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  • #216450
    melvladimir
    Participant

    I like VR games and just stereoscopic games (that’s why I bought vorpX). But unfortunatelly, I have a lot of difficulties using vorpX with my Meta Quest 2. Actually, I didn’t play even a single game without problems from the very beginning. Currently, vorpX looks completely useless.
    I tried:
    – Cyberpunk 2077 (with VR mod, it was the main reason why I bought vorpX), but played maybe 1 hour, because it zooms view and very uncomfortable. Tried change settings but didn’t get good result.
    – Fallout 76, same as Cyberpunk 2077;
    – Today I’ve tried Dragon Age: Origins – it crashes immidiatelly.
    I have several games that I want to play in stereoscopic mode (or pseudo VR), but I can’t rid of this feeling: the more games I try, the more disappointment I get from vorpX. Because I literally spent hours to make it work and lost these battles every time.
    Next I’m going to try Assassin Creed Odyssey…

    #216055
    MarcDwonn
    Participant

    Ralf got us so hooked, LOL…

    But seriously, great topic, and one i’m passionate about, so i just have to add my thoughts.

    I’m a gamer who plays for the experience, which sometimes can be “life-changing”. Did i hear someone laugh? Bear with me for a moment (and excuse all the fighting with the English language :). I remember that in the 80s i watched “Star Wars: A New Hope” for the first time – i was a child then – and i can honestly say that it *did* change my life. It influenced my choice of profession, it contributed to my visual sensitivity and my style as an artist, and even influenced my way of thinking.

    Games do similar things for me, albeit, as a grown-up, on a smaller scale. I still remember how i felt while exploring the dungeons of “Quake” in the 90s, the sense of wonder and complete detachment from real-life in “Unreal”… I dreamt multiple times, like being really there, of the assault on the Chernobyl plant in the 1st STALKER game. I still now and then think about the stories & characters of “Mass Effect” and “Dragon Age”, and i still often ponder the mankind-old questions about consciousness and self-awareness i was confronted with in SOMA. I could go on and on, but it’s getting excessive…

    This is what kind of gamer i am. I don’t care about MP games or competition, combat and looting have always been a means to an end and IMO should be well balanced with story / characters / world building to remain fun. So you’d understand why the current native VR games don’t interest me. Thanks to vorpX i can enjoy “real” games with even more immersion, sense of scale, being inside the game-world etc. Oh and it’s the biggest upgrade to all those classic game experiences.

    >>>>>i often wonder how anyone can even barely “enjoy” a game on such a small 31-inch screen.<<<<<

    I still play flat from time to time, when the friction of current VR tech starts to annoy me too much, but then again i have an 38″ curved ultrawide monitor with DIY ambilight (got the idea from vorpX ambient background in immersive screen!). But it’s still inferior to what vorpX offers and i always come back to strapping a brick to my face.

    >>>>>we are getting an overload with great games and i understand that if one ain´t “careful”, you´re getting too much of your beloved hobby and lose some joy and interest in it.<<<<<

    This is a point that i’ve always been worried about since my teen years, so i’ve made a habit to always making sure that the things i “consume” (movies, games, books etc) are well chosen and only the best of the best. I’m never gonna play a samurai game because it’s the only samurai game in existence on PC – i’m gonna wait until some studio releases an excellent GOTY level samurai game and then i’m gonna play it. :)

    Oh, and i refuse to play multiple games at the same time. I need to immerse myself fully. If a game doesn’t “catch” me after a couple of hours, i uninstall. And maybe re-try years later. But i do careful research and this doesn’t happen often.

    Gotta get back to work, but i’m looking forward to my adventure in Undvik tonight. vorpX in Reverb G2 @2560×1440 Immersive Screen – i couldn’t imagine a better way to play “The Witcher 3”, even though i sometimes wish for a higher resolution and less screen door effect… It’s never enough, right? :)

    #215512
    luka2099
    Participant

    You must play far cry 3 blood dragon!!! Its awsome!

