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  • #177266
    Ralf
    Keymaster

    The goal of VR typically is to recreate scale and 3D in a natural way. Base profile parameters are usually defined so that this is the case at or close to the 1.0 you see in the vorpX menu. Originally the user definable max. was 2.0 and was later raised to 5.0 due to similar requests in the past. You probably would like another answer, and I can understand that, but that is where it will stay. Beyond that you get serious convergence issues with objects nearby. Untrained people will reach that point long before 5.0.

    For reference: a 3D-Strength of 5.0 usually means being a giant with eyes 30cm apart, or in other words a 1.8m NPC appears only 0.36m high. That should be “enough 3D” even for most who aren’t after realism.

    BTW: Ideally a VR app should have no user definable 3D-strength setting at all, no VR game has something like that. In reality the amount of depth perceived is defined by the distance between your eyes and it should be the same way in VR. The only reason this setting was made available originally is that the scale of games not made for VR isn’t always 100% clear and consistent.

    RJK_
    Participant

    @Ralf


    @Xain

    Even a single game that is made for VR needs to be setup differently for each user. How can someone expect making LESS individual settings for hundrets of games that VorpX supports. (i would guess only real dummies). And yes, its the same thing like you own a shop for example, you hear the complainers all the time, but the satisfied customers dont see a reason to tell everyone how much they were satisfied with their purchase. So no wonder you read so many bad words about VorpX. PS: Through the twitter channel comments and discussions in the background i see lots of positive comments. May be we needed more followers to spread the word around.

    Xain
    Participant

    You’ll have to elaborate, I have the Omni treadmill by Virtuix and I just throw it in Keyboard and Mouse mode. It also has a gamepad mode as well, everything just kinda works or at least the games I want to play do.

    -edit I want KatWalk Mini, no restrictive ring looks nice D:

    #177258
    dimensionaldude
    Participant

    @Stryker_66: I also come from using 3D Vision in the past and I agree, things are just slightly too flat with VorpX. I wouldn’t say they’re “very flat” in geometry mode, it’s just that at 5.0, everything is *ALMOST* good enough for me and it’s really making me wish I could push things just a little further.

    Is there a way we can vote to make this our most requested feature? I’m guessing some of us would prefer this more than any one additional game supported, since it affects so many others we could try.

    #177254
    Stryker_66
    Participant

    @dellrifter22: Thanks for the link but I find the current VR Headsets lack the graphic fidelity and 3D strength to play games like the Total War series. Mainly because of the text and labels to identify things. I did try your Rift profile for Empire but as suspected, didn’t look too good. Nothing to do with your profile though. I’ve played hundreds of hours with 3D Vision and I’ve been spoiled with the toyification effect along with the graphic fidelity on 120″ screen using a 3D Vision projector. Top notch stuff.

    Hopefully the 3D strength can be unlocked or increased within Vorpx. There are several third person games that may still be good using Vorpx. As I mentioned before, the table top mode in Hellblade VR is really amazing.

    #177252
    Stryker_66
    Participant

    Great request and good timing for me. I have spent the last few days experimenting with some third person games with VorpX and have found the 3D strength to be very weak. This lock of 5.0 is too restrictive.

    The reason for these recent experiments are because of my recent play through of Hellblade Senuas Sacrifice VR. My hats off to Ninja Theory for providing the VR version free to the owners of the original version. They built in an option under experimentation called “table top” and playing with this mode is nothing short of amazing and a compelling experience. I am a huge 3D Vision user and play games 95% of the time in a way which can be described as a “toyification” or “doll house” effect. 3D Vision allows for separate convergence and depth settings which are non restrictive and makes games amazing to play in this way. How we play games is subjective. Thankfully PC gaming allows for modifications and customizing. This provides for maximum enjoyment and personal experience.

    Providing unlimited or much higher 3D strength in VorpX would be a massive improvement. There are only a handful of games that are good with VorpX and it’s not a fault of VorpX since most games were never designed for VR.

    Having said that, I’ve tried a few games such as The Witcher, Neverwinter Nights, Gothic III, Dragon Age Origins and a few others in VorpX and the 3D strength is just lacking. I was wondering in the last few days if there was a way to get beyond the 3D strength of 5…….anyone with ideas to get beyond the limit of 5 for 3D strength?

    dimensionaldude
    Participant

    I’m noticing a bit of an impediment to using VorpX I’m hoping can be addressed either now or in the future. In multiple games now, (I tested Assassin’s Creed Unity, Half-Life 2, Serious Sam), I’m finding the maximum 3D strength (5.0) to still be a tad too flat for me. If I use the FOV enhancement tool in addition to that, that can make the depth look acceptable for me, however that invariably causes errors on the side of the screens, so I try to avoid it. In Source games, I can manually adjust the FOV to be higher, but then everything looks tinier. The ideal solution would to be increase the 3D strength / scale some more.

