Archives

Homepage Forums Search Search Results for 'Metro 2033 Redux'

Viewing 14 results - 61 through 74 (of 74 total)
  • Author
    Search Results
  • #88124
    Grumdark
    Participant

    Currently,I have problems with 3d z buffer(z Normal/z-adaptative)in two games,
    these games are far cry 4 and Battlefield 4.
    Far Cry 4 certainly shows no 3d for me,never.
    Battlefield 4 produces a flicker every few seconds or interference,causing loss of 3d,even vorpx ingame menu.
    These errors are reported,but we are waiting for some solution.

    On the Metro titles,the situation for me is:
    Metro 2033 standard version:
    3D Geometry in dx9 (Yes) 3D Geometry in DX11(No)
    3D Z-normal/adaptative DX9(Yes) 3D Z-normal/adaptative in DX11(Yes)

    Metro Last Light standard(complete edition):
    Geometry in DX9(No) Geometry in DX11(No)Also causes blackscreen in DX9(vorpx)
    3d Z-Normal/adaptative in DX9(No) DX11(Yes)
    This tittle,clearly need revision to vorpx geometry.

    Metro 2033 redux:
    Geometry in DX9(No) Geometry in DX11(No)
    3D Z-normal/adaptative in DX9(Yes) 3D Z-normal/adaptative in DX11(Yes)

    Metro Last Light redux:
    3D Geometry in DX11(No)
    3D Z-Normal/adaptative in DX11(Yes)

    All tested on i7 3770K oc4,2 and NVIDIA GTX 980 g1 gaming,oculus rift dk2,
    Windows 8.1

    #88121
    edo
    Participant

    Thanks grumdark for the suggestion on MSAA however it still wont kick in to stereo 3d. I am not sure the 3d-z is working in other games either for me. Is farCry 4 a zbuffer game? If it is I also get no 3d. Also no luck with Metro 2033 redux. Geometry works fine where that is applicable. As you can see, I bought a lot of games on Steam’s summer sale to try with Vorpx :). So far Mirrors edge works well in geometry as well as Borderlands. I guess I could switch those to z-3d and see what happens. ill report back once I try them.

    #88062

    In reply to: metro last light

    adisplinter
    Participant

    Well, I took my chances and bought Metro LL Redux on Steam Summer Sale and it paid off cause vorpX hooks up just fine in DX11 mode ;) So for anyone who can’t play Metro LL original in DX11…Metro LL Redux is the solution.

    And it looks surprisingly good for Z-buffer, the image quality is much better than Metro 2033, even if it lacks the immersion and depth of DX9’s Geometry 3D.

    Thank you for your input grumdark, you pushed me in the right way suggesting Redux version ;)

    #88051

    In reply to: metro last light

    Grumdark
    Participant

    exact,it is.Metro Last Light, is broken in this moment.
    I also reported this problem several times,but no luck.
    I had a chance to test it in DX11 with (3d z-buffer)…but the difference is huge.3d Geometry was fantastic in these games.

    However, when you try to use dx9 the game directly produces black screen(in vorpx),therefore, it is impossible to use 3D geometry in dx9 at this time.
    Only solution for now is to use DirectX11 and 3d z-buffer, and honestly, for this … is preferable to use last light redux.

    It’s a shame, because they are two of the best titles that can be enjoyed in virtual reality with driver 3d,but Metro Last Light need a review on vorpx …

    PD:Only Metro 2033 dx9 works correctly in geometry,LL and redux nothing(only z)

    #87651
    Grumdark
    Participant

    FOV maximum value allowed by the game (Metro 2033) is 90.
    One point more, you could reset the value.

    If that was not enough to 90, you can increase a little in geometry,using the option 3d fov enhancement+Adjust the zoom joined this avoiding looking edges.

    Example:
    This could be possible with the optimizer vorpx games (external configuration)
    But if it fails for some reason …
    C:\Users\”your user”\AppData\Local\4A Games\Metro 2033
    Open user.cfg modify Sick_fov:90
    r_api:0 (force dx9)save changes.

    Menu vorpx ingame:
    3d reconstruction:Geometry
    3d fov enhancement:0.30 (not much more,”may” produce glitch in some games)
    Separation (3d strength):2.90
    Fix chromatic aberration:ON.
    Fix black smear:ON.
    Aspect ratio correction:Pixel 1:1
    Image zoom:0.79
    2d fov enhancement:0.00

    This is for normal version,redux geometry does not work.
    regards.

    #80443
    Gummiko
    Participant

    I bought this thinking I could play the games listed but calling this a vr 3d is pushing it.

