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Jun 12, 2016 at 11:23pm #103552
In reply to: Vorpx failed to initialize Oculus rift it reported
csand88ParticipantAbove three logs were 0.8 runtime and here is a Forth log with 1.3 runtime
INF: VorpControl: Starting.
INF: VorpControl: Starting 64bit.
INF: VorpControl Injector InjectVorpDll1: C:\Users\Chuck\AppData\Local\Temp\vorpX\3c6c6293-0.tmp injected (mode 1), reason: 2INF: ********************************************************************
INF: App: Attaching to dyinglightgame.exe (64bit)
INF: ProgSettings: System settings not available
INF: ProgSettings: User settings not available
INF: D3D9 Base: Installing Main Hook
INF: D3D10 Base: Installing Main Hook
INF: D3D11 Base: Installing Main Hook
INF: OpenGL Base: Installing Main Hook
INF: DI8 Base: Installing Main Hook
INF: VorpSetting: GUI StereoOffset: 0.007000
INF: VorpSetting: Font Normal: Cabin Condensed
INF: VorpSetting: Font Small: Cabin Condensed
INF: VorpSetting: Font Small: Arial
INF: VorpSetting: Font Symbol: Wingdings
INF: VorpSetting: Author Button: 547
INF: VorpSetting: Device Name: OculusRiftDK2
INF: VorpSetting: OculusProfile:
INF: VorpSetting: Display Adapter Index: -2
INF: VorpSetting: Disable DWM: false
INF: VorpSetting: Show Advanced Parameters: false
INF: VorpSetting: Pos Tracking Message: false
INF: VorpSetting: Start Message: true
INF: VorpSetting: EdgePeek Mode: 2
INF: VorpSetting: EdgePeek Mode: 0
INF: VorpSetting: Disable DX9 Grabber Scan: false
INF: VorpSetting: AuthorCode: 0
INF: VorpSetting: Menu Button: 46
INF: VorpSetting: EdgePeek Button: 4
INF: VorpSetting: VR Hotkeys Button: 260
INF: VorpSetting: Reset Button: 813
INF: VorpSetting: Cursor Button: 835
INF: VorpSetting: Stereo Disable Button: 856
INF: VorpSetting: FOV Adjust Button: 854
INF: VorpSetting: Center Pos Tracking Key: 800
INF: VorpSetting: Center Gamepad Key: 544
INF: VorpSetting: Info Overlay Key: 838
INF: VorpSetting: Magnifier Key: 4
INF: VorpSetting: Debug Window Key: 770
INF: DeviceSetting: Product Name: RiftDK2
INF: DeviceSetting: Display Name: Oculus Rift Devkit 2
INF: DeviceSetting: Manufacturer: Oculus
INF: DeviceSetting: Model Number:
INF: DeviceSetting: Device Type: 30
INF: DeviceSetting: Clone Display Allowed: false
INF: DeviceSetting: Desired FPS: 75
INF: DeviceSetting: Performance Warn FPS: 0
INF: DeviceSetting: Recommended Game Res X: 1280
INF: DeviceSetting: Recommended Game Res Y: 1024
INF: DeviceSetting: Recommended Game FOV: 120.000000
INF: DeviceSetting: Screen Type: 2
INF: DeviceSetting: Physical Screen Width (mm): 125.769997
INF: DeviceSetting: Screen Res X: 1920
INF: DeviceSetting: Screen Res Y: 1080
INF: DeviceSetting: Screen Aspect: 1.777778
INF: DeviceSetting: Chromatic Aberration Strength Red: 0.015000
INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.025000
INF: DeviceSetting: Minimum Color Value: 0.014000
INF: DeviceSetting: HMD Default IPD: 64.000000
INF: DeviceSetting: Roll Mode: 1
INF: DeviceSetting: Number of Lens Sets: 2
INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
INF: DeviceSetting: LensDistort Coefficient 2: 0.110000
INF: DeviceSetting: LensDistort Coefficient 3: 0.100000
INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
INF: DeviceSetting: LensDistort Scale: 1.300000
INF: DeviceSetting: LensDistort Vignette Scale: 1.000000
INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
INF: DeviceSetting: LensDistort Coefficient 2: 0.110000
INF: DeviceSetting: LensDistort Coefficient 3: 0.100000
INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
INF: DeviceSetting: LensDistort Scale: 1.200000
INF: DeviceSetting: LensDistort Vignette Scale: 1.000000
INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
INF: DeviceSetting: LensDistort Coefficient 2: 0.110000
INF: DeviceSetting: LensDistort Coefficient 3: 0.100000
INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
INF: DeviceSetting: LensDistort Scale: 1.200000
INF: DeviceSetting: LensDistort Vignette Scale: 1.000000
INF: DeviceSetting: Vertical Shift Enable: false
INF: DeviceSetting: DM New Direct Mode Allow: true
INF: DeviceSetting: DM FSync Enable: true
INF: DeviceSetting: DM Screen Offset Z: 0.000000
INF: DeviceSetting: Head Tracking Type: 30
INF: DeviceSetting: Head Tracking Pos Tracking: true
INF: DeviceSetting: Raw Axis Index X: 0
INF: DeviceSetting: Raw Axis Index Y: 1
INF: DeviceSetting: Raw Axis Index Z: 2
INF: DeviceSetting: Raw Axis Multiplier X: -1.000000
INF: DeviceSetting: Raw Axis Multiplier Y: -1.000000
INF: DeviceSetting: Raw Axis Multiplier Z: -1.000000
INF: DeviceSetting: Enable Device Audio: false
INF: DeviceSetting: Render Mode: 10
INF: DeviceSetting: Timewarp Mode: 10
INF: DeviceSetting: Lens Set: 0
INF: DeviceSetting: Vignette Scale: 1.000000
INF: DeviceSetting: User IPD (mm): 64.000000
INF: DeviceSetting: Vertical Shift Left: 0.000000
INF: DeviceSetting: Vertical Shift Right: 0.000000
INF: DeviceSetting: Head Tracking: true
INF: DeviceSetting: Head Tracking Roll: true
INF: DeviceSetting: Show Health Warning: false
INF: DeviceSetting: Enable Device Audio: false
INF: DeviceSetting: DM New Direct Mode Enable: false
INF: DeviceSetting: DM FSync Enable: false
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
INF: VorpControl Injector InjectVorpDll1: C:\Users\Chuck\AppData\Local\Temp\vorpX\3c6c6293-0.tmp injected (mode 1), reason: 1
INF: HookBase: Installing Mouse Hook
INF: Sound Manager: Initialized, audio mode: 0
INF: ProgSetting User: FOV Stretch Strength: 0.000000
INF: ProgSetting User: Image Zoom: 1.000000
INF: ProgSetting User: UI Scale: 1.000000
INF: ProgSetting User: UI Scale: 1.000000
INF: ProgSetting User: UI StereoOffset: 1.000000
INF: ProgSetting User: Edge Peek Scale: 0.600000
INF: ProgSetting User: Edge Peek Background: 10
INF: ProgSetting User: Aspect Correction Mode: 1
INF: ProgSetting User: Fix Chromatic Aberration: true
INF: ProgSetting User: Minimum RGB Value: false
INF: ProgSetting User: Image Sharpness: 0.000000
INF: ProgSetting User: Virtual Screen Enabled: false
INF: ProgSetting User: Virtual Screen Scene: 100
INF: ProgSetting User: Virtual Screen Lock Head Tracking: false
INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
INF: ProgSetting User: Virtual Screen Curvature: 1.000000
INF: ProgSetting User: Virtual Screen Curved Vertical: true
INF: ProgSetting User: Virtual Screen Brightness: 1.000000
INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000
INF: ProgSetting User: Virtual Screen Aspect: 0
INF: ProgSetting User: Direct Mode Render Quality: 1
