-
AuthorSearch Results
-
Dec 25, 2019 at 10:47pm #191223
In reply to: Half-Life 2 FOV and flickering problem
RalfKeymasterDirectVR takes care of that in both games. In HL2 via the memory scanner, in case of the Bioshock remaster via auto editing the game’s ini file. You should have seen a message in the top left corner of the game window and in the headset that prompted you to restart the game when vorpX adjusted the FOV setting in the .ini.
BTW: if possible use the original Bioshock in DX9 mode, that’s the best way to play Bioshock with vorpX
BTW2: To learn a bit more about FOV (field of view) and why it is important, check the “Essential Hints Guide” in the vorpX help, or alternatively here
Dec 15, 2019 at 1:56pm #190947In reply to: Is it impossible to replace official profiles?
GhostRider087ParticipantI also would really like, to make it possible to change official Profiles, for example Killing Floor 2 only supports Z3D with the official one, with annother profile from Bioshock Killing Floor 2 is playable in really awesome G3D then.
Nov 13, 2019 at 1:42pm #190064In reply to: Bioshock Infinite troubles
RalfKeymasterThanks for the hint regarding the menu. I’ll look into it.
You shouldn’t really have to do any tweaking for the game except adjusting the resolution in the vorpX menu (and maybe input mapping) to your liking. The profile is just as automated as Bioshock 1+2.
Aug 29, 2019 at 3:37am #187205In reply to: vorpX 19.2.2.2 Available Now
EpicDimensionParticipant(maybe I’m reposting this, I can’t see it published, sorry)
Can I get a downgrade please ? I think Windows 7 compatibility is broken from 19.2.0, if there were any option to Rollback … I can give it a try and tell you from when it’s broken. I think downgrading profiles also, can be a problem.
I was thinking this was a problem with HL2, but after many many tries, no game in my computer is working as expected right now. The majority of them crash on launch, in everyone else i can’t see anything at all.
But i get a clue, that can be helpful for you Ralf. Every game i can launch without crashing is rendering at the wrong resolution. First of all, every hud or menu is streched to a portion of the screen. I mean the monitor, there is no image at the hmd at all, but …
I managed to enter the game in bioshock infinite, but every menu was broken (wrong cursor location), streched as always, and in-game … i was able to adjust DirectVR, and everything (3D) was zoomed. So I check it and: vorpx was rendering just that portion of the screen to the headset.
So I think VorpX is just retrieving the wrong resolution, or something similiar. This can have something to do with these entries of the changelog:
* New headset render target size calculation slightly modified.
* D3D9 Z3D pipeline init was incomplete (vorpX 18.1.5 regression).
* Z3D did not work anymore in various games when loading pre 19.1.0 profiles.
* D3D9 Z3D HUD scaling was not working anymore in some games despite the feature being available.Please, give me some solution. I paid for this.
As others said, i cannot recommend it knowing
that it can just stop working someday because
in windows 10 everything seems easy to the
developer. At least release some kind
of Legacy version when you get
aware of the problem, if
you are not going to
work in a fix for
archieve retro-
compatibility.Thanks.
Aug 3, 2019 at 1:15am #186418In reply to: Guide for VorpX and WMR/O+
pentadParticipantHi Ralf,
Thank you for getting back to me. Here is a more detailed outline of the issues I am having. I have limited the games I’m trying to Black Mesa, HL2 and BioShock Infinite. These games are older and I felt should play pretty well with my hardware.
1. Whenever I call up the VorpX menu in game (pressing Del) the menu is rotated about 95 degrees on screen. Also, if I do Edge Peek the screen will also rotate about 95 degrees. This happens with all the games I’m trying.
If I turn off Edge Peek the game will return to normal but no matter what the VorpX in game menu is always rotated 95 degrees.
2. So, with every game we are going to use VorpX on, should we strive for the following settings:
-4:3
-1280 x 960 or 1600 x 1200
-FOV around 1203. At times it seems confusing because you have the games’ setting, then Steam VR will try to make changes and then VorpX on top of all of that.
