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  • #222806
    Boblekobold
    Participant

    There is already a topic with a lot of them :

    Geometry VR Game List.

    You can check engines&games here :
    https://rjkole.com/gamestuff/engines/index.php

    Or looking for the game on the forum.

    Or just trying it (the only way to be sure).

    From my personnal experience, best profiles are :
    Originals Bioshock 1&2&Infinite
    Originals Metro (I tried 2033 it has perfect G3D and 6dof) and Redux versions (I tried Last Light Redux and it was perfect but I recommand a top end graphic card with this Redux version, without even knowing if it’s better than standard)
    The ascent (and some others Unreal Engine 4 games) works well.
    Black Mesa (&Xen), probably Portal and Dark Messiah.
    People say Dishonored, Titanfall 2, F.E.A.R, Mirror’s Edge, Fallout 3, etc. works well.
    Probably Clive Barker’s Jericho & Undying too.
    Originals Stalker works with good G3D but without adavanced lighting (DX9 only).

    Kingdom Come Deliverance, Metro Exodus and Farcry Primal works well enough (and so probably Cry Engine games like Prey 2017 / Crysis 1-3, and Snowdrop Engine games like Facry 2-5)

    Even if concerning Metro Exodus, I prefer Z3D during most of the game (except bunkers&spiders which are great in G3D) in order to have raytracing, at least on Reverb G2 (no compression, so it’s stunning).

    Some Z3D profiles are very close to G3D (Atomic Heart, Frontier Of Pandora, Unreal Engine 5 games seems to work great from my experience).

    I may be wrong, but I think most DX9 games probably have perfect G3D, and some DX11 games too.

    #222331
    Detective_Yoshi
    Participant

    6dof

    Titanfall 2
    Metro 2033 redux (Steam)
    Metro last light redux (Steam)

    3dof

    Metro exodus (steam non updated version)

    #220864
    Boblekobold
    Participant

    I used the checkbox “Don’t optimize game settings” in VorpX config app with Metro 2033 original.
    If you configure manually, you can check it.

    There is also a checkbox in the Virtual Monitor tab “Add predefined resolution above 4k” than you can use (but be careful with Last Light Redux, this game is very demanding compared to Metro Exodus, at least in G3D). You can also add your custom resolutions.

    #220862
    Boblekobold
    Participant

    Metro games (other than Metro Exodus) are very easy to configure, from my experience. You don’t have to choose a profile, VorpX will use official one automatically.

    Last one I tried was Metro 2033 original, but if I remember well, it must be the same thing with Last Light Redux.

    If you don’t simply use DirectVR scan, you can :
    – launch VorpX Desktop Viewer (with V24)
    – choose a very high resolution (4:3 for Quest 3 and Reverb G2 but it depends on the VR headset) on your virtual monitor with Windows “Display” options. You have a button to identify the number of the virtual monitor in Windows.
    – launch game

    Before the first launch :
    – edit game cfg/ini files to have windowed mode. You can also configure the resolution you want here if needed, and the FOV (metro games use vertical FOV, so 90 vertical = 120 horizontal in 4:3).

    As usual, FOV must be very high (105-120 horizontal min, or 78 to 90 vertical).

    Most of the time, the resolution must be equal or lower to the virtual monitor resolution, because you play windowed.

    Remember VorpX will only give you the ability to choose G3D if you launch the game in DX9 or DX11. You’ll only have Z3D with other choices. I don’t think Metro Redux give you a choice, but with Metro 2033 original, you can choose DX9 or DX10 (and DX9 works great !)

    For Metro Exodus (if someone else read this post) :
    https://www.vorpx.com/forums/topic/metro-exodus-enhanced/

    You don’t need the game to be in windowed mode in Metro Exodus because you can define ratio in game video settings but you need it in most other Metro games I think (except if the ratio of your physical monitor is the same as your VR headset).
    Most other games (not Metro), use the ratio corresponding to the choosen resolution. So you usually don’t need to worry about it.

    #220731
    Boblekobold
    Participant

    Virtual Monitor is really useful. With Quest 3 and Reverb G2, it also helps you to get 4:3 resolution.

    Most useful resolutions are already predefined (I just had to add a 4:3 3200p resolution).

    On Reverb G2, Metro Exodus works with 2880p, 3200p and even 3840p (5120×3840) resolution (at least in Z3D) with an RTX4090 ! With ultra raytracing and no DLSS (with Cloud Profile Ennchanted Edition and renamed excecutable). Even official G3D allow very high resolutions (especially if you turn off G3D shadow in VorpX). You can play fullscreen and adjust ratio in game video settings in this particular game.

    Metro Last Light Redux (in G3D) is less optimized and 2880×2160 is already high resolution on RTX4090.

