-
AuthorSearch Results
-
Mar 24, 2026 at 7:26am #222961
Topic: Witcher 3 issues
in forum Technical Support
algotrollParticipantQuest 3, vorpx 25.1.5, RTX 5090, Driver 595.79, using virtual monitor
I’ve been tinkering a lot to make Witcher 3 look great and results would be amazing. 5090 handles ~Ultra settings at 3648×3840@120Hz (Virtual Desktop Godlike res + H264+ ~400Mbps for the best image).Two outstanding issues:
* The image suddenly corrupts after ~1-10minutes as in the screenshot at these non standard resolutions tested – repros at 2736×2880 too. Not sure if it’s because the res are high or that they are “unmanaged”. Usually the whole frame corrupts, and often with red and blue “fractal” regions.
This repros through Oculus too, not just OpenXR/VD.
I’ve not reproed this with vorpx managed resolutions (Ultra).
I’ve not reproed this without vorpx at 6832×4840 in 25 mins (though might be just chance).
I don’t have similar problems elsewhere, and haven’t reproed hardware problems with OCCT VRAM test + concurrent FurMark to drive temp up.
Interestingly, the corruption persists after resolution change, and even Exit To Main Menu -> Load Game.* OpenXR/VD
I understand it’s not recommended but have no perf issues with this setup, but a control issue – when putting the headset down, seems that some movement is captured when the headset “disconnects” (during movement of putting the camera down) and gets continuously reapplied making the mouse/camera move all over the place – persists after reconnecting, haven’t figured out a way to reset it.Feb 9, 2026 at 3:52am #222832In reply to: Dark Messiah of Might and Magic.
BoblekoboldParticipantI tried it. It’s amazing !
One of the best profile and best game.
I works perfectly (full VR G3D 6dof with perfect animations / immersion once FOV & resolution configured).
The camera is already partially and perfectly decoupled from moves in the base game so it feels very natural, like if you were in the main character body.
Indeed the game works in full VR at launch whithout touching anything (it’s possible to add extra FOV in the VorpX menu). I didn’t even know VorpX was able to do that.
But I have a performence problem with DirectVR in this game (my fans are going crazy so I had to disable it). When I change the FOV myself in the game’s files, the game is very optimized (I can play in full VR G3D with 3840×2880 resolution and max graphics and the PC stay cool).
It works perfectly this way.
I prefer 120 FOV for now. It feels like beeing in the game.
HUD can be resized.
The texture enhancement slider is surprisingly locked even in G3D but this may be intentionnal.
I use ClarityFX and Sharpness and the game is already quite enhanced this way.—-
This game is relatively hard to launch on Win11.
I had to buy it again on Steam (I already had the original collector edition from 2006) for 5 euros.
Then I had to fix the large adress memory problem (there are a lot of easy solutions : using LAA or NTCore 4GB patch or editing mm.exe with an HEX editor).
I used the TNG Patcher to get the extra FOV after the ballista (before I just had to bind FOV in [game_directory]/mm/cfg/config.cfg like that : bind “UPARROW” “+forward;sv_cheats 1;fov 120;viewmodel_fov 120”)
I used this launch parameters in Steam :
-width 3840 -height 2880 -dxlevel 90 -heapsize 2097152 -novid +datacachesize “128”-novid wasn’t mandatory for me (videos are working).
Launching the game (and VorpX if needed) with admin rights at least one time is useful to save the graphics settings for good.
There are mods for this game but I recommand configuring the game without them at least once.
Be careful : installing mods may be more difficult with the Steam version.Jan 26, 2026 at 5:24am #222797In reply to: Far Cry Primal – As good as Cyberpunk!
BoblekoboldParticipantI just tried the official profile with V24 (I wanted to do it for years and someone just posted about it).
The beginning with the mammoths was very impressive, as expected :)
I played in Full VR G3D with 3840×2880 4:3 resolution and max graphics. 100° (/120°) FOV in the game’s settings (on Reverb G2) and I used this mod to set the weapon FOV to 110° :
https://www.nexusmods.com/farcryprimal/mods/21?tab=descriptionNo problem to hook, even with Virtual Monitor. It worked instantly.
