for being a jerk and ranting like i did. but now that we have an annoucement of info on a release date for the beta in not to long thats great. Honestly seeing the other options out there, both felt rushed. So i understand now that something like this needs to be taken time to do. and theres no real since to allow people to try out something thats not quite there yet, case in point: the preception drivers and the tridef beta. both are not there yet. tridef i am really dissipointed in as i think they more or less just ripped half of the stuff from the perception drivers as i find it interesting their rendering is nearly the same with it being more long ways and how only a small “handful” of games work with it offically yet.

    plus in both cases the headtracking just isnt there yet. I find that with the Rift the headtracking is so good that when its not quite right….you feel it. tridef with Skyrim just didnt feel right the 3d was fine but the headtracking just was not quite there. Same with the perception drivers in that case the headtracking felt a bit wobbly like you would move side to side and it felt like it was swaying a bit more then it should like sideways…..

    so yeah. I am sorry i was a jerk over it. I guess i thought it would be forever, but it seems in cases like this it needs a lot of time. I think with a game driver for the Oculus Rift its better to wait till it works good then to just rush it out ..because if you rush it out and it doesnt work so well its just that more frustrating. the headtracking needs to be spot on if possible. otherwise i think it just makes the whole experience not quite there.

    so im glad that your taking the time and at least we will have a bit of news soon when the beta will be avaible just try to keep working on headtracking and making sure it “feels right” with most of the games. as i think that will be one of the biggest things :-).

    thanks for your hard work and i look foward to it when it comes out! sorry for being an a pain in the ass!

    #2044

    In reply to: vaporware?

    MrGeddings
    Participant

    i agree with you. I honestly think hes being a dick. I mean you dont annouce some awesome cool driver that will make a library of games work with it and then come out with some awesome cool beta previews for people and then stop updating yoru website. 3 months he hasnt updated his blog. 3 months.

    i dont think its vaperware judging by the fact a beta actually is out to “the select few”

    its just hes locked himself up in some dark hole and hes in his little world and it will come out when he “magically” decides it will.

    all i got from him in an email near the start of the month (thanks by the way for ignoring my past two messages and only emailing me back that one time)

    is that it will be out “well before” the consumer version.

    whatever the hell that means.

    release the damn thing already. if its in beta version thats prob good enough for us!

    THIS IS FOR A DEVELOPMENT KIT IT DOESNT HAVE TO BE PERFECT RATHER THEN DOING EVERYTHING BEHIND CLOSED DOORS WHY DONT YOU LET PEOPLE HELP BE PART OF THE DEVELOMMENT PROCESS BY HAVING THEM BUY THE EARLY VERSOIN AND PROVIDE FEEDBACK AND YOULL GET MONEY FROM IT TOO!

    whatever. folks this is how NOT to do a oculus rift driver. dont annouce how awesomely kool it will be and provide nice beta previews and then just totally not give a (pardon me) fuck. about your “fan base”.

    which honestly pretty much everyone who owns a Rift would be interested in this.

    but whatever. im sure it will come out when he “magically” decides it is “ready”.

    though i wonder what yard stick he is trying to mesure up to for it to be “ready”.

    thats the problem with programs. they could be developed forever.. but theres a point you need to come to when you decide hey..it might be a great time to release it now.

    whatever.

    your a dick for posting all that cool info about it then not even bothering to update the site or have ANy timeframe whatsoever over it

    but whatever. well at least you arnt going to half ass it like the guy who made the perception drivers so.

    but theres a middle ground on one hand you dont want to make a product that only supports a few games and doesnt work the “best” but on the other hand you dont want to take FOREVER and leave people in the dark of your progress too.;

    ugh.

    oh well. its his loss too because hes just missing out on the money he could be making right now from it.

    and thats the stupid part its a lose lose for both of us , him and us the longer he waits!

    and he risks another company like tridef coming out with a better solution. they told me they have dev kits but arnt willing to annouce anything yet as im sure they are waiting to have things working well.

    think about it. they already have a side by side 3d driver for games with it (that works with i think like 800 games) al they have to do is figure out how to do prewarping and head tracking and.

    they could release a product (as they are a bigger company and not just one person) that could blow away Vorpx.

    so yeah.

    whatever.

    and those beta previews were freaking MOTNHS ago. since then no one on youtube or any other site has posted anything else more about it

    its like maybe he told them to stop talking about it

    roadtoVR was supposed to post a update on the user interface and stuff too which they never did.