INF: ProgSetting User: Direct Mode Render Async: true
INF: ProgSetting User: Direct Mode Present Original Image: false
INF: ProgSetting User: Direct Mode Framerate Cap: 1
INF: ProgSetting User: Direct Mode Thread Sync: 2
INF: ProgSetting User: DM Force New Direct Mode: false
INF: ProgSetting User: Head Tracking Sensitivity: 1.000000
INF: ProgSetting User: Head Tracking Invert X: false
INF: ProgSetting User: Head Tracking Invert Y: false
INF: ProgSetting User: Head Tracking Pos Tracking: true
INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
INF: ProgSetting User: Head Tracking Crouch Key: 162
INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
INF: ProgSetting User: Head Tracking Jump Key: 32
INF: ProgSetting User: Input Multithreading: false
INF: ProgSetting User: Mouse Disable Acceleration: false
INF: ProgSetting User: Mouse Handle Cursor: true
INF: ProgSetting User: Mouse Do Not Center: false
INF: ProgSetting User: X-Input Override: 0
INF: ProgSetting User: X-Input Override Left Stick: false
INF: ProgSetting User: X-Input Override Right Stick: false
INF: ProgSetting User: X-Input Override Buttons: false
INF: ProgSetting User: X-Input Controller Index: 0
INF: ProgSetting User: X-Input Headtrack Mode: 0
INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
INF: ProgSetting User: X-Input Sensitivity X: 1.000000
INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
INF: ProgSetting User: Gamepad Sensitivity RightX: 0.500000
INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
INF: ProgSetting User: Gamepad Deadzone Left: 0.200000
INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
INF: ProgSetting User: Gamepad Walk/Run Key: 160
INF: ProgSetting User: Gamepad Walk/Run Invert: false
INF: ProgSetting User: Gamepad Walk/Run is toggle: false
INF: ProgSetting User: Gamepad Thumbstick Curve: 2
INF: ProgSetting User: Gamepad Keycode 0: 69
INF: ProgSetting User: Gamepad Keycode 1: 70
INF: ProgSetting User: Gamepad Keycode 2: 67
INF: ProgSetting User: Gamepad Keycode 3: 32
INF: ProgSetting User: Gamepad Keycode 4: 2
INF: ProgSetting User: Gamepad Keycode 5: 1
INF: ProgSetting User: Gamepad Keycode 6: 2
INF: ProgSetting User: Gamepad Keycode 7: 1
INF: ProgSetting User: Gamepad Keycode 8: 38
INF: ProgSetting User: Gamepad Keycode 9: 40
INF: ProgSetting User: Gamepad Keycode 10: 37
INF: ProgSetting User: Gamepad Keycode 11: 39
INF: ProgSetting User: Gamepad Keycode 12: 260
INF: ProgSetting User: Gamepad Keycode 13: 4
INF: ProgSetting User: Gamepad Keycode 14: 27
INF: ProgSetting User: Gamepad Keycode 15: 46
INF: ProgSetting User: VHK Keycode 0: 27
INF: ProgSetting User: VHK Keytext 0: ESC
INF: ProgSetting User: VHK Keycode 1: 116
INF: ProgSetting User: VHK Keytext 1: QSave
INF: ProgSetting User: VHK Keycode 2: 120
INF: ProgSetting User: VHK Keytext 2: QLoad
INF: ProgSetting User: VHK Keycode 3: 77
INF: ProgSetting User: VHK Keytext 3: M
INF: ProgSetting User: VHK Keycode 4: 49
INF: ProgSetting User: VHK Keytext 4: 1
INF: ProgSetting User: VHK Keycode 5: 50
INF: ProgSetting User: VHK Keytext 5: 2
INF: ProgSetting User: VHK Keycode 6: 51
INF: ProgSetting User: VHK Keytext 6: 3
INF: ProgSetting User: VHK Keycode 7: 73
INF: ProgSetting User: VHK Keytext 7: I
INF: ProgSetting User: VHK Keycode 8: 52
INF: ProgSetting User: VHK Keytext 8: 4
INF: ProgSetting User: VHK Keycode 9: 53
INF: ProgSetting User: VHK Keytext 9: 5
INF: ProgSetting User: VHK Keycode 10: 54
INF: ProgSetting User: VHK Keytext 10: 6
INF: ProgSetting User: VHK Keycode 11: 0
INF: ProgSetting User: VHK Keytext 11:
INF: ProgSetting User: VHK Keycode 12: 55
INF: ProgSetting User: VHK Keytext 12: 7
INF: ProgSetting User: VHK Keycode 13: 56
INF: ProgSetting User: VHK Keytext 13: 8
INF: ProgSetting User: VHK Keycode 14: 57
INF: ProgSetting User: VHK Keytext 14: 9
INF: ProgSetting User: VHK Keycode 15: 48
INF: ProgSetting User: VHK Keytext 15: 0
INF: ProgSetting User: Display Mode: 4
INF: ProgSetting User: 3D Create method: 0
INF: ProgSetting User: Anaglyph Mode: 2
INF: ProgSetting User: Max Separation Normal: 1.000000
INF: ProgSetting User: Focal Offset Normal: 0.030000
INF: ProgSetting User: Max Separation Complex: 1.000000
INF: ProgSetting User: Focal Offset Complex: 0.000000
INF: ProgSetting User: Use DOF Complex: true
INF: ProgSetting User: Z-Far-Mult: 0.500000
INF: ProgSetting User: G3D Max Separation: 1.000000
INF: ProgSetting User: G3D Focal Offset: 0.000000
INF: ProgSetting User: G3D FOV Multiplier: 0.000000
INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
INF: ProgSetting User: G3D Shadow Treatment: 4
INF: Display Adapter Description: NVIDIA GeForce GTX 660 Ti
INF: Nvidia Driver Version: 36472, r364_69
INF: D3D11 Manager: Buffer Resolution: 1360×768
INF: D3D11 BufferGrabber initialized. Grab mode: 1
INF: UIRendererDX11: Initialized
INF: UI Manager: Initialized (D3D11)
INF: TrackerRift: Init
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
ERR: TrackerRift: Tracking init failed. No HMD device found
INF: Keyboard: Init
INF: Input Manager: Initialized
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
ERR: OculusDirectModeManager: Init failed (No HMD found.)
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
ERR: OculusDirectModeManager: Init failed (No HMD found.)
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
ERR: OculusDirectModeManager: Init failed (No HMD found.)
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
ERR: OculusDirectModeManager: Init failed (No HMD found.)
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
ERR: OculusDirectModeManager: Init failed (No HMD found.)
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
ERR: OculusDirectModeManager: Init failed (No HMD found.)
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
ERR: OculusDirectModeManager: Init failed (No HMD found.)
INF: UIRendererDX11: Released
INF: Main: Detaching from dyinglightgame.exe
INF: Main: Graceful Exit
INF: UI Manager: Released
INF: TrackerRift: Release
INF: Gamepad Manager: Released
INF: Keyboard: Release
INF: Input Manager: Released
INF: OculusRiftDevice: Released
INF: D3D9 Base: Removing Main Hook
INF: D3D10 Base: Removing Main Hook
INF: D3D11 Base: Removing Main Hook
INF: OpenGL Main: Removing Main Hook
INF: DI8 Base: Removing Main Hook
INF: HookBase: Removing Mouse Hook
INF: Sound Manager: Released
INF: Resource Manager: Released
INF: App: Released
INF: Main: Graceful Exit SuccessJun 12, 2016 at 11:01pm #103548In reply to: Vorpx failed to initialize Oculus rift it reported
csand88ParticipantThird Log
INF: VorpControl: Starting.
