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  • #219529
    dborosev
    Participant

    Anyone get this to work?

    Reaver Shadow
    Participant

    UPDATE: Virtual Desktop usage

    Last few days I’ve been using Virtual Desktop, rather then Quest Desktop App to run game w/vorpX. Here is an account of my experiences, which is overall GREAT!

    Re-fresher on steps:
    (1) In Virtual Desktop Streamer APP, set to VDXR (I haven’t attempted automatic yet)
    (2) In VorpX Config app, Set to OpenXR

    Observations:
    – So far nearly flawless.

    – IMO Image Quality is slightly better then Quest app. I suspect better automatic encoding bitrate adjustment, and probably 10-bit HEVC helps. (I manually set HEVC in oculus diagnostic tool, but doubt it’s 10-bit).

    – Major ability I prefer/enjoy, is being able to take off Headset (or lift), and put back on with near zero issues. AirLink is just awful for this. When the AirLink connection is stopped, it causes chaos, and my only resort is restart entire PC. (Workaround is double tap oculus to turn on pass through)

    – Enjoy that I can adjust setting/make tweaks to stream within Virtual Desktop App rather then needing Oculus Diagnostic tool via desktop.

    – Virtual Desktop Performance Overlay provides additional information, at least about the stream, which is helpful for overall optimization.

    – I haven’t done any concreate tests, but it does seem like Virtual Desktop is more Energy efficient then AirLink. Headset seems to get less hot, and seemed like I was on battery for @ least 30 min longer.

    VD Streaming Settings:
    I had to disable these settings in order to have VorpX run smoothly.
    – Synchronous SpaceWarp (SSW); caused the 3D image to be “delayed” (or lack of better wording), when moving, and seeing two images.
    – Video Buffering; there was a choppiness or shuttering, as if the framerate was dropping to single digits.
    – Snapdragon Game Super Resolution; Caused pixel artifacts when moving head.

    Other VD settings:
    – increase color vibrance” = off. This is personal rather then image quality or performance, because to me it makes the image more warm white/yellow. I like cool white.
    – VR Graphics Quality = Medium (GPU = RTX 2080Ti), I’ll test with High soon.
    – VR Frame Rate = 90fps, I may test with lower frame rate for VorpX Immersive Mode.
    – VR Bitrate = 150 Mbps (I can be on other side of apartment, 3 ways and fridge in between direct path with Tp-Link Archer A10 Router [WiFi is Quest 2 only], and no quality or fps drops)
    – Sharpening = 75% (default)
    – Increase Video Nominal Range = off, this feels like a personal thing. I need to figure out how it works, feels like they’re stretching the color space, rather then using what the Devs (game or mod) creators intended. But it does make things darker, if you are playing something horror/scary/creep.

    On another note: would like to retract my comment about keyboard in Quest App. Initially, it’s height was at mouth level, and interfering with desktop interactions. I have since learned you can move it where ever you like.

    #219115
    legaiaflame2
    Participant

    Got Ys IX: Monstrum Nox working with the Dragon Quest Builders 2 Demo profile.

    Z-Normal 3D working
    In-game turn off:
    Anti Aliasing and Anisotropic Filtering

    Search the cloud profile to find my custom profile of the game under legaiaflame.

    legaiaflame2
    Participant

    Got Ys VIII: Lacrimosa of Dana working with the Dragon Quest Builders 2 Demo profile.

    Z-Normal 3D working
    In-game turn off:
    Anti Aliasing and Anisotropic Filtering

    Search the cloud profile to find my custom profile of the game under legaiaflame.

    #218507
    ENBSeries
    Participant

    Yes, i do this via enb and luckily VorpX works fine with Dragon’s Dogma and ENBSeries together. Didn’t try both at same time earlier with other games, as i thought it’s not possible.

    #218505
    Smoils
    Participant

    Did you use ENB to patch dragons dogma like they used to fix skyrim for CV1/vive? Vorpx usually bypasses post processing mods like that by taking over game rendering on a lower level.

    #218495
    ENBSeries
    Participant

    Hello

    There is famous issue with old oculus helmets cause of oled displays used. Black color (0/255) is fully black, while 1/255 and next maybe up to 20/255 have strong color banding. Also 1/255 is very bright, which makes many games looks weird in the nights. I have seen similar issues not just by oculus rift reported on the forums for two fly sims. The solution is simple, make additive blending pass to the output (not on the plane where game screen is) which adds 1/255 at least to force never have full darkness. And some dithering code in the same pass (blue noise texture seems okay to me, especially when flipping it every second frame). Or can do without extra pass, if have proper texture as source. I patched Dragon’s Dogma already for myself, works fine, can’t see any gradients on the night sky or empty black holes.