Z3D worked for me when I relaunched the game (not the first time). It’s not the best Z3D I have seen in Vorpx, neither the worse.
G3D is great, but I have indeed shadows glitches in a lot of areas and I agree it hurts eyes a bit sometimes (maybe I could get used to it but a fix would be great).
You can disable G3D shadows in VorpX’s menu (and lower gamma in this case), and it seems to work perfectly but it’s also a bit less beautiful.Using the lowest shadow parameter (in game’s settings) doesn’t affect graphics a lot (trust me, I usually don’t lower graphics) and it solves most of the G3D shadows problems (at least they are a lot less noticeable). These are probably the most beautiful and impressive settings I tried (but it’s a bit less comfortable than perfect profiles like Bioshock, Metro 2033, etc.)
A G3D shadow fix would still be great (but I guess it’s hard to do).I would recommand switching between options (you can do it instantly) depending on the area / situation.
I disabled most “auto” options and played with high resolution so maybe I broke something and it’s possible to get a better result.
I was able to resize HUD in both Z3D and G3D modes (at least after switching to Z3D one time). I used max ClarityFX, sharpness and texture enhancement (and low gamma) in VorpX.
Too bad I already finished this wonderful game years ago and I lack spare time, but it’s quite incredible in VR.
Jan 23, 2026 at 7:22am #222775In reply to: UE5 support for ROUTINE
333hronosParticipantThere is an Unreal Engine 5 profile. Just create a new one based on it, and add the .exe file (or the process if you can’t access it, and it will add the executable permanently anyway).
I used this method on Nightingale and it worked well :
https://www.vorpx.com/forums/topic/nightingale-2/Adjust the resolution (game), FOV (game), zoom (VorpX) and headtracking speed (in this order) until it’s perfect.
If there’s no G3D that way I’d better play with Virtual Desktop + SuperDepth3D: 2880×2160 90hz, RivaTuner 45fps limit (Back Edge sync), LSFG 45→90fps, Codec HEVC 10-bit / h264+ , optionally with VorpX Desktop Viewer (depends on overall smoothness)
Jan 20, 2026 at 4:53pm #222764In reply to: vorpX 25.1.5 Available Now
chtiblueParticipant@Ralph,
Thanks but I don’t use Pimax foveated rendering nor gpu scaling.
And yes I’m using Vorpx desktop viewer with virtual monitor activated.
In virtual monitor settings I ticked “add predifined resolutions above 4k” and even add a custom 2880×2800 resolution.
But ingame settings didn’t show any of those above 4k resolutions and putting game settings to nicer or ultra doesn’t change the resolution of the game.
How do I change game resolution with Vorpx overlay? And how do I know which resolution is the game rendering?
It would be nice to have a slider resolution like in other VR mods (UEVR or Luke Ross etc)Other thing is when I use the VR detection from Vorpx in Metro, my view in headset is not free like it should in VR, I had this in other game and had to sxitch Vr memory off in Vorpx to get the normal free view but it doesn’t work with Metro Exodus…
Dec 25, 2025 at 4:46am #222612In reply to: Game can’t handle ultrawide
BoblekoboldParticipantIt may not be a solution here, but using headtracking with Immersive Screen also provides you more range to look around you. It’s especially great with FPS but it sometimes works well with TPS (close to the character) if you’re not too sensitive to motion sickness.
The advices I gave aren’t always the best, and it’s a matter of taste, but it allows to get something very close to full VR with Immersive Screen mode.
As long as the camera isn’t locked in a first person game, I think it’s better. Of course it can still be useful to play wide screen in Immersive Screen mode, especially when the camera is locked or partially locked, to see more than you were supposed to. With TPS, you may not want to zoom too much but it still depends on the game.
In my opinion, VorpX isn’t meant to simply be a giant 3D monitor. When the game’s design has a good compatibility with VR (3D engine, not too much UI or not at the edge of the screen, high FOV available, first person or third person very close to it), it’s magic ;)
————-
Technically, as Ralf said, you seems to have a problem with the way the game choose the resolution.