INF: VorpControl: Starting 64bit.INF: ********************************************************************
INF: App: Attaching to gta5.exe (64bit)
INF: D3D11 Base: Installing Main Hook
INF: XInput Base: Installing Main Hook
INF: VorpControl Injector InjectVorpDll1: C:\Users\Chuck\AppData\Local\Temp\vorpX\5cf71438-0.tmp injected (mode 1), reason: 1
INF: VorpSetting: GUI StereoOffset: 0.007000
INF: VorpSetting: Font Normal: Cabin Condensed
INF: VorpSetting: Font Small: Cabin Condensed
INF: VorpSetting: Font Small: Arial
INF: VorpSetting: Font Symbol: Wingdings
INF: VorpSetting: Author Button: 547
INF: VorpSetting: Device Name: OculusRiftDK2
INF: VorpSetting: OculusProfile:
INF: VorpSetting: Display Adapter Index: -2
INF: VorpSetting: Disable DWM: false
INF: VorpSetting: Show Advanced Parameters: false
INF: VorpSetting: Pos Tracking Message: false
INF: VorpSetting: Start Message: true
INF: VorpSetting: EdgePeek Mode: 2
INF: VorpSetting: EdgePeek Mode: 0
INF: VorpSetting: Disable DX9 Grabber Scan: false
INF: VorpSetting: AuthorCode: 0
INF: VorpSetting: Menu Button: 46
INF: VorpSetting: EdgePeek Button: 4
INF: VorpSetting: VR Hotkeys Button: 260
INF: VorpSetting: Reset Button: 813
INF: VorpSetting: Cursor Button: 835
INF: VorpSetting: Stereo Disable Button: 856
INF: VorpSetting: FOV Adjust Button: 854
INF: VorpSetting: Center Pos Tracking Key: 800
INF: VorpSetting: Center Gamepad Key: 544
INF: VorpSetting: Info Overlay Key: 838
INF: VorpSetting: Magnifier Key: 4
INF: VorpSetting: Debug Window Key: 770
INF: DeviceSetting: Product Name: RiftDK2
INF: DeviceSetting: Display Name: Oculus Rift Devkit 2
INF: DeviceSetting: Manufacturer: Oculus
INF: DeviceSetting: Model Number:
INF: DeviceSetting: Device Type: 30
INF: DeviceSetting: Clone Display Allowed: false
INF: DeviceSetting: Desired FPS: 75
INF: DeviceSetting: Performance Warn FPS: 0
INF: DeviceSetting: Recommended Game Res X: 1280
INF: DeviceSetting: Recommended Game Res Y: 1024
INF: DeviceSetting: Recommended Game FOV: 120.000000
INF: DeviceSetting: Screen Type: 2
INF: DeviceSetting: Physical Screen Width (mm): 125.769997
INF: DeviceSetting: Screen Res X: 1920
INF: DeviceSetting: Screen Res Y: 1080
INF: DeviceSetting: Screen Aspect: 1.777778
INF: DeviceSetting: Chromatic Aberration Strength Red: 0.015000
INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.025000
INF: DeviceSetting: Minimum Color Value: 0.014000
INF: DeviceSetting: HMD Default IPD: 64.000000
INF: DeviceSetting: Roll Mode: 1
INF: DeviceSetting: Number of Lens Sets: 2
INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
INF: DeviceSetting: LensDistort Coefficient 2: 0.110000
INF: DeviceSetting: LensDistort Coefficient 3: 0.100000
INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
INF: DeviceSetting: LensDistort Scale: 1.300000
INF: DeviceSetting: LensDistort Vignette Scale: 1.000000
INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
INF: DeviceSetting: LensDistort Coefficient 2: 0.110000
INF: DeviceSetting: LensDistort Coefficient 3: 0.100000
INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
INF: DeviceSetting: LensDistort Scale: 1.200000
INF: DeviceSetting: LensDistort Vignette Scale: 1.000000
INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
INF: DeviceSetting: LensDistort Coefficient 2: 0.110000
INF: DeviceSetting: LensDistort Coefficient 3: 0.100000
INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
INF: DeviceSetting: LensDistort Scale: 1.200000
INF: DeviceSetting: LensDistort Vignette Scale: 1.000000
INF: DeviceSetting: Vertical Shift Enable: false
INF: DeviceSetting: DM New Direct Mode Allow: true
INF: DeviceSetting: DM FSync Enable: true
INF: DeviceSetting: DM Screen Offset Z: 0.000000
INF: DeviceSetting: Head Tracking Type: 30
INF: DeviceSetting: Head Tracking Pos Tracking: true
INF: DeviceSetting: Raw Axis Index X: 0
INF: DeviceSetting: Raw Axis Index Y: 1
INF: DeviceSetting: Raw Axis Index Z: 2
INF: DeviceSetting: Raw Axis Multiplier X: -1.000000
INF: DeviceSetting: Raw Axis Multiplier Y: -1.000000
INF: DeviceSetting: Raw Axis Multiplier Z: -1.000000
INF: DeviceSetting: Enable Device Audio: false
INF: DeviceSetting: Render Mode: 10
INF: DeviceSetting: Timewarp Mode: 10
INF: DeviceSetting: Lens Set: 0
INF: DeviceSetting: Vignette Scale: 1.000000
INF: DeviceSetting: User IPD (mm): 64.000000
INF: DeviceSetting: Vertical Shift Left: 0.000000
INF: DeviceSetting: Vertical Shift Right: 0.000000
INF: DeviceSetting: Head Tracking: true
INF: DeviceSetting: Head Tracking Roll: true
INF: DeviceSetting: Show Health Warning: false
INF: DeviceSetting: Enable Device Audio: false
INF: DeviceSetting: DM New Direct Mode Enable: false
INF: DeviceSetting: DM FSync Enable: false
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
INF: HookBase: Installing Mouse Hook
INF: Sound Manager: Initialized, audio mode: 0
INF: ProgSetting User: FOV Stretch Strength: 0.000000
INF: ProgSetting User: Image Zoom: 0.800000
INF: ProgSetting User: UI Scale: 1.000000
INF: ProgSetting User: UI Scale: 1.000000
INF: ProgSetting User: UI StereoOffset: 1.000000
INF: ProgSetting User: Edge Peek Scale: 0.600000
INF: ProgSetting User: Edge Peek Background: 10
INF: ProgSetting User: Aspect Correction Mode: 3
INF: ProgSetting User: Fix Chromatic Aberration: true
INF: ProgSetting User: Minimum RGB Value: false
INF: ProgSetting User: Image Sharpness: 0.000000
INF: ProgSetting User: Virtual Screen Enabled: true
INF: ProgSetting User: Virtual Screen Scene: 100
INF: ProgSetting User: Virtual Screen Lock Head Tracking: false
INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
INF: ProgSetting User: Virtual Screen Curvature: 1.000000
INF: ProgSetting User: Virtual Screen Curved Vertical: true
INF: ProgSetting User: Virtual Screen Brightness: 1.000000
INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000
INF: ProgSetting User: Virtual Screen Aspect: 0
INF: ProgSetting User: Direct Mode Render Quality: 1
INF: ProgSetting User: Direct Mode Render Async: true