    #213341
    TheLastStarfighter
    Participant

    I was also a HUGE fan of the luke ross GTA mod, so I’m happy to see you are covering Sandbox games. Would love to know if its possible to get PS2 – Jack & Daxter into VR or Ratchet and Clank. So far no one has covered Fortress Craft VR which is a wicked experience.

    Was hoping we would get to see the Dragon Quest builder series in VR but the sequel really sucked.

    I’d also be interested to know how the Rebel Galaxy games play out in VR. I also haven’t seen anyone cover ‘The Jupiter Incident’ which is a rad strategy / ship warfare game.

    No one has covered ‘My Time At Portia’ which is an amazing open world experience in Vorpx.

    #213015
    JackTrash
    Participant

    I’m having a heck of a time getting VorpX to hook the Steam version of RE2 Remake (with no mods). I’ve poured over the other forum posts and tried a myriad of things including:

    – Restore VorpX to factory defaults and import cloud profile
    – Reinstall the game
    – Windowed and Fullscreen mode
    – With and without SteamVR
    – With and without VorpX Desktop Viewer
    – Low Graphics Settings (without RayTracing, etc)
    – Closing all background apps that might interfere

    I’m on a relatively new and clean Windows 11 machine with only Windows Defender for virus protection. RTX 3070 graphics card. Oculus Rift S. I’ve played Batman Arkham Knight and Dragons Dogma with VorpX so far and everything worked great.

    If I run RE2r in windowed mode, there is a popup that VorpX is attaching to RE2 and that never goes away. I can still operate the game on the desktop even though this popup is present. What is strange is that if load up story mode, head tracking seems to be enabled because it causes the camera to pan around the character.

    In the Oculus headset, all I see is the game logo with “Loading…” below it.

    Running the game in full screen results in the same issue except the “attaching” popup is not present.

    Any suggestions would be appreciated. I’m out of ideas at this point.

    #212733

    In reply to: Z-Adaptive

    mr_spongeworthy
    Participant

    @TheLastStarfighter Z3D in-general has come a LONG way over the past five years or so. I also used to be absolutely unable to tolerate it in any title and could only use G3D. But vorpX and other solutions now offer some pretty good Z3D, sometimes extremely good. It is very game-engine dependent though. Definitely give it a try, and be willing to work a while with the settings. Title that come to mind off the top of my head that look fantastic in vorpX Z3D are Greedfall, Dragon Age Inquisition (and thus probably Mass Effect Andromeda, although I have not tried it yet), and The Witcher 3 with the first-person mod. Those titles are all excellent. (Witcher 3 could use a little more depth, but it’s OK, the other two have fantastic depth with surprisingly few Z3D artifacts.)

    SotiCoto
    Participant

    I’ve been trying to play Dragon’s Dogma with VorpX, using my Xbone controller as usual… but VorpX was interfering with the controls, and there was nothing in the game settings that allowed me to play as normal with the Xbone controller (VorpX keeps trying to make it emulate keyboard keys and screws up all the assignments)…
    SO I searched for info on how to get it to work… and there was some stuff about “DirectVR Scan” and running that should allegedly make the controller work properly… except I have no idea whatsoever what this “DirectVR Scan” thing is, nor how to run it, and there doesn’t seem to be any available info anywhere on how to run the damned thing.

    So… help?!

    I mean VorpX doesn’t need to interfere with my Xbone Controller settings for Dragon’s Dogma since that game allows simultaneous controller and mouse input…

    mr_spongeworthy
    Participant

    Some titles just work better in vorpX than others, and Greedfall has certainly been one of them for me. It’s a story-rich RPG that will probably appeal to persons who like Dragon Age etc. It has two things going for it that make it work well in vorpX (virtual cinema mode). First, it performs pretty darn well, and second, it’s engine is good enough that it also looks good. I’m managing a solid 60fps/60hz on my Pimax 8K-X at full 4K game resolution with only the need to turn shadows down. Every other quality setting is maxed. Turn the resolution down even a little and full-quality shadows are also fine. The TAA in this title is not the muddy-blurry mess it is in most games for some reason, so using the vorpX sharpening will get very crisp results.

