Archives

Homepage Forums Search Search Results for 'Skyrim'

Viewing 15 results - 706 through 720 (of 2,055 total)
  • Author
    Search Results
  • #127847
    baggyg
    Participant

    Unfortunately a new download link didn’t change anything. I tried both Skyrim and Fallout 4 (Clean Install). The ALT + L combination does nothing and on the vorpx in-game menu there is no button at all for run scan or the DirectVR settings.

    Can you please let me know what could me to be getting this?

    #127835
    nieda113
    Participant

    Hi sorry for double posting,,but pls anyone who can explain ENB and Skyrim with vorpx working.. I am using the injector version,, but all i get is a black screen and just sound whats wrong .. THX

    #127821
    loonygeekfun
    Participant

    I am so sorry I said bad things.. I totally retract them all!

    I don’t know what I was expecting but fully native VR wasn’t what I got, it was passable but, the desktop cinema? OMG that is amazing.

    to see a game in 3D like that blew me away. Playing rocket league was simply amazing. So much cool.

    I tried so many games to see if they work in that mode and I love that I don’t have to sacrifice resolution to get the 3d on desktop cinema. It’s like a really well done 3D movie (which I control)

    I ended up playing Enslaved for 8 stages , you know, just testing. It wasn’t as 3D as rocket league but it was such a good ride

    Ryse was another good game to play like that.

    and seeing how high a mountain is in Skyrim was jaw dropping.

    a big thanks to you developer for providing this software, I am only sorry that I didn’t discover all the options before I commented on my purchase.

    #127819
    Grumdark
    Participant

    Hi,Alegse.

    This mod is a good complementary option,but I am thinking about this subject and,
    I am absolutely sure that on one occasion,I solved the problem of giant arms/hands in Skyrim.
    I’m looking for an answer from Ralf,in an old thread on the subject,but I can not find it.

    This response indicated writing 2 lines inside a .ini file
    One of them controlled World FOV,other line controls FOV of the arms
    AFTER writing the values,there was a completely necessary step,which is about opening the ¿map? INGAME,and closing it again(I can not remember if the key was tab)
    After this the game automatically rescaled the size.
    After the change, it was necessary to save game
    I remember that this step was completely necessary and nobody knew exactly why this happened this way. (It was probably a bug)

    -I’m not sure if any of the options, from the well-known MOD Enhanced Camera,can overwrite this and avoid change with success.
    It is necessary to have an eye here,during the test.

    Personally,I think that the best solution to the subject of the giant arms/hands was this,along with just a little increase in the option(3d scale),lastly the inclusion of this mod could culminate or not almost perfection.

    Ralf
    Keymaster

    You don’t need to tinker with the FOV anymore in Skyrim. Direct VR takes care of that and adjusts the FOV perfectly. That’s also the reason for the image zoom behaving differently with Direct VR, making it impossible to screw up the calculated FOV with the zoom. If you zoom out the image, the FOV is adjusted dynamically to still be correct regardless of the zoom value. The only reason to use the image zoom with a Direct VR game would be to enhance the image quality (pixel density).

    If you for some reason really want to change the FOV, you can do that on the Direct VR page of the vorpX menu. I would *very* *strongly* advise against that though. The automatically calculated FOV is perfectly correct and should not be altered. Any change you make to it will cause image warping when you rotate your head.

    Chopin
    Participant

    Hey guys,

    With the DK2, in Skyrim I was getting 75fps most of the time at medium settings at 1280×1024 with internal rendering set to 2. My CV1 just came in the mail and now I’m only getting 45fps even on the lowest possible settings—i.e., surely low enough to be able to manage a consistent 90fps considering the performance I was able to get at medium settings. Considering that I’m not having any issues with the other games I play (Vivecraft and Lucky’s Tale), what might be the issue here? I understand that the fps gets knocked down to 45 if a consistent 90fps can’t be managed, but it appears that there’s something else artificially lowering the framerate. Is the CV1’s driver just not as robust as the DK2’s?

    For what it’s worth, I’m on a GTX 1080 with a 7700K @ 4.9GHz. Zero mods until I can establish reliable baseline performance.

    bankert123
    Participant

    Hello guys,

    I have experienced some technical issues with TES Oblivion. I know, VorpX and VR in general is very demanding regarding your system. Anyway I think that 25-30 FPS in Oblivion is even with VorpX very poor.
    This is my setup:

    Intel i7 7700k, 4.2GHz
    GeForce GTX 1080

    While looking up this problem I found some topics here in the forum. Like I said before, I know that low FPS might be normal; but looking at these topics, I found people with over 60-90 FPS in Skyrim (and even more in Oblivion). So what am I doing wrong? Is there some kind of setting I missed? Btw, I’m using a Vive; if that’s important.