INF: ProgSetting User: Direct Mode Present Original Image: false
INF: ProgSetting User: Direct Mode Framerate Cap: 1
INF: ProgSetting User: Direct Mode Thread Sync: 2
INF: ProgSetting User: DM Force New Direct Mode: false
INF: ProgSetting User: Head Tracking Sensitivity: 1.250000
INF: ProgSetting User: Head Tracking Invert X: false
INF: ProgSetting User: Head Tracking Invert Y: false
INF: ProgSetting User: Head Tracking Pos Tracking: true
INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
INF: ProgSetting User: Head Tracking Crouch Key: 162
INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
INF: ProgSetting User: Head Tracking Jump Key: 32
INF: ProgSetting User: Input Multithreading: false
INF: ProgSetting User: Mouse Disable Acceleration: false
INF: ProgSetting User: Mouse Handle Cursor: true
INF: ProgSetting User: Mouse Do Not Center: false
INF: ProgSetting User: X-Input Override: 2
INF: ProgSetting User: X-Input Override Left Stick: true
INF: ProgSetting User: X-Input Override Right Stick: true
INF: ProgSetting User: X-Input Override Buttons: false
INF: ProgSetting User: X-Input Controller Index: 0
INF: ProgSetting User: X-Input Headtrack Mode: 1
INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
INF: ProgSetting User: X-Input Sensitivity X: 1.000000
INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
INF: ProgSetting User: Gamepad Sensitivity RightX: 0.400000
INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
INF: ProgSetting User: Gamepad Deadzone Left: 0.800000
INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
INF: ProgSetting User: Gamepad Walk/Run Key: 160
INF: ProgSetting User: Gamepad Walk/Run Invert: false
INF: ProgSetting User: Gamepad Walk/Run is toggle: false
INF: ProgSetting User: Gamepad Thumbstick Curve: 2
INF: ProgSetting User: Gamepad Keycode 0: 69
INF: ProgSetting User: Gamepad Keycode 1: 70
INF: ProgSetting User: Gamepad Keycode 2: 67
INF: ProgSetting User: Gamepad Keycode 3: 32
INF: ProgSetting User: Gamepad Keycode 4: 2
INF: ProgSetting User: Gamepad Keycode 5: 1
INF: ProgSetting User: Gamepad Keycode 6: 2
INF: ProgSetting User: Gamepad Keycode 7: 1
INF: ProgSetting User: Gamepad Keycode 8: 38
INF: ProgSetting User: Gamepad Keycode 9: 40
INF: ProgSetting User: Gamepad Keycode 10: 37
INF: ProgSetting User: Gamepad Keycode 11: 39
INF: ProgSetting User: Gamepad Keycode 12: 260
INF: ProgSetting User: Gamepad Keycode 13: 4
INF: ProgSetting User: Gamepad Keycode 14: 27
INF: ProgSetting User: Gamepad Keycode 15: 46
INF: ProgSetting User: VHK Keycode 0: 27
INF: ProgSetting User: VHK Keytext 0: ESC
INF: ProgSetting User: VHK Keycode 1: 116
INF: ProgSetting User: VHK Keytext 1: QSave
INF: ProgSetting User: VHK Keycode 2: 120
INF: ProgSetting User: VHK Keytext 2: QLoad
INF: ProgSetting User: VHK Keycode 3: 77
INF: ProgSetting User: VHK Keytext 3: M
INF: ProgSetting User: VHK Keycode 4: 49
INF: ProgSetting User: VHK Keytext 4: 1
INF: ProgSetting User: VHK Keycode 5: 50
INF: ProgSetting User: VHK Keytext 5: 2
INF: ProgSetting User: VHK Keycode 6: 51
INF: ProgSetting User: VHK Keytext 6: 3
INF: ProgSetting User: VHK Keycode 7: 73
INF: ProgSetting User: VHK Keytext 7: I
INF: ProgSetting User: VHK Keycode 8: 52
INF: ProgSetting User: VHK Keytext 8: 4
INF: ProgSetting User: VHK Keycode 9: 53
INF: ProgSetting User: VHK Keytext 9: 5
INF: ProgSetting User: VHK Keycode 10: 54
INF: ProgSetting User: VHK Keytext 10: 6
INF: ProgSetting User: VHK Keycode 11: 0
INF: ProgSetting User: VHK Keytext 11:
INF: ProgSetting User: VHK Keycode 12: 55
INF: ProgSetting User: VHK Keytext 12: 7
INF: ProgSetting User: VHK Keycode 13: 56
INF: ProgSetting User: VHK Keytext 13: 8
INF: ProgSetting User: VHK Keycode 14: 57
INF: ProgSetting User: VHK Keytext 14: 9
INF: ProgSetting User: VHK Keycode 15: 48
INF: ProgSetting User: VHK Keytext 15: 0
INF: ProgSetting User: Display Mode: 4
INF: ProgSetting User: 3D Create method: 1
INF: ProgSetting User: Anaglyph Mode: 2
INF: ProgSetting User: Max Separation Normal: 1.000000
INF: ProgSetting User: Focal Offset Normal: 0.050000
INF: ProgSetting User: Max Separation Complex: 1.000000
INF: ProgSetting User: Focal Offset Complex: 0.000000
INF: ProgSetting User: Use DOF Complex: true
INF: ProgSetting User: Z-Far-Mult: 0.500000
INF: ProgSetting User: G3D Max Separation: 1.000000
INF: ProgSetting User: G3D Focal Offset: 0.000000
INF: ProgSetting User: G3D FOV Multiplier: 0.000000
INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
INF: ProgSetting User: G3D Shadow Treatment: 3
WRN: D3D11 Base: Device creation failed: S_FALSE: 1
WRN: D3D11 Base: Device creation failed: S_FALSE: 1
INF: Display Adapter Description: NVIDIA GeForce GTX 660 Ti
INF: Nvidia Driver Version: 36472, r364_69
INF: D3D11 Manager: Buffer Resolution: 1080×948
INF: D3D11 BufferGrabber initialized. Grab mode: 1
INF: UIRendererDX11: Initialized
INF: UI Manager: Initialized (D3D11)
INF: TrackerRift: Init
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
ERR: TrackerRift: Tracking init failed. No HMD device found
INF: Keyboard: Init
INF: Input Manager: Initialized
INF: Gamepad Manager: No Controller found
INF: Gamepad Manager: Initialized
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
ERR: OculusDirectModeManager: Init failed (No HMD found.)
INF: UIRendererDX11: Released
INF: Display Adapter Description: NVIDIA GeForce GTX 660 Ti
INF: Nvidia Driver Version: 36472, r364_69
INF: D3D11 Manager: Buffer Resolution: 1086×769
INF: D3D11 BufferGrabber initialized. Grab mode: 1
INF: UIRendererDX11: Initialized
INF: UI Manager: Initialized (D3D11)
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
ERR: OculusDirectModeManager: Init failed (No HMD found.)
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
ERR: OculusDirectModeManager: Init failed (No HMD found.)
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :Jun 12, 2016 at 11:00pm #103546In reply to: Vorpx failed to initialize Oculus rift it reported
csand88ParticipantFirst Log
INF: VorpControl: Starting.
INF: VorpControl: Starting 64bit.