    Metro 2033 original can reach easily 2880p in DX9 G3D (but if you go too high, your’ll have some glitches, 3D should be perfect in this game, which is like perfect native).

    Bioshock 2 reach stable 90fps at 2880p G3D but you can’t really go above because it could crash. It’s still one of the best looking native like VR games.

    Bioshock Infinite handle very high resolutions (more than 2880p, even on a GTX1080) and you don’t even need Virtual Monitor because windowed mode allow you to use any resolution/ratio you want !

    I’m currently playing Atomic Heart and 2880p is smooth. 3840p works but it’s harder to fight.

    Immersive screen seems sharper to me. You need higher resolution in full VR.

    Of course with non 4:3 headset, you’ll have more megapixels, so 4:3 is better I think.

    Pyrocles
    Participant

    I fixed this and completed Metro 2033 Redux by running my G2 at 60 Hz instead of 90.

    Pyrocles
    Participant

    I really want to play through the Metro series in VR using VorpX, but am having problems with 2033 Redux. It works great overall, but whenever I fire while aiming (zoomed), the screen goes blank for awhile; sometimes only in one eye, but usually two. This also happens when attacked and launched into the air by a Demon. This makes the game much more difficult than normal, since you’re blinded during crucial moments!

    This is using VorpX version 21.3.5 on an HP Reverb G2.

    Thanks for any help!

    #210514

    In reply to: Metro 2033

    VRRaziel007
    Participant

    Hi there,

    I bought Vorpx about 6 weeks ago and got to say it is amazing. However, I am having issues with Metro 2033 Redux because it has strange distortions in the lower and the right part of the image. I think it has something to do with the fov but I am not sure. I tried changing the resolution, the render methode, image zoom and I tried to change the fov in the config file of the game but it is changed back to default affter starting the game and it has no effekt. Any help would be much appreciated. Hope you have any Idea how to fix this. Besides that it runs and works perfectly with vorpx. Thanky you so much for your help.

    #209223
    rift_un
    Participant

    I bought Metro 2033 Redux on Steam for a few pounds, it works fine, so it looks like GOG version was the problem.

    #209221
    rift_un
    Participant

    Yeh for Metro 2033 (non redux version) Vorpx changes the FOV correctly so it works ok. That google spreadsheet I linked above is wrong I think.

    #209220
    rift_un
    Participant

    I’ve restarted it 3 times, no luck. I don’t recall seeing the FOV tweak & restart message when I first started it. I’m using GOG version. I’ve checked vorpx local and cloud profiles for this game and I don’t think they exist – they exist for “Metro 2033” but my game is the enhanced version, “Metro 2033 Redux”.

    There’s profiles for “Metro Redux” but I think they are for Metro Last Light Redux (there were 6 base games in the series; Metro 2033, Metro 2033 Redux, Metro Last Light, Metro Last Light Redux, Metro Exodus, Metro Exodus Enhanced).

    EDIT: When i go into vorpx restore game settings, Metro 2033 Redux is not there. I’m downloading Metro 2033 (non redux version) to see if it works, i think it will.

    rift_un
    Participant

    According to :

    https://docs.google.com/spreadsheets/u/0/d/17I07-RpOsVpc1XzswJ4zobAisT0ouoONXeNwGDjqDI0/htmlview#gid=0

    it does but when i try it only 1 of the 3 categories appears in the directvr scan, i think only rotation works. The positional and fov categories don’t even appear. Directvr works brilliantly in the other metro games (metro last light redux, metro exodus).

    Can anyone test this? Ralf? Or if u have the game?

    #206609
    wolfh
    Participant

    Tested with Metro 2033 Redux a big improvement! thanks!!!

    #206393
    cookieamos
    Participant

    Top list for me : Metro 2033 redux

    mariametro
    Participant

    Hi team,

    I’ve been using vorpx for a few years now across a variety of different machines and headsets and have never had any issue. Within the last couple of days I have been plagued by some oddball behaviour on games that have always been working fine for me.

    Fallout New Vegas:
    DirectVR scan causes freeze and crash to desktop.

    Metro 2033 / Last Light Redux:
    About 1 in 3 game startups won’t crash. Once in game, everything looks fine but DirectVR scan crashes to desktop.

    Some other titles work perfectly fine (Mirror’s Edge / Dishonored) and DirectVR scan as intended. I use windows defender as my AV and have changed no settings on that side of things. I also added vorpx to its exclusions just in case some windows update made it overzealous.

    I went the nuclear option and did a fresh install of win10 and the issues persists. I have also tried doing clean re-installs of vorpx inside and outside of the c: programs folder. No difference was discovered.

    I’m using a valve index on a AMD 5950x, 64gb RAM and a RTX 3090 on Win10 64bit (21H1 OS Build 19043.1052)

    I’m curious if anyone else has encountered similiar issues.

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