4. In HL2 I am never able to enable VR mode. Is this separate from VorpX and more an Oculus/Vive deal?
Thanks,
MarkJul 30, 2019 at 5:40pm #186333In reply to: Guide for VorpX and WMR/O+
RalfKeymasterUnder normal circumstances WMR headsets like your Odyssey+ should work just well as any other headset with SteamVR support.
Could you describe a bit more detailed what your problems were in each game? Can’t really say much without knowing the actual problem unfortunately. Especially games with full DirectVR support like HL2, Bioshock Infinite, Skyrim are more or less plug and play, except maybe for choosing a different game resolution for better image quality.
Just in case: please make sure to read any potential hints that are shown in the top left corner of the game window and/or in the headset.
Jul 26, 2019 at 11:35am #186244In reply to: Revised list of recommended games
RalfKeymasterThat’s not quite as important anymore for modern games as it used to be. Most games these days use low latency mouse input with almost as little latency as memory scanner head tracking. The memory scanner is still quite a bit better for other reasons, but the advantage isn’t as huge with most newer games.
Aliens: Colonial Marines
Bioshock
Bioshock Remastered
Bioshock 2
Bioshock 2 Remastered
Bioshock Infinite
Black Mesa Source
Borderlands
Borderlands GOTY Enhanced
Borderlands 2
Borderlands: The Pre-Sequel
Bulletstorm: Full Clip Edition
Conan Exiles
Deadfall Adventures
Conarium
Contagion
Crysis 3
Dark Messiah of Might & Magic
Dear Esther (Source)
Dishonored
Duke Nukem Forever
Deus Ex: Human Revolution
Elder Scrolls: Oblivion
Elder Scrolls Skyrim
Elder Scrolls Skyrim SE
Fallout 3
Fallout 4
Fallout 76
Far Cry 2
Far Cry 3
Far Cry 4
Far Cry Blood Dragon
Far Cry Primal
Get Even
Half-Life 2
Half-Life 2 Episode 1
Half-Life 2 Episode 2
The Hunter: Call of the Wild
Kingdome Come Deliverance
Left 4 Dead 2
Metro 2033
Metro 2033 Redux
Metro Exodus
Metro Last Light
Metro Last Light Redux
Mirror’s Edge
Portal
Portal 2
Quake III
Quake 4
Return to Castle Wolfenstein
The Stanley Parable
Star Trek Voyager: Elite Force
The Turing Test
Unreal Tournament 3
Vampire: The Masquerade – Bloodlines
The Vanishing of Ethan Carter
Zeno ClashJun 26, 2019 at 3:30pm #185303In reply to: Fallout 76 – G3D broken?
VRHeiniParticipantThat’s too bad. I hope this will be solved soon. FO76 is so addictive in VR and g3d.
Sadly I’m not able to perceive any 3d depth in z3d either. If I switch all 4 modes fast (including “no 3d”), there is no difference at all. It’s plain flat 2D for me.
Also tried other games (Bioshock, all parts and versions) and it runs beautifully in g3d and z3d.
Jun 22, 2019 at 2:34pm #185207In reply to: Opinion from a prospective customer
moarveerParticipantWell FOV is extremely important for VR, and really welcomed for any game or app included 180 vids, or Vorpx. It adds a huge layer of immersion, since current 100 FOV headsets feel like looking through a scuba mask. Once you’ve tried Pimax high FOV, it’s really hard to go back.
However 5k/8k FOV have a few issues. First, they have 3 levels of FOV, low/mid/high. High has a very noticiable distortion on the sides (like a glass border reflection), mid is currently almost invisible but can be noticed, and low is distortion free. The good thing is that low FOV is still much bigger than every other HMD in the market, and it’s completely distortion free, besides it’s actually very easy to adapt to the distortion with time, it like using glasses, the first day you notice the border all the time, in a week you completely forget about it.
The thing is for your use case, you won’t take much advantage of high FOV, since Vorpx FOV is determined by the games FOV options, which normally don’t have over 90-100 FOV. The second issue is that high FOV has higher requirements, so you’ll need a great computer to make a game work on high FOV with Vorpx. The 3rd issue is that Pimax by itself requires a more powerful computer than average, since it has such high pixel panels and FOV, it needs to push a ton of pixels, so a great computer is required. Add to that the parallel projections feature of Pimax, that has a 30% performance hit since canted screens require a software adjustment, and has to be turned on in almost every game or app.