INF: VorpControl Injector InjectVorpDll1: C:\Users\Chuck\AppData\Local\Temp\vorpX\6743eb80-0.tmp injected (mode 1), reason: 2INF: ********************************************************************
INF: App: Attaching to dyinglightgame.exe (64bit)
INF: ProgSettings: System settings not available
INF: ProgSettings: User settings not available
INF: D3D9 Base: Installing Main Hook
INF: D3D10 Base: Installing Main Hook
INF: D3D11 Base: Installing Main Hook
INF: OpenGL Base: Installing Main Hook
INF: DI8 Base: Installing Main Hook
INF: VorpControl Injector InjectVorpDll1: C:\Users\Chuck\AppData\Local\Temp\vorpX\6743eb80-0.tmp injected (mode 1), reason: 1
INF: VorpSetting: GUI StereoOffset: 0.007000
INF: VorpSetting: Font Normal: Cabin Condensed
INF: VorpSetting: Font Small: Cabin Condensed
INF: VorpSetting: Font Small: Arial
INF: VorpSetting: Font Symbol: Wingdings
INF: VorpSetting: Author Button: 547
INF: VorpSetting: Device Name: OculusRiftDK2
INF: VorpSetting: OculusProfile:
INF: VorpSetting: Display Adapter Index: -2
INF: VorpSetting: Disable DWM: false
INF: VorpSetting: Show Advanced Parameters: false
INF: VorpSetting: Pos Tracking Message: false
INF: VorpSetting: Start Message: true
INF: VorpSetting: EdgePeek Mode: 2
INF: VorpSetting: EdgePeek Mode: 0
INF: VorpSetting: Disable DX9 Grabber Scan: false
INF: VorpSetting: AuthorCode: 0
INF: VorpSetting: Menu Button: 46
INF: VorpSetting: EdgePeek Button: 4
INF: VorpSetting: VR Hotkeys Button: 260
INF: VorpSetting: Reset Button: 813
INF: VorpSetting: Cursor Button: 835
INF: VorpSetting: Stereo Disable Button: 856
INF: VorpSetting: FOV Adjust Button: 854
INF: VorpSetting: Center Pos Tracking Key: 800
INF: VorpSetting: Center Gamepad Key: 544
INF: VorpSetting: Info Overlay Key: 838
INF: VorpSetting: Magnifier Key: 4
INF: VorpSetting: Debug Window Key: 770
INF: DeviceSetting: Product Name: RiftDK2
INF: DeviceSetting: Display Name: Oculus Rift Devkit 2
INF: DeviceSetting: Manufacturer: Oculus
INF: DeviceSetting: Model Number:
INF: DeviceSetting: Device Type: 30
INF: DeviceSetting: Clone Display Allowed: false
INF: DeviceSetting: Desired FPS: 75
INF: DeviceSetting: Performance Warn FPS: 0
INF: DeviceSetting: Recommended Game Res X: 1280
INF: DeviceSetting: Recommended Game Res Y: 1024
INF: DeviceSetting: Recommended Game FOV: 120.000000
INF: DeviceSetting: Screen Type: 2
INF: DeviceSetting: Physical Screen Width (mm): 125.769997
INF: DeviceSetting: Screen Res X: 1920
INF: DeviceSetting: Screen Res Y: 1080
INF: DeviceSetting: Screen Aspect: 1.777778
INF: DeviceSetting: Chromatic Aberration Strength Red: 0.015000
INF: DeviceSetting: Chromatic Aberration Strength Blue: 0.025000
INF: DeviceSetting: Minimum Color Value: 0.014000
INF: DeviceSetting: HMD Default IPD: 64.000000
INF: DeviceSetting: Roll Mode: 1
INF: DeviceSetting: Number of Lens Sets: 2
INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
INF: DeviceSetting: LensDistort Coefficient 2: 0.110000
INF: DeviceSetting: LensDistort Coefficient 3: 0.100000
INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
INF: DeviceSetting: LensDistort Scale: 1.300000
INF: DeviceSetting: LensDistort Vignette Scale: 1.000000
INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
INF: DeviceSetting: LensDistort Coefficient 2: 0.110000
INF: DeviceSetting: LensDistort Coefficient 3: 0.100000
INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
INF: DeviceSetting: LensDistort Scale: 1.200000
INF: DeviceSetting: LensDistort Vignette Scale: 1.000000
INF: DeviceSetting: LensDistort Coefficient 1: 1.000000
INF: DeviceSetting: LensDistort Coefficient 2: 0.110000
INF: DeviceSetting: LensDistort Coefficient 3: 0.100000
INF: DeviceSetting: LensDistort Coefficient 4: 0.000000
INF: DeviceSetting: LensDistort Scale: 1.200000
INF: DeviceSetting: LensDistort Vignette Scale: 1.000000
INF: DeviceSetting: Vertical Shift Enable: false
INF: DeviceSetting: DM New Direct Mode Allow: true
INF: DeviceSetting: DM FSync Enable: true
INF: DeviceSetting: DM Screen Offset Z: 0.000000
INF: DeviceSetting: Head Tracking Type: 30
INF: DeviceSetting: Head Tracking Pos Tracking: true
INF: DeviceSetting: Raw Axis Index X: 0
INF: DeviceSetting: Raw Axis Index Y: 1
INF: DeviceSetting: Raw Axis Index Z: 2
INF: DeviceSetting: Raw Axis Multiplier X: -1.000000
INF: DeviceSetting: Raw Axis Multiplier Y: -1.000000
INF: DeviceSetting: Raw Axis Multiplier Z: -1.000000
INF: DeviceSetting: Enable Device Audio: false
INF: DeviceSetting: Render Mode: 10
INF: DeviceSetting: Timewarp Mode: 10
INF: DeviceSetting: Lens Set: 0
INF: DeviceSetting: Vignette Scale: 1.000000
INF: DeviceSetting: User IPD (mm): 64.000000
INF: DeviceSetting: Vertical Shift Left: 0.000000
INF: DeviceSetting: Vertical Shift Right: 0.000000
INF: DeviceSetting: Head Tracking: true
INF: DeviceSetting: Head Tracking Roll: true
INF: DeviceSetting: Show Health Warning: false
INF: DeviceSetting: Enable Device Audio: false
INF: DeviceSetting: DM New Direct Mode Enable: false
INF: DeviceSetting: DM FSync Enable: false
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
INF: HookBase: Installing Mouse Hook
INF: Sound Manager: Initialized, audio mode: 0
INF: ProgSetting User: FOV Stretch Strength: 0.000000
INF: ProgSetting User: Image Zoom: 1.000000
INF: ProgSetting User: UI Scale: 1.000000
INF: ProgSetting User: UI Scale: 1.000000
INF: ProgSetting User: UI StereoOffset: 1.000000
INF: ProgSetting User: Edge Peek Scale: 0.600000
INF: ProgSetting User: Edge Peek Background: 10
INF: ProgSetting User: Aspect Correction Mode: 1
INF: ProgSetting User: Fix Chromatic Aberration: true
INF: ProgSetting User: Minimum RGB Value: false
INF: ProgSetting User: Image Sharpness: 0.000000
INF: ProgSetting User: Virtual Screen Enabled: false
INF: ProgSetting User: Virtual Screen Scene: 100
INF: ProgSetting User: Virtual Screen Lock Head Tracking: false
INF: ProgSetting User: Virtual Screen Distance Offset: 0.000000
INF: ProgSetting User: Virtual Screen Curvature: 1.000000
INF: ProgSetting User: Virtual Screen Curved Vertical: true
INF: ProgSetting User: Virtual Screen Brightness: 1.000000
INF: ProgSetting User: Virtual Screen Env Brightness: 1.000000
INF: ProgSetting User: Virtual Screen Aspect: 0
INF: ProgSetting User: Direct Mode Render Quality: 1
INF: ProgSetting User: Direct Mode Render Async: true
INF: ProgSetting User: Direct Mode Present Original Image: false
INF: ProgSetting User: Direct Mode Framerate Cap: 1
INF: ProgSetting User: Direct Mode Thread Sync: 2
INF: ProgSetting User: DM Force New Direct Mode: false
INF: ProgSetting User: Head Tracking Sensitivity: 1.000000
INF: ProgSetting User: Head Tracking Invert X: false
INF: ProgSetting User: Head Tracking Invert Y: false
INF: ProgSetting User: Head Tracking Pos Tracking: true
INF: ProgSetting User: Head Tracking Pos Tracking Override Lock: false
INF: ProgSetting User: Head Tracking Pos Tracking User Multiplier: 1.000000
INF: ProgSetting User: Head Tracking G3D Latency Enhancement: 0.000000
INF: ProgSetting User: Head Tracking Crouch/Jump Enabled: false
INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: -0.100000