You probably know it, but you can hook with the Virtual Monitor (at least with the right version of VorpX like V23, V24 and V25) if the game has a profile. VorpX should create a default profile if there is not.
A solution may be to :
– configure the game in windowed mode (so it won’t have any reason to use the default res or the physical monitor resolution).
– use an higher horizontal & vertical resolution than you need on the Virtual Monitor.
– then hook the game (with the desired resolution in .ini / .cfg files if possible, or change it later in the game if you added It in the VorpX list, and if the game allows you to change it)You can test this method without the virtual monitor by using a tiny window first (smaller than your physical monitor res). This way you can test the ratio. If it doesn’t work, it probably means the game don’t allow it.
I used this method on Metro 2033 (Original) to get 3840×2880 resolution with 4:3 ratio.
Of course if the game don’t like the desired ratio it still won’t work.
Dec 24, 2025 at 11:25am #222604In reply to: Game can’t handle ultrawide
BoblekoboldParticipantI just wanted to say that if you’re using a G2, it’s generally more important to have the highest possible vertical resolution, as it greatly improves image quality.
I would recommand at least 2880p (3840×2880 with 4:3 ratio) and 3840p (5120×3840) isn’t useless with recent games, even with VorpX’s ClarityFX & Sharpness options to enhance image quality even more. You can use these options to optimize but be careful : It is usually better to set the settings to the maximum, but not always (it can be too sharp in rare cases).
Under these conditions, most of the time, you don’t really want to compute horizontal pixels you won’t display, except if your graphic card is powerful enough. So 4:3 is usually a better ratio. As Ralf said, If there is no UI or if you don’t care about it, you can zoom in and raise FOV, so you can look around you in every direction (with high vertical&horizontal curvature). If the game can’t be played in full VR and allows for a high Field Of View, I usually like to configure Immersive Screen display mode with 1.3 to 1.5 curvature (with Vertical Curvature enabled) with 120° horizontal FOV (=90° vertical) and 0 distance.
In Full VR display mode, I generally use a slightly smaller field of view (105 to 120, depending on the game).Dec 16, 2025 at 6:24pm #222535In reply to: Image zoom setting
BoblekoboldParticipant@inn1950 : If you want to avoid the black area while displaying the entire view, don’t use a 16:9 resolution if your VR headset isn’t 16:9. Usually 4:3 is better (it depends on the VR headsset).
You can choose a very high 4:3 (2880×2160 minimum for full VR) or “1:1” resolution with the Virtual Monitor (Vorpx Desktop Viewer).
OF course the game must allow this resolution but it’s usually not a problem.Dec 7, 2025 at 9:34am #222502In reply to: vorpX 25.1.5 Available Now
AnatolijParticipantThank you very much Ralf, for your reply and support. Please don’t think I don’t appreciate your efforts and the fact that you constantly update the program. However, I personally have had very bad luck with these updates, and this isn’t the first time the updated VorpX has performed worse than previous versions. The problem is truly strange. Games like The Witcher 1.2 have worse performance than, say, Lust From Beyond (I recently played it), which is also rendered in G3D. In this game, with its very capricious and unoptimized engine (Unity 5), Lust From Beyond runs at a stable 80-90 frames per second almost all the time. But when I decided to try Lust From Beyond on the previous versions 21.3.5 and 24.1.0, the performance also surprised me. The FPS barely dropped, remaining at a stable 90 frames per second almost all the time, even at maximum graphics settings and a resolution of 2880×2160.
Could you be more specific about where I can get these log files (system information) ? I’m just not sure what data you need. A screenshot, if possible. I’ll try to send them to you; maybe it will help solve my problem.
