Archives

Homepage Forums Search Search Results for 'The Thing'

Viewing 15 results - 6,706 through 6,720 (of 12,464 total)
  • Author
    Search Results
  • #177351
    Ralf
    Keymaster

    As far as I’m aware that should be relatively easy with Trinus which provides SteamVR support for PSVR. vorpX can also be used in SteamVR mode, so both should work fine together.

    Here’s a tutorial posted by a user some time ago. Rather old, so if anything changed since then, it probably only got even easier.

    PlaystationVR+Vorpx Tutorial

    Ralf
    Keymaster

    Can’t really add anything more enlightening, so basically just seconding Xain.

    If KAT provides a keyboard/gamepad mapping software similar to Virtuix, you should be able to use it with almost any game. That’s not so much something that concerns vorpX directly, more a matter of what they provide to translate walking on their treadmill to conventional PC input.

    RJK_
    Participant

    After playing a while around with the pro i must say the HMD is really worth its money. When mounting it properly to your head “sweet spot” is not a question anymore. The whole screen looks much clearer then with the vive 1, borders too ! Only in the very corners i notice some unsharpness but the overall clearnee weights that all out. I raised resolution way above 3000 where the current HUD became really really small, but still very clear to read letters.
    Then, and thats probably the even more interesing part, when lowering resolution down to 1920×1440 overall image quality was still outstanding compared to the vive 1. I would really recommend these glasses, standing inside of a ice-spell-cloud made me seriously hold my breath because everything looks even more real then before. – Crazy ! I would even say no need of a pimax 8K or something else. The pixel have shrunk down to a size that they look almost like you look at a 27inch monitor real close. Very clear and crisp display.

    #177319
    RJK_
    Participant

    I think noone else knows more about 3D then Ralf, otherwise VorpX wouldnt work as good as it does, just think of DirectVR. You will never be able to program something like it if you do not know “3D” perfectly.

    BTW: I have an idea for a “fake doll house”. Since every user can access the shader options of a game, you could try to set the HUD elements completely to “HUD”. Then pulling them very close in the HUD settings. This makes the 3D scene appearing more in the background. Gaining 3D strength to the max should make the scene look like a “doll house” (depending on how the HUD looks like). Best for games where the screen has a complete HUD frame around. In cinema modes you could try focal offset if HUD elements are not accessable. That will push the scene (depending on the game) behind the HUD. Put focal offset to a negative value for that.

    #177316
    dimensionaldude
    Participant

    You just want to achieve something that you can’t: real world scale with more than real world depth. That would be cool, but it’s not possible.

    I don’t want to go in circles explaining my position. You’re reading too much into what I’m saying. All I want is a little higher 3D strength limit option that can be accessed somehow (like a 6 or 7). If you change your mind in the future, my offer still stands. I will pay $300 to have that feature added, that’s how much I’d like to see it. I feel bad I’ve taken so much of your time on this as it is. You’ve made great software, I think we’ll just never agree on the ideal settings.

    RJK_
    Participant

    A fairy spoke to me and said, install a newer Nvidia driver…

    Well if anyone wants to know my personal Pro Story, i can only guess around what caused that error 202 (Nvidia panel reconized the pro as a second device which was not possible to configure in any way). It seems using a display driver newer then 385.28 does not behave like that and the pro worked RIGHt AWAY with VorpX. Only the SteamVR Tasbar Icon is gone, may be someone kows how to bring that back at least.

    The visual experience is insane, at the moment i am playing an older game in a very high resolution where text was quite unreadable without the magnifier becasue of extremely small GUI. The boost in readability is enormeous, everything is sharp like you read a newspaper. Thats how i wanted it. Cant say much about performane yet, but vorpX has not complained concerning FPS yet. I would say older games can be easily played with the pro on high resolutions, even on a GTX970 and WIn7 !
    Sweet spot seems a bit smaller, but that could be only a fake impression because the HMD feels differntly to the Vive 1 and must be carefully adjusted.

    #177314
    Ralf
    Keymaster

    You just want to achieve something that simply can’t be achieved: real world scale with more than real world depth. That would be cool, but it’s not possible since scale and depth are basically the same.

    If you want more than real depth, you get smaller scale and vice versa. Always. Nothing can change that.

    #177313
    dimensionaldude
    Participant

    Again, sorry to have wasted so much of your time. This whole thread makes me question if something is wrong with my vision, I don’t get why the images that look too flat to me seem perfect for others.

    #177311
    dimensionaldude
    Participant

    Trying one last time. I’d really like you to understand that since then you wouldn’t try to chase the impossible: scale and depth are inseparable linked to each other, they are very much the same thing.

    There is no such thing as correct scale with wrong depth. If scale is right, depth is right. Cold math/physics. That really simply is how stereoscopy works. In VR, in reality, everywhere. Sorry for sounding like a broken record, but I can’t change the laws of physics.

    I get what you’re saying, and I’m in no way questioning your code that it’s not interpreting the data accurately. I guess the better way to word it would be:

    PERCEIVED horizontal + vertical scale = perfect
    PERCEIVED depth = looks too flat, doesn’t resemble reality to me.