INF: ProgSetting User: Head Tracking Crouch Pos Y Threshold: 0.700000
INF: ProgSetting User: Head Tracking Crouch Key: 162
INF: ProgSetting User: Head Tracking Crouch Key Is Toggle: false
INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 0.050000
INF: ProgSetting User: Head Tracking Jump Pos Y Threshold: 1.000000
INF: ProgSetting User: Head Tracking Jump Key: 32
INF: ProgSetting User: Input Multithreading: false
INF: ProgSetting User: Mouse Disable Acceleration: false
INF: ProgSetting User: Mouse Handle Cursor: true
INF: ProgSetting User: Mouse Do Not Center: false
INF: ProgSetting User: X-Input Override: 0
INF: ProgSetting User: X-Input Override Left Stick: false
INF: ProgSetting User: X-Input Override Right Stick: false
INF: ProgSetting User: X-Input Override Buttons: false
INF: ProgSetting User: X-Input Controller Index: 0
INF: ProgSetting User: X-Input Headtrack Mode: 0
INF: ProgSetting User: X-Input Deadzone Correction: 0.000000
INF: ProgSetting User: X-Input Sensitivity X: 1.000000
INF: ProgSetting User: X-Input Sensitivity Y: 1.000000
INF: ProgSetting User: Gamepad Sensitivity LeftX: 0.150000
INF: ProgSetting User: Gamepad Sensitivity LeftY: 0.150000
INF: ProgSetting User: Gamepad Sensitivity RightX: 0.500000
INF: ProgSetting User: Gamepad Sensitivity RightY: 0.050000
INF: ProgSetting User: Gamepad Deadzone Left: 0.200000
INF: ProgSetting User: Gamepad Deadzone Right: 0.200000
INF: ProgSetting User: Gamepad Walk/Run Key: 160
INF: ProgSetting User: Gamepad Walk/Run Invert: false
INF: ProgSetting User: Gamepad Walk/Run is toggle: false
INF: ProgSetting User: Gamepad Thumbstick Curve: 2
INF: ProgSetting User: Gamepad Keycode 0: 69
INF: ProgSetting User: Gamepad Keycode 1: 70
INF: ProgSetting User: Gamepad Keycode 2: 67
INF: ProgSetting User: Gamepad Keycode 3: 32
INF: ProgSetting User: Gamepad Keycode 4: 2
INF: ProgSetting User: Gamepad Keycode 5: 1
INF: ProgSetting User: Gamepad Keycode 6: 2
INF: ProgSetting User: Gamepad Keycode 7: 1
INF: ProgSetting User: Gamepad Keycode 8: 38
INF: ProgSetting User: Gamepad Keycode 9: 40
INF: ProgSetting User: Gamepad Keycode 10: 37
INF: ProgSetting User: Gamepad Keycode 11: 39
INF: ProgSetting User: Gamepad Keycode 12: 260
INF: ProgSetting User: Gamepad Keycode 13: 4
INF: ProgSetting User: Gamepad Keycode 14: 27
INF: ProgSetting User: Gamepad Keycode 15: 46
INF: ProgSetting User: VHK Keycode 0: 27
INF: ProgSetting User: VHK Keytext 0: ESC
INF: ProgSetting User: VHK Keycode 1: 116
INF: ProgSetting User: VHK Keytext 1: QSave
INF: ProgSetting User: VHK Keycode 2: 120
INF: ProgSetting User: VHK Keytext 2: QLoad
INF: ProgSetting User: VHK Keycode 3: 77
INF: ProgSetting User: VHK Keytext 3: M
INF: ProgSetting User: VHK Keycode 4: 49
INF: ProgSetting User: VHK Keytext 4: 1
INF: ProgSetting User: VHK Keycode 5: 50
INF: ProgSetting User: VHK Keytext 5: 2
INF: ProgSetting User: VHK Keycode 6: 51
INF: ProgSetting User: VHK Keytext 6: 3
INF: ProgSetting User: VHK Keycode 7: 73
INF: ProgSetting User: VHK Keytext 7: I
INF: ProgSetting User: VHK Keycode 8: 52
INF: ProgSetting User: VHK Keytext 8: 4
INF: ProgSetting User: VHK Keycode 9: 53
INF: ProgSetting User: VHK Keytext 9: 5
INF: ProgSetting User: VHK Keycode 10: 54
INF: ProgSetting User: VHK Keytext 10: 6
INF: ProgSetting User: VHK Keycode 11: 0
INF: ProgSetting User: VHK Keytext 11:
INF: ProgSetting User: VHK Keycode 12: 55
INF: ProgSetting User: VHK Keytext 12: 7
INF: ProgSetting User: VHK Keycode 13: 56
INF: ProgSetting User: VHK Keytext 13: 8
INF: ProgSetting User: VHK Keycode 14: 57
INF: ProgSetting User: VHK Keytext 14: 9
INF: ProgSetting User: VHK Keycode 15: 48
INF: ProgSetting User: VHK Keytext 15: 0
INF: ProgSetting User: Display Mode: 4
INF: ProgSetting User: 3D Create method: 0
INF: ProgSetting User: Anaglyph Mode: 2
INF: ProgSetting User: Max Separation Normal: 1.000000
INF: ProgSetting User: Focal Offset Normal: 0.030000
INF: ProgSetting User: Max Separation Complex: 1.000000
INF: ProgSetting User: Focal Offset Complex: 0.000000
INF: ProgSetting User: Use DOF Complex: true
INF: ProgSetting User: Z-Far-Mult: 0.500000
INF: ProgSetting User: G3D Max Separation: 1.000000
INF: ProgSetting User: G3D Focal Offset: 0.000000
INF: ProgSetting User: G3D FOV Multiplier: 0.000000
INF: ProgSetting User: G3D Camera Height Mod.: 0.000000
INF: ProgSetting User: G3D Shadow Treatment: 4
INF: Display Adapter Description: NVIDIA GeForce GTX 660 Ti
INF: Nvidia Driver Version: 36472, r364_69
INF: D3D11 Manager: Buffer Resolution: 1360×768
INF: D3D11 BufferGrabber initialized. Grab mode: 1
INF: UIRendererDX11: Initialized
INF: UI Manager: Initialized (D3D11)
INF: TrackerRift: Init
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
ERR: TrackerRift: Tracking init failed. No HMD device found
INF: Keyboard: Init
INF: Input Manager: Initialized
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
ERR: OculusDirectModeManager: Init failed (No HMD found.)
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
ERR: OculusDirectModeManager: Init failed (No HMD found.)
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
ERR: OculusDirectModeManager: Init failed (No HMD found.)
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
ERR: OculusDirectModeManager: Init failed (No HMD found.)
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
INF: VorpControl: Exiting.
INF: VorpControl: Exiting 64bit.
ERR: OculusDirectModeManager: Init failed (No HMD found.)
ERR: OculusRiftDevice: Oculus runtime init failed: -3001 :
ERR: OculusDirectModeManager: Init failed (No HMD found.)
INF: UIRendererDX11: Released
INF: Main: Detaching from dyinglightgame.exe
INF: Main: Graceful Exit
INF: UI Manager: Released
INF: TrackerRift: Release
INF: Gamepad Manager: Released
INF: Keyboard: Release
INF: Input Manager: Released
INF: OculusRiftDevice: Released
INF: D3D9 Base: Removing Main Hook
INF: D3D10 Base: Removing Main Hook
INF: D3D11 Base: Removing Main Hook
INF: OpenGL Main: Removing Main Hook
INF: DI8 Base: Removing Main Hook
INF: HookBase: Removing Mouse Hook
INF: Sound Manager: Released
INF: Resource Manager: Released
INF: App: Released
INF: Main: Graceful Exit SuccessMay 12, 2016 at 5:32pm #102303Topic: Please share step by step instructions.
in forum Game Hints and Settings
KorbenDallasParticipantDoes anyone have step by step instructions for some games? I tried searching the forum and only come up with some old stuff for DK2, and I have the CV1.
Alien Isolation, and Left 4 Dead 2, both give me super zoomed-in menus where I can’t see anything properly.
Then, once I got into A:I the motion was reversed. I move my head left, screen goes right. Then, the height is all weird.
I thought this $40 purchase was touted as the “plug and play” version of this kind of software…. what happened?
I would think that each game would already have a sticky, where people can go and just follow the steps. Or a wiki or something.
Anyway, please share some got simple, step-by-step instructions for Left 4 Dead 2, Alien Isolation, Witcher 3, Star Citizen, Assetto Corsa, Dirt Rally, Project Cars, Vanishing of Ethan Carter, Dear Esther.Thank you!