However currently Pimax has done a great job improving performance with a feature called Brainwarp that’s similar to ASW on Oculus and similar solutions on Steam and WMR, together with the option to lower refresh rate to 60hz and lower FOV, it’s actually very usable in many cases.
Also just like 3d vision, to render a game in 3D it hits half the performance of 2d in many cases, and also that for games to look great they need heavy supersampling (I run vorpx vames at 2529×1572 DSR resolution, or 2400p internal Vorpx resolution for them to look good), so add these to the mix, you get a ton of performance hits from every corner.
In my case (intel i5 4670k, 1080ti) with a Pimax 8k, at low FOV, 60hz and Brainwarp on, I can play many games in fullVR mode and real 3D (called geometry 3d or geo3d in Vorpx), but most of them are old. Games that work well in terms of performance for me are for example Bioshock 1/2, Dark Messiah, Half Life 2, Borderlands 1 GOT enhanced, Amnesia, Bulletstorm, Duke Nukem Forever, Firewatch, Metro 2033 Redux, Fallout New Vegas, The Stanley Parable to name a few. Still several games, even old, have mid-low performance like Dishonored, TESO or Shadow Warrior 1. Still those that work are absolutely incredible and really feel like you’re inside the game.
However Vorpx has a home theater mode, that it basically creates a floating virtual screen, and in that case performance is way less important. In full VR mode, low fps will hit your brain hard, since any slow down can make you sick, but in virtual theater mode or floating screen mode, you can play at lower fps just fine, like it was a real monitor or projector. Another thing to have into account is that if you don’t have good VR legs (have your brain trained to detach virtual movement from real movement), you can get really sick with Vorpx when your brain tries to understand why it’s moving (virtual reality) but you’re actually not moving in the real world. It get’s time to get used to it, and it’s even harder with Vorpx since real games move you at very high speeds that your brain takes time to get used to.
So for example, games like Witcher 3 or Batman Arkham Knight are perfectly playable in Vorpx theater mode at 30-40 fps in full real 3D, both reasonably demanding games, however games like TESO can melt your brain in FullVR since they have a hard time hitting 60 fps in real 3d, so head movement and game movement aren’t completely in sync.
Also since Pimax has such a huge FOV, the pixels need to fill a much higher screen size, so even having two 2k screens (5k) or two 4k screens (8k) doesn’t mean it looks a lot better than normal HMDs, and they are comparable to Index in the case of 5k, and close to Reverb in the case of 8K afaik in terms of image quality/SDE.
That’s why I said that for your use case, probably Rift S, Reverb or Odyssey Plus are the best devices. Only VR games really take advantage of the huge FOV of Pimax, but you’re not interested in VR gaming that much as far as I can see.
So for me, I’d put it like this:
1) Rift S for a really good rounded device both for VR and 3d/vorpx/video at a good price, but Facebook walled garden market.
2) Vive Pro for a slightly better, more expensive experience compared to Rift S.
3) Reverb for a extremely good 3d/Vorpx/video experience, average VR experience at a high price, but hardware issues.
4) Pimax for the ultimate VR experience, but very high price, very high requirements, it’s not sold with either controllers and tracking LHs, so you need to get them from elsewhere.
5) Samsung Galaxy Plus: Best entry device that can be found for 300-400 for the full VR kit, very similar image quality to Rift S ( http://360rumors.com/samsung-odyssey-plus-vs-oculus-rift-s-299-399-budget-high-resolution-vr-headsets/ ), average VR experience. The good thing is that it has high availability, and Samsung has a great return policy, so if you don’t like it, they’ll take it back, no question asked in almost all cases.
6) Index: The best case overall VR experience without any compromises, but high price, low availabilty.Jun 3, 2019 at 9:31am #184608In reply to: I thought Bioshock had G3D?
moarveerParticipantNope, Bioshock 1 Remastered is awful on Vorpx, stay on vanilla Bioshock 1. Bioshock 2 Remastered is better than vanilla though, though crashes from time to time.