    Is there a way I can hack in going beyond 5.0 for the 3D strength value? I feel like something like 6 or 7 would be perfect for me.

    For what it’s worth, I’m playing in Cinema mode with Geometry rendering.

    #177245
    dimensionaldude
    Participant

    One thing you should consider is that more FOV and resolution also means less performance since more has to be rendered. With demanding games you would have to trade image quality/details for higher FOV.

    Specifically regarding vorpX it’s also worth noting that various DirectVR features (e.g. auto resolution) currently do not take Pimax’s unusual display configuration with two horizontal 16:9 panels into account. That may or may not change in the future depending on the eventual success of the Pimax headsets.

    As far as performance, I’m not terribly worried about that, since I figure I can always just run old games that are less demanding while I wait for things to catch up. Even on my DK2, I tried running Assassin’s Creed Unity in low graphics and performance was through the floor on geometry mode. I’m expecting many newer games to simply not be an option for me at this point in time until there are some more breakthroughs either with software or hardware.

    Your note about DirectVR not supporting the wider FOV is certainly something for me to consider however. If the wider resolution would create problems overall, that might make me want to shy away from it.

    RJK_
    Participant

    getting a pro in a day or two, wonder why some people say “you need a powerful card”. Why should be there a difference to the card i am using with the Vive 1 right now when using for example 3200×1800 ? I dont see a reason for the pro to be slower, its the same bandwidth for both unless SteamVr treats the pro differently (crappy driver?) , the card and the HMD. Or am i seeing something wrong ?

    dellrifter22
    Participant

    Looks awesome!

    Of the many neat experiences VR brings us, that seems one you can only appreciate “out there” 😁.

    And though you probably feel comfortable sharing vorpX with our little niche community, more people need to try this. It’s the best kept secret of VR! The concept to play any game in VR 3D is awesome, and seems like an obvious must-have for all gamers.

    As soon as I saw the first video of Skyrim on dk2, I knew vorpX VR would be my thing. Thanks for the thousands of hours enjoyed, and for the work you do to continually improve the vorpX concept. Ralf da man!

    #177240
    dellrifter22
    Participant

    If you want to see something epic, give these a try:

    Total War: Napoleon (G3D)

    This turned out as good as I could have hoped – with full G3D and working shadows. It all looks great, especially when you zoom down to ground level and watch the melee charge chaos!

    I also had fun scaling down the battlefield with heavy 3D separation, making the formations really pop, and give the appearance of a miniature toy set. But you’ve never played with your toy soldiers quite like this before 😁.

    So I’ve uploaded an additional Miniatures version to try. FullVR mode probably offers the best 3D, but cinema is default for practical reasons. See which you prefer.

    – use a 16:9 resolution (1920×1080)
    – set Shader Model to High 3.0 in game

    Total War: Empire (G3D)

    This one worked the same with a few adjustments. Looks and plays identical. It too has a Miniatures option – kinda neat to see the model ships. You can make all pieces as small as you want by increasing the 3D separation strength.

    – use a 16:9 resolution (1920×1080)
    – set Shader Model to High 3.0 in game

    Your first battle may open without a mouse cursor. Alt+Tab out and back should fix it and any other artifacts. If not, disable “pointer trails” in you Mouse Properties options. This applies to both games. Enjoy!

    *G3D Shadow Treatment to OFF will hide the Orders HUD
    *Tested on Definitive Editions, but not for multiplayer

    Ralf
    Keymaster

    First the usual Star Citizen disclaimer: besides a profile being available the game is and for the foreseeable future will stay ‘unsupported’ due to its ever changing alpha status. Everything can break at any time without being fixed afterwards.

    That out of the way: thanks for sharing. I’ll check the alpha 3.3 before the next larger vorpX update 19.1.0 and automate the .ini edits with the DirectVR settings optimizer to simplify the process for those who don’t want to mess with ini editing.

    #177235
    Ralf
    Keymaster

    One thing you should consider is that more FOV and resolution also means less performance since more has to be rendered. With demanding games you would have to trade image quality/details for higher FOV.

    Specifically regarding vorpX it’s also worth noting that various DirectVR features (e.g. auto resolution) currently do not take Pimax’s unusual display configuration with two horizontal 16:9 panels into account. That may or may not change in the future depending on the eventual success of the Pimax headsets.

    #177225
    kit_havok
    Participant

    I’m wondering the same thing….. any joy ?

    #177197
    RJK_
    Participant

    Just something that i think could be useful.
    Over the time the local profiles list can get huge especially when someone has imported hundrets of user profiles. For people who work a lot with profiles (trying out or editing for new games) the LATEST EDITED profile can easily get lost if you dont rename it before closing the current session.
    For such cases, how about marking the latest edited profile in RED ?

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