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Horseback looks like this
Using the Absolute Camera mod to increase FOV and such. Everything works great…until I get on a horse. I reinstalled Witcher and reinstalled the mod, launched in normal monitor mode without any issues on horse back. Now, after just trying Vorpx and getting this issue, the problem is there even in normal mode without steamVR/vorpx running. It’s like something with running Vorpx introduces this issue that persists even when not in VR. Any tips?
Since some people seem to have problems to run “The Witcher 3” properly, I want to give my optimal settings for a GTX 1080 (@ 2 GHz), i7-6700K (@ 4,4 GHz) system.
Public profile
You can find the public profile under the nickname “Amylion”. It’s a virtual 3D cinema for 4:3 aspect ratio (e.g. 1920 x 1440) with black borders (no ambience). The stereoscopic effect is enhanced both in strength and distance weighting. That leads to a strong 3D effect with minimal distortion at the contours; the drawback is a diminished difference in depth effect on close objects. The black borders are important, because the fresnel lenses of current VR devices sadly amplify bright spots in the periphery overproportionally.Resolution
The recommended resolution is 1920 x 1440.
Contrary to some rumours it doesn’t actually translate to supersampling. If you run native SteamVR apps at a Supersampling factor of 1 (that means without real supersampling at the center of the display), the app will render in 1512 x 1680 for each eye!
1920 x 1440 is comparable, because the virtual cinema doesn’t cover the whole field of view. But if you go lower than that, the pixels in the center of the image will get stretched and look bad!In-game settings
Post-processing
Motion Blur: Off
Blur: On
Anti-aliasing: On
Bloom: On
Sharpening: Low
Ambient Occlusion: HBAO+
Depth of Field: On
Chromatic Aberration: Off
Vignetting: OnGraphics
VSync: Off
Maximum FPS: Unlimited
Resolution: 1920 x 1440
Display Mode: Fullscreen
Preserve System Gamma: Off
NVIDIA Hairworks: On
NVIDIA Hairworks AA: 0
NVIDIA Hairworks Preset: Low
Number of Background Characters: High
Shadow Quality: High
Terrain Quality: Ultra
Water Quality: Ultra
Grass Density: Medium
Texture Quality: Ultra
Foliage Visibility Range: Medium
Detail Level: Ultra
Hardware Cursor: OnGamma setting
The biggest issue are the gamma settings. It seems to be bugged. Even the highest in-game gamma settings are way too dark. Most details get lost in almost every scene, especially in dark in-door rooms with some light sources like candles.You have to manually edit the “user.settings” file in the “The Witcher 3” folder in your Windows documents folder.
Set the “GammaValue=1.0” to “GammaValue=2.0”. Start the game normally for a quick test. It should look very bright and washed out (sometimes it fails to load the configuration properly), but in the headset it will look normal (= great).
Input
In the same folder you can edit “input.settings” file to change the inputs that for some mysterious reason are locked in the in-game UI. For example I put the inventory on my Mouse5 button.These settings will work flawlessly on a system with a GTX 1080. You probably can even go higher in some areas (shadows or grass / foliage).
Have fun!
Topic: Witcher 3 dont start in VR
Hi,
I have a Vive with Witcher 3 GOG version, but the game is always starting in normal mode, what do i need to do to get in in VR?Was trying to get nwn2 working with vorpx. The best I got was using witcher 2 as a base (and tried witcher) but the 3d glitches with straight lines…then returns awesomeness, then glitches, etc. When working in cinema it is really cool.
I’m assuming it is just that I’m not picking the best base profile. Anyone create a good one that is working? Or is this just not supported?
Was hoping to do a run through of BGR with this. When the geometry 3d works it is so very cool to see, but I just can’t get it running such that the screen doesn’t get all sorts of crazy straight lines every few seconds of gaming.
Was trying to get nwn2 working with vorpx. The best I got was using witcher 2 (and tried witcher) but the 3d glitches with straight lines…then returns awesomeness, then glitches, etc. When working in cinema it is really cool.
I’m assuming it is just that I’m not picking the best base profile. Anyone create a good one that is working? Or is this just not supported?
Topic: The Witcher 3 doesnt run
Hay, i am just trying out Vorpx for the first time but i cant get it to run on The Witcher 3.
So i have downloaded the Game via GoG and it works perfectly fine without Vorpx, bu when i start Vorpx and select the Witcher 3 profile in th Local tab, after that i start the Witcher 3 but just a black box opens for a second and thats it basically.
Any advice someone?
I was able to set up my settings and play the game in Direct VR and play for several hours without any problems. I turned on my PC earlier today and tried starting Skyrim only to have it crash right after the Bethesda logo. Thought it was just a load issue so i tried again, again, and again with no success. Have already verified Integrity of Game Files and even reinstalled Skyrim. Also did a Factory Reset of VorpX.
To check if the issue was with Skyrim or VorpX i started up both Fallout 4 and The Witcher 3, both work fine without any problems.
Ive beeen looking around for a few hours now and havent found a solution that works for me. Anyone have any ideas or know why its crashing?
Skyrim Game Settings:
Windowed: 1280×1024
Antialiasing: Off
Anistropic Filtering: 16
Texture Quality: High
Radial Blur: Medium
Shadows: Medium
Decals: High
FXAA: ON
Water Options: All ON-These are the same options when i originally set up VorpX for Skyrim.
My PC Specs:
Ryzen 7 1800x
EVGA GTX 1070
500GB SSD
3TB HDD 7200rpm
32GB DDR4 3200
Oculus Rift CV1