    I’m not saying you’re wrong. I’m saying my brain is constantly telling me the depth level is too flat in some of the games I’m seeing with a closer viewing distance, despite everything else being on the money.

    Again, it’s like we’re seeing two different things. If you say the sky is blue and I say it’s purple, it doesn’t matter how accurate you are if I’m literally seeing purple and want glasses to adjust it. That doesn’t make the sky purple, it just means I’m SEEING purple and want to see it blue.

    #177310
    Ralf
    Keymaster

    Trying one last time. I’d really like you to understand that since then you could stop chasing the impossible: scale and depth are inseparable linked to each other, they are very much the same.

    There is no such thing as correct scale with wrong depth. If scale looks right, depth is right. Cold math/physics. That really simply is how stereo vision works. In VR, in reality, everywhere. Sorry for sounding like a broken record, but you can’t change the laws of physics.

    #177309
    dimensionaldude
    Participant

    @Listen, I’m sorry to have taken up so much of your time. You’ve made it clear what your stance is. I really hope it’s just an anomaly on my end.

    All I can say I’m having situations like this in multiple games:
    Vertical and Horizontal Scale = perfect
    Screen size = perfect
    Depth = clearly looks a little too flat, compared to reality all around me.

    You obviously haven’t run across anything like this in your testing, so we may as well be speaking different languages. From your perspective, you’re seeing the sky as blue and I’m saying it’s purple. Don’t let me waste more of your time on this, I’ll just say I can’t deny the reality of what I’m seeing and I hope it’s just an HMD issue.


    @zahncisten

    Could be, but please post some of those settings if you can find any, it would be very helpful for my testing.


    @Stryker_66

    I’m just trying to get a good image. I think Screen Depth is the answer, but since that’s not an option, I’m exploring other options. Since you have a CV1 and also have depth issues, maybe you can give me some notes on games you have issues with that I could compare with. I was going to private message you, but I don’t think that’s an option for these forums.

    #177308
    zahncisten
    Participant

    All things aside, as you yourself say, it may be the HMD. Thus, it sounds like you may need to try the hardware and then you can have a better position to make an assessment.

    #177306
    dimensionaldude
    Participant

    I just checked AC:Unity for you to be extra sure I don’t tell any nonsense here. With default settings (not even tweaking FOV) and just moving the the screen closer it is no problem to make the world look a lot smaller than real by setting the 3D-Strength to the max. – which means it has “more depth” than you get in reality.

    If you tweak the FOV to be higher to match the screen being ultra close to your face, that’s even more the case.

    To get a realistic scale/depth (again: both are the same thing), you do not need more than the 5.0 max depth in this situation, in fact you need less. Again: that’s how stereo vision works. It’s math, physics, whatever you want to call it, it’s not opinion, taste or anything even remotely close to it.

    If realistic scale/depth is your goal, it’s no problem at all to achieve that with the available range.

    Thank you for checking on it, but listen, let’s be logical:

    We both our have our own perceptions of what is real, we see 3D every day in our lives. If a person or apple or whatever is in front of me, I know about how much depth it has, etc.

    Yes, of course this is all based on math. So if one person is seeing something with the same settings and says it’s way too flat, and the other person sees it and says it’s perfect, that means there is an EXTRA VARIABLE involved. It could be me having a DK2 instead of a CV1 is the problem (I hope it is). The fact that 5.0 depth is BARELY on the edge of correct depth to me says something is obviously different on my end. Believe me, I’m GLAD to find out if it’s a special issue on my end that can be remedied.

    In other words 2 + 2 always equals 4. However 2 + 2 + X does not always equal 4. I’m trying to determine what’s so different on my end that 5.0 is at the very edge of acceptability on my VR set. Again, I’m hoping it’s my headset itself.

    #177304
    Stryker_66
    Participant

    Wow this post has derailed from it’s original intention. This is not about campaigning to who’s right, ego is getting in the way. This is simply about having an option to satisfy a preference. I am on a CV1 headset and I would appreciate having a little more 3D strength. If it cannot be done, just leave it at that. There is nothing here that is objectively beneficial.

    #177303
    Ralf
    Keymaster

    I just checked AC:Unity for you to be extra sure I don’t tell any nonsense here. With default settings (not even tweaking FOV) it is no problem to make the world look a lot smaller than real by setting the 3D-Strength to the max, even with the screen moved closer. Which means there is “more depth” than you would see if you physically were in real Paris looking at it with your own eyes.

    If you raise the FOV to account for the screen being ultra close to your face, that’s even more the case.

    To get a realistic scale/depth (remember: both are the same thing), you do not need more than the 5.0 max depth in this situation, in fact you need less. Again: that’s how stereo vision works. It’s math, physics, whatever you want to call it. It’s not opinion, taste or anything even remotely close to it.

    If realistic scale/depth is your goal, it’s no problem at all to achieve that with the available range in this game with your tweaked FOV and screen distance.

Viewing 15 results - 6,706 through 6,720 (of 12,464 total)

Spread the word. Share this post!