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  • #18146
    Trancer Spacey
    Participant

    Also it should be possible to set some vorpX-keys manually. I have some games I have to run with gamepad emulators. Sometimes you activate with this emulators vorpX-functions like [shift+space], witch causes recentering of the vorpX positional tracking.

    For example, I had this in Fallout, when you move the gamepad joystick forward, I set mine to slower movement in pinnacle [shift] and when I simultaneously hit the Y-Button for jumping, vorpX recenters the view unwanted.

    Of course you can changing the binding of the controlls in the game itself, but I just wanted to mention it. Perhaps there are a few games out there, where this changing is not quite good possible.

    #18144
    Trancer Spacey
    Participant

    By the way: all Bethesda-games are quite good to be played with Oculus Rift. They deliver a very nice vr-experience. Not to fast gameplay and very focused on exploring. I hope Ralf will all of them get to work properly without graphic issues and with positional tracking.

    What woks really good and out of the box besides Skyrim is Fallout 3. I had a problem, which caused crashing, but it seems one of the mods/patches I posted in this forum yesterday helped.

    Skyrim is at the moment vorpX best supported game overall. Oblivion looks very good in 3d, but vorpX support should be improved to enhance conveniant gameplay, especially this fov-issue is at least anoying.

    #18131

    In reply to: Fallout 3 crashes

    Trancer Spacey
    Participant

    Played more than 1.5 hours without crashing, so it seems one of the patches did it. I guess it was a memory issue because Fallout 3 is not Win7 optimized. Absolutely phantastic vr-experience now! Wasteland is heaven! :-)

    #18123

    In reply to: Fallout 3 crashes

    Trancer Spacey
    Participant

    Perhaps a solution:

    today I installed some useful (i hope!) mods. Now the freezing of the game seems not to happen again. (But this is just a first impression. I had’nt the time to test the game longer than ten minutes per session, but the crashing/freezing didn’t happen again.) So I guess, one of the following mods helped, to stabilize the game. If you have the same problems like me, perhaps the following links will help:

    (complete links seems to be deleted, so go to http://www.nexusmods.com/ and paste the following adresses)

    – Purge cell buffers: /fallout3/mods/7817/?

    – Games for Windows live disabler: /fallout3/mods/1086/?

    – 3GB Enabler (4GB for 64 bit): /fallout3/mods/6510/?

    – UPDATED Unofficial Fallout 3 Patch: /fallout3/mods/19122/?

    #18053
    Trancer Spacey
    Participant

    The only thing with Bioshock: you have to be sure it’s set to 1080p and reset any settings I did in Nvidia-Controllpanel. (to force AA, for example). In the first case the game won’t start and in the second, the game can freeze in g3d-mode. (at least in BS 1)

    Also Skyrim and Oblivion are really enjoyable in vr, especially when you have a powerfull card which delivers smooth framerates. Fallout 3 too, but unfortunately this game crashes after a few minutes. I hope this is a bug which can be solved easily by Ralf. I can’t wait to play Fallout longer than 3 to 10 minutes. ;-)

    Ralf
    Keymaster

    The Geometry 3D performance hit is about the same as with all stereo drivers (usually 50%-60%, in some cases even more). Some things a S3D driver has to do are hurting peformance a lot , especially in DX9 games. There is no real way away around that, except something like asynchronous timewarp. Whether that will be possible in vorpX isn’t clear yet though.

    Skyrim is mostly CPU-bound in Geometry 3D, a faster card won’t help much. In Fallout you should be able to get 75fps in interiors and ~60fps outside with a GTX 970.

    That is why vorpX has the Z-Buffer 3D mode, which is about twice as fast as Geometry 3D, although not as natural in regard to Stereo 3D, of course.

    Trancer Spacey
    Participant

    Hi,

    at the moment I have a gtx660 in my pc, so my question is especially to vorpX-users with 970/980 or 780ti cards: what framerates do you get typically with these cards in taxing games like Oblivion, Skyrim or Fallout?

    Do this games run smooth with vorpX in geometry-mode? For example in Oblivion my framerates are often sinking under a value of 50, sometimes 40 in outside-regions (geometry). In Dungeons I sometimes get 75FPS but this depends on what wall I look. ;-) So it’s not really a smooth, good experience and I hope a new GTX will change this a bit. But for this older games I found no benachmarks with this brand new cards, of course not in combination with vorpX. So I think it’s time to start a thread to finally enlighten the vr-community. ;-)

    #17942
    Trancer Spacey
    Participant

    I don’t need new games, I want the classics running good and smooth. Fallout 3 is crashing a few minutes after launching, Fallout NV doesn’t start anyway and better positional tracking in Skyrim and the named games would be really great for the moment. Perfect to reduce the waiting time for the first non-beta release of VorpX. :-)

    #17906
    Trancer Spacey
    Participant

    Sorry, my fault: Bioshock 2 is WORKING! Forgot to set the ingame resolution to Rift. Now it’s working in Geometry-Mode and it looks F*CK*NG AWESOME!!!

