I wish I bookmarked this to keep up with it. I think something changed in vorpX or Trinus which doesn’t allow it/broke it. I would like to use the software more with my PSVR but without that it kinda defeats the point. Is there some piece of hardware or software I can buy that vorpX supports, since Trinus seems to no longer work with it?
Just checked it for you. Works fine here with both regular and alternative hooking. If you are launching the game from the GOG Galaxy client, try to close it and launch thief.exe directly to start the game.
If that also does not work, double and triple check for anything that might even remotely fall into the catogeries of potentially interfering programs listed above.
I’m curious to hear slydog’s report, as for me things looked great. Aside from the guns being a bit large and close up (possibly making them look less 3D than you expect due to size and fov), G3D was working as it should.
I just tried booting this up again since I was puzzled by what you are describing. What I see is exactly the same as before: there is zero depth separation between your weapon and the environment: Turn and face a wall and your gun is at the exact same depth as the wall–i.e. flat. Look at the ground and your weapon is the exact same depth as the ground. It is a flat, 2D image.
When I brought this issue up at the start of this thread Ralf appeared to acknowledge that the issue is in fact real, writing:
It’s one of the games that render the gun model with an FOV a lot lower than the FOV used to render the world. FPS games often do this to make the gun look good on the monitor, for VR however it’s less than ideal. In some games this “viewmodel fov” can be adjusted separately, but as far as I’m aware no such option exists for Titanfall 2.
Tried both methods Ralph. No luck I’m afraid. Nothing running in the background that I’m aware of and other games hook–just not this one.
I’m curious to hear slydog’s report, as for me things looked great. Aside from the guns being a bit large and close up (possibly making them look less 3D than you expect due to size and fov), G3D was working as it should. The weapon/world strength difference became less apparent to me when using titan suit.
I don’t like hand models to close to my face in games, so I normally prefer to zoom the screen out until they feel at a natural distance. This often comes at the price of intruding letterbox bars on top and bottom of my view, but it feels better to me.
I think for Titanfall 2 I used an image zoom of 0.62 (image settings page), and an FOV Enhancement of 0.41 (main page, might require Expert settings). Then of course you can increase the 3D strength as you desire to get preferred depth.
Can vorpx work if I launch titanfall 2 from withing the origin launcher? Having trouble linking vopx and titanfall2. Using the latest vorpx 19.1
There are two ways to deal with potential hooking issues:
1. Try the new alternative hooking method (can be enabled in the config app). Caveat: this method is NOT FOR GENERAL USE, only try it in case of issues with regular hooking. Always try both methods if you encounter issues with hooking a game.
2. Create a desktop shortcut to the game’s main .exe from vorpX’s tray icon right click menu. Doesn’t work with most Steam/Uplay/Origin games, but should work with most GOG games.
If none of that helps, please make sure that no program is running in the background that also hooks into games or might interfere otherwise. E.g. virus scanners, any GPU/CPU utility, video streaming/recording apps, messengers. Generally everything that can show notifications in games.
Am I the only one, or is everyone using the mod having this issue?
I was going to write the mod author, but he removed his messaging info from his page (too much spam). He said to contact him on reddit, but failed to mention his user name. I’ll just post something on /r/gtavr and see if he replies.
I was going to grab this game for vorpx. I guess this hasn’t changed. How does tridef get around this? Wondering if something can be implemented in vorpx. Also, I’ve only used vorpx so far for single player, does multiplayer work or would that flag as cheating under most systems?
I’m not sure, which is the exact reason, but a few days ago I was playing around a bit, and I’ve noticed a behavior for postrational headtracking equally strange in other games as well and I never finish finding out the cause.
I move my head looking down but without taking anything off my back in the chair, however the view tilts a lot towards the ground.
Sometimes I have tried to mitigate a bit this, reducing positional force tracking slightly, in order to slow it down minimally.
Why does this happen sitting in the chair?
that is, the actual movement of gaze downwards does not coincide with the movement made within the virtual world.
any solution?
I got Final Fantasy X HD Remastered to work somewhat. The 3d looks good but not great.
What I did was: I used the “Alternative Hook in method” and I made a profile based on the game “Unravel”. Also I checked off and used the “Expert Settings”, found in the general tab.
The game is best viewed with “immersive screen” or “cinema mode”. Use z-normal for 3d reconstruction. Have 3d strength and Depth Weighting set to max. Finally, just turn up Focal Distance no more than 10.
It looks 3d now, but I have a feeling it could look better than this. But I guess it’s better than nothing…I uploaded the profile to the cloud as “Final Fantasy X HD Remaster” if anyone want’s to check it out.
I got the 3d to work slightly. Or as best as we’re going to get I guess. Unless anyone else want’s to take a crack at it. None of the Quake profiles worked.
What I did was: I used the “Alternative Hook in method” and I made a profile based on the game “Unravel”. Also I checked off and used the “Expert Settings”, found in the general tab.
The game is best viewed with “immersive screen” or “cinema mode”. Use z-normal for 3d reconstruction. Have 3d strength and Depth Weighting set to max. Finally, just turn up Focal Distance no more than 10.
It looks 3d now, but I have a feeling it could look better than this. But I guess it’s better than nothing…I uploaded the profile to the cloud as “Final Fantasy X HD Remaster” if anyone want’s to check it out.
Yes Nvidia. Here you should find everything you need.
Have you tried changing the Oblivion sound settings when in VR? Maybe you need to change something there.
I’m using VorpX’s default settings, I’ve searched the game options and the software, but I have not found anything related to its other than “use built-in audio device” but that does not change nothing to the lack of sound effect of the game. If anyone has the answer, please …