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  • #127873
    Hasnotalent
    Participant

    So for the purpose of this post I’m specifically talking about Skyrim, but this actually seems to be happening with every game I’ve tried (Skyrim, Jedi Knight 2 and Mount and Blade).

    Basically whenever I have Direct VR enabled, the FOV gets very low and makes me nauseous. Just to clarify, I’m using a Skyrim (Original) install with no mods installed at all. Whenever I type “Fov 110” into console with direct VR enabled it will change for a fraction of a second and then change back. Disabling direct VR will show the proper 110 FOV.

    So whenever Direct VR is enabled I get about 65 FOV and the instant I disable it, the FOV changes to the proper 110.

    Is there something I don’t understand about this situation? I have to admit I kinda feel lost. I’ve of course read your suggestions and tips for FOV but none of that actually seems to do anything. I can change the FOV in game or in the ini but as soon as Direct VR is enabled it will override the proper FOV and make it the lower one.

    Any help would be appreciated and thank you for your time.

    #127867
    StreetPreacher
    Participant

    You can upgrade to an SSD and it will help these loading stutters DRAMATICALLY.

    Good tips! I am running a samsung 950pro so hopefully it’s not the hdd speed causing problems :)

    I think my other problem is that I’m using the Special Edition… I guess I should try installing the old vanilla skyrim and see if it runs any better. :)

    #127847
    baggyg
    Participant

    Unfortunately a new download link didn’t change anything. I tried both Skyrim and Fallout 4 (Clean Install). The ALT + L combination does nothing and on the vorpx in-game menu there is no button at all for run scan or the DirectVR settings.

    Can you please let me know what could me to be getting this?

    #127835
    nieda113
    Participant

    Hi sorry for double posting,,but pls anyone who can explain ENB and Skyrim with vorpx working.. I am using the injector version,, but all i get is a black screen and just sound whats wrong .. THX

    #127821
    loonygeekfun
    Participant

    I am so sorry I said bad things.. I totally retract them all!

    I don’t know what I was expecting but fully native VR wasn’t what I got, it was passable but, the desktop cinema? OMG that is amazing.

    to see a game in 3D like that blew me away. Playing rocket league was simply amazing. So much cool.

    I tried so many games to see if they work in that mode and I love that I don’t have to sacrifice resolution to get the 3d on desktop cinema. It’s like a really well done 3D movie (which I control)

    I ended up playing Enslaved for 8 stages , you know, just testing. It wasn’t as 3D as rocket league but it was such a good ride

    Ryse was another good game to play like that.

    and seeing how high a mountain is in Skyrim was jaw dropping.

    a big thanks to you developer for providing this software, I am only sorry that I didn’t discover all the options before I commented on my purchase.

    #127819
    Grumdark
    Participant

    Hi,Alegse.

    This mod is a good complementary option,but I am thinking about this subject and,
    I am absolutely sure that on one occasion,I solved the problem of giant arms/hands in Skyrim.
    I’m looking for an answer from Ralf,in an old thread on the subject,but I can not find it.

    This response indicated writing 2 lines inside a .ini file
    One of them controlled World FOV,other line controls FOV of the arms
    AFTER writing the values,there was a completely necessary step,which is about opening the ¿map? INGAME,and closing it again(I can not remember if the key was tab)
    After this the game automatically rescaled the size.
    After the change, it was necessary to save game
    I remember that this step was completely necessary and nobody knew exactly why this happened this way. (It was probably a bug)

    -I’m not sure if any of the options, from the well-known MOD Enhanced Camera,can overwrite this and avoid change with success.
    It is necessary to have an eye here,during the test.

    Personally,I think that the best solution to the subject of the giant arms/hands was this,along with just a little increase in the option(3d scale),lastly the inclusion of this mod could culminate or not almost perfection.

    Ralf
    Keymaster

    You don’t need to tinker with the FOV anymore in Skyrim. Direct VR takes care of that and adjusts the FOV perfectly. That’s also the reason for the image zoom behaving differently with Direct VR, making it impossible to screw up the calculated FOV with the zoom. If you zoom out the image, the FOV is adjusted dynamically to still be correct regardless of the zoom value. The only reason to use the image zoom with a Direct VR game would be to enhance the image quality (pixel density).

    If you for some reason really want to change the FOV, you can do that on the Direct VR page of the vorpX menu. I would *very* *strongly* advise against that though. The automatically calculated FOV is perfectly correct and should not be altered. Any change you make to it will cause image warping when you rotate your head.