    All games are zoomed in so its impossible to go through the menu. Trying too zoom out via the “delete” menu works but takes away the vr feeling when it looks like the screeen is far away. Also the settings screen dissapears and can not be opened again. Only opens agin if I restart the game.

    Tried BF4 = Doesn´t work. It also have som graphical glitches when I have klicked around without seeing anything and suddenly started the game.
    Metro 2033, Last light redux = Same
    FarCry = Crashes all the time but supposes it works like in the other games, Doesn´t work
    COD: Advanced warfighter = see all above.

    Tried the built in optimizer….. Did nothing.

    All this driver does is showing the picture in the Rift. To bad it does it so bad.

    I have gooled and searched forums but since the “delete” menu dissaperars it´t impossible to try.

    #80175

    In reply to: metro last light

    mgabb
    Participant

    Wow this game looks amazing. Its on sale for 50% on steam right now.
    So how well does Vorpx work with it?

    Vorpx runs very well Metro2033, but in LL and the Redux pair the dark is not depicted black, it’s dark green, and this compromise the visual experience by far (Nvidia 580gtx, 347.52)

    #79880
    mgabb
    Participant

    can you confirm whether Metro last light works with 3D geometry in directx9?
    Metro 2033 DX9 get 3d geometry correctly.
    Metro last light DX9 have black screen instantly.

    redux version only work with 3d z-buffer for me, I do not like in this case.

    pd: metro 2033 i have not problems with mouse, but I play xbox 360 pad.

    I don’t know whether Last Lights works with Dx9 or Dx11, as I don’t find it displayed anywhere in Video Settings, it simply works thanks to Vorpx

    #73230
    Grumdark
    Participant

    can you confirm whether Metro last light works with 3D geometry in directx9?
    Metro 2033 DX9 get 3d geometry correctly.
    Metro last light DX9 have black screen instantly.

    redux version only work with 3d z-buffer for me, I do not like in this case.

    pd: metro 2033 i have not problems with mouse, but I play xbox 360 pad.

    #67458
    mgabb
    Participant

    Hi,
    I’ve just reloaded Metro2033 and Last Light, just to choose if to play them with DK2 or the Redux versions

    Metro2033 only (LastLight works correctly) has an issue with the mouse pointer:

    after acknowledging the first Vorpx dialog, by reaching the main menu, the mouse pointern goes stuck on the left side of the screen, and the keyboard cannot be used as well to choose any game direction

    without DK2+Vorpx the game runs correctly

    thanks for any help

    #26687

    In reply to: G3D

    OculusRiftRocks
    Participant

    thanks for that clarification rafl, I’ll be sure to note that and try out the geometry 3D versions of those games by ignosing the redux versions.

    metro 2033 redux does look better than the original, but I would rather have geometry 3D if I could, especially now that positional tracking works with it.

    If you could prioritize the inclusion of scale UI in these two games that would make a huge difference, unfortunately not seeing your ammo count affects gameplay quite negatively in these two games.

    #26684

    In reply to: G3D

    peteski123
    Participant

    Think you might be wrong sorry about the redux version, here is a cut and paste:
    – Metro 2033 Redux (Z3D)
    – Metro: Last Light (G3D/Z3D)
    – Metro: Last Light Redux (Z3D)

    Regards

    #26470

    In reply to: metro last light

    Grumdark
    Participant

    HUD: in my case, do not change with ui scale, sometimes I use the edge peek mode for ammo count, not perfect but playable option. Original Metro 2033 has little in the hud compared to the second part (Metroll)
    metro 2033 I managed to complete 100% of the game in this way, I forgot to say that complete the game with the Xbox 360 pad for smooth turns and speed.

    FOV: very good observation, thank you for this detail.

    ralf try to communicate that the profile metro LL needs to DX9, to end the saga.but,for the moment I have no answer. hopefully it can be included in next update or simply to support the new version redux.
    My Translator is a mess :)

    #26460

    In reply to: metro last light

    Grumdark
    Participant

    is because DirectX11 no exist 3D geometry.
    2d is playable, but not comparable to Metro 2033 with 3d geometry in directx9 mode.
    Metro 2033 with DX9 was better experience for me.

    even renaming .exe original LL metro DXHRDC.exe, despite 3d vorpx options menu appears, geometry 3d does not work well in DirectX11.
    we can make comparison with 2033 meter 3d geometry DX9.

    Today I am trying to run Metro Original ll DX9 and metro redux DX9 with vorpx, but for now I have no luck with either.
    I have all the versions on steam valve platform.

Viewing 14 results - 61 through 74 (of 74 total)

Spread the word. Share this post!