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Search Results
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Topic: Dragon’s Dogma 2?
Anyone get this to work?
Got Ys IX: Monstrum Nox working with the Dragon Quest Builders 2 Demo profile.
Z-Normal 3D working
In-game turn off:
Anti Aliasing and Anisotropic FilteringSearch the cloud profile to find my custom profile of the game under legaiaflame.
Got Ys VIII: Lacrimosa of Dana working with the Dragon Quest Builders 2 Demo profile.
Z-Normal 3D working
In-game turn off:
Anti Aliasing and Anisotropic FilteringSearch the cloud profile to find my custom profile of the game under legaiaflame.
Hello
There is famous issue with old oculus helmets cause of oled displays used. Black color (0/255) is fully black, while 1/255 and next maybe up to 20/255 have strong color banding. Also 1/255 is very bright, which makes many games looks weird in the nights. I have seen similar issues not just by oculus rift reported on the forums for two fly sims. The solution is simple, make additive blending pass to the output (not on the plane where game screen is) which adds 1/255 at least to force never have full darkness. And some dithering code in the same pass (blue noise texture seems okay to me, especially when flipping it every second frame). Or can do without extra pass, if have proper texture as source. I patched Dragon’s Dogma already for myself, works fine, can’t see any gradients on the night sky or empty black holes.
Hello
Did some fixes of extreme color banding bug of Dragon’s Dogma with VorpX which happens for some VR helmets cause of their technical issue (Elite Dangerous, IL-2 gamers do know what i mean). Like mine Oculus Rift CV1 makes the game awful in the nights or any dark places, night sky too. But this fix is a part of my graphics modification of the game, so performance is worse due to effects applied (but you can disable any of them or download visual presets made for this game by other users). Don’t forget to configure VorpX properly for the game, it do not work well with geometry stereo mode (invalid shadows). I tested all features of my mod and everything seems work right with VorpX, so i decided to come here to share this information, game is cool and worth attention of VR gamers.
Don’t know if links allowed here, so google “ENBSeries 0.476 for Dragon’s Dogma” to get that graphics mod from my site. In the enblocal.ini file from there add parameter to [FIX] category named ApplyDarknessDitheringVR=true or start the game and it will be created itself and in internal editor can toggle it real time. This one removes banding, but primary fix is hardcoded and always on.
Btw, if developer(s) of the VorpX read this, you may add in future versions detection of ENBVorpX var which i exported just in case to check if it’s fully compatible and not need to notify users about unknown d3d9.dll in the game folder.
Topic: Dragonball FighterZ
For stereoscopic view you can use reshade with desktop view of vorpx:
1- Download and install reshade from https://reshade.me/
2- Apply reshade on Dragonbal FighterZ (DBFighterZ.exe), use DirectX 11 and install Depth3D (SuperDepth3D) shader.
3 – Add DBFighterZ.exe to excluded programs on vorpx.
4 – Start vorpx desktop mode.
5 – Start DBFighterZ (maybe you need to change from window to get it shown on vorpx).
6 – Configure reshade, Home to access menu, select SuperDepth3D shader, you will see a Side by Side view.
7 – On vorpx menu (del to access), on Image Settings tab, goto to Stereo Type and change to Side by Side.Like the title says, DAO Complete Edition will CTD after creating character. It’s ok on character creation screen but just CTD when going in to the game. Using HP Reverb 1 with OpenXR. Works fine with desktop viewer.
Tried re-installing, Beta, reset, etc. Latest version of Vorpx.
I’ve decided to switch to SteamVR (OpenVR) and it works fine with this API.
Can anyone with DAO CE having same issue with OpenXR?Hey i’d like to do a request for these games with G3D.
Midnight Club 2
MDK
MDK 2
Re-Volt
Max Payne
Far Cry 3 Blood Dragon