    WHAT THE HELL IS GOING ON WITH VORPX?

    ARE YOU EVEN STILL WORKING ON IT? IS IT EVER COMING OUT? if you decided to say the hell with it , you sure as fuck better at least release the beta verions thats all im gonna say.

    SOMEONE WITH THE BETA VERSION PLEASE LEAK IT ON PIRATEBAY OK? THANK YOU!

    #2024
    MrGeddings
    Participant

    Ok seriously you are starting to tick me off sir. its insane that you are taking FOREVER to release it because apparently it has to be perfect..even though the first users for it will be with the DEVELOPMENT KIT! therefor we dont CARE if its not perfect!!!! jebus fricking christ. It just really upsets and frustrates me.. your software is badly needed because lets be honest right now that many things to try with the rift i did most of the demos and the only real game i can play on it is minecraft as i dont like the perception driver settings and half life 2 i rather play it without the hud but you gotta freaking enter two console commands everytime you load a map (and thats not easy to do with the rift).

    i got my hopes up thinking oh wow at least world of warcraft is going to work with it using a mod someone did.

    it doesnt..well not for me. maybe because my moniter cant run the super low resolution apparently required by the mod. corse it doesnt help that you have litterarly like 42 steps to get the damned thing working and even after all that it didnt for me….not their fault though but if they had a coder like you who could simply inject a driver instead of relying on TWO other programs .to get it to “render” right.

    (again not really their fault i suppose though i strongly suggest they come up with a better solution in the future at least…)

    but seriously come on release the damn thing already. we NEED it. and hey we are willing to PAY you for it.

    hell. ill say it. it pisses me off!

    you annouced it before the rifts started shipping you told us then “ohh oooh it will be out around when the rifts start shipping”

    YEAH RIGHT!! then hyou go and post a nice little interview and have Road to VR do a nice preview of Vorpx like what 2 months ago? and since then NOTHING?

    really?? i mean come on..how freaking long is it going to take you? my guess is another company like tridef or something is going to come up with a solution before your slow ass does.

    the fact that you freaking dont even BOTHER now to update the blog here AT ALL in what THREE frigging months. shows you really dont give a flying fudge about the people here who want to be a part of it.

    God just what we need for this …some anal developer whos locked in his room in la la land taking FOREVER to release a damn product thats right now for a DEV KIT vr headset.

    GOD! it PISSES me off! how long is it going to be? another 3 months?

    what really rubs my skin is the fact that you gave out (free im sure) nice little beta versions to “special people” who have had it for MONTHS now but for those who are willing to PAY YOU for the damn thing oh no screw that….no we cant get in the beta…not even if we ask. no sorry screw us huh?

    whatever. you should have had a beta program like what they are doing on steam now where you pay for beta at a discount and then get the full version too

    that way people who really want it wont have to wait months and months and months and months and months. and that way you could take all the time you wanted in the beta.

    UGH. whatever. gotta say development for the rift has been pretty slow lately. there was a bunch of cool demos and stuffs the last few months but i dunno the last few weeks its like been silent. i guess there busy working on their projects but we NEED VORPX!

    god id almost be willing to pay 100 bucks right now to get it JUST to have some more content to use with the rift!

    hell thats what im doing right now with Unity. because of the lack of content.. i bought a 90 buck asset pack (was a nice one too) to have something to work with

    and im kinda using it as an alternative to garrys mod because that idiot (ok he has a great mod but..still this pisses me off too) decides to say that it has -vr mode support in the beta and HE DIDNT EVEN BOTHER TO TEST IT (YEAH ITS A BETA BUT STILL..AT LEAST if your going to enable a vr mode make sure it doesnt freaking crash the program every single time!)

    so ive been trying to learn to import other models which ironically you most likely could get in garrys mod anyways.. so i can make my little scenes and its may cost me more as i might get some other programs to import more stuff into it.

    but whatever. the rift is so awesome it just begs to have more content for it. and i dont mind paying for it if its cool.

    but yeah…take all the damn sweet time you want. honestly wish someone would have uploaded a beta versoin of it on pirate bay or something so that those wanting to try it out actualy could as honestly a middle finger to you for annoucing this wonderful great awesome driver that now apparently has 80 game supported

    AND TAKING FOREVER TO RELEASE IT AND RELEASING A FREE BETA TO A “SELECT” GROUP OF PEOPLE AND THEN COMPLETELY IGNORING US THE PEOPLE WHO ARE WILLING TO PAY FOR IT!

    sorry. people may think im being an ass for posting this.

    but COME ON. maybe if enough people bitch about it you’ll finally decide “ooh gee duh maybe i should go ahead and release the beta for people who want to buy it”.

    sorry this sounds negitive but apparently not like anyone ever posts that muuch here anyways considering that he has all but abandoned this blog.