    What’s really nice: Mouse and Xbox-controller are working simultaneously togehter! This makes the gaming experience with smooth analog control and xbox-mappped menue-buttons very, very nice! Unfortunately this does not work in Bioshock 1. :-(

    Or does anyone know a workaround for this? To use mouse and xbox gamepad simultaneously togehter in BS1? It’s ok that you can use pinnacle-gameprofiler instead or vorpX own Gamepad emulation, but the lack of analog control and the loose of button/menue-mapping in games like Bioshock1, Fallout or Skyrim really sucks.

    #17857
    Trancer Spacey
    Participant

    Fallout 3 works out of the box, runs smooth and fine, but unfortunately after a few minutes (sometimes immediately, sometimes after five or ten minutes) the game crashes.

    Does anyone have a tipp or does this happen, because VorpX is still beta and this is a common bug? I’m sure the reason for the crash is VorpX, because when I run the game “normal” without vr, the game does not crash.

    #17812
    bdiepeveen
    Participant

    I’m having similair issue’s but only with a few games,
    These games work for me :
    Fallout New Vegas
    FarCry 3 & Blood Dragon
    Mirrors Edge(but not steam version)
    Garry’s Mod
    DayZ
    Stalker Call of Pripyat(but shows a blackscreen can hear sounds tough)
    Battlefield 3
    Crysis 3
    F.E.A.R – wich launches with vorpx but runs on my normal screen not the rift even tough the rift is primary display.

    Games that do not seem to trigger vorpx:
    Bioshock Infinite – the game launches but is not running via vorpx
    F.E.A.R 2 – Crashes at startup but briefly triggers vorpx.

    #17774
    Trancer Spacey
    Participant

    Thank you, Ralf. Resetting the game profile helped!

    It’s cool that the FOV-issue can be solved, because the self resetting of the FOV also happens, when people talk to you and you switch back after answering or returning from ingame-menues.

    But I have another question: So 3D-rendering is working now, but I had to switch of all shadwos, because in geometry-mode they are flickering or better said, there are stereoskopic rendering problems.

    Do you think this problem can be solved for geometry-mode? I also had to turn of HDR-lighting, because there are stereoskopic issues too with the bloom effect. This is sad, because 3D in Oblivion looks really impressive and shadows and better lighting would be much appreciated. ;-)

    Rendering in Z-Mode does solve this problems, but then the FOV seems a bit to narrow, even when it’s set to 120.

    And a last question: Do you think it’s possible to enhance Oblivion and Fallout 3 with positional tracking? This really helps a lot for immersion and preventing simulator sickness. Would be very, very cool when this could be done.

    #17642
    Ralf
    Keymaster

    Some games reset themselves to default settings after a crash or just an unperfect exit to desktop, which from time to time can happen. That probably is what you experienced.

    New Vegas does not work currently with the DK2 and vorpX unfortunately. Details in this thread: http://www.vorpx.com/forums/topic/fallout-new-vegas/

    Linuse
    Participant

    Hello,

    Just got my DK2 and have been trying like mad to get Fallout NV to work. I am using the latest software from Oculus and this is on a freshly rebuilt Windows 7 64x with only drivers and Windows updates installed. I have tried setting Fallout New Vegas as posted in other forums, but always get “Failed To Initialize renderer. Your display doesn’t support the selected resolution. please set a different resolution in Fallout New Vegas”.

    I was wondering if anyone is able to play Fallout New Vegas on the DK2? If so what correct settings should i be using?

    #17459
    Ralf
    Keymaster

    Usually the performance hit of Geometry 3D in vorpX should be in the range 50-60%, which is true for any 3D driver BTW. For smooth gameplay at 60/75fps in Geometry 3D your PC has to be able to run a game with 120/150fps in 2D.

    For games like Bioshock 1 or Jericho, probably even Dishonored, this should be possible with a gfx card in the range of GTX770/780.

    If your card has something like that, you should enable Adaptive VSync to avoid falling back straight to 30fps if 60fps are not possible. Also consider reducing Antialising settings, 60fps are more important.

    And of course there is always Z-Buffer 3D in vorpX, which works almost as fast as 2D rendering. In VR high framerates can be more important than the better Stereo 3D effect with Geometry 3D.

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