    #127744
    Karlor
    Participant

    If your using the SKSE memory patch it can cause stutter or judder if not tuned in for your specific system. You can even still experience minor judders even when set up correctly. Basically what I’m getting at is depending on your hard drive speed and how many graphic packs you have added in can cause stuttering. The stutter can come from your HD trying to load these new resources. So if your going along fine in the forest and then BAM you get hit with some stutters then it goes away for a bit it’s your game loading new stuff in. Depending on your location in game these load stutters can be almost non existent or they can really chug down for a few seconds.

    I have a 60 GB skyrim install with like 40 GB of added in textures and models, a zillion mods, and occasionally I will experience some MAJOR chugs when needing to load new stuff. It’s a trade off that I’m fine with. These kind of graphic add-ons would normally implode Skyrim and make it CTD when loading. So after getting patched up with ENBoost and SKSE it doesn’t CTD it just stutters and chugs some. I’ll take the chugs over the CTDs any day.

    You can upgrade to an SSD and it will help these loading stutters DRAMATICALLY. I have ran VR SKyrim on normal platter HD and SSD. The SSD is probably at least twice as fast. So you’ll still get stutters with SSD as its still loading these resources but they will be much less intrusive. That being said if your looking to upgrade maybe try out a nice SSD for your Skyrim. You might find that your system is adequate and the added speeds from an SSD help fix some of your annoyances. That being said I run mine on a normal platter HD(SSD filled with Flight-Sim) and it chugs a bit but I’m ok with it.

    #127739
    steph12
    Participant

    vorpx crashes for me also often specially when i try to change vorpx setting ingame, as soon as i hit a key on the keyboard, vorpx crashes, that does not happen with let’s say skyrim.

    #127731
    Tsumikiri
    Participant

    Réinstallation complète de Steam, Steam VR, HTC Vive, Skyrim ainsi que VorpX, ça ne fonctionne toujours pas.

    Ce logiciel est une escroquerie … Aucun réponse du support client ..

    #127705
    MarkG
    Participant

    See my thread a few below this one for why Skyrim may be limited to 45fps in VR.

    I’ve seen it get up to around 80 fps with a GTX970 and i7-3770, but it’s highly variable. Just turning a few degrees can take it from 80fps to 30fps.

    #127695
    alegse
    Participant

    I know a mod that helps:

    Lower 1st Person Weapons

    http://www.nexusmods.com/skyrim/mods/26764/?tab=3&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D26764%26user%3D1%26gid%3D110&pUp=1

    This mod lowers the weapons out of the way (more natural down by your side instead of up in your face)

    This does not fix the size, but helps reduce the amount they block your view.

    #127692
    MarkG
    Participant

    Thanks! I forgot that I reset the VorpX configuration to defaults when I was having trouble starting up Skyrim a while back, and maybe I’d had that turned off before.

    I’ll try both and see which works best.

    #127689
    Ralf
    Keymaster

    Multicore CPUs seldomly show 100% usage while gaming, with or without vorpX. Games that fully utilize all cores are still very rare, and Skyrim certainly is not among them. What counts more is the single thread thread performance of a CPU since the main game thread almost always will utilize one full core 100% (which translates to only 25% overall CPU usage shown in the task manager with an i5).

    #127686
    Karlor
    Participant

    I was able to fix the zooming while sitting problem! One more thing to check off. It really bugged me I couldn’t sit and chill comfortably. It’s not an FOV issue its fNearDistance that’s changing and making a “magnification” effect. TO FIX:
    Go into Enhanced Camera ini (SteamLibrary\steamapps\common\Skyrim\Data\SKSE\Plugins)

    Go down to the fNearDistance section and turn on the override option. Next change ALL the fNearDistance= to 10.0 (the normal 1st person distance) and you should be goo to go! Now no matter whats going on you wont get that weird effect.