Dec 5, 2025 at 8:08pm #222495In reply to: Kingdom Come Deliverance 2 (KDC2) et Meta Quest 3
BoblekoboldParticipantJe compte le faire en VorpX mais je n’ai pas encore essayé. J’avais testé le premier et il fonctionnait bien (avec la v24.1). Par contre il faut sans doute une bonne carte, surtout avec un Quest 3 qui n’est pas le top en terme d’optimisation. Perso j’ai une RTX4090 et j’avais installé un mod de LOD qui boostait les graphismes à fond en affichant tout sur une distance infinie. C’était impressionnant mais ça tuait les performances (sans ça il tournait nickel en 3840p).
Est-ce que tu as de la marge pour te permettre de lancer le jeu en VR ? Que ce soit en VRAM ou même déjà au niveau du framerate ? Sachant qu’en full VR on joue souvent en 2160p à 3840p pour un bon rendu. Essaye de le lancer dans une basse résolution genre 1080p en mode cinéma pour commencer. Evite le DLSS, au moins au début (jamais vu l’intérêt en VR, en tout cas avec un G2, mais j’utilise parfois le FSR en qualité max quand je suis obligé). Les autres options ne causent généralement pas de problèmes du moment que tu as la puissance requise. Assures-toi que tu hook bien. Ensuite, vérifie que tu as bien la 3D. Et enfin règle la résolution (4:3 – 2880×2160 minimum pour le full VR), le FOV (112° environ mais tu peux mettre plus si tu supportes les distorsions), le Zoom en dernier (puis la vitesse de headtracking au besoin), le ClarityFX (pour améliorer l’image), Sharpness (pareil), etc.
Tu as choisis quel profil ? J’imagine qu’il faut utiliser celui du premier jeu, mais que tu dois l’attacher manuellement (sauf s’il y a un profil sur le Cloud). Vérifie dans l’écran d’acceuil que le profil a hooké. Il y a des méthodes de hook alternatives, la possibilité de mettre un hook helper. Parfois ça aide de créer un raccourci direct (clic droit sur VorpX puis tu choisis l’executable du jeu et il apparaitra sur le bureau) plutôt que de lancer VorpX puis le jeu.
La G3D ne va pas fonctionner comme sur le premier parce que la suite est en DX12 mais la Z3D devrait marcher (sauf si la dernière version de VorpX a cassé quelque chose comme suggéré dans un autre topic, mais dans ce cas ce sera sûrement réglé à un moment ou à un autre).Il y a plusieurs vidéos sur youtube qui indiquent que ça marche bien, avec des conseils (mais il faut lire les commentaires en dessous car tous les conseils ne sont pas optimaux du fait que le youtuber faisait ses premiers pas avec VorpX donc il a fait quelques erreurs).
Généralement je joue en 4:3 personnellement. Tu utilises le moniteur virtuel ? (Vorpx Destkop Viewer)
Commence déjà par hooker normalement avec la résolution de ton écran, sans moniteur virtuel, et lorsque ça marchera tu essayeras de régler la bonne résolution (de préférence une très haute résolution 4:3).Quand ça ne marche pas, il faut faire simple et y aller progressivement. L’important, c’est de hooker (en tout cas si tu veux la 3D), puis de faire tes réglages (mais pour ces derniers ça vient tout seul car ce sont les mêmes dans tous les jeux, à peu de choses près).
Tu as des tutos en français aussi sur divers sites connus.
———————————-<English>———————————-
Too tired to translate ;)
The first step is to make sure you hook (there are other topics and youtube videos about that).Dec 4, 2025 at 10:31am #222485In reply to: vorpX 25.1.5 Available Now
AnatolijParticipantThen why do earlier versions run more stably and with higher FPS than the latest (on my PC) ? Do you think my system is to blame ? And have you definitely tested The Witcher 1’s performance on the latest version, and on your system (Windows 11) is it stable at 90-120 FPS at 2880×2160 ? Because The Witcher 1 has the worst performance: 30-60 FPS, while The Witcher 2 (which is strange, since the game requires more resources) has 50-90. And what resolution did you test at ? I hope at least 2K ? I play at 2880×2160 resolution, and it’s not worth playing at a lower resolution, since this is the minimum resolution for a high-quality game for the Quest 3, and my card can provide a stable 90 FPS on any modern game with Z3D and a stable 90 FPS on older games with G3D, and this has already been tested in practice with version 24.1.0.