May 9, 2016 at 7:27pm #102184
rxstud2011ParticipantI tried it out and it will not work without a HMD. I tried loading Left 4 Dead 2 with it and it gave me an error (no head mount detected, please verify it’s plugged in). So there you have, it will not replace tridef at the moment.
Apr 24, 2016 at 8:40pm #101369Topic: Left 4 Dead 2 doesn't load
in forum Technical Support
wm79ParticipantHi,
Left 4 Dead 2 is on the supported games list, but when I start it, it just runs on the monitor, the rift doesn’t react. Vorpx seems to generally work, no errors, Fallout 4 for example works.
Edit: now it starts, but when I want to start a game, it says “Steam must be running”. It doesn’t say that when I am playing without rift.
Apr 6, 2016 at 12:34am #99084Topic: VJoy and X360ce don't work with VorpX
in forum Technical Support
TheDreamerParticipantHello,
I built my own Virtual Reality input device. I use VJoy to make my games(Half life 2, Left 4 Dead 2, Mirror Edge ). consider it as a standard Joystick. Everything works perfectly without VorpX.
When I run VorpX, nothing work, the input is not received by the game.
If I use JoyToKey to transform the Input into keyboard input, it works in Half life 2 but not in Left 4 dead 2.
What’s the problem? Is there a workaround?
Thank you
Apr 2, 2016 at 6:04pm #97857Topic: A request for keeping Vorpx 0.9.1
in forum General vorpX Discussion
gemnoParticipantI have the DK2 and don’t plan on upgrading .. it’s too expensive and I don’t believe diving into another HMD at this point is a good investment as they seem to drop all support for the previous iteration on new release. My content works great as is. Vorpx has done an amazing job and I’d really like to keep what I have working. I’ll be playing Left 4 Dead 2, Skyrim and Fallout 4 for the foreseeable future. So please Ralf, can I keep Vorpx 0.9.1 and runtime 0.8 and my DK2? I don’t really want to update my Vorpx, runtime or drivers. Everything is working beautifully and I’m a happy gamer.
Feb 16, 2016 at 5:37am #97215
VRISHERE80BlockedOkay, I enjoyed G3D games with VorpX alot, so I look at Unreal 3 Engine FPS, which are not supported yet and try them with renamed game exe. Here are my results and begging to Ralf to make them supported because of problems with steam and FOV, when renaming.
My FOV recommendations with them: The official recommendation is 120 FOV at 1920×1080 Pixel 1:1 Distance Zoom 1.00
With that settings you have mostly a good perspective, but massive overhead to the sides and blurry image, because you can see only a third of the picture. So I try to “calibrate” it with 90 FOV and 1600×1200 / 4:3 resolution.
90 FOV: Distance Zoom 0.56
or
95 FOV: Distance Zoom 0.60
This looks the same than 120 FOV at 1.00 Zoom, but without overhead and a much clearer graphic (more ppi).
Renaming: There are a couple of UE3 Profiles with different features. I tested with BorderlandsPreSequel.exe and ADVGame-Win32-Shipping.exe (Deadfall)
Both offer positional headtracking.Now the games:
Bulletstorm (ShippingPC-StormGame.exe)

Ingame graphic settings I set shadows and Post Processing to low.
Resolution to 1920×1080 (4:3 gives black bars)
To set FOV use this Tool, because of crypted inis:
http://community.pcgamingwiki.com/files/download/580-bulletstorm-ini-editor/
to edit the ini’s:
FOV
1. Go to %USERPROFILE%\Documents\My Games\Bulletstorm\StormGame\Config\ StormCamera.ini
2. Change to the desired FOV.Framerate
1. Edit %USERPROFILE%\Documents\My Games\Bulletstorm\StormGame\Config\StormEngine.ini
2. Change MaxSmoothedFrameRate to a higher cap; alternately, remove the frame rate cap entirely by setting bSmoothFrameRate to false.Mouse Smoothing (for proper Headtracking)
1. Edit %USERPROFILE%\Documents\My Games\Bulletstorm\StormGame\Config\StormInput.ini
2. Find bEnableMouseSmoothing and to ‘false’ to disable mouse smoothing.You also need to calibrate Headtracking manually per VorpX Menu: Fokus something in “real life” and slowly shake your head left and right and notice how it stays in your view. Then do the same ingame and edit the HeadTracking value.
My G3D rating: 8/10
very little lightning issues, some auto head movement when walking and fast gameplay makes it a little nauseous. Iron Sight you need to aim between the dots, its playable. Great 3D-Effekt.
Nearly the same settings with Bulletstorm ini editor with:
Alien Rage Unlimited (ShippingPC-AFEARGame.exe)

This game has some strange light sources in G3D, so I only recommend Z3D.
Homefront (HOMEFRONT.exe)

The FOV settings ingame only works for Multiplayer, not the Campaign (only in first mission). There is a Homefront FOV Changer: http://community.pcgamingwiki.com/files/download/487-homefront-fov-changer/
But that only works with the HOMEFRONT.exe, so we need a profile for that.G3D, positional-tracking works (turn of DX11 ingame, restart), but many issues especially with shadows. So turn down shadows ingame, Post Processing and turn off frame limit and mouse smoothing in the game menus. Weapon sights are good playable with red dot weapons. Easier for the eye with Z3D.
My G3D rating 6/10. Too many graphical problems with g3d, but playable. +1 with the FOV changer.
Medal of Honor (2010) (moh.exe)

The Campaign is UE3 Engine, so works great (Multiplayer is Frostbite). Documents\EA Games\Medal of Honor\Config\MOHAEngine.ini
bSmoothFrameRate=false
MOHAInput.ini
bEnableMouseSmoothing=false
The G3D looks amazing with very little lightning issues, but overall nearly perfect, but…
The FOV is 55. Again there is a FOV-Changer for the original.exe:
http://community.pcgamingwiki.com/files/download/389-medal-of-honor-2010-fov-changer/
So… VorpX specific profile needed.
G3D rating: 9.5/10 possible if getting FOV to a playable viewSantum 2 (SanctumGame-Win32-Shipping.exe)

Wow, that was a surprise. It’s a steam only game, so you can’t rename it so easily, but after I get it to work with the Deadfall profile (ADVGame-Win32-Shipping.exe), the game works flawlessly in G3D, with all graphic options maxed out, even shadows and lightning stuff and keeps a clean graphical image. Even FOV adjustable in the menus. Easy setup, looks great, very nice to play in VR.
\Documents\My Games\Sanctum2\SanctumGame\Config
SanctumEngine.ini
bSmoothFrameRate=false
SanctumInput.ini
bEnableMouseSmoothing=falseG3D-rating 10/10
Singularity (Singularity.exe)

Looks amazing in G3D, but yeah, bad FOV…
Needs Flawless Widescreen or Widescreen Fixer Tool to fix FOV. So not with renamed exe.
G3D-rating 10/10 (with better FOV)Section 8 Prejudice (S9-Win32-F.exe)

Untested, because it has a launcher and can’t rename the game.exe
FOV settings per ini:
http://pcgamingwiki.com/wiki/Section_8:_Prejudice#Field_of_view_.28FOV.29
bSmoothFrameRate & bEnableMouseSmoothing like usual.Rainbow Six Vegas 2 (R6Vegas2_Game.exe)

Very narrow FOV and not changeable, enjoyable in a cinema view setting. Now the UE3 Engine begins to look old and outdated
Maybe it helps to fiddle around with Widescreen Fixer:
https://www.widescreenfixer.org/
Very good G3D Effekt.@Ralf: All the above called exe just need a copy/paste UE3-profile.
