I’ll try and record my system stats while playing skyrim in Vr, but in my experience there is some stuttering in the overworld while the CPU only shows ~85% utilization. I’m running an i5-6500/GTX 1080ti, so I’m not sure if the stuttering in VR is strictly a hardware issue.
Used to me that my Skyrim frame rate would vary from 20-80fps and the direct frame rate would be 90. Now, as of this build, it’s limited to 45.
What happened? How do I disable this change?
Actually, there’s a .ini hack to make physics work at >60fps.
But Skyrim is CPU-limited, not GPU-limited. Even when I was running on a GTX 970, the Vorpx internal resolution scaling made no different to frame rates, but a huge difference to image quality.
Have you tried some of the different memory patches for Skyrim? If your using a lot of graphics mods they are basically mandatory for running Skyrim. I went from crashing non stop to crashing periodically. Bethesda games use their 20 year old engine and it cant run at 90 fps. It CAN but the game wont function properly. The way the game physics work are tied into FPS or something. So you need to cap about 60 FPS with these games. I know it sucks but it’s what the deal is. Try out some of the memory patches they might be what your looking for without the need to rebuild. Ive recently been re-bit by Skyrim and have been spending a lot of time in VR with it.
Hello, wanted to try dear esther but vorpx does not start when I launch the game. Skyrim, half life 2, RE7 etc all launch and look quit good in vr. Only game not workong is dear esther. Any thought?
Thanks in advance!
Jozeffff
Also not sure why Skyrim since the latest VorpX patch is always complaining about Vsync, even though I have it turned off via the Radeon settings. Right now it is unplayable for me :(
Hey guys,
I’ve been playing with VorpX here and there, but my machine doesn’t deliver enough power to really enjoy Skyrim. Got an i5 4690K + R390. Now I’m thinking of upgrading my PC for VR games in general (either to a 1080 or even 1080Ti, not sure yet)
Here is my question: does upgrading the GPU only allow me to play Skyrim at 90 FPS? Right now there is a lot of juddering in the overworld and I’m not sure if this is due to my PC or something else (using the cloud profile + game optimized profile at the 1280×720 resolution)
ok Mea Culpa is in order. After rereading Ralph’s troubleshooting instructions I tried as last resort to turn off Nvidia Stereo and the second monitor. Voila !!!
It solved the aim alignment problem. I never had the problem with my previous computer with those on so I kind of ignored the advice. I haven’t tested to see of on or the other caused the problem. It also affected my Oculus as well as my Viv so it seems a pretty fundamental issue and it only seems to affect Skyrim wierdly.
Anyway all’s well that ends well.
I have the exact same issue with Skyrim and my HTC Viv. I haven’t played fallout much . It may be there too. After a interval which seems always about the same , maybe 45 to hour , it starts blinking an then goes black.
I looked to see if there was a timer option which was trying to tell me to take a break but no such thing apparently. It is almost clockwork in the time frame in which it cuts out. Like you the display once I Task quit the game is on and running fine in the steam world.
Maybe Ralph is just looking out for our health and wants us to quit for a break every hour?
Ok Ralph…I tried now for 2 days to solve this without bothering you with no luck. Just got that new computer with I7-770k and a 1080 TI. All is good except… Frame rates still surprisingly low with Skyrim although I blame that on the mods I am using. Its well over 100 in the vanilla version but drops into the 20’s 30’s w stereo and vorpx. So ok, I can live with that…still surprisingly playable.
The main Problem is in Skyrim. I now have a distinct aim offset only when using Vorpx. I have installed a plain vanilla version of Skyrim , tried it with and without the modded version and I get the same aim offset. By offset I mean that the aiming crosshair and the arrow, weapon or just plain walking is offset 20 degrees or so to the left of actual aim, weapon strike / walk direction.
I go back to non Vorpx stereo or non stereo and its fine. It seems to be present with or without direct VR. I have cleaned out pref files, reinstalled both Skyrim and Vorps , used fresh start, clean files and its still there.
Any ideas? I can play it but I have to crab walk slightly sideways and shoot to the right. Wierd!
It is a thread about Andromeda and not about Theater mode. I consider my post to be on topic – is it possible to do something VR-like for MEA? If yes – cool, if not …
I said several times that it is a personal opinion. I can understand people who do not own a 3D TV enjoy having one emulated in VR but for several more years that will be lesser experience. Some people will like it, some will not. That’s the point of having a personal opinion.
Skyrim, Oblivion, FO3/NV/4 are not 3rd person games (only). You can simply play 1st person and almost never have to see your character. There is a camera mod for TW3 and I’m curious if something can be done to make it a cool VR experience.
MEA looks really cool and it would be amazing if it is possible to be played in VR. There will be many “head tracked third person games” released in the future.
This is a thread about Andromeda, so if you don’t like cinema mode why are you even here?
Because what I said earlier in the thread was taken out of the context later on. And because it is a thread about Andromeda and not about theater mode. I consider my post to be on topic – is it possible to do something VR-like for MEA? If yes – cool, if not …
I said several times that it is a personal opinion. I can understand people who do not own a 3D TV enjoy having one emulated in VR but for several more years that will be lesser experience. Some people will like it, some will not. That’s the point of having a personal opinion.
Skyrim, Oblivion, FO3/NV/4 are not 3rd person games (only). You can simply play 1st person and almost never have to see your character. There is a camera mod for TW3 and I’m curious if something can be done to make it a cool VR experience.
MEA looks really cool and it would be amazing if it is possible to be played in VR. There will be many “head tracked third person games” released in the future.
I uninstalled MEA after the trial so I can’t test what works and what not.
Since I posted first about Tridef here I want to say that I don’t see it as a product in the same category as VorpX. One of them is specifically useful with 3D TV sets, the other one is VR specific. And while I have no intention in discussing Tridef here, there is something I wanted to say about VR theather mode vs 3D TV.
I feel I (and other users that own and use 3D TV sets) have a different idea of what we value in VoprX the most. For me it is the DirectVR and the way VorpX turns an old flat game into a VR experience. I actually started seriously replaying Skyrim and FO3/NV (TTW) in the past weeks because they feel now like completely different games. And the heavily modded Skyrim playthru I’m doing now is one of the 3 best experiences I ever had in VR.
I completely ignore the existence of the Theater mode. The resolution of the current HMDs, the SDE, the sweets spot issues, the general inconveniences coming from wearing the headset for hours, make me prefer the big 3D TV. In the next few years – until the screens, the graphic hardware, the optics in the VR headsets improve a lot, playing on a 3D TV will be a vastly superior experience to any form of VR theater mode. (I don’t know if providing a 3D SBS stream to a monitor/TV is something that was ever considered as an option for VorpX.)
As as result of all this I consider all the time spent into making a game playable in theater mode in VR to be wasted. As opposed to making a game be able to be experienced and played as a VR experience. It is slower and harder to do I guess, but it is worth it. Just my 2 cents.
Works as it should here with both the normal and Direct VR positional tracking. Are you experiencing this with Positional Direct VR activated (requires a re-scan afterwards!) or with the normal pos tracking? Also did you change any settings substantially (e.g. the 3D-Strength)? Last but not least: are you using any mods that affect the Skyrim camera in any way?
Can confirm. Noticed this the other day trying to get a decent Skyrim setup. Positional motion seems about 5:1 out.