    RELEASE VORPX ALREADY. HOW MANY TIMES DO WE HAVE TO BEG FOR YOU TO DO SO:?
    ugh.

    deleate this post if you want i dont care just sick of waiting.

    #2021

    In reply to: VorpX Beta Review

    museumsteve
    Participant

    I think the Oculus creators are going to have to get into the software business for this thing to take off. Relying on game makers is a losing proposition. Just look at 3d technology. After a promising start 3d has been all but abondoned on the consoles because studios are refusing to invest extra money to satisfy a niche market. If it werent for Helix Mod cleaning up Nvidias laziness most 3d games on the pc would be unplayable today. Vorpx isnt looking to be the white knight anymore to springboard this technology and the game studios may not feel the profit incebtive to give us what we want. I’ll be keeping a close eye on what sort of partnerships the Oculus team can arrange but it looks like this is going to take quite soe time now.

    Why are people so worried. Anything the mainstream developers are doing now is purely at dev level. That’s like saying, OMG there’s no PS4 games in the shops…but that’s because it’s not out yet so it doesn’t matter.
    The consumer Rift is probably a good 18 months away. Anyone that has a devkit bought it knowing there were no commercially available games and that we’d either be making stuff ourselves or living on tech demos and apps form the community.

    #2019

    In reply to: VorpX Beta Review

    Oculus Prime
    Participant

    I think the Oculus creators are going to have to get into the software business for this thing to take off. Relying on game makers is a losing proposition. Just look at 3d technology. After a promising start 3d has been all but abondoned on the consoles because studios are refusing to invest extra money to satisfy a niche market. If it werent for Helix Mod cleaning up Nvidias laziness most 3d games on the pc would be unplayable today. Vorpx isnt looking to be the white knight anymore to springboard this technology and the game studios may not feel the profit incebtive to give us what we want. I’ll be keeping a close eye on what sort of partnerships the Oculus team can arrange but it looks like this is going to take quite soe time now.

    #1881
    MrGeddings
    Participant

    I agree. But then again considering the whole customs hold up and not sure how long till i get my rift. VorpX actually might be released by the time i get mine lol. But seriously the problem is seems like the guy is a protectionist he rather not release the product even as a beta because hed be too afraid of the public saying ooh it has issues blah blah blah. When it seems to me its perfectly useable as it is right now even more so then the other drivers that alone to me seems worth it. at the very least would be nice if he at least release the names of the 80 games it now support and the fact that he rather share info on Road to VR instead of bothering to update this website at all (i mean come on if your going to have a blog of updates and then you just stop updating the blog …that really isnt very nice).

    The fact that we have to go to another website to learn infomation about the drivers.

    Please we are begging you and i dont understand why…release the drivers you said 3 months ago when the Rift started shipping you would release VorpX not long after the rifts started shipping and you got your kit……you got your kit near two months ago i really dont understand what the hold up is. Why not go ahead and let people pay for the beta? whats the harm in that? and it seems silly to not even do that because then at least you can start getting money in from your hard work…

    “sighs”. always frustrating to wait for something like this when the person has “no idea” when it will be released. We’ll see…..

    #1844
    unclebob
    Participant

    @LiyleBigAlex:

    I ordered mine on September 27th, 2012 (#20207). Just received an email from Oculus VR, saying my order status will change to “processing” in the next 48 hours :-)

    Schmeltzer a few weeks longer than me. I think both my children were quicker than this… Fingers crossed this is not just because of any announcement to be made at E3….

    #1786
    t3foundation
    Participant

    This is probably the most anticipated piece of software for me in the next few months. I’m really looking forward to replaying portal 1/2, bioshock infinite and skyrim on it. I actually re-bought skyrim on steam (had in on xbox 360) just because of this driver and the omni. There are probably a handful of gamers such as myself that would pay a premium for early access to the driver :)

    #1668
    daniel595654
    Participant

    It depends on the support. Because with this there is a lot of variance in the quality of the support. Getting a game to run on an Oculus Rift is one thing, getting it to be playable, with readable menus, and high quality 3d stereoscopic support is another. That is something you have to do at a one-by-one game basis.

