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Slime Rancher is the first game I’ve tried to play with VorpX. Perhaps it would be smarter to start with a game with a known, working profile, but anyway this is where I started.
I started by copying the profile for Life Is Strange: Before the Storm, because that’s also a Unity 5 game. I’m using an XBox 360 wireless controller, because I’ve found it impossible to use a keyboard with my Vive.
I set the game’s resolution to 1280 x 1024, because higher resolutions are all widescreen. I tried higher (16:9, 16:10 aspect) resolutions and they made the HUD problem worse. I set the FOV to 90. Which is actually around 110, supposedly, because the FOV setting is the vertical FOV, not the more usual horizontal FOV.
Geometry 3D works, but there are FOV and scale issues. The biggest issue is the HUD elements, such as the hot bar and current tutorial pop up. If I set the scale to 1:1 and the zoom to 100%, the HUD elements are in the far corners of my vision, and unreadable. If I set the zoom to the minimum of 40%, the HUD elements are in comfortable positions, but the view is severely bounded, like playing in Cinematic mode or with Letterbox 2.
I understand games with Direct VR support can scale the HUD elements separately. As far as I can tell, there’s no way to do that with a Unity 5 game.
Menus are nearly impossible to use. They don’t select properly with the thumb stick unless I push it to the left as well as up and down, and the (A) label indicating which menu item is selected flickers in and out.
I had to disable head positioning, because otherwise turning my head causes the screen to effectively cut out. More accurately, the models turn flat monochrome silhouettes. Head rotation sensitivity of 0.5 appears to be correct.
The camera is very low to the ground, but raising it (by specifying a negative camera vertical offset) results in severe distortion if I tilt my head up or down. Nothing seems to be the right scale – everything seems to be too small. Presumably this is because of the zoom, but the game’s unplayable if you can’t see the HUD elements.
Locking yaw doesn’t work. Presumably that’s only for mouse input, not controllers. For the life of me, I don’t know how anyone plays a VR game with keyboard and mouse, since acquiring the keyboard blindly is difficult.
In the past VorpX (October 2017) would automatically set itself for optimal performance for Rocket League. It would choose a 4:3 resolution (1600×1200 maybe?) and the game would run great.
Now it doesn’t seem to do that. I reformatted my PC early 2018 so I reinstalled Rocket League and the performance seemed bad, and VorpX didn’t auto adjust to an optimal resolution. I had to manually set everything myself.
I thought the new version of VorpX would auto adjust the resolution and things for most games even non Direct VR games. I could have sworn an older version of VorpX did that for Rocket League? Maybe it was just the default Rocket League settings I had at the time?
I also didn’t notice any usual VorpX hints either this time around even though “did you know?” hints are enabled in the vorpx configuration.
Hello,
right the moment after the new update 18.3.0 installed on my computer Skyrim crashed. This happens everytime after max. 3 minutes when I load a savegame. It doesn’t matter which…
I changed nothing on my system between the time when Skyrim worked (with the vorpX version before) and after the patch. I even installed the update a few more times and checked and try all the options in vorpX a thousand times. Before this I’ve played Skyrim for months! without problems. The reason must be the new vorpX-version.
It would be a very great idea to make earlier versions of vorpX available to download for exactly this kind of reasons!Some info on my system and Skyrim:
I have a GTX 1070 (8G VRAM), i7 3720, 8 GB RAM, SSD-HDD, I’m playing on Win 7 x64, using a Pimax 4k (btw. best 3D goggle I’ve tried)
Skyrim is Legendary version, a lot of mods but a very clean install, I also using ENB injector (never causes problems before), SKSE loader…What strange thing I recognize when playing was that for some reason (only after update of vorpX) it can’t really attach to Skyrim. I have the normal g3d view and I can also enter vorpX menu and change everything but in the background appears the message that it can’t attach to skyrim and asks me to close the program…
Why this occurs now with the update?Please help me, I’m addicted to vorpX ×DD