How the heck do you get medal of honor to work it just fails to start in steam when i rename it. I’m getting so sick and tired of this bs
Jan 17, 2016 at 10:27pm #96396Topic: Scale off seems way zoomed in (DK1)
in forum Game Hints and Settings
jamesrstuartParticipantI have a DK1. I was using Tridef for a while. Now I’m here.
I had some initial issues getting portal 2 and left for dead 2 to not crash on launching those games. I seemed to be past that now as I have set the native resolution in the games to 1440 x 900.
I am able to play but the scale seems off zoom factor seems to way to high.
Lets assume I’m using default settings (the one you get to pressing delete) in the game setup. Be it known Ive tried to zoom out using the zoom setting. This works to improve the way things look but then the box edges that appear to the sides of the FOV.
Should would like an easy list of settings to setup portal 2 where the scale and zoom look good.
Jan 6, 2016 at 5:41pm #96133Topic: Zoomed in too much and no image on monitor
in forum Technical Support
Jamieking86ParticipantHi guys, I’ve just recently purchased vortx so excuse me but I am a bit of a noob with it :-)
The first problem i have is I’ve tried dead space 2-3 and outlast and each game is zoomed in too much so i can hardly see anything. It’s a little better once the game starts, but in the menus I cant see hardly anything. When i look around the screen follows my field of view therefore i can’t look left and right to see the menus properly. Is their any way to fix this? I managed to set screen size to the smallest, 1024 x 768 (or something like that) which is slightly better but still…..can’t see much.
Second thing is when i start the games, it shows up on my oculus rift but not on my monitor. I have my PC hooked up to my 55″ TV so when mates come round we take it in turns with the Oculus but it sucks if nobody else can see what’s going on on the screen. Can i enable the screen as well as the oculus? Thanks
Dec 24, 2015 at 5:05pm #95933Topic: can't play simple games because of vorpx
in forum Technical Support
suharbParticipantAfter every time i use vorpx to play gta \ battlefield \ left4dead etc. al my games from oculusd developers crashes ( cyberspace, UE4rollercoaster) To fix this problem i need to shut down vorpx . Including oculus games in vorpx doesn’t help. Sorry for my terrifying english
Sep 9, 2015 at 9:14pm #89727
NipOcParticipantMake sure the game runs at 1920×1080, source games often reset the resolution to 1600×900, when the rift is connected (google how to force a specific resolution for source games).
This makes the image look “messed up” and can prevent vorpx from injecting.If it still doesn’t work, give the .exe of garry’s mod the name of another source game .exe, like left4dead2.exe or hl2.exe, because garrys mod isn’t supported and renaming unsupported games to supported ones helped me, when vorpx didn’t inject.
Jan 28, 2015 at 3:02am #29617Topic: anyone got vorpx works with steam?
in forum Technical Support
mayshineParticipantI tried mirrors edge and Left 4 dead2 under steam, both are not working at all with vorpx, then shamefully I downloaded a pirate copy of independent version of mirrors edge then vorpx hooks up with the game and works well.
this stops me buying more games at least from steam. please let me know how to or how long is vorpx going to support steam just like Tridef 3d did?
Another similar case is that Battle field 4 under origin (seems the only place I can buy a copy) is not workable with vorpx, every time it bounced back with the error of “directx 11 dll failure”. please help!
thanks and best wishes.
Jan 10, 2015 at 4:59am #27152Topic: fix flashing in Left 4 Dead 2?
in forum Technical Support
molony_jParticipantAnyone able to fix the flashing in Left 4 Dead 2? I see it when there are highlighted items in the room in the direction I’m looking. I know I know .. stop looking for items and kill more zeds. ;-P
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Does anyone have step by step instructions for some games? I tried searching the forum and only come up with some old stuff for DK2, and I have the CV1.
Alien Isolation, and Left 4 Dead 2, both give me super zoomed-in menus where I can’t see anything properly.
Then, once I got into A:I the motion was reversed. I move my head left, screen goes right. Then, the height is all weird.
I thought this $40 purchase was touted as the “plug and play” version of this kind of software…. what happened?
I would think that each game would already have a sticky, where people can go and just follow the steps. Or a wiki or something.
Anyway, please share some got simple, step-by-step instructions for Left 4 Dead 2, Alien Isolation, Witcher 3, Star Citizen, Assetto Corsa, Dirt Rally, Project Cars, Vanishing of Ethan Carter, Dear Esther.Thank you!
Topic: Left 4 Dead 2 doesn't load
Hi,
Left 4 Dead 2 is on the supported games list, but when I start it, it just runs on the monitor, the rift doesn’t react. Vorpx seems to generally work, no errors, Fallout 4 for example works.
Edit: now it starts, but when I want to start a game, it says “Steam must be running”. It doesn’t say that when I am playing without rift.
Hello,
I built my own Virtual Reality input device. I use VJoy to make my games(Half life 2, Left 4 Dead 2, Mirror Edge ). consider it as a standard Joystick. Everything works perfectly without VorpX.
When I run VorpX, nothing work, the input is not received by the game.
If I use JoyToKey to transform the Input into keyboard input, it works in Half life 2 but not in Left 4 dead 2.
What’s the problem? Is there a workaround?
Thank you
I have the DK2 and don’t plan on upgrading .. it’s too expensive and I don’t believe diving into another HMD at this point is a good investment as they seem to drop all support for the previous iteration on new release. My content works great as is. Vorpx has done an amazing job and I’d really like to keep what I have working. I’ll be playing Left 4 Dead 2, Skyrim and Fallout 4 for the foreseeable future. So please Ralf, can I keep Vorpx 0.9.1 and runtime 0.8 and my DK2? I don’t really want to update my Vorpx, runtime or drivers. Everything is working beautifully and I’m a happy gamer.
I have a DK1. I was using Tridef for a while. Now I’m here.
I had some initial issues getting portal 2 and left for dead 2 to not crash on launching those games. I seemed to be past that now as I have set the native resolution in the games to 1440 x 900.
I am able to play but the scale seems off zoom factor seems to way to high.
Lets assume I’m using default settings (the one you get to pressing delete) in the game setup. Be it known Ive tried to zoom out using the zoom setting. This works to improve the way things look but then the box edges that appear to the sides of the FOV.
Should would like an easy list of settings to setup portal 2 where the scale and zoom look good.
Hi guys, I’ve just recently purchased vortx so excuse me but I am a bit of a noob with it :-)
The first problem i have is I’ve tried dead space 2-3 and outlast and each game is zoomed in too much so i can hardly see anything. It’s a little better once the game starts, but in the menus I cant see hardly anything. When i look around the screen follows my field of view therefore i can’t look left and right to see the menus properly. Is their any way to fix this? I managed to set screen size to the smallest, 1024 x 768 (or something like that) which is slightly better but still…..can’t see much.
Second thing is when i start the games, it shows up on my oculus rift but not on my monitor. I have my PC hooked up to my 55″ TV so when mates come round we take it in turns with the Oculus but it sucks if nobody else can see what’s going on on the screen. Can i enable the screen as well as the oculus? Thanks
After every time i use vorpx to play gta \ battlefield \ left4dead etc. al my games from oculusd developers crashes ( cyberspace, UE4rollercoaster) To fix this problem i need to shut down vorpx . Including oculus games in vorpx doesn’t help. Sorry for my terrifying english
I tried mirrors edge and Left 4 dead2 under steam, both are not working at all with vorpx, then shamefully I downloaded a pirate copy of independent version of mirrors edge then vorpx hooks up with the game and works well.
this stops me buying more games at least from steam. please let me know how to or how long is vorpx going to support steam just like Tridef 3d did?
Another similar case is that Battle field 4 under origin (seems the only place I can buy a copy) is not workable with vorpx, every time it bounced back with the error of “directx 11 dll failure”. please help!
thanks and best wishes.
Anyone able to fix the flashing in Left 4 Dead 2? I see it when there are highlighted items in the room in the direction I’m looking. I know I know .. stop looking for items and kill more zeds. ;-P
