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  • RJK_
    Participant

    May be thats an openGL issue, i remember Unreal Tournament behaving similar. Another thing you can do check the VorpX HUD Settings and give the 3 sliders different values. If you can rename the executable of the game, do that, then try different Quake profiles , also try the Descent 2 and Star Wars: Jedi Knight II – Jedi Outcast profile with the game.

    #177435
    Ralf
    Keymaster

    vorpX does not support newer (shader based) OpenGL versions in stereoscopic 3D. With a few exception OpenGL games newer than Doom 3/Quake 4 are 2D only.

    There is no way to create a Geometry 3D profile for Rage unless vorpX gets G3D support for newer OpenGL versions, which is unlikely since just a handful of games would benefit from that.

    #177259
    dimensionaldude
    Participant

    I’ve gotten the following to work in Geometry mode:

    Kingpin: Life of Crime – Use “Quake 2” profile

    Sin Episodes: Emergence – Use “Vampire the Masquerade: Bloodlines” profile. Sin Episodes has a bug however where some decals (bullet holes, bloodstains) only appear in one eye. Not sure how to resolve.

    #176990
    Ralf
    Keymaster

    If you are new to vorpX, you probably want to hop right into the action instead of learning how to configure vorpX. The list below contains first person games that work with litlle to no configuration in ‘Full VR’ due to vorpX’s DirectVR functionality, which can configure important things like field of view, head tracking or resolution automatically.

    For third person games that are usually played best in immersive screen or cinema mode not much configuration is required in general, so this list focuses on first person ‘Full VR’ games that can be a little harder to configure without DirectVR.

    If you are stuck, make sure to check the ‘Essential Hints Guide’ and the ‘Quick Reference’ in the help. They help you understand a few basic concepts.

    Metro 2033
    Metro Last Light
    Kingdom Come Deliverance
    Half-Life 2
    Portal
    Portal 2
    Cyberpunk 2077
    Left 4 Dead 2
    Black Mesa Source
    The Stanley Parable
    Prey [2017]
    Mirror’s Edge
    Deus Ex: Human Revolution
    Thief [2014]
    Get Even
    Dishonored
    Aliens: Colonial Marines
    Oblivion
    Fallout 3
    Fallout New Vegas
    Fallout 4
    Fallout 76
    Skyrim
    Outlast
    Outlast 2
    Crysis
    Crysis 3
    The Hunter: Call of the Wild
    Titanfall
    Titanfall 2
    Conan Exiles [no BattleEye]
    ArmA III (no BattleEye)
    Far Cry
    Far Cry 2
    Far Cry 3
    Far Cry 4
    Far Cry Primal
    F.E.A.R
    F.E.A.R 2
    Shadow Warrior [2013][DX9]
    Shadow Warrior 2
    The Talos Principle
    Unreal Tournament 3
    Bulletstorm Full Clip Edition
    Conarium
    The Turing Test
    Hard Reset [original version]
    Farming Simulator 2017
    Gone Home
    Dear Esther (original Source engine version)
    Quake 3
    Quake 4
    Tron 2.0
    Deadfall Adventures
    Star Wars: Jedi Knight II
    Star Trek Voyager Elite Force
    Ralf
    Keymaster

    ‘Official’ tip: Quake 3, map: q3dm17. You probably won’t get more non-stop action anywhere (iron stomach highly recommended).

    Crysis and Crysis 3 probably also fall in the non-stop action category. Crysis 3 will get a few fx fixes shortly, so worth to wait a few days. The Metro games might also fit, although I’m not 100% sure whether these really are pure shooters, never played far enough. Far better than its reputation is Aliens: Colonial Marines, absolutely worth a look.

    If third person games in immersive screen mode also sound interesting, Vanquish and Bayonetta might be something. Maybe also Psychonauts.

    #176179

    In reply to: Shenmue D3D Profile

    zahncisten
    Participant

    I tried Quake both varieties of Quake, just to be sure, but no luck.

    #176176

    In reply to: Shenmue D3D Profile

    RJK_
    Participant

    Ive tried quite some DX6 games with the DGVoodoo2 profile but no luck so far. The earliest game ive got to word was DUNE (IIRC) which is DX7. If your lucky the game has an opengl mode which you could try with a quake or descent 2 profile.