Nov 26, 2025 at 8:32pm #222456Topic: RPCS3 full screen stops Vorpx
in forum General vorpX Discussion
IroquoisPliskinParticipantUsing desktop viewer with watcher paused so I can view Emulators, I can double click full screen with pcsx2 no problem but when I do the same with Rpcs3 it automatically closes and vorpx exits desktop viewer. Just wondering if anyone has had this problem or resolved it?
Nov 9, 2025 at 6:23am #222375In reply to: Does Amnesia The Bunker work with VorpX?
BoblekoboldParticipantI just tested it.
So it works, but it’s harder than usual.
Full VR took me a few seconds to configure (adjust FOV, resolution and headtracking speed), but 3D was a lot harder.
I think it’s an OpenGL game, and I’m surprised it works.
It was kind of tricky.
First of all I can’t test the profile on the cloud because I still use V24.1 and Cloud doesn’t work with it anymore :(
I derived the official “Machine for Pigs” profile in the local tab and I assigned “AmnesiaTheBunker.exe” (“Add File” button).
Only “G3D” works with this game. It’s probably not usual G3D, and not as impressive as DX9 (or 11) games. But it doesn’t seem to break any shader and it’s clear&sharp.
At first, 3D was flickering, so I had to configure a few things. It may be different for you, but I had good results with :
– 2775×2772 resolution (I usually use 4:3 ratio but this time I needed “1:1”).
– There is an option in the ingame menu page 2 named “Game HUD Depht”. I used 0.8 to 0.85
It seemed to affect 3D strenght.
– I also used 1.4 to 1.5 3D strenght in Geometry (Full VR tab). Usually 0.8 to 1.0 are enough. These settings are unusual.I used max Clarity FX and Sharpness, and lowered VorpX’s Gamma.
It may be some kind of alternate rendering but I didn’t noticed it at the end (with a good framerate). I guess Refresh Rate may impact the 3D if it’s not properly configured.
I think you shouldn’t use too high resolution. I had problems with 3840p. The game is clear enough even at lower resolutions anyway.Don’t forget to use the Virtual Monitor (VorpX Desktop Viewer before hooking) if you need it to reach the desired resolution. If you hook with this profile, you’ll have the G3D option.
Oct 18, 2025 at 7:48pm #222286Topic: 3D emulator support
in forum General vorpX Discussion
BuzbeeParticipantI have tried a few emulators that have support/plugins for sbs/ou which can be used with the vorpx desktop viewer.
Rpcs3 – PS3 (games with 3D support only)
Citra – 3DS games
Dolphin – GameCubeI have also heard of
PCSX-Reloaded – pS1 games
PCSX2 – ps2 gamesAre there any others?
Would anyone like to do a quick set-up tutorial for any of the emulators for 2025?
PCSX2 no longer does plugins so it could use an update with current version.
Oct 13, 2025 at 9:38pm #222267In reply to: Bioshock Infinite the ultimate settings guide
BoblekoboldParticipantConcerning Bioshock Infinite, I played it a few years ago on Reverb G2 and I did something else. It probably works with Quest 3.
I don’t say my guide is better, but it was great on G2. It was my first game with VorpX but I think this method is quite simple and reliable.
It’s really easy to get a great result with this game because you don’t even need the virtual Monitor since you can choose any resolution you want, so you should be able to play this game with any VR headset, and even use it to calibrate the best way to configure VorpX to play another game.
There was a DirectVR scan option to autoconfigure the last time I tried (V21) but if you want to configure manually, as I did, I would recommand to :
– adjust the FOV in the .ini files (I used MaxUserFOVOffsetPercent=110 in XUserOptions.ini, but you can probably use a bit more on Quest 3).
– use a very high 4:3 resolution like 3840×2880 (if you can but it shouldn’t be a problem with most PC). You can probably use even higher resolution if you want but this isn’t a very detailed game so 2880p is probably good enough in most cases.Don’t use the FOV slider in game (at least if you play in full VR), because it’s limited and you probably would have to change the FOV again with the files.