    Below is my ini settings for Enhanced Camera for people who want to try it out. It has many other tweaks to the stock ini (maxed sitting view limits, constant forced 1st person view/views for all instances, fNearDistance tweaks, Zero headbob, and other tweaks):

    [Main]

    ; Enables a visible body when in first person
    ; This should be disabled when using Enhanced Camera with Joy of Perspective
    bEnableFirstPersonBody=1

    ; Enables a visible body when the console is open
    bEnableFirstPersonBodyConsole=0

    ; Enables shadows on the player when in first person
    bFirstPersonShadows=1

    ; Adjusts the first person camera height to match your character’s race scale
    bAdjustPlayerScale=1

    ; Settings to hide weapons on back when in first person to prevent camera clipping
    bHide2HWeaponFirstPerson=1
    bHideBowFirstPerson=1
    bHideQuiverFirstPerson=1

    ; Settings for hiding the body
    bHideBodySitting=0
    bHideBodyJumping=0
    bHideBodySwimming=0
    bHideBodySneakRoll=1
    bHideBodyAttack=0
    bHideBodyPowerAttack=1
    bHideBodyAttackBow=0
    bHideBodyKillmove=1

    ; Fixes the oddly positioned torch when sitting in first person
    bFixTorchWhenSitting=1

    ; Fixes the missing hands when reading an Elder Scroll
    bFixReadingElderScroll=1

    ; Hides the body during the Skyrim Intro
    bFixSkyrimIntro=1

    ; Faces the camera forward when mounting a horse
    bFixHorseMountCamera1st=1
    bFixHorseMountCamera3rd=0

    ; Used to reset camera rotation to face forward after finished crafting
    bCraftingResetCamera1st=1
    bCraftingResetCamera3rd=0

    ; Used to match camera rotation for 3rd person when switching pov back to 1st person
    ; X – Up/Down rotation, Z – Left/Right rotation
    bSwitchPOVMatchCameraRotX=1
    bSwitchPOVMatchCameraRotZ=0

    ; Used to switch the camera back to 1st person after the player is killed by a killmove
    bFixCamKillmovePlayerDeath=1

    ; Setting to make camera match head rotation for idle animations when switching pov is disabled by script
    ; This setting can cause issues with animations from transform into creatures mods
    bScriptedIdleAnimMatchHeadRotation=0

    ; Fixes a bug with sheathed custom weapons (e.g. short spears) causes a duplicate to appear when looking down in 1st person
    bSheathedCustomWeaponFix=1

    ; Fixes hands not visible during unequip animations when using hand-to-hand or magic
    bEquipWeaponAnimFix=1

    ; Fixes the werewolf head appearing during the transformation
    bFixWerewolfTransformation=1

    ; Enables an alternative method of detecting if the player is done transforming into a werewolf by checking if weapons are out
    ; For detecting mods using the werewolf system to transform the player but don’t play an animation
    bWerewolfTransformDetectWeaponOut=1

    ; Rotates the camera for werewolf during idle anims (transformation and feeding)
    bWerewolfCameraRotateIdleAnim=1

    ; Rotates the camera for werewolf when restrained (Moonlight Tales Essentials animations)
    bWerewolfCameraRotateRestrained=1

    ; Holding the SwitchPOV key down while on a mount and moving the mouse changes the camera distance
    ; This the the minimum distance to detect if player is just tapping the SwitchPOV key
    fMountedSwitchPOVDetectDistance=0.03

    ; Enables smooth animation transitions but also adds inertia when moving
    bSmoothAnimationTransitions=0

    ; Used to set the amount of inertia
    fControllerBufferDepth1stOverride=0.01
    fControllerBufferDepth3rdOverride=0.14

    ; Enables compatibility with 360 animations mods
    bFix360Animations=0
    fDetect360AnimDegrees=20.0

    ; Sets the maximum angle you can look down while sitting
    ; Valid values between 0 and 90, Game Default: 40
    fSittingMaxLookingDownOverride=90.0

    ; Sets the maximum angle you can look down during mounted combat
    ; Valid values between 0 and 90, Game Default: 30
    fMountedMaxLookingDownOverride=90.0

    ; Sets the maximum angle you can look down while dragon riding
    ; Valid values between 0 and 90, Game Default: 70
    fFlyingMountedMaxLookingDownOverride=90.0

    ; Sets the maximum value you can look left/right on horseback
    ; Valid values between 0 and 180, Default: 120
    fMountedRestrictAngle=180.0

    ; Sets the maximum value you can look left/right while dragon riding
    ; Valid values between 0 and 180, Default: 120
    fFlyingMountedRestrictAngle=180.0