    The only thing that I see differentiating your driver would be to do that work, that some might not be willing to do for free. In that case, that works. I only don’t know what a proper price should be. As a consumer I am of course biased to wanting to pay less. I kind of feel that paying the same amount as a game $40-50 is a bit steep. $25-30 makes more sense. Otherwise I would just go with the free version. But, again, that depends on what is going to differentiate your paid driver from a free driver.

    #1624
    MrGeddings
    Participant

    You said to use that within two months ago that VorpX would come out shortly after the dev kits start shipping and youd get yours. Well you have stated you have had yours since for about a month now….and other sites are getting to try out the beta and such. I really do not understand why you could not just go ahead and sell the drivers now.. and users can get the beta now and get the full version when it comes out too. First of all this would actually start getting you income from your hardwork already (so the longer you wait to release it then the longer you’ll see any money from it too) and second of all as its been posted it seems many of us would be glad to pay and have an beta version right now.

    because theres really not all that many actual games that run on the Rift right now and we would really like to have more options and such. I am getting my rift in about two weeks as is a good group of people from the US. could you please, please try to release something within the next two weeks? you pretty much said a month ago that “you arnt sure when its being released” It doesnt have to be perfect. and i think thats the problem with some devs is that they think the software they have has to be “perfect” before they release it. It doesnt. looks like from the previews and all it is very nice in what it does now.

    I just hope this doesnt become one of those projects that gets a lot of reports on it but keeps slipping month after month from release because its “still being worked on” you said i think before that once you get your rift it would be released shortly after that….well its been a month already.

    I therefor urge you to release the drivers as it is now for the 40 bucks as i would be glad to buy it now as many others would too just state that its in beta stage thats all…..it just would be nice to have this to play around with in two weeks when i get mine.

    please please dont wait another month or two to release this ok? thanks.

    and i dont really understand why you havent updated your blog in a month to at least at the very least link to the roadtoVr articles ..for some of the cool infomation about VorpX …the price….the fact that world of warcraft works for it..the fact that now 80 games are supported instead of just 50. were found on 3rd party sites!

    seems your doing a great job so far but….a bit more commmunication here and some promise that it will be released soon and not in another two months or so ..would be nice.

    thanks……(and others who woudnt mind paying to play the beta version now should add a comment as such to this post too!)

    #296
    3dRat
    Participant

    I think one the things that can help to make a better experience with the Rift in older FPS is the posibility to adjust the speed of the player and NPC, I mean slowing down things a little could be a good thing.  Because if the Rift if so inmersive I think it makes sense to think that when you were there in the game (and Carmack said something similiar en past E3) you want to make the experience a little more explorative and that at 100 km/hour  can`t be done in a enjoyable way (unless that the game is a flying or car simulator). Adding to that that controler schemes will be more natural to (name it “gun/hand/body tracking”…)

    so  will vorpX support some kind of tweak in order to enable the user to adjust that kind of mechanics (speeds) or is something is far from the vorpx scope?  Thanks.

     

    PD: I hope that the idea has been understood, English is not my native language

    #267
    Ak
    Participant

    Definitely Battlefield 3.

    Fallout 3 is a very good game, but it looks horribly outdated and will be bad with the rift I think.

    Either you need a really good ‘photorealistic’ game like Battlefield 3, Crysis, Portal, Project cars, or a game with a particular style like Minecraft, Borderlands, dishonored.

    Old games which tried to be ‘photorealistic’ looks very bad today. For exemple I can easily play at ratchet and clank because the cartoon style doesn’t look outdated, but games like the first tomb raiders, Vice city etc just look bad

    #217
    Ralf
    Keymaster

    Once you have your Rift, I’m quite confident that you will realize the importance of speed. :) Trust me. No way you can compare this to playing 3D games on a monitor in any way. When you turn your head, you want the image to follow immediately, 30fps is just not enough for this. If you have any doubts in this regard, read what people like John Carmack have to say about it.

    That being said, vorpX has both methods of creating 3D! The fast depth buffer approach is the default and my primary focus for the first release, mainly because of the huge speed benefits. But for some games – not all – there is also a ‘classic’ mode that renders everything twice, in case you prefer that. I wouldn’t though in most cases.

     

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