Concerning resolution, you can either :
– use the Virtual Monitor with VorpX v23, V24 or V25 to avoid any problem (launch VorpX desktop Viewer instead of VorpX allow you to really play games with the desired resolution, even in fullscreen mode).
– or you can simply play Windowed, so you can choose any resolution you want, but you’ll have to navigate in the main menu with keyboard instead of mouse.Don’t forget to adjust Gamma in VorpX, and to use options to enhance image quality (ClarityFX, Sharpness, Texture enhancements in VorpX ingame menu page 2).
I didn’t try to modify the “G3D shadow” parameter on this game (it was my first game with VorpX) but usually it’s better on “auto” (you can try to change it if you experience differences between Z3D and G3D).
I think I had to replace .ini files every time I launched the game (simply reextract an archive you created once).
I may have checked “Don’t Optimize Game settings” but it’s probably not recommanded if you want to auto-configure (it didn’t seem to be a problem if you configure manually but I don’t really know – once again, it was my first game with VorpX a few years ago). This kind of games probably have a lot of automated features, especially if you want to play in 6dof. My method worked well enough to play seated.But you can probably just load a level and use the DirectVR scan button every time. With my method, changes are permanent and you never have to change anything (except It’s sometimes great to play in immersive screen mode too).
With this method, the game shouldn’t be pixellated at all (at least on G2, because there is no compression), and you shouldn’t have distortions or other problems. It works very well and it’s quite impressive in VR.
You can (and probably should) change font size in the file XUI.ini. Modify value of MaxResolutionUpScale :
https://steamcommunity.com/app/8870/discussions/0/828934723974503663/I used MaxResolutionUpScale=9.0
Bioshock 1 and especially Bioshock 2 with VorpX are even more beautiful in my opinion :
-
AuthorSearch Results
-
Search Results
-
Topic: Witcher 3 issues
Quest 3, vorpx 25.1.5, RTX 5090, Driver 595.79, using virtual monitor
I’ve been tinkering a lot to make Witcher 3 look great and results would be amazing. 5090 handles ~Ultra settings at 3648×3840@120Hz (Virtual Desktop Godlike res + H264+ ~400Mbps for the best image).Two outstanding issues:
* The image suddenly corrupts after ~1-10minutes as in the screenshot at these non standard resolutions tested – repros at 2736×2880 too. Not sure if it’s because the res are high or that they are “unmanaged”. Usually the whole frame corrupts, and often with red and blue “fractal” regions.
This repros through Oculus too, not just OpenXR/VD.
I’ve not reproed this with vorpx managed resolutions (Ultra).
I’ve not reproed this without vorpx at 6832×4840 in 25 mins (though might be just chance).
I don’t have similar problems elsewhere, and haven’t reproed hardware problems with OCCT VRAM test + concurrent FurMark to drive temp up.
Interestingly, the corruption persists after resolution change, and even Exit To Main Menu -> Load Game.* OpenXR/VD
I understand it’s not recommended but have no perf issues with this setup, but a control issue – when putting the headset down, seems that some movement is captured when the headset “disconnects” (during movement of putting the camera down) and gets continuously reapplied making the mouse/camera move all over the place – persists after reconnecting, haven’t figured out a way to reset it.Using desktop viewer with watcher paused so I can view Emulators, I can double click full screen with pcsx2 no problem but when I do the same with Rpcs3 it automatically closes and vorpx exits desktop viewer. Just wondering if anyone has had this problem or resolved it?
Topic: 3D emulator support
I have tried a few emulators that have support/plugins for sbs/ou which can be used with the vorpx desktop viewer.
Rpcs3 – PS3 (games with 3D support only)
Citra – 3DS games
Dolphin – GameCubeI have also heard of
PCSX-Reloaded – pS1 games
PCSX2 – ps2 gamesAre there any others?
Would anyone like to do a quick set-up tutorial for any of the emulators for 2025?
PCSX2 no longer does plugins so it could use an update with current version.