    #218486
    ENBSeries
    Participant

    Hello

    Did some fixes of extreme color banding bug of Dragon’s Dogma with VorpX which happens for some VR helmets cause of their technical issue (Elite Dangerous, IL-2 gamers do know what i mean). Like mine Oculus Rift CV1 makes the game awful in the nights or any dark places, night sky too. But this fix is a part of my graphics modification of the game, so performance is worse due to effects applied (but you can disable any of them or download visual presets made for this game by other users). Don’t forget to configure VorpX properly for the game, it do not work well with geometry stereo mode (invalid shadows). I tested all features of my mod and everything seems work right with VorpX, so i decided to come here to share this information, game is cool and worth attention of VR gamers.

    Don’t know if links allowed here, so google “ENBSeries 0.476 for Dragon’s Dogma” to get that graphics mod from my site. In the enblocal.ini file from there add parameter to [FIX] category named ApplyDarknessDitheringVR=true or start the game and it will be created itself and in internal editor can toggle it real time. This one removes banding, but primary fix is hardcoded and always on.

    Btw, if developer(s) of the VorpX read this, you may add in future versions detection of ENBVorpX var which i exported just in case to check if it’s fully compatible and not need to notify users about unknown d3d9.dll in the game folder.

    #218234
    brierson
    Participant

    For stereoscopic view you can use reshade with desktop view of vorpx:
    1- Download and install reshade from https://reshade.me/
    2- Apply reshade on Dragonbal FighterZ (DBFighterZ.exe), use DirectX 11 and install Depth3D (SuperDepth3D) shader.
    3 – Add DBFighterZ.exe to excluded programs on vorpx.
    4 – Start vorpx desktop mode.
    5 – Start DBFighterZ (maybe you need to change from window to get it shown on vorpx).
    6 – Configure reshade, Home to access menu, select SuperDepth3D shader, you will see a Side by Side view.
    7 – On vorpx menu (del to access), on Image Settings tab, goto to Stereo Type and change to Side by Side.

    Laser
    Participant

    Your thread reminded me to try this again, at least for me applying the 4gb patch myself doesn´t work because it breaks the .exe file so I needed to download the pre patched .exe’

    Here is the link, just replace the original on “dragon age ultimate edition\bin_ship” folder
    https://steamcommunity.com/linkfilter/?url=https://www.dropbox.com/s/f20a06alvt0ymeu/LAA%20DA-O%201.05%20.exe.zip?dl=1

    jmoog121
    Participant

    Like the title says, DAO Complete Edition will CTD after creating character. It’s ok on character creation screen but just CTD when going in to the game. Using HP Reverb 1 with OpenXR. Works fine with desktop viewer.
    Tried re-installing, Beta, reset, etc. Latest version of Vorpx.
    I’ve decided to switch to SteamVR (OpenVR) and it works fine with this API.
    Can anyone with DAO CE having same issue with OpenXR?

    #217215
    Ralph
    Participant

    But Starfield has a big problem, and that is the question what i should play this autumn first ? Cyberpunk 2077 Phantom Liberty, or Baldurs Gate 3 or Starfield itself ? I expect that the other two games will earn ratings above 95% Points too, and we will get a triple released in few weeks after another we never seen before.

    And what about the rest of the winter ? Alan Wake 2, Dragon Age Dreadwolf, Star Wars Outlaws, FF16, Ghost of Tsushima, Dying Light 2 2nd Story DLC, Stalker 2 ? And that are only my favorites, i expect that this season 2023/2024 will nearly 20-25 AAA Games released.

    I would wish, that some of them were released in the last three poor and sad gaming years of Covid and the War, but ok i will forget that and shout it out loud: ” Paaaarty !”

    #216803
    luka2099
    Participant

    Far cry 3 blood dragon work in g3d! Others i dont know

    #216790
    DarkSerg
    Participant

    Ah forget about Max Payne and Far Cry 3 Blood Dragon

    DarkSerg
    Participant

    Hey i’d like to do a request for these games with G3D.

    Midnight Club 2
    MDK
    MDK 2
    Re-Volt
    Max Payne
    Far Cry 3 Blood Dragon

Viewing 15 results - 16 through 30 (of 206 total)

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