    Chopin
    Participant

    Hey guys,

    With the DK2, in Skyrim I was getting 75fps most of the time at medium settings at 1280×1024 with internal rendering set to 2. My CV1 just came in the mail and now I’m only getting 45fps even on the lowest possible settings—i.e., surely low enough to be able to manage a consistent 90fps considering the performance I was able to get at medium settings. Considering that I’m not having any issues with the other games I play (Vivecraft and Lucky’s Tale), what might be the issue here? I understand that the fps gets knocked down to 45 if a consistent 90fps can’t be managed, but it appears that there’s something else artificially lowering the framerate. Is the CV1’s driver just not as robust as the DK2’s?

    For what it’s worth, I’m on a GTX 1080 with a 7700K @ 4.9GHz. Zero mods until I can establish reliable baseline performance.

    bankert123
    Participant

    Hello guys,

    I have experienced some technical issues with TES Oblivion. I know, VorpX and VR in general is very demanding regarding your system. Anyway I think that 25-30 FPS in Oblivion is even with VorpX very poor.
    This is my setup:

    Intel i7 7700k, 4.2GHz
    GeForce GTX 1080

    While looking up this problem I found some topics here in the forum. Like I said before, I know that low FPS might be normal; but looking at these topics, I found people with over 60-90 FPS in Skyrim (and even more in Oblivion). So what am I doing wrong? Is there some kind of setting I missed? Btw, I’m using a Vive; if that’s important.

    #127744
    Karlor
    Participant

    If your using the SKSE memory patch it can cause stutter or judder if not tuned in for your specific system. You can even still experience minor judders even when set up correctly. Basically what I’m getting at is depending on your hard drive speed and how many graphic packs you have added in can cause stuttering. The stutter can come from your HD trying to load these new resources. So if your going along fine in the forest and then BAM you get hit with some stutters then it goes away for a bit it’s your game loading new stuff in. Depending on your location in game these load stutters can be almost non existent or they can really chug down for a few seconds.

    I have a 60 GB skyrim install with like 40 GB of added in textures and models, a zillion mods, and occasionally I will experience some MAJOR chugs when needing to load new stuff. It’s a trade off that I’m fine with. These kind of graphic add-ons would normally implode Skyrim and make it CTD when loading. So after getting patched up with ENBoost and SKSE it doesn’t CTD it just stutters and chugs some. I’ll take the chugs over the CTDs any day.

    You can upgrade to an SSD and it will help these loading stutters DRAMATICALLY. I have ran VR SKyrim on normal platter HD and SSD. The SSD is probably at least twice as fast. So you’ll still get stutters with SSD as its still loading these resources but they will be much less intrusive. That being said if your looking to upgrade maybe try out a nice SSD for your Skyrim. You might find that your system is adequate and the added speeds from an SSD help fix some of your annoyances. That being said I run mine on a normal platter HD(SSD filled with Flight-Sim) and it chugs a bit but I’m ok with it.

    #127739
    steph12
    Participant

    vorpx crashes for me also often specially when i try to change vorpx setting ingame, as soon as i hit a key on the keyboard, vorpx crashes, that does not happen with let’s say skyrim.

    #127731
    Tsumikiri
    Participant

    Réinstallation complète de Steam, Steam VR, HTC Vive, Skyrim ainsi que VorpX, ça ne fonctionne toujours pas.

    Ce logiciel est une escroquerie … Aucun réponse du support client ..

    #127705
    MarkG
    Participant

    See my thread a few below this one for why Skyrim may be limited to 45fps in VR.

    I’ve seen it get up to around 80 fps with a GTX970 and i7-3770, but it’s highly variable. Just turning a few degrees can take it from 80fps to 30fps.

    #127695
    alegse
    Participant

    I know a mod that helps:

    Lower 1st Person Weapons

    http://www.nexusmods.com/skyrim/mods/26764/?tab=3&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D26764%26user%3D1%26gid%3D110&pUp=1

    This mod lowers the weapons out of the way (more natural down by your side instead of up in your face)

    This does not fix the size, but helps reduce the amount they block your view.

    #127692
    MarkG
    Participant

    Thanks! I forgot that I reset the VorpX configuration to defaults when I was having trouble starting up Skyrim a while back, and maybe I’d had that turned off before.

    I’ll try both and see which works best.

Viewing 15 results - 706 through 720 (of 2,057 total)

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