    ; Sets the maximum value you can look left/right for werewolf
    ; Valid values between 0 and 180, Default: 120
    fWerewolfRestrictAngle=180.0

    ; Sets the maximum value you can look left/right for scripted forced 3rd person
    ; Valid values between 0 and 180, Default: 120
    fScriptedRestrictAngle=180.0

    ; Enables first person during events where the game normally switches to third person
    bFirstPersonSitting=1
    bFirstPersonCrafting=1
    bFirstPersonKillmove=1
    bFirstPersonKillmoveBow=1
    bFirstPersonKnockout=1
    bFirstPersonDeath=1
    bFirstPersonCannibal=1
    bFirstPersonVampireFeed=1
    bFirstPersonHorse=1
    bFirstPersonHorseTransition=1
    bFirstPersonDragon=1
    bFirstPersonDragonTransition=1
    bFirstPersonWerewolf=1
    bFirstPersonVampireLord=1
    bFirstPersonTransform=1
    bFirstPersonRestrained=1
    bFirstPersonDontMove=1
    bFirstPersonIdleAnim=1
    bFirstPersonPairedAnim=1

    ; Sets the percent chance of staying in first person when performing a killmove as a werewolf/vampire lord
    ; Valid values between 0 and 100, Default: 33
    fFirstPersonWerewolfKillmoveChance=100
    fFirstPersonVampireLordKillmoveChance=100

    ; Enables first person for when the camera is forced into 3rd person by script
    ; This also enables compatibility with transform into creature mods
    bFirstPersonScripted=1

    ; Forces the camera to stay in 1st person if the view is switched to 3rd person other than by pressing the Switch POV Key
    ; Can be used to increase compatibility with custom animation mods but there may be bugs
    bForceFirstPersonCamera=1

    ; Forces the camera to stay in 1st person during 3rd person only sitting animations added by some mods
    ; Requires bForceFirstPersonCamera to be enabled
    bForceFirstPersonSitting=1

    ; Enables settings for changing fov
    bEnableFOVOverride=0

    ; Settings for changing fov
    fFirstPersonFOV=130.0
    fFirstPersonFOVCombat=130.0
    fFirstPersonFOVSitting=130.0
    fFirstPersonFOVCrafting=130.0
    fFirstPersonFOVKnockout=130.0
    fFirstPersonFOVDeath=130.0
    fFirstPersonFOVCannibal=130.0
    fFirstPersonFOVVampireFeed=130.0
    fFirstPersonFOVHorse=130.0
    fFirstPersonFOVHorseCombat=130.0
    fFirstPersonFOVHorseTransition=130.0
    fFirstPersonFOVDragon=130.0
    fFirstPersonFOVDragonCombat=130.0
    fFirstPersonFOVDragonTransition=130.0
    fFirstPersonFOVWerewolf=130.0
    fFirstPersonFOVVampireLord=130.0
    fFirstPersonFOVScripted=130.0
    fThirdPersonFOV=130.0

    ; Enable settings for changing fNearDistance
    bEnableNearDistanceOverride=1

    ; Settings for changing fNearDistance
    ; Decreasing these settings reduces camera clipping but may make mountains flicker
    fNearDistanceFirstPerson=10.0
    fNearDistanceThirdPerson=10.0
    fNearDistanceSitting=10.0
    fNearDistanceCrafting=10.0
    fNearDistanceKillmove=10.0
    fNearDistanceKillmoveBow=10.0
    fNearDistanceKnockout=10.0
    fNearDistanceDeath=10.0
    fNearDistanceCannibal=10.0
    fNearDistanceVampireFeed=10.0
    fNearDistanceHorse=10.0
    fNearDistanceHorseCombat=10.0
    fNearDistanceHorseTransition=10.0
    fNearDistanceDragon=10.0
    fNearDistanceDragonCombat=10.0
    fNearDistanceDragonTransition=10.0
    fNearDistanceWerewolf=10.0
    fNearDistanceWerewolfKillmove=10.0
    fNearDistanceVampireLord=10.0
    fNearDistanceVampireLordKillmove=10.0
    fNearDistanceRestrained=10.0
    fNearDistanceDontMove=10.0
    fNearDistanceIdleAnim=10.0
    fNearDistancePairedAnim=10.0
    fNearDistanceScripted=10.0

