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  • #174548

    In reply to: Skyirm VR

    Demosthenes
    Participant

    I made a SkyrimVR vs Vorpx [32bit Skyrim] comparison in another thread:

    Skyrim VR vs Skyrim VorpX – Comparison

    #174541

    In reply to: Skyirm VR

    steph12
    Participant

    skyrim VR is real life with motion controllers and room scale.

    #174537

    In reply to: Skyirm VR

    TightAssPants
    Participant

    Native VR looks better. The engine for Skyrim VR is super fast. I maintain max 90 just about everywhere. Why couldn’t they just make the game that way in the first place. All of a sudden they want to push a VR product and they make the engine efficient. Bethesda… always focusing on the console players.

    #174493
    Anonymous
    Inactive

    Tough to choose five, but I guess my favorites are:

    – Fallout 3
    – Enderal (Skyrim total conversion)
    – Kingdom Come Deliverance
    – Bioshock Infinite
    – Thief (the remake from a few years ago)

    Honorary mentions for Ori and the Blind Forest and Trine in cinema mode. So much better than on a monitor.

    #174325
    Ralf
    Keymaster

    Skyrim and Bioshock are supposed to have a DirectVR scan option. If you don’t see it in these games, something is wrong. Might be worth to check whether you maybe have renamed the .exe files for some reason which would prevent the profile from loading correctly.

    Caveat: for Bioshock please use original DX9 version of the game, the remastered version (Bioshock HD) currently is not supported.

    Thick8
    Participant

    Hi Guys!
    I only had VorpX for a short time before SkyrimVR dropped. Cool to see it’s still going strong. Wasn’t sure if I was going to need it again as there seemed to be direct VR versions or comparable replacements for the limited number of games I play.
    So my wife has been watching me play Skyrim for some time now. A few weeks ago she mentioned how it would be cool to play a game together like we used to. So I built her a machine and bought 2 copies of ESO.
    I’m having some difficulty getting the view right. I can’t find an in-game FOV setting and I’ve kind of forgotten how to set up VorpX. Does someone have a preconfigured full VR ESO profile I can use? What should I set my in game resolution to? I tried it out on the monitor at 4K on ultra settings and stayed over 70 FPS.
    Any help would be appreciated. My wife’s copy should be done downloading in 51 minutes…
    Thanks.
    Oops, almost forgot. I’m using a Samsung Odyssey headset.

    buckjohnston
    Participant

    Why are you using Vorpx when fallout 4 VR full VR support for both the rift and vive? They recently updated the beta branch and the touch controls work perfectly just like with SkyrimVR.

    I honestly wouldn’t bother with fallout 4 with vorx, it runs terribly with vorpx in geometry3d unless you are using zbuffer 3d mode. I dig vorpx, but if the games are out there with Native VR support that’s a no-brainer.

    If you don’t have the money I apoligize, but it’s best to wait in that case for a sale than spoil it.

    matteo39
    Participant

    RALPH NOW, i can play eso online! wonderful with vorpx in g3d!

    who needs now skyrim vr? :9

    #172563
    Grumdark
    Participant

    @Viscus1197
    Most mod usually work with Skyrim and Vorpx, including those that require SKSE, there are some exceptions that may have conflict. Mostly related to changes in camera. ENB and preset graphics however, do not work for me, except some injector version + some memory fix.

    Personally, for Vorpx, I prefer to use the Skyrim Legendary Edition.

    Regarding the native VR version, I prefer one or the other, depending on my approach. If I’m going to use a magic-oriented class or arcs and crossbows, I personally prefer the native version and use the motion controllers and some tweaks.

    For melee-oriented class, I prefer Vorpx and Skyrim, and also if I’m going to play in the third person, I can benefit from Vorpx, which allows me to do it in several ways.

    both have advantages and disadvantages, the ones that bother me the most with the use of Vorpx, are the sizes of hands and arms, do not allow uncoupling head / neck, not being able to use preset ENB graphics that I might like, or the lack of movement for controllers .

    #172554
    alegse
    Participant

    For now I would definitely recommend Vorpx and Skyrim (original). You can use SKSE and any mod you want.

    Unfortunately Skyrim VR has visual glitches (example objects/shadows pop in and out as you turn your head. Mountains morph shape as you turn your head, ect…)

    where Vorpx has no visual glitches at all.

    #172547
    Demosthenes
    Participant

    The orginal Skyrim will work better with Vorpx. SKSE works fine with it. I made a comparison of Skyrim VR and Skyrim Vorpx in another thread. There are no mods to avoid but camera mods might cause you frustration if you are not aware of what they are doing. I mentioned in another thread UI mods that I use. The UI in Skyrim VR is the same as in the original game. SkyUI for SKSE is far better.

    You can’t use your controllers as swords etc. Vorpx does not track controllers as weapons – if Vorpx could do that for every game the developer could retire to a solid gold house in the countryside. But this could be considered an advantage considering how poor sword combat feels in Skyrim VR. You can use/see them in options. Use playerfov setting to reduce hand/arm size.

    Viscus1197
    Participant

    Title. Going to try to play skyrim in VR again – what is better to use – Skyrim or Skyrim SE and why?

    Do mods play well with Vorpx Skyrim? Are there any mods to avoid / Must have mods?

    Does SKSE work with Vorpx Skyrim?

    How does the Skyrim VR release feel in comparison into vorpx? I have seen that it looks better in terms of scale. I really just want the ability to use my controllers as swords, etc. The UI in Skyrim VR is also magnitudes better.

    Thanks.

    #172327
    Markocova
    Participant

    i use revo to uninstall vorpx and reinstall turn off PC disable AV and still nothing.Oculus menu works fine,steamVR works fine.But when i start skyrim or other game only sound and icon of the game than (STOP WORKING)..I can see vorpx hook on the game(vorpx logo) but not on headset!

    #172320
    Markocova
    Participant

    After last update vorpx not working right!I try lunch Skyrim or Witcher 3 or Outlast
    every time there is (WAIT) mesaage!Oculus CV1

    #172316
    prinyo
    Participant

    Playing the official port made me appreciate even more the great work Ralf has done with the Skyrim profiles. So again – a big thank you to him for the hundreds of hours I got to spend in Skyrim (and Bruma and Enderal) in the past year and a half.

    I do believe that for a sitting playthru or a melee build Oldrim + VorpX is a better option than the official port. But generally I can’t decide completely which one is better.
    In short – SkyrimVR runs really well and can handle lots of heavy texture mods with no problem, the controller relative locomotion is great, been free from the animations of the player character makes everything more fluid. But some of the decisions Beth made when porting – the controllers rendered in game, the lack of player character and 3rd person view, completely destroy Skyrim as a roleplaying game. I think I need 10 – 20 more hours in SkyrimVR to decide which one I actually prefer.

    I’m also planning to someday do full playthrus of Oblivion, FONV, Kindom Come and others with VorpX.

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