I have been trying to get this to work with the Non Steam version of Resident Evil 7 (microsoft store) and I cannot make Vorpx launch with it… any ideas please?
I waited until the game went on a decent sale before I pounced. I’m glad I did because it gave Ralf time to do his magic. I bought RE7 this weekend and I am having a BLAST! What a great game and what a great VorpX profile. Worked right out of the gate and I have very little bad to say. The only pesky items are the filters when you get a lot of blood on your “face” or when in the “video” scenes as it looks like you are holding a pieces of glass a foot in front of your face and the “effects” are just on the glass. No biggie and certainly not a show stopper. I also wish I could lock the mouse-look like in Direct VR profiles so I couldn’t look up or down with the mouse but that just takes practice. I get so scared sometimes that I find my neck at weird angles after a fight or flight situation that it takes me a few seconds to reset my position back to normal. Thanks for all your hard work Ralf, and thanks for making it possible to play these great games in VR.
Well atleast I’m not alone, but VR was the reason I got Resident Evil 7, so kinda sucks it is not working properly. Hope there is a fix.
This is frustrating me. When I load it up using vorpx, a lot of the time the client just crashes and sometimes it gives me an open VR error. When it does work, it would randomly switch back to the blue screen, forcing me to exit steam VR and try again. Am I doing anything wrong?
And thank you. Sorry just a little irritated I am really wanting to play the resident evil 7 game. I appreciate your help
Hi all,
Playing resident evil 7 and loving it but the colour keeps changed to a sort of red colour…still playable but very dark and takes away from a amazing games
Playing on a 980TI with the latest drivers installed, any ideas?
Thanks!
The Bethesda stuff works great with VorPX, currently enjoying Skyrim and Fallout New Vegas, and holding off on Fallout 4 to see what happens with the official VR mod… As for performance I just upgraded to a 1080ti which improved things quite a bit, however I’m still not getting great performance.
For instance I can run SkyrimSE with max settings at 2400×1800 and it looks great, but I still get visual stuttering even though Afterburner real-time stats show that neither CPU or GPU are hitting 100% at the time. I’ll have to do more benchmarking, but I’m assuming that brute force just isn’t enough for perfect performance, and there are some inherent bottlenecks with this mod. I’m just not sure if bumping up to an i7 7700 will provide any more performance than i’m already getting with the i5 6500…
The experience is still very enjoyable, even if perfect performance is a physical impossibility ;)
Also enjoying Bioshock Infinte (although it seems to be crashing all the time now for some reason), Resident Evil 7, Far Cry Primal, The Portal games, Deus Ex Mankind Divided.
Here’s a pic of my new rig, most people seem to get a kick out of it :)



AnonymousInactive
ohh ok…
so everyone is actually playing the game with this glitch?
thanks for the clarification Ralph…hopefully you´ll find a way soon.
yes, its not really that bad. Me and my friend made 12 hours run with beer and resident evil on this weekend, this was his first experience with VR glasses and he was pretty exited :) Weapon issues didnt annoyed at all, you get used to it very fast or simply switch to empty hands.
I don’t know you, so please forgive me if I misinterpret your message and if I tell you common knowledge here:
VR with 3D geometry and headtracking is great. But since the release of Oculus Rift, HTC Vive and Playstation VR it can do better.
Positional tracking “knows” where you are currently positioned in the room. It’s the thing that distinguishs computer generated 3D graphics from filmed 3D graphics. You can easy see the difference if you try to get close to whatever you see just by moving your head. Graphics with 3D geometry and 360 headtracking only, will always stay at the same distance when you move your head, while “real” VR with positional tracking will let you approach and even go around it … That’s a huge advantage over VR as it was 20 years ago. It is the thing that makes your brain belief, your there more than anything of this kind before.
90% of all VR content today has positional tracking. Also Resident Evil 7 on Playstation VR. So this is currently still standing between VorpX and the original release of Capcom on PS4.
If the game supports G3D (like RE7 does) it supports positional tracking
Hi Ralph and users…
Not sure if I´m the only one, but when I try to play Resident Evil 7 with Vorpx, since 17.2 I can see a transparent shadow that is right next to the weapon I´m handling in the game. If I adjust the 3d strength in VORPX to reduce it, the shadow goes closer to the hand until a point when it joins correctly and dissapears but that is when the 3D strenght is 0 and therefore the 3D effect dissapears from the game.
How can I fix that effect?
I do not understand why anyone mentioned this, you are not seeing this problem?
I posted this in another thread but it may be useful:
I believe I had success (not quite sure since some other things are acting wonking) changing the fov in Resident Evil 7 via the re7_config.ini file in the root folder of the application.
Fov=40 changed to Fov=120 is nice. But, like I said, there’s all this weirdness/blurring/zooming… so close!
I believe I had success (not quite sure since some other things are acting wonking) changing the fov in Resident Evil 7 via the re7_config.ini file in the root folder of the application.
Fov=40 changed to Fov=120 is nice. But, like I said, there’s all this weirdness/blurring/zooming… so close!
I don’t know you, so please forgive me if I misinterpret your message and if I tell you common knowledge here:
VR with 3D geometry and headtracking is great. But since the release of Oculus Rift, HTC Vive and Playstation VR it can do better.
Positional tracking “knows” where you are currently positioned in the room. It’s the thing that distinguishs computer generated 3D graphics from filmed 3D graphics. You can easy see the difference if you try to get close to whatever you see just by moving your head. Graphics with 3D geometry and 360 headtracking only, will always stay at the same distance when you move your head, while “real” VR with positional tracking will let you approach and even go around it … That’s a huge advantage over VR as it was 20 years ago. It is the thing that makes your brain belief, your there more than anything of this kind before.
90% of all VR content today has positional tracking. Also Resident Evil 7 on Playstation VR. So this is currently still standing between VorpX and the original release of Capcom on PS4.
Anyone experiencing a big ghosting effect on a first handgun? Its like holding 2 or ever 3 guns at the same time with texture flickering…
Same problem here!!
Big ghosting effect. If I reduce the 3D effect the ghost comes close to the gun model but everything loses the same ratio of 3d…so it is not a real solution.
yep for me as well, ghosting on weapons, and blood effect is not displayed correctly.
i got it working with the steam vr way, its freaking scary man, like damn, i admit i close my eyes alot LOL
With the steam vr way? elaborate…………
yeah like the other dude said, start vorpx first, well i did, then start steam vr after, go inside steam vr, pop up the menu, and click on desktop on the bottom, then navigate with your mouse to your game list and click on the game, and thats it, psvr users were so quick to mock us, well what im seeing is not blurry ill tell you that lmao
Andrewcd wrote:
i got it working with the steam vr way, its freaking scary man, like damn, i admit i close my eyes alot LOL
Didnt realized i can just close my eyes, thank you! This game is very very very scary… Today i’ll continue to play if i will be brave enough >.<
lol yeah, i was like well i dont want to cheat so ill hear myself in fear lol? haha
this is a gem for sure, and i hope p.t gets resurrected and brought to vr too