    ; Enables the head bob when in first person
    ; Position setting match the camera to head position. 0 – Disabled, 1 – Enabled
    ; Note: This overrides the camera position and may not be as compatible with some animations
    bEnableHeadBobPosition=0
    bEnableHeadBobPositionSprint=0
    bEnableHeadBobPositionCombat=0
    bEnableHeadBobPositionBow=0
    bEnableHeadBobPositionBowAim=0
    bEnableHeadBobPositionCombatSprint=0
    bEnableHeadBobPositionSneak=0
    bEnableHeadBobPositionSneakCombat=0
    bEnableHeadBobPositionSneakBow=0
    bEnableHeadBobPositionSneakBowAim=0
    bEnableHeadBobPositionSneakRoll=0
    bEnableHeadBobPositionHorse=0
    bEnableHeadBobPositionHorseCombat=0
    bEnableHeadBobPositionDragon=0
    bEnableHeadBobPositionDragonCombat=0
    bEnableHeadBobPositionWerewolf=0
    bEnableHeadBobPositionVampireLord=0
    bEnableHeadBobPositionScripted=0

    ; Rotation settings match camera rotation to head rotation
    ; Valid values between 0.0 and 1.0 controlling the amount of rotation
    fHeadBobRotation=0.0
    fHeadBobRotationSprint=0.0
    fHeadBobRotationCombat=0.0
    fHeadBobRotationBow=0.0
    fHeadBobRotationBowAim=0.0
    fHeadBobRotationCombatSprint=0.0
    fHeadBobRotationSneak=0.0
    fHeadBobRotationSneakCombat=0.0
    fHeadBobRotationSneakBow=0.0
    fHeadBobRotationSneakBowAim=0.0
    fHeadBobRotationSneakRoll=0.0
    fHeadBobRotationHorse=0.0
    fHeadBobRotationHorseCombat=0.0
    fHeadBobRotationDragon=0.0
    fHeadBobRotationDragonCombat=0.0
    fHeadBobRotationWerewolf=0.0
    fHeadBobRotationVampireLord=0.0
    fHeadBobRotationScripted=0.0

    ; Sets camera position relative to the head node
    ; Note: Only moves the camera if head bob is enabled, otherwise moves the body
    fCameraPosX=0.0
    fCameraPosY=14.0
    fCameraPosZ=6.0

    ; Sets the camera position for horse riding
    fHorseCameraPosX=0.0
    fHorseCameraPosY=14.0
    fHorseCameraPosZ=6.0

    ; Sets the camera position for horse riding combat
    fHorseCombatCameraPosX=0.0
    fHorseCombatCameraPosY=2.0
    fHorseCombatCameraPosZ=6.0

    ; Sets the camera position for dragon riding
    fDragonCameraPosX=0.0
    fDragonCameraPosY=14.0
    fDragonCameraPosZ=6.0

    ; Sets the camera position for dragon riding combat
    fDragonCombatCameraPosX=0.0
    fDragonCombatCameraPosY=2.0
    fDragonCombatCameraPosZ=6.0

    ; Sets the camera position for werewolf
    fWerewolfCameraPosX=0.0
    fWerewolfCameraPosY=14.0
    fWerewolfCameraPosZ=6.0

    ; Sets the camera position for vampire lord
    fVampireLordCameraPosX=0.0
    fVampireLordCameraPosY=14.0
    fVampireLordCameraPosZ=6.0

    ; Sets the camera position for scripted forced 3rd person
    fScriptedCameraPosX=0.0
    fScriptedCameraPosY=14.0
    fScriptedCameraPosZ=6.0

    ; Moves the body in first person to adjust the camera height
    fCameraHeightOffset=0.0

    ; Enables the head node when in first person (may make hair visible)
    bEnableHeadFirstPerson=0
    bEnableHeadFirstPersonHorse=0
    bEnableHeadFirstPersonDragon=0
    bEnableHeadFirstPersonWerewolf=0
    bEnableHeadFirstPersonVampireLord=0
    bEnableHeadFirstPersonScripted=0

    ; Enables experimental third person arms when in first person
    bUseThirdPersonArms=0
    bUseThirdPersonArmsBow=0
    bUseThirdPersonArmsBowAim=0

    ; Fix missing enchantment art when using 3rd person arms (including bound weapons)
    bFixEnchantmentArt=0

Viewing 15 results - 706 through 720 (of 2,055 total)

Spread the word. Share this post!