    Ralf
    Keymaster

    You can separate user profiles from official profiles by checking the username. [vorpX] as user name always means that it’s an official profile. Those are usually the same ones you already got in your local database though, with the exception that from time to time a profile might get updated between releases.

    Reliably extracting more detailed information about what exactly user profiles can do and to which level is a more or less impossible task. Good user profiles ideally have a description filled in by the author with that kind of information.

    BTW: About 90% of official profiles have G3D support these days. The newer a game (and thus more technically complex) the higher the chance to hit one of the remaining 10% Z3D only titles.

    In terms of OpenGL games like Doom simply keep in mind that vorpX does not support newer OpenGL versions in stereo 3D. Any OpenGL game released after Quake 4 probably does not have stereo 3D, exceptions prove the rule. Given the relatively small number of OpenGL games compared to Direct 3D that is unlikely to change anytime soon.

    #175859
    Ralf
    Keymaster

    The official profile is in the database to let people play the game who want to play it despite no 3D being available. It’s not on the supported games list.

    OpenGL S3D with a few exceptions (e.g. Amnesia) is mostly possible for older OpenGL games, roughly up until Quake 4. Given the relatively small number of OpenGL games compared to Direct3D that is unlikely to change.

    #173926
    Ralf
    Keymaster

    There is no official RAGE profile. If there is a custom profile created by a user in the cloud, it’s probably 2D. vorpX cannot provide stereo 3D for newer, shader based OpenGL games like RAGE. I don’t know what Supermodel is, sorry.

    For Quake 3 please make sure to run the DirectVR scan after entering a level like indicated when you start the game. After a successful DirectVR scan the game automatically has perfect 1:1 head tracking without you having to adjust it in the vorpX ingame menu.

    #173925
    drowhunter
    Participant

    can you push your profile to the vorpx cloud? what profile did you use to get supermodel working?
    (EDIT)
    so i tried with the Rage profile and it works, but only in cinema mode with pancake mode

    then i tried with the quake 3 arena and full g3d works but the head tracking is way off

    also positional movement seems to be exaggerated.

    #173770
    slydog43
    Participant

    I can’t seem to get vorpx to hook into quake 4, works with quake 3 but I get error with quake 4. Latest vorpx 18.2.3 with quake 4 from steam. I also tried running vorpx with admin priv, but no change.

    #173767
    matteo39
    Participant

    Sorry, took a little break from VR. I have this working fairly well and also had the same trouble as you. The way around it was just to cycle through the different rendering modes in vorpx. When it cycles through it pops up in both eyes the sencond time around. strange. I hope this gets fixed as others will have this trouble. My issue seems to be with the FOV. It just seems too zoomed in. Not sure if its me or if its the game. When I change the FOV, sometimes it changes and other times it doesn’t. I hope others try to play and we get more information about this game. I want to play it badly, as I’m into ID retro stuff (playing lots of quake 2)

    i’ve cycle throught the different rendering modes (z3d, g3d, off..), and nothing, the games is rendered only on one eye (left). Only when i put render mode “off”, the game is in both eyes.
    what i can do?

    #173738
    matteo39
    Participant

    Sorry, took a little break from VR. I have this working fairly well and also had the same trouble as you. The way around it was just to cycle through the different rendering modes in vorpx. When it cycles through it pops up in both eyes the sencond time around. strange. I hope this gets fixed as others will have this trouble. My issue seems to be with the FOV. It just seems too zoomed in. Not sure if its me or if its the game. When I change the FOV, sometimes it changes and other times it doesn’t. I hope others try to play and we get more information about this game. I want to play it badly, as I’m into ID retro stuff (playing lots of quake 2)

    i’ll try it! i must to reinstall the game…

    #173737
    slydog43
    Participant

    Sorry, took a little break from VR. I have this working fairly well and also had the same trouble as you. The way around it was just to cycle through the different rendering modes in vorpx. When it cycles through it pops up in both eyes the sencond time around. strange. I hope this gets fixed as others will have this trouble. My issue seems to be with the FOV. It just seems too zoomed in. Not sure if its me or if its the game. When I change the FOV, sometimes it changes and other times it doesn’t. I hope others try to play and we get more information about this game. I want to play it badly, as I’m into ID retro stuff (playing lots of quake 2)

Viewing 15 results - 76 through 90 (of 154 total)

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