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AuthorSearch Results
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Apr 10, 2016 at 9:20pm #100607
In reply to: vorpX 16.1.1 Available Now
ElectryicParticipantRalf: I used the switcher to run 0.8 runtime and ran vorpX. Right after finishing the download, it immediately rolls back changes.
The update is saved in C:\Users\(Username)\AppData\Local\Temp\vxs-(numbers), just copy the content to a different location after the update finished (you have to be quick) and run the setup.
I ended up just using the installer. As long as you don’t delete the registry files your license remains intact.
Apr 10, 2016 at 5:44pm #100586In reply to: Oculus runtime init failed
TechnoHunterParticipantReceived this from Vorpx if these first instructions do not work:
vorpX 16.1.1 has been released.If you already own vorpX, it should auto-update when you start vorpX Control next time. If it doesn’t for some reason, simply use the web installer that you received when you purchased vorpX. It will download the latest version available.
If you don’t own vorpX yet, you can buy it here:
This is a major release that introduces long awaited features like custom profile creation and authoring, support for the consumer version of the Oculus Rift, as well as cloud sharing for settings and user profiles. The success of the latter depends on you. Share your settings!
This release requires you to own a Oculus Rift DK2 or CV1, the DK1 apparently is not supported anymore by the current Oculus software. DK1 owners who find vorpX rendered useless after an auto update to this version should contact support |at| vorpx com for a solution.
HTC Vive support is planned but not yet implemented.
Important note for vorpX owners:
vorpX will only auto update if you have the Oculus runtime 0.8 running. vorpX 0.9.1 cannot start otherwise and initiate the auto update! If you already installed runtime 1.3, please try this:
Workaround 1: Use your web installer to install 16.1.1 manually
Workaround 2: Use the runtime switcher linked here to allow 0.8 run side by side with 1.3:If the runtime switcher does not help and you don’t have your web installer anymore, please contact support |at| vorpx com.
[Link removed – Please contact support |at| vorpx com if you need an older vorpX version]
Apr 10, 2016 at 2:43pm #100568In reply to: vorpX 16.1.1 Available Now
NipOcParticipantRalf: I used the switcher to run 0.8 runtime and ran vorpX. Right after finishing the download, it immediately rolls back changes.
The update is saved in C:\Users\(Username)\AppData\Local\Temp\vxs-(numbers), just copy the content to a different location after the update finished (you have to be quick) and run the setup.
Apr 10, 2016 at 2:24pm #100563
Tony SpanielsParticipantNo I didnt change any settings in vorpx config since the update to 16.1.1, except to use the game optimizer. The weird thing is the headtracking works fine if I go into edge peek mode, its only when I go back out of edge peek that I get issues. And more confusingly if it was a setting then why would it be inverted one way (pip boy view) and correct orientation but doubled values the other way (normal view) ? Doesnt add up.
Also there wasnt this head tracking issue with 0.8. I was using the runtime switcher up until yesterday night, at which point once 16.1.1 dropped I uninstalled it and all the oculus runtimes in a clean wipe, and reinstalled runtime 1.3 so its a fresh install.
Apr 6, 2016 at 8:58pm #99518In reply to: Switching between 1.3 and 0.8 (or have both?)
RalfKeymasterSince there were a few question about how to use this: here’s a video tutorial:
Disclaimer: Neither the video nor the runtime switcher is related to vorpX in any way. This information is provided for your convenience only. Make sure to read the instructions if you want to use the runtime switcher.
Apr 3, 2016 at 3:50am #97870In reply to: A request for keeping Vorpx 0.9.1
zarlorParticipantFYI, I’m running the 1.3 SDK with my DK2 right now and it works just fine so all you’d need to do is upgrade your SDK and the new version of VorpX, when it’s released, should work just fine for you. Probably better than what you’re used to even. DK2 isn’t going to be “officially” supported by Oculus (so you can’t get tech support from them on it) but nothing in it prevents the DK2 from working for you. In fact there are several new things you could probably get on Oculus Home for free right now, not to mention the new SDK generally works a lot better, I think. There’s also a switcher someone created allowing you, with a simple batch file, to switch between various SDK versions. I’ve used it when I was on 0.8 to switch to 0.6 for some of the older things that were not updated, but I have not tried the new version so take that for whatever it’s worth.
Apr 2, 2016 at 6:57pm #97858In reply to: Oculus Home makes VorpX even more relevant
lipplogParticipantJust learned there’s a new runtime switcher that let’s you upgrade to the new Oculus Runtime without uninstalling the old one, and therefore lets you keep running VorpX for now…
Oculus Runtime Switcher (0.5/0.6/0.7/0.8/1.3) with GUI
byu/dr-kaii inoculusApr 1, 2016 at 6:25pm #97837In reply to: Oculus Rift CV1 Support?
RalfKeymasterJust a little bit patience, please. Thanks.
It’s barely three days since the Oculus SDK 1.3 was made available publically. vorpX will get updated as soon as possible.