    A few quick tips:
    1) Download the vorpX Cloud profile by domjacksonuk (thank you!). Make sure you are in Z3D Normal mode and that the depth is set to 1. Now set the near/far balance all the way to FAR: 100%. Now set the Focal Distance nearly as low as it will go; around 3 or so. At least for me this provides far and away the best results – surprisingly good 3D with few artifacts and excellent in cut scenes as well.
    2) Set the in-game FOV slider to the maximum. That seems perfect to me, so no need to tweak it with mods or ini files, IMHO.
    3) That’s about it, it’s a fairly good title without modding, although I do strongly recommend this particular Mod as it is a game-changer, allowing you to travel with additional party members: https://www.nexusmods.com/greedfall/mods/43 Follow the install instruction found in this post (just install it manually): https://forums.nexusmods.com/index.php?/topic/7994778-increase-party-size/?p=110975918

    Make sure your controller is on when you start the game or it won’t detect it. It also has some bugged controller issues that have never been fixed, but it’s far from a game-breaker.

    #211489
    Captain_Alex
    Participant

    Hi guys, wondering if anyone here tried running total war games, especially Warhammer 2, in VR with headtracking preferably, or at least 3D somehow. If vorpx can do this id buy it in a heartbeat.

    Ive become obsessed with this idea recently haha. Just imagine standing in the frontlines next to your soldiers while you brace yourself for an incoming 30 foot tall dragon then zoom out and observe the battle from the sky, flying around to different battles, i mean it would be MINDBLOWING!

    If there is no profile, how hard is it to make one? i have 0 coding experience.

    have a great day!

    f144guy
    Participant

    Curious of how Vorpx attaches itself to a game’s exe? and if it changes any of the game files?. For example what if you wanted to go back to playing games in 2D, does all the files revert back to its original state when you play in 2D again?. Say a game like Dragon Age Origins? looks cool in VR but if you want to go back to 2D, what files needs to be changed or none at all?

    #210633
    luka2099
    Participant

    I’ll tell you a method that you can also use for other games in the future.
    search on google: “wiki pc game name”, in this case “pazer dragon remake pc wiki”.
    open the page that found you, this site contains information about most games. now follow the technical sheet until you find ENGINE. in this case UNITY.
    NOW go to this site http://rjkole.com/gamestuff/engines/
    here is the list of games by game engine.
    search for unity, and the holist of games made with unity will appear.
    now go to the configuration of vorpx, local profile or cloud profile and put one of the titles you found on the site before. select the profile and create profile based on this. a created vokta selects the executable of the game.

    Michelangel0
    Participant

    I did not I’ve shader issues with text and odd colours rendering in one eye

    But I am sure it’s fixable with the shader Authoring tool….just time consuming,

    I never understood how to use it, I have that issue on many games where there is incorrect renderings on one eye and I never understood how to fix them

    I’ve read the instructions in the forum but still I do not understand it properly how to fix those cases, for example the most common is seeing black parts rendered on one eye

    I can remember the Dungeons & Dragons: Dark Alliance new game with this problem at some levels

    #208543
    Lawrence1962
    Participant

    Dragon Age: Inquisition

    #208471

    Topic: Dragonshard

    in forum User Profiles
    RJK_
    Participant

    Dragonshard (G3D/Z3D)

    Early Dx9 game in “Spellforce Style”. Game falls back on low resolution, though it doesnt look too bad in Cinema Modes. Custom resolutions can be used following these instructions https://www.wsgf.org/dr/dungeons-dragons-dragonshard.

    – Optimized for Cinema Modes
    – Profile available at the cloud

    #208194
    Sephael
    Participant

    Did you try the Dragon Quest XI profile i listed above as base ? Because from what i tested, i had no crash. I don’t know if it’s any help at all.

    But anyway, thanks for putting efforts into it; it’s great to see people motivated.

Viewing 15 results - 31 through 45 (of 206 total)

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