Jun 1, 2019 at 4:36pm #184550In reply to: Official Pimax 5K/8K Recommendations
moarveerParticipantSo I don’t know if it’s the latest Vorpx version or the new stable Pitool version I’ve just installed ( https://forum.pimaxvr.com/t/pitool-1-0-1-132-stable-released/20176 ) , but I’m getting much better performance with Vorpx now on the Pimax 8k.
Previously these games worked fine but had some performance issues:
Portal
Stanley Parable
Bulletstorm
SingularityThey have improved a lot, Bulletstorm looks amazing at a ridiculously high res, Stanley Parable worked surprinsingly bad even with it’s basic graphics, now it works really well but I’m capped by limited 4:3 resolutions and higher internal Vorpx resolutions say they don’t work in my computer, also I had a ton of issues with Portal, and now it’s not buttery smooth yet but works a lot better and I consider it playable.
I’m downloading Bioshock Infinite now which had several issues before, can’t wait to see if it has improved now.
Also Return to Castle Wolfenstein had some weird geometry showing at the sides of the screen before mostly close to walls, it works a lot better now with the new Vorpx version and it shows very slightly if you force it and get too close to the walls, but 99% of the time it works fine now.
Ralf, I suggest you add the link to the latest stable version on the first post, or simply mention to download the latest pitool version available at https://pimaxvr.com/pages/pitool
May 21, 2019 at 3:35pm #184220In reply to: vorpX 19.2.0 Release Date and Changes
moarveerParticipantTried again Borderlands GOTY Enhanced, this time I enabled DSR resolutions and disabled Vorpx internal resolution manager, got the game to load at 2910×1819 res and the game looks ridiculously awesome on the Pimax 8k, and even better is that performance is great (at least at the beginning of the game), incredible job here!
Internal resolution at 2400p worked great on vanilla Bioshock 1 though, and the game looks amazing too. It was night and day for Bioshock 1, so really there should be a popup message saying that you can improve res though Vorpx, or people won’t know how much better games can look.
Now I have a huge problem, I have a Viveport sub with tons of games that is getting virtual dust since I can’t stop playing Vorpx games, damn you Ralf.
May 7, 2019 at 6:40pm #183747In reply to: DirectVR games Pimax 8k Megatest
moarveerParticipantI’ll try that on tron 2.0 and see what happens, thanks for the suggestion.
I have been playing more of Bioshock 1 RE, it’s really not too good, scale and tracking are perfect but weapons blink constantly and there are a lot of shadow issues. At this point I’m mostly using the gun since it’s the smallest weapon and the less annoying.
The good thing is that it has been quite stable compared to Bioshock 2, but even with crashes Bioshock 2 RE is the better experience between both by far.
May 6, 2019 at 10:10am #183736In reply to: DirectVR games Pimax 8k Megatest
moarveerParticipantA few more games I’ve tried:
Bioshock 1 RE: Works great, but once you get inside Rapture you notice game hands flip a bit, not game breaking but a bit annoying, maybe it will work better with some weapons over others. It also crashed to desktop at one point, i’m really pushing it with 2700p and everything on though.
Hard Reset: Works great, no issues.
Quake 4: Works great, no issues, but wow is this game ugly, it really aged badly.
Return to Castle Wolfestain : Wow, this game really surprised me, perfect scale, really immersive, silk smooth performance, doesn’t look bad even so many years later. Still it gets some clipping at the edges of the screen, maybe it can be tweaked.
Tron 2.0: Scale was wrong, maybe it would look better by tweaking FOV, i just didn’t bother.
Stanley Parable: Works great, no issues, performance could be better though for such simple graphics.
Apr 19, 2019 at 5:08pm #183013In reply to: Happy Easter
moarveerParticipantKilling splicers on minerva’s den all day with Vorpx and Bioshock 2 while it’s raining outside, such a beautiful time of the year.
Happy Easter!
-
AuthorSearch Results