For the time being DK2 owners who already installed the new Oculus software can simply use the runtime switcher linked below to use vorpX. CV1 owners: you won’t have to wait long.
Oculus Runtime Switcher (0.5/0.6/0.7/0.8/1.3) with GUI
byu/dr-kaii inoculusApr 1, 2016 at 4:43am #97817In reply to: Switching between 1.3 and 0.8 (or have both?)
ElectryicParticipantFor DK2 users, that should help.
https://www.reddit.com/r/oculus/comments/4ckm38/oculus_runtime_switcher_0506070813_with_gui/
thanks thats what I was looking for, I saw it mentioned on the rift forum.
Mar 31, 2016 at 12:36am #97799In reply to: Oculus Rift CV1 Support?
RalfKeymasterThere is a notable benefit, especially in situations with a too high GPU workload. It’s very difficult now to create severe judder, even with notoriously judder prone games like Witcher 3 for example.
And there *might* even be potential for a general performance gain, I’m hoping for about 15%-20%. But that will require changes to the vorpX render pipeline, so probably it will not make it into the next version.
We can agree on “before 2017”!
Mar 30, 2016 at 10:39pm #97793Topic: Need help installing
in forum General vorpX Discussion
vladfrenkelParticipantHi,
Definetely need help installing for DK2.
History – used DK2 for sometime until last year (PC died) and was quite busy at work. Finally came back to it (used Oculus 0.6 back in the days).
Long story short, loved the application. Decided to reinstall on new Gaming Rig (just purchased). Bad day chosen – yesterday, 1.3 has been released.
Long story short…how do I get both to work – eg Vorpx and Oculuas 1.3?
You can easily guess what happens. Installing Vorpx breaks Oculus 1.3 so it requests to “repair”. Once repaired, vorpx complains it can’t start Oculus service…Would that help?
Oculus Runtime Switcher (0.5/0.6/0.7/0.8/1.3) with GUI
byu/dr-kaii inoculusOr what are my steps here?
Really want to have freedom on what to run in HMD (thanks vorpx) but also likes new home interface and some “official” programs from Oculus 1.3.Thanks a lot.
Mar 30, 2016 at 3:14pm #97776In reply to: Switching between 1.3 and 0.8 (or have both?)
moujamoujaParticipantFor DK2 users, that should help.
Oculus Runtime Switcher (0.5/0.6/0.7/0.8/1.3) with GUI
byu/dr-kaii inoculusJan 1, 2016 at 5:10am #96041In reply to: Elite Dangerous Support?
dotdog20ParticipantNo im not talking about Vive, Steam vr added sdk 0.8 support a while ago.
So people are either using sdk switcher to run 0.5 sdk or the steam vr trick.That works for the Horizons beta (and the Ships beta) but not for the main E:D, as far as I know. If you can confirm that it actually does, I will likely buy the game, it’s 50% off right now.
I figured out how to get it working, and I can confirm for others reading this that SteamVR does support the rift.
You got the main E:D working? Or are you playing Horizons?
E:D has always had native rift support every time I have tried, no need for VorpX or SteamVR. Under the Graphics settings, there’s an option for 3D which lists a few options with either HMD (Speakers) or HMD (Headphones) working for the rift.
This applies for both E:D and H as they are the same game but with different access. Worked in .5 runtime and still now in .8 for me.I’d post a picture, but I still haven’t found a way to screenshot the rift in .8
Dec 15, 2015 at 9:16am #95806In reply to: Elite Dangerous Support?
LaserParticipantNo im not talking about Vive, Steam vr added sdk 0.8 support a while ago.
So people are either using sdk switcher to run 0.5 sdk or the steam vr trick.Rift 0.8 working with Elite Horizons beta.
byu/DouglasteR inoculusNov 20, 2015 at 7:18pm #91398In reply to: Witcher 3 support?
BaktusParticipantWitcher 3 runs pretty well with vorpx also without cinema mode. brilliant qualtiy and 3 d, for me better than i fallout 4. only free camera is missing, or at least a camera zoom would be great. If no zoom is possible: Anybody knows how to set up a better fov in the ini files?
Vorpx 9 is best vorpx ever :)
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AuthorSearch Results
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Topic: Need help installing
Hi,
Definetely need help installing for DK2.
History – used DK2 for sometime until last year (PC died) and was quite busy at work. Finally came back to it (used Oculus 0.6 back in the days).
Long story short, loved the application. Decided to reinstall on new Gaming Rig (just purchased). Bad day chosen – yesterday, 1.3 has been released.
Long story short…how do I get both to work – eg Vorpx and Oculuas 1.3?
You can easily guess what happens. Installing Vorpx breaks Oculus 1.3 so it requests to “repair”. Once repaired, vorpx complains it can’t start Oculus service…Would that help?
Oculus Runtime Switcher (0.5/0.6/0.7/0.8/1.3) with GUI
byu/dr-kaii inoculusOr what are my steps here?
Really want to have freedom on what to run in HMD (thanks vorpx) but also likes new home interface and some “official” programs from Oculus 1.3.Thanks a lot.
